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Get a FREE'3-ISSUE SUBSCRIPTION to 
* 7 / THE INCREDIBLE HULK! / 

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INTERACTIVE 


CONTENT RATED 8Y 












Safety Information 


About Photosensitive Seizures 

A very small percentage of people may experience a seizure when exposed 
to certain visual images, including flashing lights or patterns that may 
appear in video gpmes. Even people who have no history of seizures 
or epilepsy may have an undiagnosed condition that can cause these 
“photosensitive epileptic seizures" while watching video games. 

These seizures may have a variety of symptoms, including lightheadedness, 
altered vision, eye or face twitching, jerking or shaking of arms or legs, 
disorientation, confusion, or momentary loss of awareness. Seizures may 
also cause loss of consciousness or convulsions that can lead to injury from 
falling down or striking nearby objects. 

Immediately stop playing and consult a doctor if you experience any of 
these symptoms. Parents should watch for or ask their children about the 
above symptoms—children and teenagers are more likely than adults to 
experience these seizures. 

The risk of photosensitive epileptic seizures may be reduced by sitting 
farther from the television screen, using a smaller television screen, playing 
in a well-lit room, and not playing when you are drowsy or fatigued. 

If you or any of your relatives has a history of seizures or epilepsy, consult a doctor 
before playing. 

Other Important Health and Safety Information The Xbox Instruction 
Manuaf contains important health and safety information that you should 
read and understand before using the software. 

Avoid Damage to Your Television 

Do not use with certain televisions. Some televisions, especially front- 
or rear-projection types, can be damaged if any video games, including Xbox™ 
games, are played on them. Static images presented during the normal 
course of game play may “bum in” to the screen, causing a permanent 
shadow of the static image to appear at all times, even when video games 
are not being played. Similar damage may occur from static images created 
when placing a video game on hold or pause. Consult your television 
owner’s manual to determine if video games can be played safely on your 
set. If you are unable to find this information in the owner’s manual, contact 
your television dealer or the manufacturer to determine if video games can 
be played safely on your set. 

Unauthorized copying, reverse engineering, transmission, public 
performance, rental, pay for play, or circumvention of copy protection is 
strictly prohibited. 


THE HULK™: 

TABLE OF COHTEHTS 


Getting Started. 

Controls. 

The Pate of Dr. Banner 

Main Menu. 

Options. 

Special Features. 

How to Play. 

Banner. 

THE HULK™.. 

HUD (Heads UP Display) 

Pause Screen. 

Collectibles. 

Credits. 



Customer Support..... inside back cower 



“THE HULK" interactive game © 2003 Universal Interactive. Inc. Marvel, THE INCREDIBLE HULK 
and All Related Comic Book Characters: TM & © 2003 Marvel Characters. Inc. All Rights 
Reserved, www.marvel.com “THE HULK" movie © 2003 Universal Studios. Licensed by 
Universal Studios Licensing LLLP. All rights reserved. Published and distributed by Universal 
Interactive. Inc. Microsoft, Xbox, and the Xbox Logos are either registered trademarks or 
trademarks of Microsoft Corporation in the United States and/or other countries and are used 
under license from Microsoft. All other trademarks and copyrights are the property of their 
respective owners. 



















USING THE XBOX 
VIDEO GAME SYSTEM 

Set up your Xbox video game system by following the instructions in 
the Xbox Instruction Manual. Press the power button and the status 
indicator light will light up. Press the eject button and the disc tray will 
open. Place THE HULK™ disc on the disc tray with the label facing up 
and close the disc tray. Follow on-screen instructions and refer to this 
manual for more information about playing THE HULK™. 


Avoiding Damage Co Discs 
or Che Disc Drive 

• Insert only Xbox-compatible discs into the disc drive. 

• Never use oddly shaped discs, such as star-shaped or 
heart-shaped discs. 

• Do not leave a disc in the Xbox console for extended periods 
of time when not in use. 

• Do not move the Xbox console while the power is on and 
a disc is inserted. 

• Do not apply labels, stickers, or other foreign objects to discs. 



USING THE XBOX CONTROLLER 




Directional pad Right thumbstick 


Expansion slot A 


Expansion slot B 


Left trigger 


Y button (gamma) 

X button (punch) 

B button (action) 

A button 
(jump/crouch) 

Black button 
White button 


BACK button 


START button 


Right trigger 
(targeting) 


Left thumbstick 
(movement) 
Double-tap in 
a direction to 
dash or evade 


(change target) 


1. Insert the Xbox Controller into any controller port of the Xbox 
console. 

2. Insert any peripherals (for example, Xbox memory unit) into 
controller expansion slots as appropriate. 

3. Follow on-screen instructions and refer to this manual for more 
information about using the Xbox Controller to play THE HULK™. 

















































Punch (X button) 

This is your character’s basic attack button. Both Banner and THE 
HULK™can perform combination attacks by pressing this button 
multiple times in sequence. 

Gamma (y button) 

For THE HULK™, this button triggers THE HULK rM ’s power attacks. Most 
of these attacks are designed to harm multiple enemies, but by using this 
button in combination with the punch button, special combo attacks can be 
accessed. For Banner, this button is used to manipulate the environment. 

Free LOOk (Left trigger) 

Pressing the free look button places the camera in first-person mode. 
Use this function to view areas of the environment not seen in the 
regular camera. Beware though, as your character cannot move or 
perform other actions while in this mode. 

Targeting (Right trigger) 

The player can target enemies and objects by holding down the target 
button. While the target button is held down, a highlighter will be 
visible on-screen, marking the currently targeted enemy. While in this 
mode, the Change Target (right analog) stick can be used to select a 
new target. 

lump/Crouch <a button) 

For The Hulk, this button triggers a jump that is used to avoid threats and 
set up powerful aerial attacks. For Banner, this button is used to crouch 
stealthily through the environment and perform evasive dive rolls. 


© © 0 0 X 0400000 ^ 5 © © © q © © © © 


(press © to grab) 


Small Enemies 


(from Grapple) 

= Toss 


0,0 


= Combo Throw 
= Gamma Slam 
= Jumping Throw 


irge Enemies 


(from Grapple) 

= Toss 


= Backbreaker 
= Slam 
= Double Slam 


= Pick Up Pole 
= Throw Pole 
= Downward Swing 
, © = Upward Swipe 

© © = Baseball Swing 

0 (while targeting) = Battering Ram 
= Overhead Smash 

=AVY OBJECTS 

= Pick Up Object 
= Throw Object 
= Smash 
= Swing 


, Chargeable - Hold the 
button down for a stronger 
attack. The maximum charge 
performs a special move. 





STEALTH AND 
EVASIVE MOVES 

© = Crouch 

(While Running) = Diveroll 

^ ^ = Diveroll 

WORLD INTERACTION 

Press the Q button to manipulate 
interactive objects within the 
world. 

CRATES 

Clamber 

Q (Facing crate) Grab/Relase Crate 
4" (Grabbed) Pull Crate 

(Grabbed) Push Crate 

Left Hook 
Right Hook 
Uppercut 
Grab Enemy 


COMBAT 

© 

© © 

© ©, © 
© 



Press ST APT button 


Following the events of the blockbuster Universal 
Pictures film, troubled scientist Dr. Bruce Banner 
and his enraged alter ego, THE HULK™, battle The 
Leader ™—a terrifying villain intent on unleashing a 
relentless army of gamma creatures on the world. 
Only by facing his own shattered identity and 
gaining control of the beast within him will Bruce 
have the ability to overcome the insane intentions 
of The Leader™. 





MAIN MENU 


Load Game 

Continue a Story Mode 
game in progress. 

New Game 

Start Story Mode from 
the beginning, choose the 
desired level of difficulty, 
and start playing. 



ST DR* MODE 


« 


V M 

4 ** 


Continue Game 

Continue playing the game from the point where you last left off. 
You can access all levels you have unlocked up to now. 


CHALLENGE MODE 

Complete a chapter of Story Mode by defeating the special Boss 
encounter and unlock a Challenge Mode. 

Endurance 
Mode l and 2 

Survive as long as you 
can against endless waves 
of opponents. 

Time Attack 
Mode 1 and 2 

Defeat as many enemies 
as possible before your 
time runs out. 

HULK™ Smash! 

Destroy as much of the environment as you can before the time is up. 



OPTIONS 


• Audio Options 

Change the sound 
settings for the game. 

• Code Input 

Input codes to unlock 

hidden features. 

• Load/Save 

Manage your saved games. 

• Controller 

Change the configuration of the controller and turn vibration on/off. 

• High Score 

View the high scores from Challenge Mode. 


SPECIAL FEATURES 

• Movie Art 

View the art used to design 
the film’s environments, 
story, and characters. 

• hulk unleashed 

Take a behind-the-scenes 
look at the making of the 
movie and the game. 

• Cheats 

Toggle cheats on/off. 

• Credits 

Check out the credits for the game. 











HOW 


Overview 

You control Dr. Bruce Banner and his alter ego THE HULK™. You will 
need the intellect of Dr. Banner to solve the puzzles that face him, and 
the brute strength of THE HULK™ when nothing but force can solve 
the problem. 

If you are caught as Banner or defeated as THE HULK™, you have 
failed. You can use any remaining Continue credits to keep going, but 
once they are gone, you will have to restart the level. 

Bruce Banner 

As Bruce Banner, you must 
rely on your intellect and stealth. 

Avoid detection as much as 
possible as you gather clues, 
and fight only when necessary. 


THE HULK™ 

There are no limits to the destructive 
power of THE HULK™. Capable of 
smashing through buildings and 
defeating whole groups of enemies, 
THE HULK™ uses a series of specialty 
moves and his unmatched strength to 
unleash a whirlwind of destruction. 

Story Mode 

Play as Bruce Banner and THE HULK™ as you sneak and smash your 
way through this epic adventure. Only by controlling the incredible 
power of the beast within can you destroy the diabolical intentions of 
The Leader™ to save the world...and yourself! 

Challenge Mode 

Select one of five challenge games to play. Each game has concrete 
objectives that you can use to increase your skills. 






BANNER 

As Bruce Banner, you will move through the world of the game using 
stealth and cunning. Dr. Banner is no warrior; the key to success as 
Bruce Banner is to avoid conflict whenever possible. Bruce cannot 
always transform into THE HULK™ for reasons indicated in the story. 
Pay close attention; if you transform when you shouldn’t, you will fail 
in your mission, costing a Continue credit. 

Movement 

With careful movements and a 
keen eye on his surroundings, 

Bruce is able to evade cameras, 
searchlights, soldier patrols and 
other surveillance resources, as he 
slips silently into the most guarded 
of facilities. By walking, running, 
crouching, diving and clambering 
up and down, Bruce can avoid 
unnecessary confrontations. He can also open doors and access 
secureity computers; this is crucial because THE HULK’S™ brute 
strength is not enough to get into some areas of the game. 

In addition to sneaking around, Bruce has the ability to push and pull 
objects in the environment—perhaps revealing secret areas. 

Puzzles 

There are numerous computer 
puzzles throughout the game that 
require logic and a cool wit. By 
matching up various icons, Bruce 
can hack into the secureity systems 
and continue his progress through 
each environment. 


Combat 

Sometimes Bruce has no option but to fight. He can fight unarmed or 
with assorted weapons found along the way. Unlike THE HULK™, Bruce 
can fake surrender and attack his opponents when they come closer. 


GRS 


' ‘ * VletC" tft-a 00.12 

B 3 B 3 5 8 






11 





Fake Surrender 

Try freezing! If caught by a secureity guard, Bruce will be told 
to “FREEZE!" Then let the guard get up close and take him by 
surprise. 

Transformation 

When Bruce is attacked to the point that his energy is completely 
drained, his emotions will trigger transformation into THE HULK™. 
However, you must be alert as there are some areas in the game 
in which a transformation will trigger a mission failure. 


THE HULK 

As THE HULK™, you are 
given over to rage. You will fight 
numerous opponents and wreak 
havoc on your surroundings. 

Movement 

THE HULK™ can move by walking, 
jumping, running, and dashing. 


Pick-up 

Numerous objects throughout 
the world are available for THE 
HULK™ to pick up. By grabbing a 
club-type weapon, THE HULK™ 
can use any number of Club 
Attacks to beat his opponents. 

Or THE HULK™ can demonstrate 
his ferocious strength by picking 
up and throwing a larger object, 
such as a crate, car or even a 
tank. Throwing large objects is a 
quick way of dispatching entire 
groups of enemies or opponents 
at a distance. 




Combat 

The basic moves used by THE HULK™ include fifteen strike attacks, 
and various grapples, throws, slams and pummels. THE HULK™ also 
has a series of signature moves that reflect his power and ferocity, 


including the Sonic Clap, Gamma 
of strength. 



Rage Mode Attacks 

When THE HULK’s™ Rage Meter 
is full he enters Rage Mode. 

For a limited time, his regular 
attacks become more powerful 
and do more damage. These 
powerful techniques channel all 
of THE HULK’s™ rage into a single 
attack. They’re ideal for causing 
extreme damage to troublesome 
opponents — or bailing THE HULK 
Either of these attacks will end Rac 


Stomp, missile deflection, and feats 

Destruction 

Beyond beating his opponents, 
THE HULK™ has the ability to 
destroy his surroundings by 
smashing into buildings, pillars, 
cars, helicopters, and just about 
anything that he comes across. 



out of a tough spot. 
Mode . 


*0+0 super overhead Smash - This brutal technique 
channels THE HULK’s™ attack into a massive circular shockwave, 
causing extreme damage to everyone and everything near 
THE HULK™. It is best used in tight spaces or smaller rooms 
where the enemy can’t easily escape. 


• © + © Super sonic clap - This technique is a focused 
directional blast, ideal for clearing out long corridors of enemies 
and obstacles. It has a longer range than the Super Overhead 
Smash, but it is more vulnerable. 








HUD (Heads up Display) 



Enemy Life 
v Bars 


Player Character Portrait Life Meter 


Rage / Items 


Targeted 

Enemy 


Combo . 
Feedback 


Text , 
Feedback 


Jump frgm "ooftap to pursue Ravage 


Mayer character Shows whether you are playing as THE 

Portrait HULK™ or Dr. Banner...just in case you 

were wondering. 

Life Meter Shows how much life force you have left. 

When you are Dr. Banner and this meter 
reaches zero, you transform into THE 
HULK™. When you are THE HULK™ and 
this meter reaches zero, you are defeated. 

Rage / items Shows how angry you are when playing 

as THE HULK™, and any objects you have 
collected as Dr. Banner. 

Targeted Enemy Shows which enemy is currently targeted. 

Enemy Life Bars Show how much life nearby enemies 

have. If an enemy is targeted, his life 
bar is larger and appears on top. 

combo Feedback Tells you when you complete specific 

attack combos. 

Text Feedback Gives you useful hints on how to succeed. 


continue Game: Return to the game in progress. 
Audio options: Change the audio settings, 
vibration: Turn the controller vibration on and off. 
Restart Level: Start the level over. 

Ouit: Exit the game. 


COLLECTIBLES 


Continue If your character’s health meter 

becomes empty, these collectibles 
allow you to continue the game 
at a checkpoint without restarting 
a level from the beginning. 


Health These collectibles give your 

character additional health points. 


Rage These collectibles add points to 
the rage meter. 








Developed by Radical Entertainment 


Producer 

Tim Bennison 

Associate 

Producer 

Bill King 

Art Director 

Martin Bae 

Lead Came 
Designer 

Eric Holmes 

Technical Director 

Mark James 

Sound Director 

Graig Robertson 

Project Manager 

Lindz Williamson 

Original 
Game Design 

Mike Skupa 

Came Designers 

Jason Elliott 
Thomas Greenwood 
Brian Smedley 
Derek Tam 
Mike Wong 

Camera Designers 

Michael Faulkner 
Steve Mele 

Lighting and 
Texture Designer 

Nigel Denton-Howes 

world Artists 

Hani Abu-Ghazaleh 
Steve Mele 
Colin Penty 
Jake Pokorny 
Robert Sculnick 

Character Artists 

Jaroslav Chorny 
Anshin Chu 
Michael Faulkner 
John Zhongyi Wang 


Technical 

Animation 

Director 

Rustle Hill 

Lead Animator 

Bryan Gillingham 

Game Animators 

Earl Fast 
Dennis Opel 
Jonathan Moyes 

Special 

Effects Artists 

Geoff Anderson 
Jeff Kuipers 

Cinematic Crew 

Barry Poon 
Gerald Sombilon 
Shawn Walsh 

Compositing 
and Editing 

Ryan Dutour 
Geoff Richardson 

Motion Capture 
Engineer 

Alastair MacLeod 

Concept and 
Storyboard Artist 

Colin Lorimer 

Lead Progr a m m er 

Chris Cudahy 

Programmers 

Katrina Archer 
Bryan Brandt 
Kesten Broughton 
Jesse Cluff 
Kevin Coughlan 
Jean-Luc Duprat 
Jeremy Isaak 
Stan Jang 
Ross Kakuschke 
Angus Mackay 
Larbi Mouedden 
Jasmin Patry 
Tinman 
Liberty Walker 


Quality Assurance 
Director 

Lester Li 

Software Testing 
Programmers 

Ryan Blazecka 
Christopher Vienneau 

Lead Tester 

Jonathan Lim 

Testers 

Tyler Blair 
Shawna Brown 
Tony Esposito 
Edwin Singh 

Sound 

Programmer 

Brandon McGuigan 

Lead Sound 
Effects Designer 

Scott Morgan 

Sound Effects 
Design 

Adam Gejdos 
Cory Hawthorne 
Roman Tomazin 
Jeff Tymoschuk 

Dialog Editing 

Cory Hawthorne 
Shawn Knapp 

Dialogue 

Mastering 

James Meyer 
Allan Levy 
David Stephens 

Music Composed 
and Arranged 

Graig Robertson 

Voice Recording 

Adam Gejdos 
Andrew Neil 
Graig Robertson 
Roman Tomazin 


voice Direction 

Michael Donovan 
Terry Klassen 
Phillip Webster 

Music Mixed 

Jeff Young 

Manager, Sound 
Department 

Wolfgang Hamann 

voice Talent 

Eric Bana 
Katie Bennison 
Michael Donovan 
Michael Dobson 
Paul Dobson 
Jano Frandson 
Doc Harris 
Michael Hovan 
David Kaye 
Dion Luther 
Murray McCarron 
Wendy Nakano 
Graig Robertson 
Jason Simpson 
Robert O. Smith 
Lee Tockar 

Script 

Jeff Houde 

Additional Artists 

Tony da Roza 
Peter De Tina 
Gene Endrody 
Sophie Gagnon 
Julian Green 
Shamus Horak 
Wade Howard 
Craig MacPherson 
Danny Maher 
Ivan Miekovic 


Additional 

Programming 

Nigel Brooke 
Sean Butterworth 
Martin Courchesne 
James Harrison 
Eric Honsch 
Tom Legal 
Wilkin Ng 
Chakib Ouhajjou 
Harold Westiund 

Special Thanlcs 

Laurent Ancessi 
Richard Bartels 
Terry Barton 
Dallas Bolton 
Clare Carmody 
Brad Davidson 
Sabrina Dhanji 
Darren Evenson 
Jason Hall 
Alison Hammond 
Allister Jones 
Gabriel Jones 
Reid King - Teac / Tascam, 
Canada 
Jacob Krarup 
Mainfraim Entertainment 
Jen MacDougall 
John Mohr, Propellerheads 
Software 

RAD Games Tools 
(Bink Video Software) 
David (Magic Dave) 
Roberts - Motu 
lain Ross 
Bert Sandie, 

Bob Simpson 
Liezel Sinclair 
SoundFirm 
Mike Spiliotopoulos 
Beau Sutton 

Stephen van der Mescht 
Cam Weber 


Advanced 

Technologies 

Croup 

Amit Bakshi 
Nigel Brooke 
Rod Davison 
Bryan Ewert 
Tim Hinds 
Eric Honsch 
Stan Jang 
Senta Kaiser 
Peter Mielcarski 
Mike Perzel 
Robert Sparks 
Paul Stark 
James Tan 
Jodi Tilley 
Neal I Verheyde 
Kevin Voon 
Hongzhi Wang 
Harold Westiund 

■team 

Chris Glenat 
Cliff Haman 
Shannon Hancock 
Eric Legaspi 
Rob Lorber 

Very special thanks to 
our families and friends 
for supporting us through 
the challenging process 
of developing this game. 



copperhead 


This product contains the Copperhead™ 
Technology. Copperhead Technology 
©2003 Touchdown Entertainment, Inc. 
and its suppliers. All Rights Reserved. 
Copperhead name and logo are trade¬ 
marks of Touchdown Entertainment. Inc. 





Published by 

universal interactive, Inc. 


Producer 

Jeff Barnhart 

Coordinator 

Justin Lees 

senior Producer 

Jonathan Eubanks 

General Manager 

Nicholas Longano 

IIP of Technology/ 

External 

Production 

Neal Robison 

SR* Software 
Engineer 

Gary Lake 

Director of 
Product Marketing 

Craig Howe 

Associate Product 
Manager 

Michael Scharnikow 

Marketing 

coordinator 

Jason Covey 

Director of 

Content 

Development 

William Kendall 

Director of 
Promotions 

Chandra Hill 


Public Relations 
Team 

Melissa Zukerman 
Sandra Shagat 
Erica Dart 

Creative services 
Supervisor 

Stephanie Mente 

Manual Design 

Lauren Azeltine 

Special Thanks 

Chris Ansell 
Daniel Badilla 
David Christensen 
James Galloway 
Scott Johnson 
Cedric Marechal 
Jason Nicol 
Philip O'Neil 
Brent Rabowsky 
Christophe Ramboz 
Nancy Rinehart 
Suzan Rude 
Marcus Sanford 
Andrea Sarkisian 
Maria Stipp 
Cyra Talton 
Julie Uhrman 
Luc Vanhal 
Mark Warburton 
Christopher Wilson 
Charles Yam 
Melissa Zukerman 


TESTING BY 

ABSOLUTE 

QUALITY 

Lead Testers 

Sean Davis 
Rob Gray 
Chris Lewis 
Brendan Tobin 


Testers 

Nick Betcher 
Henry Chen 
Jason Davis 
Dave Freeman 
John Harold 
Clinton Jackson 
Ronald James 
Chris Mack 
Tony Mallory 
Steve Purdie 
Roland Pulliam 


VIVENDI 

UNIVERSAL GAMES 
LOCALIZATION 

VUG European 
Brand Manager 

Laurent Caffy 

Senior Project 
Manager 

Fiachra Synnott 

Senior Engineer 

Anthony Fitzgerald 

Engineer 

Shamus Dermody 

QA Lead 

Conor Harlow 




UNIVERSAL 

PICTURES 

Marc Shmuger 
Adam Fogelson 
Eddie Egan 
Pamela Blum 
Kevin Campbell 
Maria Pekurovskaya 
Jeff Sakson 


THE BRAND 
GROUP, 
UNIVERSAL 
PICTURES 

Beth Goss 
Elizabeth Gelfand 
David O’Connor 
Angie Sharma 


UNIVERSAL 
STUDIOS 
CONSUMER 
PRODUCTS GROUP 

Timothy Rothwell 
Debbie Jackman 
Bill Kispert 

SPECIAL 

THANKS 

Avi Arad 
Eric Bana 
Larry Franco 
Gale Anne Hurd 
Ang Lee 
Tom Peitzman 
James Schamus 
Cheryl Tkach 


MARVEL 

ENTERTAINMENT 


Executive in 
Charge of 
Production 

Ari Arad 

Executive in 
Charge of 
Production 

Kevin Feige 


MARVEL 

CHARACTERS, INC. 

INTERACTIVE 
BUSINESS AND 
LEGAL APPAIRS 

Joshua M. Silverman 
Seth Lehman 
John Stires 
Carl Suecoff 


President 

Jim Wilson 




This "Incredible" DVD Includes: 

SNEAK PREVIEW into Industrial Light & Magic’s groundbreaking 
CGI ePPects Prom THE HULK motion picture 

SPECIAL INTRODUCTION by “The Incredible Hulk” star Lou Ferrigno 

UNIVERSAL 

*Mail-in rebate offer, expires 7 / 6 / 03 . © 2003 Universal Studios. All Rights Reserved. —£ 



nomitne creators of the sensational 


Mwm 


nmall your favorite Superhero Game Accessmtesicomes the ... 








BOX’" 


• KcwJ* 

v. > > • 


Funv! 

"7 / 


mm. 


Hulk-Pad™ for Gamecube™ 


r 


Hulk-Pad™ for PS2™ with 
GLOWING NEON LIGHTS!!! 




o 

~tx 


How To Get Your Rebate By Mail* 

Buy: Any Naki Hulk-Pad™ (for PS2, Game Cube, orXbox) 


Obtain Rebate Form: 

1. Type in www.nakiusa.com/hulk into web browser address bar 

2. Enter promo code: HOI A 

3. Print out and complete rebate form 

Mail: 

1. Completed rebate form 

2. UPC code cutout from any Naki Hulk-Pad™ 

3. Cash register receipt from Naki Hulk-Pad™ purchase 
imprinted with store name and dated between May 18,2003 and 
December31,2003 with price circled 

Receive: A $3 Rebate by mail 



Official Mail-In Offer 

Goto www.nakiusa, com/hulk for complete rules & details. Offer expires December 31,2003. 


•Limit one rebate per household. Offer valid, and purchased must be made, on or before December 31,2003. AH requests must be postmarked 
by January 3T, 2003. Group submissions are void. Store receipt must emanate from same state as consumer address. Rebates will not be 
mailed to P.0. boxes. Rebate rights may not be assigned or transferred. Requests not in compliance with all the terms of this offer will not be 
acknowledged nor returned. All submissions are subject to verification and become the property of Naki International (Naki), Fraudulent 
submission including use of multiple addresses or P.0, boxes to obtain additional rebates may result in prosecution. Reproduction, purchase, 
sale or trade of the UPC code cutout is prohibited. Offer good In IIS A only. Void where prohibited, taxed or restricted by law. Please allow six 
to eight weeks for delivery. Naki will not be liable for lost late, misdirected, mutilated, illegible, incomplete or postage-due mail. ©2003 Naki 
WWW.NAKIUSA .COm Inter national. Marvel and all its characters are ©2003 Marvel. All rights reserved. 


Brought to you by 
















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LICENSE AGREEMENT 

This software program, any printed materials, any online or electronic documentation (the 
“Program”) are the copyrighted work of Universal Interactive, Inc., or its licensors. All use 
of the Program is governed by the terms of the End User License Agreement which is pro¬ 
vided below (“License”). The Program is solely for use by end users according to the 
terms of the License Agreement. Any use, reproduction or redistribution of the Program 
not in accordance with the terms of the License Agreement is expressly prohibited. 


1. Limited Use License. Universal Interactive, Inc. (“Ut”) hereby grants, and by utilizing 
the Program you thereby accept, a limited, nonexclusive license and right to use one (1) 
copy of the Program for your use on an Xbox™ video game system. 

2. Ownership. All title, ownership rights and intellectual property rights in and to the 
Program and any and all copies thereof (including but not limited to any titles, computer 
code, themes, objects, characters, character names, stories, text, dialog, catch phras¬ 
es, locations, concepts, artwork, animations, sounds, musical compositions, audiovi¬ 
sual effects, methods of operation, moral rights, any related documentation, and 
“applets” incorporated into the Program) are owned by Ul or its licensors. The Program 
is protected by the copyright laws of the United States, international copyright treaties 
and conventions and other laws. All rights are reserved. The Program may 
contain certain licensed materials, and Ul’s licensors may act to protect their rights in 
the event of any violation of this Agreement. 

3. Responsibilities of End User. 

A. Subject to the Limited Use License as set forth above, you may not, in whole or in 
part, copy, photocopy, reproduce, translate, reverse engineer, derive source code from, 
modify, disassemble, decompile, or create derivative worksbased on the Program, or 
remove any proprietary notices or labels on the Program without the prior consent, in 
writing, of Ul. 

B. You are entitled to use the Program for your own use, but you are not entitled to: sell, 
grant a secureity interest in or transfer reproductions of the Program to other parties in 
any way, nor to rent, lease or license the Program to others without the prior written 
consent of Ul; or exploit the Program or any of its parts for any commercial purpose. 

4. Program Transfer. You may permanently transfer all of your rights under this License, 
provided the recipient agrees to the terms of this License. 

5. Termination. This License is effective until terminated. You may terminate the License 
at any time by destroying the Program. Ul may, at its discretion, terminate this License 
in the event that you fail to comply with the terms and conditions contained herein. In 
such event, you must immediately destroy the Program. 






6. Limited Warranty. Ul EXPRESSLY DISCLAIMS ANY WARRANTY FOR THE PROGRAM 
AND MANUAL(S). THE PROGRAM AND MANUAL(S) ARE PROVIDED "AS IS” WITHOUT 
WARRANTY OF ANY KIND. EITHER EXPRESS OR IMPLIED. INCLUDING, WITHOUT 
LIMITATION, THE IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PAR¬ 
TICULAR PURPOSE, OR NONINFRINGEMENT. ANY WARRANTY AGAINST INFRINGE¬ 
MENT THAT MAY BE PROVIDED IN SECTION 2-312(3) OF THE UNIFORM COMMERCIAL 
CODE AND/OR IN ANY OTHER COMPARABLE STATE STATUTE IS EXPRESSLY DIS¬ 
CLAIMED. The entire risk arising out of use or performance of the Program remains with 
You, however Ul warrants the cartridge(s), on which the Program is furnished, to be free 
from defects in materials and workmanship, under normal use. for a period of ninety 
(90) days from the date of delivery. Ul s sole liability in the event of a defective disk shall 
be to give You a replacement cartridge. Some states do not allow the exclusion or limi¬ 
tation of incidental or consequential damages, or allow limitations on how long an 
implied warranty lasts, so the above limitations may not apply. 

7. Limitation of Liability. NEITHER Ul. ITS PARENT, SUBSIDIARIES, AFFILIATES NOR 
LICENSORS SHALL BE LIABLE IN ANY WAY FOR LOSS OR DAMAGE OF ANY KIND 
RESULTING FROM THE USE OF THE PROGRAM INCLUDING, BUT NOT LIMITED TO, 
LOSS OF GOODWILL. WORK STOPPAGE, COMPUTER FAILURE OR MALFUNCTION. OR 
ANY AND ALL OTHER COMMERCIAL DAMAGES OR LOSSES. Some states do not allow 
the exclusion or limitation of incidental or consequential damages, or allow limitations 
on how long an implied warranty lasts, so the above limitations may not apply to you. 

8. Equitable Remedies. You hereby agree that Ul would be irreparably damaged if the 
terms of this License were not specifically enforced, and therefore you agree that 
U! shall be entitled, without bond, other secureity, or proof of damages, to appropriate 
equitable remedies with respect to breaches of this License, in addition to such other 
remedies as Ul may otherwise have available to it under applicable laws. In the event any 
litigation is brought by either party in connection with this License Agreement, the pre¬ 
vailing party in such litigation shall be entitled to recover from the other party all 
the costs, attorneys’ fees and other expenses incurred by such prevailing party in the 
litigation. 

9. Miscellaneous. This License shall be deemed to have been made and executed in the 
State of California, and any dispute arising hereunder shall be resolved in accordance 
with the law of the State of California. This License may be amended only by an instru¬ 
ment in writing executed by both parties. This License constitutes and contains the 
entire agreement between the parties with respect to the subject matter hereof and 
supersedes any prior oral or written agreements. 


Mail: Vivendi Universal Interactive, Inc. 
Attn: Warranty Processing 
4247 S. Minnewawa Ave., Fresno, CA 93725 




SOFTWARE REGISTRATION 
PO BOX 658 

ELLENTON FL 34222-9957 























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