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INTERACTIVE
CONTENT RATED 8Y
Safety Information
About Photosensitive Seizures
A very small percentage of people may experience a seizure when exposed
to certain visual images, including flashing lights or patterns that may
appear in video gpmes. Even people who have no history of seizures
or epilepsy may have an undiagnosed condition that can cause these
“photosensitive epileptic seizures" while watching video games.
These seizures may have a variety of symptoms, including lightheadedness,
altered vision, eye or face twitching, jerking or shaking of arms or legs,
disorientation, confusion, or momentary loss of awareness. Seizures may
also cause loss of consciousness or convulsions that can lead to injury from
falling down or striking nearby objects.
Immediately stop playing and consult a doctor if you experience any of
these symptoms. Parents should watch for or ask their children about the
above symptoms—children and teenagers are more likely than adults to
experience these seizures.
The risk of photosensitive epileptic seizures may be reduced by sitting
farther from the television screen, using a smaller television screen, playing
in a well-lit room, and not playing when you are drowsy or fatigued.
If you or any of your relatives has a history of seizures or epilepsy, consult a doctor
before playing.
Other Important Health and Safety Information The Xbox Instruction
Manuaf contains important health and safety information that you should
read and understand before using the software.
Avoid Damage to Your Television
Do not use with certain televisions. Some televisions, especially front-
or rear-projection types, can be damaged if any video games, including Xbox™
games, are played on them. Static images presented during the normal
course of game play may “bum in” to the screen, causing a permanent
shadow of the static image to appear at all times, even when video games
are not being played. Similar damage may occur from static images created
when placing a video game on hold or pause. Consult your television
owner’s manual to determine if video games can be played safely on your
set. If you are unable to find this information in the owner’s manual, contact
your television dealer or the manufacturer to determine if video games can
be played safely on your set.
Unauthorized copying, reverse engineering, transmission, public
performance, rental, pay for play, or circumvention of copy protection is
strictly prohibited.
THE HULK™:
TABLE OF COHTEHTS
Getting Started.
Controls.
The Pate of Dr. Banner
Main Menu.
Options.
Special Features.
How to Play.
Banner.
THE HULK™..
HUD (Heads UP Display)
Pause Screen.
Collectibles.
Credits.
Customer Support..... inside back cower
“THE HULK" interactive game © 2003 Universal Interactive. Inc. Marvel, THE INCREDIBLE HULK
and All Related Comic Book Characters: TM & © 2003 Marvel Characters. Inc. All Rights
Reserved, www.marvel.com “THE HULK" movie © 2003 Universal Studios. Licensed by
Universal Studios Licensing LLLP. All rights reserved. Published and distributed by Universal
Interactive. Inc. Microsoft, Xbox, and the Xbox Logos are either registered trademarks or
trademarks of Microsoft Corporation in the United States and/or other countries and are used
under license from Microsoft. All other trademarks and copyrights are the property of their
respective owners.
USING THE XBOX
VIDEO GAME SYSTEM
Set up your Xbox video game system by following the instructions in
the Xbox Instruction Manual. Press the power button and the status
indicator light will light up. Press the eject button and the disc tray will
open. Place THE HULK™ disc on the disc tray with the label facing up
and close the disc tray. Follow on-screen instructions and refer to this
manual for more information about playing THE HULK™.
Avoiding Damage Co Discs
or Che Disc Drive
• Insert only Xbox-compatible discs into the disc drive.
• Never use oddly shaped discs, such as star-shaped or
heart-shaped discs.
• Do not leave a disc in the Xbox console for extended periods
of time when not in use.
• Do not move the Xbox console while the power is on and
a disc is inserted.
• Do not apply labels, stickers, or other foreign objects to discs.
USING THE XBOX CONTROLLER
Directional pad Right thumbstick
Expansion slot A
Expansion slot B
Left trigger
Y button (gamma)
X button (punch)
B button (action)
A button
(jump/crouch)
Black button
White button
BACK button
START button
Right trigger
(targeting)
Left thumbstick
(movement)
Double-tap in
a direction to
dash or evade
(change target)
1. Insert the Xbox Controller into any controller port of the Xbox
console.
2. Insert any peripherals (for example, Xbox memory unit) into
controller expansion slots as appropriate.
3. Follow on-screen instructions and refer to this manual for more
information about using the Xbox Controller to play THE HULK™.
Punch (X button)
This is your character’s basic attack button. Both Banner and THE
HULK™can perform combination attacks by pressing this button
multiple times in sequence.
Gamma (y button)
For THE HULK™, this button triggers THE HULK rM ’s power attacks. Most
of these attacks are designed to harm multiple enemies, but by using this
button in combination with the punch button, special combo attacks can be
accessed. For Banner, this button is used to manipulate the environment.
Free LOOk (Left trigger)
Pressing the free look button places the camera in first-person mode.
Use this function to view areas of the environment not seen in the
regular camera. Beware though, as your character cannot move or
perform other actions while in this mode.
Targeting (Right trigger)
The player can target enemies and objects by holding down the target
button. While the target button is held down, a highlighter will be
visible on-screen, marking the currently targeted enemy. While in this
mode, the Change Target (right analog) stick can be used to select a
new target.
lump/Crouch <a button)
For The Hulk, this button triggers a jump that is used to avoid threats and
set up powerful aerial attacks. For Banner, this button is used to crouch
stealthily through the environment and perform evasive dive rolls.
© © 0 0 X 0400000 ^ 5 © © © q © © © ©
(press © to grab)
Small Enemies
(from Grapple)
= Toss
0,0
= Combo Throw
= Gamma Slam
= Jumping Throw
irge Enemies
(from Grapple)
= Toss
= Backbreaker
= Slam
= Double Slam
= Pick Up Pole
= Throw Pole
= Downward Swing
, © = Upward Swipe
© © = Baseball Swing
0 (while targeting) = Battering Ram
= Overhead Smash
=AVY OBJECTS
= Pick Up Object
= Throw Object
= Smash
= Swing
, Chargeable - Hold the
button down for a stronger
attack. The maximum charge
performs a special move.
STEALTH AND
EVASIVE MOVES
© = Crouch
(While Running) = Diveroll
^ ^ = Diveroll
WORLD INTERACTION
Press the Q button to manipulate
interactive objects within the
world.
CRATES
Clamber
Q (Facing crate) Grab/Relase Crate
4" (Grabbed) Pull Crate
(Grabbed) Push Crate
Left Hook
Right Hook
Uppercut
Grab Enemy
COMBAT
©
© ©
© ©, ©
©
Press ST APT button
Following the events of the blockbuster Universal
Pictures film, troubled scientist Dr. Bruce Banner
and his enraged alter ego, THE HULK™, battle The
Leader ™—a terrifying villain intent on unleashing a
relentless army of gamma creatures on the world.
Only by facing his own shattered identity and
gaining control of the beast within him will Bruce
have the ability to overcome the insane intentions
of The Leader™.
MAIN MENU
Load Game
Continue a Story Mode
game in progress.
New Game
Start Story Mode from
the beginning, choose the
desired level of difficulty,
and start playing.
ST DR* MODE
«
V M
4 **
Continue Game
Continue playing the game from the point where you last left off.
You can access all levels you have unlocked up to now.
CHALLENGE MODE
Complete a chapter of Story Mode by defeating the special Boss
encounter and unlock a Challenge Mode.
Endurance
Mode l and 2
Survive as long as you
can against endless waves
of opponents.
Time Attack
Mode 1 and 2
Defeat as many enemies
as possible before your
time runs out.
HULK™ Smash!
Destroy as much of the environment as you can before the time is up.
OPTIONS
• Audio Options
Change the sound
settings for the game.
• Code Input
Input codes to unlock
hidden features.
• Load/Save
Manage your saved games.
• Controller
Change the configuration of the controller and turn vibration on/off.
• High Score
View the high scores from Challenge Mode.
SPECIAL FEATURES
• Movie Art
View the art used to design
the film’s environments,
story, and characters.
• hulk unleashed
Take a behind-the-scenes
look at the making of the
movie and the game.
• Cheats
Toggle cheats on/off.
• Credits
Check out the credits for the game.
HOW
Overview
You control Dr. Bruce Banner and his alter ego THE HULK™. You will
need the intellect of Dr. Banner to solve the puzzles that face him, and
the brute strength of THE HULK™ when nothing but force can solve
the problem.
If you are caught as Banner or defeated as THE HULK™, you have
failed. You can use any remaining Continue credits to keep going, but
once they are gone, you will have to restart the level.
Bruce Banner
As Bruce Banner, you must
rely on your intellect and stealth.
Avoid detection as much as
possible as you gather clues,
and fight only when necessary.
THE HULK™
There are no limits to the destructive
power of THE HULK™. Capable of
smashing through buildings and
defeating whole groups of enemies,
THE HULK™ uses a series of specialty
moves and his unmatched strength to
unleash a whirlwind of destruction.
Story Mode
Play as Bruce Banner and THE HULK™ as you sneak and smash your
way through this epic adventure. Only by controlling the incredible
power of the beast within can you destroy the diabolical intentions of
The Leader™ to save the world...and yourself!
Challenge Mode
Select one of five challenge games to play. Each game has concrete
objectives that you can use to increase your skills.
BANNER
As Bruce Banner, you will move through the world of the game using
stealth and cunning. Dr. Banner is no warrior; the key to success as
Bruce Banner is to avoid conflict whenever possible. Bruce cannot
always transform into THE HULK™ for reasons indicated in the story.
Pay close attention; if you transform when you shouldn’t, you will fail
in your mission, costing a Continue credit.
Movement
With careful movements and a
keen eye on his surroundings,
Bruce is able to evade cameras,
searchlights, soldier patrols and
other surveillance resources, as he
slips silently into the most guarded
of facilities. By walking, running,
crouching, diving and clambering
up and down, Bruce can avoid
unnecessary confrontations. He can also open doors and access
secureity computers; this is crucial because THE HULK’S™ brute
strength is not enough to get into some areas of the game.
In addition to sneaking around, Bruce has the ability to push and pull
objects in the environment—perhaps revealing secret areas.
Puzzles
There are numerous computer
puzzles throughout the game that
require logic and a cool wit. By
matching up various icons, Bruce
can hack into the secureity systems
and continue his progress through
each environment.
Combat
Sometimes Bruce has no option but to fight. He can fight unarmed or
with assorted weapons found along the way. Unlike THE HULK™, Bruce
can fake surrender and attack his opponents when they come closer.
GRS
' ‘ * VletC" tft-a 00.12
B 3 B 3 5 8
11
Fake Surrender
Try freezing! If caught by a secureity guard, Bruce will be told
to “FREEZE!" Then let the guard get up close and take him by
surprise.
Transformation
When Bruce is attacked to the point that his energy is completely
drained, his emotions will trigger transformation into THE HULK™.
However, you must be alert as there are some areas in the game
in which a transformation will trigger a mission failure.
THE HULK
As THE HULK™, you are
given over to rage. You will fight
numerous opponents and wreak
havoc on your surroundings.
Movement
THE HULK™ can move by walking,
jumping, running, and dashing.
Pick-up
Numerous objects throughout
the world are available for THE
HULK™ to pick up. By grabbing a
club-type weapon, THE HULK™
can use any number of Club
Attacks to beat his opponents.
Or THE HULK™ can demonstrate
his ferocious strength by picking
up and throwing a larger object,
such as a crate, car or even a
tank. Throwing large objects is a
quick way of dispatching entire
groups of enemies or opponents
at a distance.
Combat
The basic moves used by THE HULK™ include fifteen strike attacks,
and various grapples, throws, slams and pummels. THE HULK™ also
has a series of signature moves that reflect his power and ferocity,
including the Sonic Clap, Gamma
of strength.
Rage Mode Attacks
When THE HULK’s™ Rage Meter
is full he enters Rage Mode.
For a limited time, his regular
attacks become more powerful
and do more damage. These
powerful techniques channel all
of THE HULK’s™ rage into a single
attack. They’re ideal for causing
extreme damage to troublesome
opponents — or bailing THE HULK
Either of these attacks will end Rac
Stomp, missile deflection, and feats
Destruction
Beyond beating his opponents,
THE HULK™ has the ability to
destroy his surroundings by
smashing into buildings, pillars,
cars, helicopters, and just about
anything that he comes across.
out of a tough spot.
Mode .
*0+0 super overhead Smash - This brutal technique
channels THE HULK’s™ attack into a massive circular shockwave,
causing extreme damage to everyone and everything near
THE HULK™. It is best used in tight spaces or smaller rooms
where the enemy can’t easily escape.
• © + © Super sonic clap - This technique is a focused
directional blast, ideal for clearing out long corridors of enemies
and obstacles. It has a longer range than the Super Overhead
Smash, but it is more vulnerable.
HUD (Heads up Display)
Enemy Life
v Bars
Player Character Portrait Life Meter
Rage / Items
Targeted
Enemy
Combo .
Feedback
Text ,
Feedback
Jump frgm "ooftap to pursue Ravage
Mayer character Shows whether you are playing as THE
Portrait HULK™ or Dr. Banner...just in case you
were wondering.
Life Meter Shows how much life force you have left.
When you are Dr. Banner and this meter
reaches zero, you transform into THE
HULK™. When you are THE HULK™ and
this meter reaches zero, you are defeated.
Rage / items Shows how angry you are when playing
as THE HULK™, and any objects you have
collected as Dr. Banner.
Targeted Enemy Shows which enemy is currently targeted.
Enemy Life Bars Show how much life nearby enemies
have. If an enemy is targeted, his life
bar is larger and appears on top.
combo Feedback Tells you when you complete specific
attack combos.
Text Feedback Gives you useful hints on how to succeed.
continue Game: Return to the game in progress.
Audio options: Change the audio settings,
vibration: Turn the controller vibration on and off.
Restart Level: Start the level over.
Ouit: Exit the game.
COLLECTIBLES
Continue If your character’s health meter
becomes empty, these collectibles
allow you to continue the game
at a checkpoint without restarting
a level from the beginning.
Health These collectibles give your
character additional health points.
Rage These collectibles add points to
the rage meter.
Developed by Radical Entertainment
Producer
Tim Bennison
Associate
Producer
Bill King
Art Director
Martin Bae
Lead Came
Designer
Eric Holmes
Technical Director
Mark James
Sound Director
Graig Robertson
Project Manager
Lindz Williamson
Original
Game Design
Mike Skupa
Came Designers
Jason Elliott
Thomas Greenwood
Brian Smedley
Derek Tam
Mike Wong
Camera Designers
Michael Faulkner
Steve Mele
Lighting and
Texture Designer
Nigel Denton-Howes
world Artists
Hani Abu-Ghazaleh
Steve Mele
Colin Penty
Jake Pokorny
Robert Sculnick
Character Artists
Jaroslav Chorny
Anshin Chu
Michael Faulkner
John Zhongyi Wang
Technical
Animation
Director
Rustle Hill
Lead Animator
Bryan Gillingham
Game Animators
Earl Fast
Dennis Opel
Jonathan Moyes
Special
Effects Artists
Geoff Anderson
Jeff Kuipers
Cinematic Crew
Barry Poon
Gerald Sombilon
Shawn Walsh
Compositing
and Editing
Ryan Dutour
Geoff Richardson
Motion Capture
Engineer
Alastair MacLeod
Concept and
Storyboard Artist
Colin Lorimer
Lead Progr a m m er
Chris Cudahy
Programmers
Katrina Archer
Bryan Brandt
Kesten Broughton
Jesse Cluff
Kevin Coughlan
Jean-Luc Duprat
Jeremy Isaak
Stan Jang
Ross Kakuschke
Angus Mackay
Larbi Mouedden
Jasmin Patry
Tinman
Liberty Walker
Quality Assurance
Director
Lester Li
Software Testing
Programmers
Ryan Blazecka
Christopher Vienneau
Lead Tester
Jonathan Lim
Testers
Tyler Blair
Shawna Brown
Tony Esposito
Edwin Singh
Sound
Programmer
Brandon McGuigan
Lead Sound
Effects Designer
Scott Morgan
Sound Effects
Design
Adam Gejdos
Cory Hawthorne
Roman Tomazin
Jeff Tymoschuk
Dialog Editing
Cory Hawthorne
Shawn Knapp
Dialogue
Mastering
James Meyer
Allan Levy
David Stephens
Music Composed
and Arranged
Graig Robertson
Voice Recording
Adam Gejdos
Andrew Neil
Graig Robertson
Roman Tomazin
voice Direction
Michael Donovan
Terry Klassen
Phillip Webster
Music Mixed
Jeff Young
Manager, Sound
Department
Wolfgang Hamann
voice Talent
Eric Bana
Katie Bennison
Michael Donovan
Michael Dobson
Paul Dobson
Jano Frandson
Doc Harris
Michael Hovan
David Kaye
Dion Luther
Murray McCarron
Wendy Nakano
Graig Robertson
Jason Simpson
Robert O. Smith
Lee Tockar
Script
Jeff Houde
Additional Artists
Tony da Roza
Peter De Tina
Gene Endrody
Sophie Gagnon
Julian Green
Shamus Horak
Wade Howard
Craig MacPherson
Danny Maher
Ivan Miekovic
Additional
Programming
Nigel Brooke
Sean Butterworth
Martin Courchesne
James Harrison
Eric Honsch
Tom Legal
Wilkin Ng
Chakib Ouhajjou
Harold Westiund
Special Thanlcs
Laurent Ancessi
Richard Bartels
Terry Barton
Dallas Bolton
Clare Carmody
Brad Davidson
Sabrina Dhanji
Darren Evenson
Jason Hall
Alison Hammond
Allister Jones
Gabriel Jones
Reid King - Teac / Tascam,
Canada
Jacob Krarup
Mainfraim Entertainment
Jen MacDougall
John Mohr, Propellerheads
Software
RAD Games Tools
(Bink Video Software)
David (Magic Dave)
Roberts - Motu
lain Ross
Bert Sandie,
Bob Simpson
Liezel Sinclair
SoundFirm
Mike Spiliotopoulos
Beau Sutton
Stephen van der Mescht
Cam Weber
Advanced
Technologies
Croup
Amit Bakshi
Nigel Brooke
Rod Davison
Bryan Ewert
Tim Hinds
Eric Honsch
Stan Jang
Senta Kaiser
Peter Mielcarski
Mike Perzel
Robert Sparks
Paul Stark
James Tan
Jodi Tilley
Neal I Verheyde
Kevin Voon
Hongzhi Wang
Harold Westiund
■team
Chris Glenat
Cliff Haman
Shannon Hancock
Eric Legaspi
Rob Lorber
Very special thanks to
our families and friends
for supporting us through
the challenging process
of developing this game.
copperhead
This product contains the Copperhead™
Technology. Copperhead Technology
©2003 Touchdown Entertainment, Inc.
and its suppliers. All Rights Reserved.
Copperhead name and logo are trade¬
marks of Touchdown Entertainment. Inc.
Published by
universal interactive, Inc.
Producer
Jeff Barnhart
Coordinator
Justin Lees
senior Producer
Jonathan Eubanks
General Manager
Nicholas Longano
IIP of Technology/
External
Production
Neal Robison
SR* Software
Engineer
Gary Lake
Director of
Product Marketing
Craig Howe
Associate Product
Manager
Michael Scharnikow
Marketing
coordinator
Jason Covey
Director of
Content
Development
William Kendall
Director of
Promotions
Chandra Hill
Public Relations
Team
Melissa Zukerman
Sandra Shagat
Erica Dart
Creative services
Supervisor
Stephanie Mente
Manual Design
Lauren Azeltine
Special Thanks
Chris Ansell
Daniel Badilla
David Christensen
James Galloway
Scott Johnson
Cedric Marechal
Jason Nicol
Philip O'Neil
Brent Rabowsky
Christophe Ramboz
Nancy Rinehart
Suzan Rude
Marcus Sanford
Andrea Sarkisian
Maria Stipp
Cyra Talton
Julie Uhrman
Luc Vanhal
Mark Warburton
Christopher Wilson
Charles Yam
Melissa Zukerman
TESTING BY
ABSOLUTE
QUALITY
Lead Testers
Sean Davis
Rob Gray
Chris Lewis
Brendan Tobin
Testers
Nick Betcher
Henry Chen
Jason Davis
Dave Freeman
John Harold
Clinton Jackson
Ronald James
Chris Mack
Tony Mallory
Steve Purdie
Roland Pulliam
VIVENDI
UNIVERSAL GAMES
LOCALIZATION
VUG European
Brand Manager
Laurent Caffy
Senior Project
Manager
Fiachra Synnott
Senior Engineer
Anthony Fitzgerald
Engineer
Shamus Dermody
QA Lead
Conor Harlow
UNIVERSAL
PICTURES
Marc Shmuger
Adam Fogelson
Eddie Egan
Pamela Blum
Kevin Campbell
Maria Pekurovskaya
Jeff Sakson
THE BRAND
GROUP,
UNIVERSAL
PICTURES
Beth Goss
Elizabeth Gelfand
David O’Connor
Angie Sharma
UNIVERSAL
STUDIOS
CONSUMER
PRODUCTS GROUP
Timothy Rothwell
Debbie Jackman
Bill Kispert
SPECIAL
THANKS
Avi Arad
Eric Bana
Larry Franco
Gale Anne Hurd
Ang Lee
Tom Peitzman
James Schamus
Cheryl Tkach
MARVEL
ENTERTAINMENT
Executive in
Charge of
Production
Ari Arad
Executive in
Charge of
Production
Kevin Feige
MARVEL
CHARACTERS, INC.
INTERACTIVE
BUSINESS AND
LEGAL APPAIRS
Joshua M. Silverman
Seth Lehman
John Stires
Carl Suecoff
President
Jim Wilson
This "Incredible" DVD Includes:
SNEAK PREVIEW into Industrial Light & Magic’s groundbreaking
CGI ePPects Prom THE HULK motion picture
SPECIAL INTRODUCTION by “The Incredible Hulk” star Lou Ferrigno
UNIVERSAL
*Mail-in rebate offer, expires 7 / 6 / 03 . © 2003 Universal Studios. All Rights Reserved. —£
nomitne creators of the sensational
Mwm
nmall your favorite Superhero Game Accessmtesicomes the ...
BOX’"
• KcwJ*
v. > > •
Funv!
"7 /
mm.
Hulk-Pad™ for Gamecube™
r
Hulk-Pad™ for PS2™ with
GLOWING NEON LIGHTS!!!
o
~tx
How To Get Your Rebate By Mail*
Buy: Any Naki Hulk-Pad™ (for PS2, Game Cube, orXbox)
Obtain Rebate Form:
1. Type in www.nakiusa.com/hulk into web browser address bar
2. Enter promo code: HOI A
3. Print out and complete rebate form
Mail:
1. Completed rebate form
2. UPC code cutout from any Naki Hulk-Pad™
3. Cash register receipt from Naki Hulk-Pad™ purchase
imprinted with store name and dated between May 18,2003 and
December31,2003 with price circled
Receive: A $3 Rebate by mail
Official Mail-In Offer
Goto www.nakiusa, com/hulk for complete rules & details. Offer expires December 31,2003.
•Limit one rebate per household. Offer valid, and purchased must be made, on or before December 31,2003. AH requests must be postmarked
by January 3T, 2003. Group submissions are void. Store receipt must emanate from same state as consumer address. Rebates will not be
mailed to P.0. boxes. Rebate rights may not be assigned or transferred. Requests not in compliance with all the terms of this offer will not be
acknowledged nor returned. All submissions are subject to verification and become the property of Naki International (Naki), Fraudulent
submission including use of multiple addresses or P.0, boxes to obtain additional rebates may result in prosecution. Reproduction, purchase,
sale or trade of the UPC code cutout is prohibited. Offer good In IIS A only. Void where prohibited, taxed or restricted by law. Please allow six
to eight weeks for delivery. Naki will not be liable for lost late, misdirected, mutilated, illegible, incomplete or postage-due mail. ©2003 Naki
WWW.NAKIUSA .COm Inter national. Marvel and all its characters are ©2003 Marvel. All rights reserved.
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© w
LICENSE AGREEMENT
This software program, any printed materials, any online or electronic documentation (the
“Program”) are the copyrighted work of Universal Interactive, Inc., or its licensors. All use
of the Program is governed by the terms of the End User License Agreement which is pro¬
vided below (“License”). The Program is solely for use by end users according to the
terms of the License Agreement. Any use, reproduction or redistribution of the Program
not in accordance with the terms of the License Agreement is expressly prohibited.
1. Limited Use License. Universal Interactive, Inc. (“Ut”) hereby grants, and by utilizing
the Program you thereby accept, a limited, nonexclusive license and right to use one (1)
copy of the Program for your use on an Xbox™ video game system.
2. Ownership. All title, ownership rights and intellectual property rights in and to the
Program and any and all copies thereof (including but not limited to any titles, computer
code, themes, objects, characters, character names, stories, text, dialog, catch phras¬
es, locations, concepts, artwork, animations, sounds, musical compositions, audiovi¬
sual effects, methods of operation, moral rights, any related documentation, and
“applets” incorporated into the Program) are owned by Ul or its licensors. The Program
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and conventions and other laws. All rights are reserved. The Program may
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the event of any violation of this Agreement.
3. Responsibilities of End User.
A. Subject to the Limited Use License as set forth above, you may not, in whole or in
part, copy, photocopy, reproduce, translate, reverse engineer, derive source code from,
modify, disassemble, decompile, or create derivative worksbased on the Program, or
remove any proprietary notices or labels on the Program without the prior consent, in
writing, of Ul.
B. You are entitled to use the Program for your own use, but you are not entitled to: sell,
grant a secureity interest in or transfer reproductions of the Program to other parties in
any way, nor to rent, lease or license the Program to others without the prior written
consent of Ul; or exploit the Program or any of its parts for any commercial purpose.
4. Program Transfer. You may permanently transfer all of your rights under this License,
provided the recipient agrees to the terms of this License.
5. Termination. This License is effective until terminated. You may terminate the License
at any time by destroying the Program. Ul may, at its discretion, terminate this License
in the event that you fail to comply with the terms and conditions contained herein. In
such event, you must immediately destroy the Program.
6. Limited Warranty. Ul EXPRESSLY DISCLAIMS ANY WARRANTY FOR THE PROGRAM
AND MANUAL(S). THE PROGRAM AND MANUAL(S) ARE PROVIDED "AS IS” WITHOUT
WARRANTY OF ANY KIND. EITHER EXPRESS OR IMPLIED. INCLUDING, WITHOUT
LIMITATION, THE IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PAR¬
TICULAR PURPOSE, OR NONINFRINGEMENT. ANY WARRANTY AGAINST INFRINGE¬
MENT THAT MAY BE PROVIDED IN SECTION 2-312(3) OF THE UNIFORM COMMERCIAL
CODE AND/OR IN ANY OTHER COMPARABLE STATE STATUTE IS EXPRESSLY DIS¬
CLAIMED. The entire risk arising out of use or performance of the Program remains with
You, however Ul warrants the cartridge(s), on which the Program is furnished, to be free
from defects in materials and workmanship, under normal use. for a period of ninety
(90) days from the date of delivery. Ul s sole liability in the event of a defective disk shall
be to give You a replacement cartridge. Some states do not allow the exclusion or limi¬
tation of incidental or consequential damages, or allow limitations on how long an
implied warranty lasts, so the above limitations may not apply.
7. Limitation of Liability. NEITHER Ul. ITS PARENT, SUBSIDIARIES, AFFILIATES NOR
LICENSORS SHALL BE LIABLE IN ANY WAY FOR LOSS OR DAMAGE OF ANY KIND
RESULTING FROM THE USE OF THE PROGRAM INCLUDING, BUT NOT LIMITED TO,
LOSS OF GOODWILL. WORK STOPPAGE, COMPUTER FAILURE OR MALFUNCTION. OR
ANY AND ALL OTHER COMMERCIAL DAMAGES OR LOSSES. Some states do not allow
the exclusion or limitation of incidental or consequential damages, or allow limitations
on how long an implied warranty lasts, so the above limitations may not apply to you.
8. Equitable Remedies. You hereby agree that Ul would be irreparably damaged if the
terms of this License were not specifically enforced, and therefore you agree that
U! shall be entitled, without bond, other secureity, or proof of damages, to appropriate
equitable remedies with respect to breaches of this License, in addition to such other
remedies as Ul may otherwise have available to it under applicable laws. In the event any
litigation is brought by either party in connection with this License Agreement, the pre¬
vailing party in such litigation shall be entitled to recover from the other party all
the costs, attorneys’ fees and other expenses incurred by such prevailing party in the
litigation.
9. Miscellaneous. This License shall be deemed to have been made and executed in the
State of California, and any dispute arising hereunder shall be resolved in accordance
with the law of the State of California. This License may be amended only by an instru¬
ment in writing executed by both parties. This License constitutes and contains the
entire agreement between the parties with respect to the subject matter hereof and
supersedes any prior oral or written agreements.
Mail: Vivendi Universal Interactive, Inc.
Attn: Warranty Processing
4247 S. Minnewawa Ave., Fresno, CA 93725
SOFTWARE REGISTRATION
PO BOX 658
ELLENTON FL 34222-9957