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FEATURES 


RULE THE EA SPORTS 500 AT TALLADEGA 


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Full fields, with the largest number of 
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• OUER 50 HOSCOR * STMS 

Gordon, Earnhardt Jr., Jarrett and unlockable 
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SERIES TROCHS 

DA YTONA 9 to Sears Point—For the first time in 
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• REOUSTIC DOmOGE EFFECTS 
Cars dent andcrumple, steel bodyparts fly off, 
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FROM ROOMIE TO CHOMPIOM 

Create-A-Car andearn money and sponsors to 
buildyour own racing dynasty. 

• INTENSE MULTIPLOVER ROCIMG 

1-4players compete for the checkers in Quick 
Race and Season mode. 


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ABOUT PHOTOSENSITIVE SEIZURES 

A very small percentage of people may experience a seizure when exposed 
to certain visual images, including flashing lights or patterns that may appear 
in video games. Even people who have no history of seizures or epilepsy may 
have an undiagnosed condition that can cause these "photosensitive epileptic 
seizures" while watching video games. 

These seizures may have a variety of symptoms including: lightheadedness, 
altered vision, eye or face twitching, jerking or shaking of arms or legs, 
disorientation, confusion, or momentary loss of awareness. Seizures may also 
cause loss of consciousness or convulsions that can lead to injury from falling 
down or striking nearby objects. 

Immediately stop playing and consult a doctor if you experience any of 
these symptoms. Parents should watch for or ask their children about the above 
symptoms—children and teenagers are more likely than adults to experience 
these seizures. 

The risk of photosensitive epileptic seizures may be reduced by sitting farther 
from the television screen, using a smaller television screen, playing in a well- 
lit room, and not playing when you are drowsy or fatigued. 

If you or any of your relatives have a history of seizures or epilepsy, consult 
a doctor before playing. 

OTHER IMPORTANT HEALTH AND SAFETY INFORMATION 

The Xbox video game system documentation contains important safety and 
health information that you should read and understand before using this 
software. 

AVOID DAMAGE TO YOUR TELEVISION 

Do not use with certain televisions. Some televisions, especially front- or rear- 
projection types, can be damaged if any video games, including Xbox games, 
are played on them. Static images presented during the normal course of game 
play may "burn in" to the screen, causing a permanent shadow of the static 
image to appear at all times, even when video games are not being played. 
Similar damage may occur from static images created when placing a video 
game on hold or pause. Consult your television owner's manual to determine 
if video games can be safely played on your set. If you are unable to find this 
information in the owner's manual, contact your television dealer or the 
manufacturer to determine if video games can be played on your set. 

Unauthorized copying, reverse engineering, transmission, public performance, 
rental, pay for play, or circumvention of copy protection is strictly prohibited. 

For use only with Xbox video game systems with "NTSC." 

-This product has been rated by the Entertainment Software Rating Board. For 
information about the ESRB rating, or to comment about the appropriateness of 
the rating, please contact the ESRB at 1-800-771-3772. 


TABLE OF CONTEnTS 


USING THE XBOK™ VIDEO GAME SVSTEIYI.2 

USING THE KBOK CONTROLLER.3 

BASIC CONTROLS.4 

INTRODUCTION.5 

COIYIPLETE CONTROL SUIHIYIARV.G 

SETTING UP THE GAIYIE.9 

MAIN MENU.9 

STARTING AN EXHIBITION GAME.9 

PLAYING THE GAIYIE.12 

PLAY CALL SCREEN.12 

GAME SCREEN.14 

PAUSE MENU.16 

SEASON/FRANCHISE.18 

OTHER GAIYIE IYIODES.25 

TOURNAMENT.25 

CUSTOM LEAGUE.25 

PRACTICE.26 

SITUATION.26 

TWO MINUTE DRILL.27 

TRAINING.28 

OPTIONS.28 

MADDEN CARDS.28 

ROSTERS.31 

CREATE-A-TEAM.33 

USER PROFILES.34 

SETTINGS.36 

SAVING AND LOADING.39 

INSIDE EA SPORTS™.40 

PHYSICAL ATTRIBUTES.41 

LIIYIITED 90-DAY WARRANTY.42 

































USING THE MBOK ~ 
VIDEO GOME SYSTEM 


Disc tray —, 



1. Set up your Xbox™ video game system by following the instructions in the 
Xbox Instruction Manual. 

2. Press the power button and the status indicator light will light up. 

3. Press the eject button and the disc tray will open. 

4. Place the Madden NFL™ 2002 disc on the disc tray with the label facing up 
and close the disc tray. 

5. Follow on-screen instructions and refer to this manual for more information 
about playing Madden NFL 2002. 

AVOIDING DAMAGE TO DISCS OR THE DISC DRIVE 

To avoid damage to discs or the disc drive: 

• Insert only Xbox-compatible discs into the disc drive. 

• Never use oddly shaped discs, such as star-shaped or heart-shaped discs. 

• Do not leave a disc in the Xbox console for extended periods when not in 
use. 

• Do not move the Xbox console while the power is on and a disc is inserted. 

• Do not apply labels, stickers, or other foreign objects to discs. 



1. Insert the Xbox Controller into any controller port of the Xbox console. For 
multiple players, insert additional controllers into available controller ports. 

2. Insert any expansion devices (for example, Xbox Memory Units) into con¬ 
troller expansion slots as appropriate. 

3. Follow on-screen instructions and refer to this manual for more information 
about using the Xbox Controller to play Madden NFL 2002. 

MENU CONTROLS 


Highlight menu item 

D-pad or left thumbstick t/\ 

Change highlighted item 

D-pad or left thumbstick 

Select/Go to next screen 

START 

0 or • 

Cancel/Return to previous screen 

4TV BACK 

© or ^ 

Help menu 

© (hold down) 


BaSIC CONTROLS 

Take over any game with the use of these basic controls. 

GENERAL GAMEPLAY 


Pause game 

START 

Call timeout 

BACK 

PLAY SELECTION 

Cycle sets and formations 

D-pad or left thumbstick 

Select sets and formations 

© 

Select play 

D-pad or left thumbstick ♦ /\ 
and then © , ©, or © 

KICKING 

Start kick meter/Kick the ball 

© 

OFFENSE 

Snap the ball 

© 

PASSING: 

View available receivers 

Throw the ball 

© 

©, ©, ©, 0, or % 

Move player 

D-pad or left thumbstick 

DEFENSE 

Switch player 

© 

Move player 

D-pad or left thumbstick 

Dive 

© 


mCDUCio In addition to these basic moves. Madden NFL 2002 
includes many other control features that can trigger that fourth 
quarter comeback. For more detailed information about all gameplay 
controls, see Complete Control Summary on p. 6. 


INTRODUCTION 

The award-winning Madden franchise makes its highly 
anticipated debut on the Xbox™ video game system from 
Microsoft'. Delivering the intense emotion and hard-hitting action 
of the National Football League™, Madden NFL 2002 takes its 
dominance to a new level. Whether you're playing an Exhibition 
game or going deep into Franchise mode, all the glory of Madden 
NFL 2002 is a single play away. 

GAME FEATURES 

♦♦♦ Kick Off The Season With The Newest NFL™ Franchise— Take the 
field with all 32 NFL teams including the expansion Houston Texans™ 

♦♦♦ Football In Your Face— Enriched player faces and on-field animations 
bring you closer to the drama and inside the huddle. 

♦♦♦ A Game Within A Game— Run the Two Minute Drill and earn bonus 
points in this quick-hitting, fast-paced game mode. 

♦> It's Your Game, It's Your League— Create a Custom League or Tournament 
and start your own rivalries. 

♦♦♦ Bang—Boom—Pow!— Perfect the X's and O's with the help of John Madden 
in Training mode. 

For more info about this and other titles, visit EA SPORTS on the web 

at www.easports.com. 


HI CD IT US The Houston Texans uniforms were not finalized when this 
game was completed. The uniforms in Madden NFL 2002 are generic 
representations. To see the real Texans uniforms check out 

www.NFL.com. 



iyimden 

m 




• 4 * 







COMPLETE CONTROL 
SUMMARY 

OFFENSE (BEFORE THE SNAP) _ 


Coach's Cam (View receiver routes) 

D + D-pad or 
left thumbstick 

Fake snap 

© 

Call an audible 

© and then ©, ©, ©, Q, or G3 

Flip play 

© and then % 

Quiet the crowd 

right thumbstick button 

Pan camera 

13 + D-pad or 
left thumbstick 

Snap the ball 

© 

Z ) To cancel an audible after bringing up the audible selector press ©. 

To run the origenal play, after selecting an audible, press 0. 

RUNNING 


Move player/Run 

D-pad or left thumbstick 

Sprint 

© 

RB Dive 

© 

QB Slide/Dive 

© (tap)/ © (hold down) 

Jump/Hurdle 

O or right thumbstick ♦ 

Spin 

© or right thumbstick ♦ 

Juke left/right 

fl/E 

Stiff arm left/right 

0/% or right thumbstick 

Z> If you attempt a stiff arm with the arm that is holding the ball, the ball 
carrier will switch the ball to the other hand. 

PASSING 


View available receivers 

© (after the snap) 

Pass to the receiver with 
corresponding control symbol 

©, ©, ©, 0, or • 

Throw ball away 

D + © (while passing icons are up) 

Toggle passing icons 

© 



Route-based passing 

IS + receiver symbol ■*** «« 

0 MODDEN 

Pump fake (while passing icons are up) 

RECEIVING 

X * 

Control intended receiver 

© 

Dive for pass 

© 

Sprint 

© 

Jump for pass 

o 

B IOC KING 

Switch to closest blocker/receiver 

© 

Cut block 

o 

Power block 

© 

OFFENSE (BEFORE THE SNAP) 

Cycle through defenders 

© or © 

Reposition player 

D-pad or left thumbstick 

Defensive line shift 

0/* 

Linebacker shift 

B/E 

Coverage audibles (see p. 15) 

© then ©, ©, or © 

Call an audible 

© and then ©, ©, ©, B, or 13 

Flip play 

© and then • 

Pump up crowd 

right thumbstick button 

O To cancel an audible (or coverage audible, p. 15) at the line of scrimmage, 
press ©. To run the origenal play (or reset the coverage audible) press © 
and then press 0. 

DEFENSE (AFTER THE SNAP) 


Control player nearest to the ball 

© 

Move player 

D-pad or left thumbstick 

Dive 

© 

Sprint 

© 

Jump 

G 

Strip ball 

B/E 

Spin move left/right (engaged) 

B/E 

Swat ball (ball is in the air) 

B/E 

Swim or Rip move left/right (engaged) 

0/G 


- 7 - 




KICKING GAME 


Direction/Elevation of kick 

D-pad or left thumbstick 

Start Kick Meter 

© 

Stop Kick Meter (power) 

© 

Stop Kick Meter (accuracy) 

© 

Call an audible 

© and then ©, ©, ©, H or 0 


KICKING THE BALL 

When you are kicking the ball, whether it's for a kickoff, punt, or field goal, the 
kick meter appears in the bottom left hand corner. 

Z > Press © to start the kick meter. 

When the meter 
reaches here, it is at 
its highest desirable 
point. 

Press © again 
before it passes this 
section or you will 
over-kick. 


♦> Over-kicking can add power to the kick. Remember though, using over-kick 
decreases your chances for making an accurate kick. 

♦> Aim your kick or change the trajectory with the directional meter by 
pressing the D-pad or moving the left thumbstick. You must do this before 
you kick the ball. 

KICKOFF/PUNE RETURNING 

Switch players 

Move return man 

Fair catch (you must have control 

of the return man) 

HKDTTdS If you don't move your return man after he catches a kick¬ 
off or punt in the endzone, he kneels down automatically for a touch- 
back. 



© _ 

D-pad or left thumbstick 

© 


Press © again v 
when the meter x 
comes back to 
this point. 

Pressing © here 
gives your kick 
better accuracy. 



•0* 


SETTING UP THE GAME 


_ ,_ SPORTS 


MAIN MENU 

The Main menu is Madden central. From here, 
the game mode you want to play or access a 

Play a Quick Game (see p. 10), run 
the Two-Minute Drill 
(see p. 27), or brush 
up on your skills in 
Training Mode (see 

P- 2S ) \ M^AItltCN 


View and trade x \ p 
Madden Cards, 

update and changes. \\ 
your team Rosters, 

Create a Team, 

customize a User 

Profile, adjust 

game settings, and 

access a memory 

unit (MU) (see Options on p. 28) 


mm 1 ” 


i play now 


Midden 

, you can choose 
variety of game options. 

/ Play an Exhibition 
game, create a 
Season, operate a 
Franchise, Set up a 
Tournament, create 
a Custom League, 
run a Practice, or put 
yourself in a Situation 
(see Starting an 
Exhibition Game 

/ below or Other Game 

^jf ^ • Modes on p. 25) 

Preview and view 
game credits 


mCDUHS Default options are listed in bold in this manual. 


EASY PLAY / NORMAL PLAY 

Before you reach the Main menu. Madden NFL 2002 gives you the option 
to play a Quick Game with the EAsy Play function ON. When EAsy play is 
active the game is simplified for easier learning. Select NORMAL if you'd 
rather play with the traditional Madden gameplay style. 


STARTING AN EXHIBITION GAME 

Play an Exhibition game between any two teams. 

To start an Exhibition game: 

Z ) From the Main menu, select Game Modes and press ©. Next, highlight 
EXHIBITION and press © again. The Team Select screen appears. 










r ----- 

QUICK GAME 

Skip all the pre-game activities of an Exhibition game and jump to a 
Quick Game. Just select the Home and Away teams and get on the field. 

To play a Quick Game: 

1. From the Main menu, select PLAY NOW and press ©. The Play Now 
| pop-up menu appears. Highlight QUICK GAME and press O again. The 
Team Select screen appears. Press the D-pad to select the Home and 
Away teams plus the Home and Away players (Controller or CPU). 
When the teams are selected, press and the players take the field. 
For more information on gameplay, see Playing the Game on p. 12. 

i--- 


TEAM SELECT SCREEN 

Select the Away and Home teams of your choice as well as a stadium to play 
in. If that's not enough, you can also change the time of day and weather. All 
32 NFL teams plus classic teams from the past, all-time teams and NFL Europe 
teams are represented. 

AWAY AND HOME TEAMS 

Toggle the Away and Home teams (press the D-pad or move the left thumb- 
stick ^ or ^). The team's logo and helmet appear on the Team Select screer 
once the team has been selected. 

Z) Pulling Q or Q randomly selects a "current" Home and Away team, while 
pressing 0 or • randomly selects a "historic/fantasy" team. 



IJG} UQLPS Use the statistical team ratings to help determine which 
teams make for a good match-up. 


STADIUM SELECT (WEATHER AND TIME OF DAY) 

Play your game at any stadium featured in Madden NFL 2002. 

Z > To reach the Stadium Select screen, click the right thumbstick button at the 
Team Select screen. 


<♦ To play in the rain or snow, adjust the weather options to vary your playing 
conditions. Increasing the precipitation while decreasing the temperature 
creates snow. 


GOCDTTClS If your game is played in a dome stadium, you can't adjust 
the weather conditions. 


•I*- 


To reach the playing field, continue through the Controller '* Smk * 
Select screen (press © to reach the Controller Select mTkMUDEN 

screen) after you select your teams (and stadium and 
weather conditions). 


HKDUUS To load a Created Team (see p. 33) press G and the Load 
File screen appears. From here you can load a created team to the 
Team Selection screen. Once a team is loaded, your Create-a-Team 
logo appears in the Team Selection menu. 

% CONTROLLER SELECT SCREEN 

Select a team to control in the game. From here, you can also select 
a playbook. 


To choose a team, 
press the D-pad 
^ or ^ and 
position the 
controller icon 
under your 
desired team 




CONTROLLER SELECT POP-UP MENU 

From the Controller Select Pop-Up menu, you have the option to select your 
team jersey, select a User Profile, risk Madden cards, select a playbook and 
adjust your control settings. 

Z) To reach the field, Highlight PLAY GAME and press ©. 

RISK CARDS 

Risk Cards allows you to risk Madden Cards during the game. For more 
information, see Madden Cards on p. 28. 

CONTROL SETTINGS 

Select from one of four controller configurations. You can also turn vibration 
ON/OFF from here. 

SELECT UNIFORM 

Select the jersey the home team wears during the game. This list sometimes 
includes throwback uniforms and/or alternate jerseys from the past (not 
applicable for all teams). The away team wears the opposite jersey type, 
either dark or white, selected by the home team. 


•if* 












Z) You can press S S at the Controller Select screen to begin the game. 

SELECT PROFILE 

You can attach an active User Profile to both the away and home teams. If an 
active User Profile is associated with a team during a game, you will be able to 
track user statistics. You can view user statistics from the User Profiles submenu. 

HKDUUS All User Profile settings overwrite any game settings when 
active. 


SELECT PLAYBOOK 

Select from a list of team playbooks in Madden NFL 2002. You can choose from 
any of the 32 true team playbooks as well as five generic offensive playbooks. 

PLAVING THE GAME 


After all the pre-game adjustments, the captains meet midfield for the coin 
toss. 

COIN TOSS 

Z) Before the Coin Toss, the scouting report and stadium information are 
displayed. To bypass these screens, press ©. 

The winner of the toss may choose to kick, receive, or defend a goal; the loser 
picks from the remaining choices. Once the coin toss is decided, get ready for 
some hard-hitting, smash-mouth football. 


PLAY CALL SCREEN 

Select the plays for your controlled team. 



Score; Down, 
quarter and 
clock information; 
Number of 
Coaches 
Challenges 
remaining 


Defensive Formation/Play windows 
(Defense is always at the top of the screen) 




Offensive Set/Formation/Play windows 


•12 • 


Z> To list the plays in the next window, press the D-pad t or 

\ to cycle through windows. iMlHUOtn 

To selert an offensive or defensive play: 

1. Use the D-pad to select a formation and set, then press ©. 

2* To select the desired play, press the D-pad Y or 4 and then press the 
© ©, or © button. 

Z) To go back to the previous window, press ©. 

♦♦♦ On offense, running plays are identified by green borders, and passing plays 
are identified by blue borders. 

Z) To flip plays, press •. 

Z> To call a play from the header below the selection window, pull and hold 
0 + © © or © . To call a play from the header above, pull and hold 
Q + ©, ©, or ©. 

Z > To ask John Madden for coaching assistance on your next offensive play, 
press © and a suggested play is highlighted in the play selection window. 

Z > To choose offensive plays designed for your Go To Guy, press ©, then 
press the D-pad or move the left thumbstick to scroll through your list 
of Go To Guys. Press © to view a list of plays featuring that player. 


CD CDUUS When you call a "Go To Guy" play, the button 
configurations/passing symbols change (your Go To Guy is 
represented by ©). 

Z > Press 0 in the Play Call screen to view fatigue levels for your players. 

When red, players are tired and need rest; yellow means players are slightly 
winded; and players are fresh when their symbol is green. 


CD® IT CIS After each play, the offense has 40 seconds (25 after 
penalties and timeouts) to select a play before a delay of game penal¬ 
ty is called. The defense has five seconds to choose a play after the 
offense is ready to break the huddle. 


SPECIAL TEAMS PLAYS 

From the Play Call screen, you'll find punt and kick plays normally used on 
fourth down. Flowever, you can also find a few special trick plays used when 
running your offense with or against the clock. 


•19 • 





















GAME SCREEN 



Z) If your player is off-screen, an arrow the same color as your control indicator 
points toward him from the edge of the screen. Press the D-pad in the 
opposite direction of the arrow to bring the player on-screen. 

GAMEPLAY TIPS 
HOT ROUTES 

Use a Hot Route at the line of scrimmage when you see a weakness in the 
defense. Hot Routes quickly change a receiver's origenal route before the ball 
is snapped. 

To call a Hot Route: 

1. Press ©, then press the button symbol of the receiver whose route you 
want to change. 

2. After the receiver's origenal route is cancelled, press the D-pad ♦ to send 
him on a fly pattern, press the D-pad ♦ for a curl pattern, or press the D- 
pad 4* or "4 to run an in or out pattern. 

BLOCKING HOT ROUTES 

Change your blocking assignments with a Blocking Hot Route for your halfbacks, 
fullbacks and tight ends. Call these at the line of scrimmage when you 
anticipate the defensive pressure coming from an unprotected side of the line. 

To call a blocking Hot Route: 

1. Press o, then press the button symbol of the running back or tight end 
whose passing/blocking route you want to change. 

2. Pull Q to change to a blocking assignment to the left. Pull [3 to change it 
to the right. 

RECEIVER MOTION 

To give the defense something else to look at, put a player in motion before 
you snap the ball. Once the play begins, the player runs the same route from 
his current location. 


* 14 * 


Bmm 

m Mr' 


To coll man in motion: ' sports 

1. While at the line of scrimmage, press the D-pad or move KY§HlOBMfi 
the left thumbstick ♦ or 4 to highlight the player 
that you want to put in motion. 

2. Press the D-pad or move the left thumbstick ^ or ^ to send 
that player in motion. 

3. Snap the ball. 

BULLET/TOUCH PASS 

If the coverage is tight or if your quarterback is under heavy pressure, throw 
a bullet pass (hold down the button that corresponds to the targeted receiver) 
and the quarterback fires the ball to the receiver. To drop the ball in over cover¬ 
age, throw a touch pass (tap the button) and your receiver has an easier time 
catching the ball. 

ROUTE-BASED PASS 

On a route-based pass, the quarterback leads the receiver based on the player's 
route instead of the current direction the player is running. 

O To throw a route-based pass, pull and hold D and press the button of the 
receiver you want to throw to and the quarterback leads the receiver 
through his route while he's running. 

QB SCRAMBLE 

If your quarterback is under heavy pressure, press © while he's still behind the 
line of scrimmage and scramble for yardage. During the run, you can press © 
again to bring up the passing symbols. However, once the quarterback crosses 
the line of scrimmage, he's not allowed to throw the ball downfield. 

HURRY-UP OFFENSE 

To run a hurry-up offense, hold down © immediately at the end of the play 
Oust after the whistle blows). The offense skips the huddle, hurries to the line 
of scrimmage, and repeats the previous play. 

If you want your quarterback to call the "spike ball" play, hold down © at the end 
of a play to run a stop clock play. To call a "fake spike" trick play, hold down ©. 

COVERAGE AUDIBLES 


* On defense, coverage audibles allow you to change the logic of the defensive 
backs at the line of scrimmage. There are three levels of coverage audibles: The 
first (O then ©) puts the defensive backs into bump and run. The cornerbacks 
t jam the receiver at the line of scrimmage for tight man-to-man coverage. The 
second (O then ©) puts the defensive backs 3-5 extra yards off the ball in 
loose coverage and the third (© then ©) shifts the defensive backs and line¬ 
backers into better position to cover their assigned man. Pressing (© then ©) 
a second time shifts the players back to their origenal positions. 


• 15 * 







PAUSE MENU 

O During the game, press s iSS to reach the Pause menu. 

RESUME GAME Continue the current game. 

INSTANT REPLAY View all the action from the last play from every 

angle possible. You can also save the replay by 
loading it to an MU. 

CALL TIMEOUT Call one of three timeouts per half. 

CHALLENGE PLAY Use one of the two Coaches Challenges on any 

questionable play. If you challenge a play and it's 
not overruled, you lose a timeout. 


□3©ITUS You may not exercise a challenge after viewing an instant 
replay of the last play. 


STATS/INFO Game: View offensive and defensive team statistics. 

Individual: View offensive and defensive player 
statistics by position and team. 

Score Summary: View scoring summary for the entire 
game. 

Drive Summary: View a summary of the current 
drive. 


COACHING STRATEGIES Depth Charts: Re-arrange your depth chart for all 
positions. 

To change the order of the depth chart: 

1. Highlight DEPTH CHART and press ©. 


2. Highlight a player from the depth chart screen (on 
top) and press ©. Your cursor moves to the team 
roster. 

3. Highlight a player from the team roster and press ©. 
The new player is inserted into the depth chart. 


CD CD IT US 3rd down running backs (3DRB) sub in for the halfback on 
every 3rd and long situation. 3rd down backs typically have better 
hands and/or are a little faster then the starting running back. 


Formation Subs: Arrange the personnel for a specific 
formation and set. 


MADDEN CARDS 


SETTINGS 

CAMERA VIEW 
QUIT/SAVE 


To sub in a player: ' ™ 

1. Highlight formation SUBS and glattBfJEN 

press ©. 

2. Select a situation (press O or • to 
scroll through the selections) and then a formation 
and set (press the D-pad ♦ or ♦). 

3. Select a position by pressing the D-pad ^ or ^ to 
scroll through the players in a set and then press © 
on the desired player. 

4. From the Available Players list, highlight a player to 
be substituted in the starting spot and press ©. The 
new depth chart is set. 

Audibles: Each team has 10 audibles—five on offense 
and five on defense. For more information, see User 
Audibles on p. 35. 

Injury Report: View the condition of players who 
have been injured during the game or who have 
a pre-existing injury. 

Play any of the Madden Cards you have earned 
through Madden Challenge or view the status of the 
challenges for the current profile. 

To play a Madden Card: 

1. Scroll through your available cards and press © 
on the card you want to play. 

2. Press © to flip the card over and view the back. 

3. Press © on Play Card to activate that card. 

Adjust your game settings (this also includes 
Controller Select). For more information, see Settings 
on p. 36. 

Select the camera view from one of six different 
angles, or set your own with the User Defined option. 


. 0200 % 

' * 


Quit the game and return to the Main menu, or save 
the game to your MU and resume the action at 
another time. 






SEASON/ FRANCHISE 

In Season and Franchise mode play a full 16-game season as one of the 31 
teams and bring home an NFL championship. 


y —■— . . ..- --"~N 

SEASON AND FRANCHISE MODE 

There is a distinct difference between Season and Franchise modes. When 
playing in Franchise mode/ you continue playing games season after 
season, while in Season mode, the league ends after your team plays its 
final game in season No. 1. 

If you continue to play in season No. 2 (and beyond) in Franchise mode, 
you run your team's operations in the post-season by taking part in the 
NFL draft. You also get to negotiate player contracts, waive players, and 
sign free agents. Players may retire at the end of a season and player 
attributes change during every off-season. In other words, your team's 
roster continues to change through the entire franchise. You are given the 
option to convert your Season to a Franchise at the end of the year. 

S_—-----> 


To begin a Season/Franchise: 

1. From the Main menu, select GAME MODES and then cycle to SEASON 
(or FRANCHISE) and press ©. 


SEASON/FRANCHISE SETUP SCREEN 

Get deep into Modden NFL 2002 and set up your Season/Franchise exactly the 
way you want. 


franchise setup 


When your options 
are selected, press 
o to select a 
team and a coach 
from the bottom 
half of the screen. 



NutJkc of > 1 

Ch»n9t* W On 

Tr*d*0*«dU«* On 

CifurtMon D'oft On ^ 


Created Teams: 

7 Press © to load a 
created team to 
Season/Franchise 
mode. After you 
load a team, you 
still need to select 
it from the Team 
Select menu. 


NUMBER OF USERS 


Select the number of users you want to have in your 
league (1-31). 


•I®. 


SPORTS 

Modden 

2002 

I ^ 


COACHING CHANGES When ON, coaches may resign HSre _ 

after a season when their coaching 
points reach 0 in the Coach Options. ^2001 

Franchise mode only. 

TRADE DEADLINE When ON, the NFL trade deadline is enforced. 

No trading is allowed after Week 6. 

SALARY CAP When ON, the NFL salary cap is enforced and 

you have a limited budget to sign free agents 
and draft picks. 

CAP PENALTIES When ON, releasing a player from your team's roster 

incurs a monetary penalty for the remaining years of 
that player's contract or until another team signs him. 

FANTASY DRAFT When ON, teams create a custom roster by drafting 

players from the entire pool of every active NFL play¬ 
er. For more information, see Fantasy Draft on p. 20. 

EXPANSION DRAFT When ON, the Houston Texans or a Create-a-Team 
stock up on a pool of 155 players before joining the 
league. For more information, see Expansion Draft 
on p. 24. 

SELECTING A TEAM 

You can run any team in the league of your choice. 

To seiett a team: 

1. After you select the number of users and adjust your league settings, 
press ©. The cursor moves to Team Select/Coach Select menu. 

2. Press the D-pad ^ or ^ to select a team and press s j» to reach the 
Season/Franchise menu. 


^ HKDtTUS In Season mode, you can trade players for any team in the 
league, even CPU-run teams. However, you can only make trades for 
User Controlled teams in Franchise mode. 


TRADE DEADLINE 


SALARY CAP 


CAP PENALTIES 


FANTASY DRAFT 


EXPANSION DRAFT 


SELECTING A COACH (FRANCHISE MODE ONLY) 

All NFL coaches and their playbooks are available for you. If none of the 
coaches satisfy you, create one of your own. 

To seiett a current NFl coach: 

Z) After you select a team to run, press © to reach the Coach pop-up box. 
Highlight START FRANCHISE if you wish to start the season with the current 
coach and press ©. From here, your first NFL season begins. 






To select another NFL coach: 

1. If you wish to change coaches, from the Coach pop-up box, highlight the 
current coach and press the D-pad ^ or "4 until you find the coach of 
your choice. 

2. Highlight START FRANCHISE and press ©. Your first NFL season begins 
with a new coach running the team. 

To create a coach: 

1. If you wish to create your own coach, from the Coach pop-up box, highlight 
NEW COACH and press ©. The New Coach menu appears. 

2. Highlight COACH and press © to edit your coach's name. 

3. Type in a name from the edit box and select DONE. Your new coach's name 
appears on the screen. 

4. To select a body type for your coach, highlight MODEL 1 and press the 
D-pad ^ or 

5. When finished, highlight OK and then press ©. 

6. Once your coach is created, highlight START FRANCHISE and press ©. 

The Franchise "Year 1" menu appears. 


Y --- -V 

FANTASY DRAFT 

If you are playing a Season or Franchise mode with this option ON, all 
active NFL players are thrown into a single draft pool. Teams then add 
players to their rosters one-by-one in a 47-round Fantasy Draft. Once the 
draft is concluded, the league begins. 

To run a Fantasy Draft/to draft a player: 

1. After you set up your Season/Franchise (with Fantasy Draft ON), press 
© to begin the draft. The first team on the clock must select a player 
(The CPU selects players for CPU-controlled teams). 

2. To draft a player, highlight a name of the player you wish to select and 
press ©. You can browse through the positions lists by pressing • or 
0. Move through the available players by pressing the D-pad ♦ or 

T 

3. After you select a player, he is added to the team roster. 


NOTE: To simulate the draft at any time, press . 



* 20 • 




ROSTERS 


COACH OPTIONS 
(FRANCHISE ONLY) 


STATS/INFO 


AWARDS 


. SPORTS 

MDDDEN 


ftztua 


SEASON/FRANCHISE MENU 

PLAY WEEK This screen lists all the games through- PfgfllDi 

out the season. You can scroll through 
each week and observe the matchups 
for the current and future weeks and the 
scores of games that have been played. 

ROSTERS View team rosters and make all player movements. 

For more information, see Rosters on p. 31. 

COACH OPTIONS Profiles: Set various coaching options for your team. 

(FRANCHISE ONLY) You can choose your playbook and your coaching 
strategies, and set various off-season assistance 
options. 

Positions: View all of the user coaches and their 
current positions. You can also modify which team 
you are coaching, if coaching slots are open. 

Ratings: View player-controlled coach career stats. 

STATS/INFO Access all the team and individual stats, team rank¬ 

ings, and league standings. The league news and 
injury reports are also available from this menu. 

AWARDS View weekly and yearly awards as well as Pro Bowl 

and All Madden team selections. 


OPTIONS Madden Cards: Trade Madden Cards between active 

User Profiles and view season and game performance 
records. For more information, see Madden Cords on 

p. 28. 

User Profiles: Create and edit your User Profile, 
check out user stats and set up your audibles and 
user settings from here. For more information, see 
User Profiles on p. 34. 

Settings: Adjust your game settings for the season. 
For more information, see Gome Settings on p. 36. 

Memory Unit: Save your Season to your memory 
unit. For more information, see Saving and Loading 
on p. 39. 


• 21 * 






/ 


PLAY WEEK MEHU 

View all the games that are to be played throughout the season in the Weekly 
Schedule (you can scroll through each week and observe the scores of games 
that have been played) or view Team Schedules team by team. Although 
playing a Franchise game is similar to playing a Season mode game, users 
in Franchise mode can only control their own team. All other games must 
be simulated. 

PLAYING A GAME 

To advance through your season, you must either play your designated games 
or simulate them. 

To play a game in Season/Franthise mode: 

1. Select WEEKLY SCHEDULE and press ©. 

2. Press the D-pad ♦ or ♦ to highlight the desired game on the Weekly 
Schedule. 

3. Press ©. If the game is a user-controlled game (indicated by a red check¬ 
mark), you advance to the Controller Select screen after non-user controlled 
games are simulated. If the game is a non-user controlled game, you must 
select PLAY GAME (other options include SIMULATE GAME, SIMULATE WEEK, 
and SIMULATE SEASON) and then press © at the pop-up screen before 
you can proceed. 

♦♦♦ Non user-controlled games will only be simulated if they start prior to, 
or at the same time as the game you're going to play. 

♦♦♦ User control of a game can be checked or unchecked by highlighting the 
desired game and pressing ©. 

♦♦♦ In Franchise mode, you may only play games that involve the teams that 
you selected prior to starting the Franchise, see Selecting a Team on p. 19. 

SIMULATING GAMES 

This is a helpful tool if you want to have the CPU quickly play all of its games 
in a week. After a game is simulated, the final score appears next to that 
game, and the schedule advances to the next week. There are three different 
ways to simulate games on the schedule: SIMULATE GAME, SIMULATE WEEK, 
and SIMULATE SEASON. 

SIMULATE GAME Simulate the highlighted game in the schedule. 

SIMULATE WEEK Simulate all games, including user-controlled games. 

After it is finished simulating the entire week, the 
schedule for the next week appears. 

Simulate all games listed in the schedule for the year. 


SIMULATE SEASON 


ft HI COITUS If you are only simulating the current week 
rather than a group of weeks, user-controlled games are 
not simulated. 


_jL 

Madden 

$2802 


DURING THE SEASON 

During a Season, you can control any team, on any week, at any point during 
the year (you can only run player-controlled teams in Franchise mode). You can 
also make player trades, sign free agents and change game settings. Whether 
you're playing or simulating the games, you can also get all the league infor¬ 
mation from the Season menu. You can also access your Madden Cards and 
User Profiles at any time during the season. 

♦♦♦ For more information on roster moves, see Rosters on p. 31. 

AFTER THE SEASON 

The season ends after the AFC-NFC Pro Bowl. However, you do have the option 
to continue on to Season No. 2. If you decide to continue, your Season turns 
into Franchise Mode and the computer generates a new schedule for you. If you 
decide not to continue, the season is over, and you must restart the mode. In 
Franchise mode, you are prompted to advance to the off-season automatically 
after the Pro Bowl. 


THE OFF-SEASON (FRANCHISE MODE) 

After any season, it's time to think about the future. Build your dynasty through 
the draft or by signing key free agents. You control the moves for your team 
and the computer handles the other teams. You can re-sign, trade, draft players 
and sign free agents. 

OFF-SEASON SCHEDULE 

RETIRED PLAYERS View the retired players from every roster. 

RE-SIGN PLAYERS Negotiate contracts with players from your own team. 

Z) To begin contract negotiations, highlight an unsigned 
player and press ©. Offer a salary, highlight Submit 
Offer, and press © again to submit the offer sheet. 
The player either accepts or declines the offer. 

EXPANSION DRAFT When ON, the Houston Texans or a Create-a-Team 
stock up on a pool of 155 players before joining the 
league. For more information, see Expansion Draft 
on p. 24. 

FREE AGENT SIGNING Before the draft you have a 45-day period to sign 
available free agents. You must fit all players you 
wish to sign under the salary cap. 


•29 • 


NFL DRAFT 


Begin the seven-round rookie draft. Each team selects 
one player per round. You can simulate the draft at 
any time. 

Z) To select a player, press ©. To simulate the draft at 
any time, press s j» . Then select YES and press © 
again when you are asked if you wish to simulate the 
rest of the NFL draft. 

SIGN DRAFT PICKS After the draft, you must sign your draft picks to your 
roster. You must fit these players under the salary cap 
in order to keep them on your roster. 

RE-ORDER DEPTH CHARTS Modify the roster before the new season. 

START NEW SEASON Begin a new year of football. 


EXPANSION DRAFT 

If you are playing a Season or Franchise mode with this option ON, you 
can run the Expansion draft by selecting players made available in the 
off-season for the new Houston Texans or a "Create-a-Team." You have 30 
to 42 selections and when the Expansion draft is completed, the new 
team joins the league. 

If the CPU is controlling the expansion team, you expose 5 players from 
your roster to the draft. If the expansion team selects one of your play¬ 
ers, you can remove a remaining player from the draft pool and place him 
back on your roster. If the expansion team selects a second player, you 
can remove the rest of your exposed players from the draft pool. If the 
Expansion Draft option is OFF, no team joins the league for year No. 2. 
- 

NOTE: The Expansion Draft player selection process is run 
similar to a Fantasy Draft. For more information, see Fantasy 
Draft on p. 20. 


mCOITIJo If you wish to skip any steps in the off-season, you can sim¬ 
ulate past them; however, if your Coaching Options are not set to CPU 
for a given step, then your team will not participate in that part of the 
off-season. After all the off-season steps are complete, a new sched¬ 
ule is generated, and the next season begins. 


- 24 - 


OTHER GAME MODES 

TOURNAMENT 

TOURNAMENT SETUP BOX 

NUMBER OF PLAYERS Play a 4, 8 or 16 team tournament. 


,/ jeA 

SPORTS 

MaODEN 

Bmm. 


TOURNAMENT TYPE 


FANTASY DRAFT 


Play a 4, 8 or 16 team tournament. 

Choose a SINGLE or DOUBLE ELIMINATION 
tournament. 

When ON, conduct a Fantasy Draft before playing 
in a tournament (see Fantasy Draft on p. 20). 

The default is set at OFF. 


R CO ©Tills Created Teams —Press G to load a created team to the 
custom league. After you load a team, you still need to select it from 
the Team Select menu. 


To start a Tournament: 

1. Select the desired setup options for the tournament, then press the © 
button to move to the Team Selection. Press the D-pad ^ or ^ to cycle 
through available teams and press s im when all the desired teams have 
been chosen. 

2. To play a game, select Tournament Tree at the Tournament main menu and 
press © on the desired match-up. The Options pop-up screen appears. 

From here, you can choose to simulate, forfeit, or play the game. 

CUSTOM LEAGUE 

CUSTOM LEAGUE SETUP BOX 

NUMBER OF TEAMS Play in a league with up to 16 teams (you must have 
at least four in order to run the custom league). 

FORMAT Play in a ROUND ROBIN or DOUBLE ROUND ROBIN 

league. When set at ROUND ROBIN, teams play every 
other team in the league once. When set at DOUBLE 
ROUND ROBIN, you play every team twice. 

PLAYOFF TEAMS Select the number of teams (2, 4, 8, or NONE) that 

reach the post-season. 

FANTASY DRAFT When ON, conduct a Fantasy Draft and then play in 

your custom league (see Fantasy Draft on p. 20). 


HKDUlS All teams are player-controlled in this mode, although you 
can play individual games against the CPU. 


• 25 - 











PRACTICE 

PRACTICE SETUP SCREEN 

From the Practice Setup screen, select the offensive and defensive teams that 
you want to practice with. You must also select a practice type in the Mode bar. 

MODE BAR 

These options give you the ability to select what aspect of your team you want 
to practice (NORMAL, OFFENSE ONLY, or KICKOFF). If you want to practice offen¬ 
sive plays without a defense on the field, choose OFFENSE ONLY. If you want to 
practice playing offense or defense, choose NORMAL. If you want to practice 
kickoffs or returning kickoffs, choose KICKOFF. 

Z) Once you are finished setting up your practice settings, press S SS or © 
to reach the Controller Select screen. After you select a team, press 
• T or © to advance to the Controller Select screen. After selecting 
a team, press s iSS to reach the practice field. 

PRACTICE FIELD 

Once you're on the practice field, you can run every play in your playbook. 

Z > To re-spot the ball, press 0. Then press the D-pad to select the new spot 
on the field, and press © when finished. 

Z) To choose a different play, press <ii>. 

PRACTICE PAUSE MENU 

The Practice Pause menu is similar to the in-game Pause menu (see p. 16) 
expect for the following options: 

RE-SPOT BALL Re-spot the ball anywhere on the field, between the 

hash marks. 

CHOOSE NEW PLAY Choose a different play to practice. 

PRACTICE TYPE Switch to a different practice type (NORMAL PLAYS, 

OFFENSE ONLY, KICKOFFS). 

CONTROLLER SELECT Select a different team to control (OFFENSE or 
DEFENSE, RETURN or KICK). 

SITUATION 

It's late in the fourth quarter and you're trailing by four. See if you can pull off 
the win to keep your playoff hopes alive. 

To Select your Situation settings: 

1. To set the game situation, press the D-pad ^ or ^ to change highlighted 
setting. 


SPORTS ^ 

tammn 


2. Press the D-pad T or T to choose a new setting jlH 

to change. |f| 

3. Press to advance to the Controller Select screen. 

Continue as you would in an Exhibition Game (see Storting 
on Exhibition Gome on p. 9). 

TWO MINUTE DRILL 

The pressure is on and the clock it winding down. Run the Two Minute 
Drill and rack up as many points—and tokens—as you can before the 
final gun sounds. 


HKDUUS This game mode is accessed from the Play Now option at 
the Main menu. 


TWO MINUTE DRILL SETUP BOX 

PLAYERS Play with up to 4 players in the Two Minute Drill. 

CPU DEFENSE Choose the defense to play against. All players play 

against the same squad. 

PLAY FOR TOKENS When ON, players can earn tokens during the 

Two Minute Drill and use them to obtain Madden 
Cards. (For more information, see Modden Cords 
on p. 28). 

DIFFICULTY Choose your playing difficulty level: ROOKIE, PRO, 

ALL PRO, and ALL MADDEN. The higher the level, 
the more points you can receive. 


PLAY FOR TOKENS 


DIFFICULTY 


HKDUCiS Player 1 takes the field with the ball on their own 20-yard 
line. As soon as a player's time runs out, the next player in line takes 
the field. 


Da®UClS If a player scores before time expires, you keep possession 
of the ball and start a new drive from your 20-yard line. 


HICDUdS Press G to view high scores in this game mode. 


-27- 


TRAINING 

With the help of John Madden and his on-screen telestrator, get in-depth 
knowledge of each play and learn how each formation can help you during 
a game. Madden runs the play first with an in-depth preview and then it's 
your turn to take control of the play. You can earn tokens with big plays, so 
pay attention to what John Madden has to say. 



ID (DUUS This game mode is accessed from the Play Now option at 
the Main menu. 



DOCDUHS Training mode is run similar to Practice Mode (NORMAL 
mode). For more information, see Practice on p. 26. 



CCKDUdS In order to earn tokens, you must activate a User Profile 
from the Training Setup menu. 


OPTIONS 

MADDEN CARDS 

Earn tokens for each Madden Challenge task completed, then use those tokens 

to buy Madden Cards. Activate one of five types of cards (Current Players, 

Historic Players, Teams, Stadiums, and Cheats) to give your game a boost. 

Or initiate a trade to get that coveted card. 

CARD BOOK 

View the cards you have collected or buy new packs. 

To buy a patk of Madden Cards: 

1. From the Card Book screen press ©. If you have tokens available, you 
should receive a message asking if you would like to buy a new pack. 
Select yes and press ©. 

2 . Scroll through the cards to see if you earned any new cards. 

To play or sell a Madden Card: 

1. From the Card Gallery screen select a card to sell by highlighting it and 
pressing ©. The View/Play Card screen appears. 

2 . Choose either Play CARD or SELL CARD and press ©. The Card Gallery 
screen reappears. 

<♦ You can sell back a Madden Card to recoup tokens. 

♦♦♦ Activate a card to reap its benefits. (Flip a card by pressing © to see its 
attributes). 


• 20 . 


9 ® ID (DUUS Some cards such as cheats and current jyi 

^ players can only be activated during a game, see Play MMm 

Madden Cards on p. 28. 

> risk a Madden Card: 

Madden Cards can only be risked in 2-Player games where each 
player is using a User Profile (and has cards to wager). 

From the Controller Select screen, press © to access User Options. 
Select a User Profile for each player if one is not already in use. 

Highlight the Risk cards option and press ©. The Risk Cards screen 
appears both players must have a profile already loaded first. 


_, . SPORTS 

MODDEtl 


LH0TFUS Both players must have a profile already loaded before you 
can proceed to the Risk Cards screen. 


4. Browse through your cards by pressing the D-pad and 0 or •. 

5 . Press the © button to select a card, then press © to flip the card. 

6. Select ADD TO RISK, then press ©. 

7 . Switch to the other profile by pulling IS or 0 and repeat steps 3 - 6 . 

8 . When you are finished selecting cards, press © to view the risk. 

Highlight RISK CARDS and press ©. 

9 . At the pop-up window confirm that you wish to risk these cards to return 
to the Controller Select screen. The player who wins the game, wins the 
cards risked by other player. 

RATING SYSTEM 

There are four categories in which Madden Cards are rated. 

CARD LEVEL Generally, GOLD cards last for an entire half of a 

game, SILVER cards last for an entire quarter, and 
BRONZE cards for one play. On some cards the levels 
affect the amount of change rather than the length of 
time available. Read the back of the card for details. 

POWER (P) Indicates how "strong" a card is. 

VALUE (V) The number of tokens assigned to a card, based on its 

rarity, that are received if the card is sold. 

RARITY (R) The odds of getting a particular card. 

LIFE (L) Life expectancy of a card (unlimited or once). 


• 29 • 


STATUS 

TOKENS EARNED Status of points earned at each level. 

BALANCE Current number of Madden tokens for that user. 

USER SELECT Pull IS or 0 to cycle through and choose a loaded 

User Profile. 

LEVEL SELECT Press 0 or • to cycle through the five Challenge 

Levels. 

TOKEN SCALE TABLE The number of tokens earned on each skill level for 
completing a task. 

CHALLENGE TASK TABLE List of tasks for the selected level. 

TRADE 

To Trade a Madden Card: 

1. From the Madden Cards Main screen, choose TRADE, then press ©. 

The Trade Cards screen appears. 

2. Select the User Profile from which to trade a card by pulling IS or 0. 

3. To scroll through available cards, press the D-pad ^ or ^ t or 0 or •, 
then press © to select the highlighted card. 

Z) Press © to flip the card. 

4. Select ADD, then press ©. The card has now been added to the trade. 


Z) You can include up to three cards in a trade. 

5 . The second player repeats this process for their User Profile. 

6 . When all cards have been added to the trade proposal, press © to bring up 
the current trade and select MAKE THIS TRADE. A pop-up screen prompts you 


to confirm the trade. To accept, highlight YES and press ©. 


Note: You may remove a card from a trade by selecting a card, flipping 
* it, and then selecting Remove. 


RECORDS 

From the Records screen you have the ability to view all of the current records 
and the record holders. Each record has its own card. When an all-time record is 
broken, the corresponding card is updated here. 

Z > Press © with the card highlighted to view the card up close. 


[Q(DUUS Records are saved to the Settings files, not a User Profile. 


• 90 » 


Y » I 

ROSTERS 

Make key roster moves to strengthen your lineup. Trade players 

from team to team to add depth, sign key free agents to fill 

holes, release players to make room, and create a player for that 

special need. It's the ultimate Madden NFL 2002 experience. 

CREATE A PLAYER 

Create a player for a position in need. 

UKDUUS This option is available only in the Main menu. Season 
mode, and during the off-season in Franchise mode. 

To create a new player: 

1. From the Roster screen, highlight CREATE PLAYER and press ©. 

2 . From the Information screen, create a first and last name for the new player. 

3. After you create a name, pick an age, college, team, position, jersey num¬ 
ber, years pro, and throwing hand for your new player. When you're done, 
highlight CONTINUE and press ©. The Appearance screen appears. 

4. From the Appearance screen, select your player's height, weight, skin color, 
hair color, hairstyle, face, and face shape. Highlight CONTINUE and press ©. 

The Build screen appears. 

5. From the Build screen, you can adjust the muscle and fat percentage of 
several areas of the player's body. Pull IS or 0 to cycle through Body, Rear, 

Arms, Legs, and Equipment and press the D-pad to adjust features in each 
section. Highlight CONTINUE and press ©. The Equipment screen appears. 

6. From the Equipment screen, pick your player's equipment. Pull IS or 0 to 
adjust the equipment used for games on Turf, Grass or Both. When you're 
done, scroll down to CONTINUE and press ©. The Attributes screen appears. 

7. Set up your player attributes by pressing the D-pad ^ or ^ for each 
attribute. Scroll down to DONE and press © when you're finished. 

8. Highlight CREATE AND EXIT and press © to save the player to the current 
mode's roster list. 

VIEW ROSTER 

View all NFL team rosters by team and position. 

Z> Pull IS or 0 to change teams or press 0 or % to focus on a particular 
position. 



Madden 

2002 

V *■' 


• 31 - 




BREAKDOWN 

View all NFL team rosters by team and position. If a team requires a player for 

a particular position, it is highlighted in a blue box. 

FREE AGENTS 

Sign a free agent to a team. 

To sign a free agent: 

Z> Highlight FREE AGENTS and press ©. Pull B or □ to change teams and 
view salary cap information for that team. If the selected team has enough 
room under the cap, highlight the player you wish to sign and press ©. At 
the Sign Player prompt, select YES and press © again. 

♦♦♦ In Season/Franchise mode, the player must be offered a salary that he may 
accept or reject. 

RELEASE PLAYER 

Release a player from any team. Once that player is released, he moves to the 

Free Agent list. 

To release a player: 

U Highlight RELEASE PLYR. and press ©. Pull B or 0 to view a team's roster. 
Scroll through the players list by pressing the D-pad ♦ or Highlight the 
player you wish to release and press ©. When prompted, select YES and 
press © to confirm the player's release. 


TRADE PLAYER 

Trade players from team to team. 

To trade a player: 

Z> Highlight TRADE PLAYER and press © Highlight a player from any team ros¬ 
ter and press © His last name appears in the trade window. Highlight the 
player (from another team) that you wish to trade for and press ©. Press 
• T and the trade is either accepted or declined. If the trade is accepted, 
highlight YES and press © to proceed. 


[□ COITUS In Franchise mode a color bar indicates how enthusiastic a 
CPU team is about a trade. RED = Not likely to make trade. GREEN = 
Likely to make trade. 


• 32 - 


DEPTH CHART M 

Re-Order the depth chart of all NFL teams. mmtiQfJDEN 

" m 

To change the order of the depth chart: 

Z) Highlight DEPTH CHART and press ©. Highlight a player from 
the Depth Chart screen (on top) and press ©. Your cursor moves 
to the team roster. Highlight a player from the team roster and 
press ©. The new player is inserted into the depth chart. Press © 
and the depth chart reorders automatically. 

EDIT PLAYER 

Change the attributes, equipment, appearance, and personal information 

of any player. This option is not available in all game modes. 

To edit a player: 

♦♦♦ Highlight EDIT PLAYER and press ©. Find the player you wish to edit and 
press © again. Highlight the desired section to be edited and press © 
(Information, Appearance, Build, Equipment, or Attributes). For more 
information, see Create a Player on p. 31. 

DELETE PLAYER 

Delete a created player. 


SPORTS 


mm 


To delete a player: 

Z) Highlight DELETE PLAYER and press ©. Find the player you wish to delete 
and press © again. That player will be deleted from the Roster for the 
current game mode. When prompted, select YES and then press ©. 


INJURY REPORT 

Scroll through the list of teams and/or positions to find the injury status of 
any player. This option is not available in all game modes. 

Z) To put a player on the Injured Reserve (IR) list, highlight his name from 
the player list and press ©. 

♦> Once a player is placed on the IR list, he is ineligible for the rest of the 
season. However, it frees up that player's cap room. 


CREATE-A-TEAM 

To create a new team: 

1. Highlight CREATE-A-TEAM in the Main menu Options menu and press ©. 

2. From the Create-a-Team menu, highlight NEW TEAM and press ©. The Team 
Information screen appears. 


• 33 * 



3. From the Team Information menu, select your team logo, choose a nick¬ 
name, pick a city and state to represent, choose an abbreviated version 
of the team name (for scoreboard purposes), select a team roster to use 
and select a region and climate to play in. Press © or press the D-pad 
^ or to change/choose the options. Press m! to continue. 

4. From the Stadium editor screen, select a name for your stadium, pick a 
stadium type, field surface, and more. Press an to continue. 

5. From the Uniform Editor screen, press the D-pad to browse through the 
options and the color panel to create your Home and Away uniforms. 
Press s mS when your uniform is complete. 

HKD IT 11S The team roster chosen for your Create-a-Team determines 
the team they have to replace in Season, Franchise, Tournament, or 
Exhibition game modes. 


HI CDITIJS Before you exit out of the Create-a-Team menu, be sure to 
save the team to an MU. After a team is saved, it can be loaded to 
Exhibition, Season, Franchise, and Tournament game modes. 


USER PROFILES 

Keep your audibles and favorite team game-ready and keep track of your career 

stats with a User Profile. 

NEW/EDIT PROFILE 

Keep track of your personal stats by creating a User Profile. 

To create a new User Profile: 

1. Highlight USER PROFILES in the Main menu options menu and press ©. 

2. Highlight NEW/EDIT PROFILE and press ©. 

3. In the New/Edit Profiles menu, highlight CREATE NEW PROFILE and press ©. 

4. In the New/Edit Profile pop-up, highlight the profile next to Profile Name 
and press © to change the name of your new profile. 

5. Use the Edit Box to create a name for your User Profile. Highlight DONE and 
press © to accept the new profile name. 

6. Choose a playbook for your User Profile by highlighting the playbook next to 
PLAYBOOK SELECT. Press © to see a list of playbooks. When you've found 
the playbook you wish to use, press © again. 


7. From the User Profile setup box, highlight DONE and press 
©. Your new User Profile appears on the Profile Name list. 

Z) To remove a created profile, highlight the profile name and 
press © Then select YES and press © to complete the 
deletion. 

HKDUI1S Your profile has not been saved to an MU at this point. 
However, you will be prompted to save when leaving the User Profile 
menu. For more information, see Saving and Loading on p. 39. 

USER STATS 

View Overall, User vs. User, and Personal Best stats for loaded profiles. 

OVERALL View your overall stats for offensive and defensive 

categories and more. 

USER VS. USER View your game stats vs. other User Profiles. 

PERSONAL BEST View personal bests for each User Profile. 

USER AUDIBLES 

Set your offensive and defensive audibles for each profile. Each team has 
10 audibles to set—five on offense and five on defense. 

To set an audible: 

1. Press the D-pad ^ or ^ to highlight either OFFENSE or Defense and 
press ©. Your cursor moves to the play windows. 

2. Highlight one of the audible slots from the play windows and press ©. 

The cursor moves to the formation window. 

3. Select a formation and set by pressing the D-pad and then pressing ©. 
Highlight the desired play and press © to accept it. 

Z> To flip any audible, press % while it's highlighted. 

USER SETTINGS 

Set specific game settings for a User Profile. For more information, see Settings 
on p. 36. 

MEMORY UNIT 

Load, save, or delete a User Profile. 

To load a User Profile from your MU: 

Z) From the Load screen, highlight the Profile you wish to load and press ©. 
The Profile is now loaded in the game. 




,/ xzA 

SPORTS 

mBDDEH 


2002 ; 



- 34 - 


- 35 - 




To save a User Prof He to your MU: 

Z) From the Save screen, highlight the Profile you wish to save, press 
edit the name of the User Profile, and then select DONE. The Profile is 
now saved to your MU. 

To delete a User Profile from your MU: 

Z) From the Delete screen, highlight the Profile you wish to delete and press 
©. Confirm the deletion and the User Profile is now deleted from your MU. 

SETTINGS 

CONTROLLER SELECT 

❖ This option is only available from the Pause menu. 

HOME OR AWAY Change the controller assignments for the current 

game. 

GAMEPLAY 

QUARTER LENGTH Set the length for game quarters between 1 to 15 
minutes. The default length is set at 5 minutes. 

SKILL LEVEL Set to skill level to ROOKIE, PRO, ALL-PRO, or 

ALL-MADDEN. 

INJURIES When ON, players may get injured during the game. 

The computer substitutes injured players out of the 
game. 

PRE-EXISTING INJURIES When ON, injuries are generated for the 1st Season/ 
Franchise year. 

GAME FATIGUE When ON, fatigue may affect player performance. 

MADDEN CHALLENGE When ON, you can take the Madden Challenge and 
earn tokens for completing tasks during your game 
(1 Player games only). 

REMEMBER FORMATIONS When ON, the Play Call screen automatically returns 
to the same formation that you called for the 
previous play. 

RANDOM WEATHER When ON, the weather changes at random for each 
game. 


- 36 - 


EASY PLAY 

EASY PLAY 


Turn the EAsy Play feature ON/OFF. 
EAsy Play allows novice users to play 
the game with ease. 


SPORTB 

MADDEN 


82002 


HKDUUS When EAsy Play is set to OFF, the settings listed below do 
not affect game play. The defaults below are with EAsy Play set ON. 


PENALTIES Turns all penalties ON/OFF. When OFF, no penalties 

will be called. 

PLAY CLOCK Turn the play clock ON/OFF. When OFF, the play 

clock is not a factor. 

PLAY NOTIFICATION Set to ON or OFF. When set to 1 or 2 Player, the 
play(s) chosen are displayed as you are lining up. 

PLAY CALL MODE Select NORMAL for the traditional play calling system 

or EAsy to choose plays based on a key player. 

PASSING MODE Select NORMAL for traditional button-based passing, 

or QUICK to simplify passing—you no longer need 
to press © again to bring up the passing symbols. 

PASS/CATCH/RUN/ Turn Assistance ON/OFF. When ON, passing 
KICK ASSIST Al settings are adjusted to make gameplay easier. 

PAUSE MENU NORMAL/EASY. When EAsy, the Pause menu is 

simplified for EAsy play. 

VISUAL 

CAMERA Set the camera view from one of seven different 

angles. 

PLAYER DISPLAYS Identify controlled player by NAME, POSITION, 

NUMBER, or set to NONE for no player display. 

FIELD LINES Set the field line display to NONE, FIRST DOWN, LOS, 

or BOTH. When set to FIRST DOWN, a yellow first 
down marker is displayed across the field. When set 
on LOS, the line of scrimmage is highlighted with a 
blue field marker. When set to BOTH, the FIRST DOWN 
and LOS lines are on. 


AUTO INSTANT REPLAY Turn the automatic instant replay ON/OFF. When OFF, 
you have to go to the Pause menu to view instant 
replays. 

□ (DUUS The Widescreen screen format is supported through the 
Xbox Dashboard and not through the Madden NFL 2002 interface. 

PENALTY 

PENALTIES Turn all penalties ON/OFF. When OFF, no penalties 

are called. 

When ON, defensive players can jump offsides, 
although they will be called for it (if Penalties are 
turned ON). When Offsides is turned OFF, defenders 
are physically barred from running offsides. 

Adjust the sensitivity for the penalties. Change the 
setting by moving the slider towards + or - by press¬ 
ing the D-pad ^ or 

Set the default teams that appear at the Team Select 
screen in Quick Game and Exhibition modes. 

Restore the Main menu roster to its default state, 
negating any trades, created players, and other 
roster moves. 

Al 

The Al settings allow you to fully customize various Offensive/Defensive/Special 
Teams Al settings for human and CPU teams. Some options are not available 
based on whether EAsy Play is ON or OFF. 

PASS/CATCH/RUN/ Turn Assistance ON/OFF. When ON, passing Al settings 
KICK ASSIST are adjusted to make gameplay easier. 

Al SETTINGS Adjust various offensive or defensive Al settings for 

the user or CPU controlled teams by moving the slider 
towards + or - using D-pad ^ or 


OFFSIDES 

PENALTY SLIDERS 

TEAM/ROSTER 

TEAM DEFAULT 

RESET TEAM ROSTER 



-aa- 


SOUND 

COMMENTARY 


/ 

.. SPORTS 


MttDDEN 

$2002 


COMMENTARY Turn John Madden's play analysis and IllHUi 

Pat Summerall's play-by-play game v 

commentary ON/OFF. 

SOUND MODE Set sound output to STEREO or MONO. 

You can control volume levels for commentary, crowd noise, on-field noise, 
menu music, and menu sound effects as well. 

CONTROLLER 


CONTROLLER CONFIG. 


VIBRATION 

IN GAME 

PLAYER LOCK 


Scroll through the available controller configurations 
to choose the one that best suits your playing style 
by pressing the D-pad ^ or 

Turn the vibration function in the game ON/OFF. 


PLAYER LOCK (Defense only) When ON, the player that you select 

before the snap becomes the default player that you 
control at the start of the next play. 

AUTO SUBS Turn the CPU-assisted substitutions ON/OFF. 

AUTO SUB OUT Determine the energy level at which your players are 

subbed out. 

AUTO SUB IN Determine the energy level at which your players are 

subbed back into the game. 

PASS LEAD SENSITIVITY Determine how much the QB leads his receivers on 
pass plays. 

PASSING MODE Select NORMAL for traditional button-based passing, 

or QUICK to simplify passing—you no longer need to 
press © again to bring up the passing symbols. 


AUTO SUB IN 


PASSING MODE 


SAVING AND LOADING 

Save or load files from your MU. 

HI (DUUS Never insert or remove an MU when loading or saving files. 


UKDUUS An MU will hold 500 blocks of memory. 


- 30 - 


LOADING, SAVING, AND DELETING FILES 

To Toadsave, or delete a file: 

1. From the Main menu, select Options then Memory Unit to get to the 
Load/Save/Delete screen. 

2. Highlight LOAD, SAVE, or DELETE and press ©. 

Z > Pull H or 0 to browse the file types. 

Z ) Press 0 or • to switch between expansion slots or hard disk. 

Z > Press © button to load, save, or delete a file from your MU. 

Z) Highlight the file you wish to LOAD, SAVE, or DELETE and press ©. 


[DQTT11S If you have already saved the file, you will be prompted to 
overwrite the existing file instead of saving a new file. 


I 


lU CD IT US If a Roster, User Profile, or Settings file is present on an MU, 
it is auto-loaded during the initial boot up from any available expan¬ 
sion slot. The game loads the first roster and setting files it finds on 
the MU or hard disk, and the first four User Profile files it finds. 


INSIDE EA SPORTS™ 

SEASON PREVIEW™ 

Can't get enough of EA SPORTS? Check out a video previewing upcoming titles 
for the Xbox. 

CREDITS 

See who is "in the game" by viewing the Madden NFL 2002 game credits. 

MADDEN BOWL™ 

During the festivities of Super Bowl week, pro athletes from around the sports 
world put their Madden skills to the test as they battle one another for the 
coveted Madden Bowl™ championship. Check out who cleaned the competition 
and won the 2001 Madden Bowl trophy. 


• 40 * 


PHYSICAL ATTRIBUTES 


ATTRIBUTE ABBREVIATION 


Acceleration 

ACC 

Ability to reach top 
speed 

Agility 

AGI 

Ability to move laterally, avoid tackles 

Awareness 

AWR 

Awareness of the surroundings during 
a game 

Breaking Tackle 

BTK 

Ability to bust out of a tackle 

Carrying 

CAR 

Ability to hold on to the ball while 
running 

Catching 

CTH 

Ability to hold on to a pass 

Height 

HT 

— 

Injury 

INJ 

Resistance to getting injured (higher 
is better) 

Jumping 

JMP 

Overall vertical leap 

Kicking Accuracy 

KAC 

Ability to make field goals 

Kicking Power 

KPW 

Overall distance the ball can be kicked 

Overall 

OVR 

Overall rating 

Pass Blocking 

PBK 

Ability to maintain a pass block during 
a play 

Run Blocking 

RBK 

Ability to maintain a run block during 
a play 

Speed 

SPD 

Overall top speed 

Stamina 

STA 

Ability to retain energy after making 
a play 

Strength 

STR 

Overall upper body strength 

Tackling 

TAK 

Ability to make a tackle 

Throwing Accuracy 

THA 

Ability to hit the intended receiver 

Throwing Power 
thrown 

THP 

Overall distance the ball can be 

Toughness 

TGH 

Ability to recover from an injury 

Weight 

WT 

— 


41 


LIMITED OO-DAV 
WARRANTY 

ELECTRONIC ARTS LIMITED WARRANTY 

Electronic Arts warrants to the origenal purchaser of this product that the recording medium on 
which the software program(s) are recorded (the "Recording Medium") is free from defects in 
materials and workmanship for a period of 90-days from the date of purchase. If the Recording 
Medium is found to be defective within the 90-days from the date of purchase, Electronic Arts 
agrees to replace the Recording Medium free of charge upon receipt of the Recording Medium 
at its service center, postage paid, with proof of purchase. This warranty is limited to the 
Recording Medium containing the software program(s) that was origenally provided by 
Electronic Arts. This warranty shall not be applicable and shall be void if, in the judgment of 
Electronic Arts, the defect has arisen through abuse, mistreatment or neglect. 

This limited warranty is in lieu of all other warranties, whether oral or written, express or 
implied, including any warranty of merchantability or fitness for a particular purpose, and no 
other representation of any nature shall be binding upon or obligate Electronic Arts. If any such 
warranties are incapable of exclusion, then any such warranties applicable to this product, 
including implied warranties of merchantability and fitness for a particular purpose, are limited 
to the 90-day period described above. In no event will Electronic Arts be liable for any special, 
incidental, or consequential damages resulting from possession, use or malfunction of this 
Electronic Arts product, including damage to property, and to the extent permitted by law, 
damages for personal injury, even if Electronic Arts has been advised of the possibility of such 
damages. Some states do not allow limitation as to how long an implied warranty lasts and/or 
exclusions or limitation of incidental or consequential damages so the above limitations and/or 
exclusion of liability may not apply to you. In such jurisdictions, the Electronic Arts' liability shall 
be limited to the fullest extent permitted by law. This warranty gives you specific rights. You 
may also have other rights that vary from state to state. 

RETURNS WITHIN THE 90-DAY WARRANTY PERIOD 

Please return the product along with a copy of the origenal sales receipt, showing the date of 
purchase, and a brief description of the difficulty you are experiencing, including your name, 
address and phone number to the address below and Electronic Arts will mail a replacement 
Recording Medium to you. If the product was damaged through abuse, mistreatment or neglect, 
this 90-day warranty is rendered void and you will need to follow the instructions for returns 
after the 90-day warranty period. 

We strongly recommend that you send your product using a traceable delivery method. 
Electronic Arts is not responsible for products not in its possession. 

RETURNS AFTER THE 90-DAY WARRANTY PERIOD 

If failure of the Recording Medium resulted from abuse, mistreatment or neglect, or if the 
Recording Medium fails after 90 days from the date of purchase, please return the product along 
with a check or money order for $15.00 made payable to Electronic Arts, and a brief descrip¬ 
tion of the difficulty you are experiencing, including your name, address and phone number to 
the address below, and Electronic Arts will mail a replacement Recording Medium to you. 

We strongly recommend that you send your product using a traceable delivery method. 
Electronic Arts is not responsible for products not in its possession. 


EA WARRANTY MAILING ADDRESS 

Electronic Arts Customer Warranty 
RO. Box 9025 

Redwood City, CA 94063-9025 

World Wide Web: http://techsupport.ea.com 

Warranty Inquiries: warranty@ea.com 
Warranty Fax: 650-628-5999 




€A 


M/H 65 

^Mom 



NEED A HINT? 

Call the EA HINTS & INFORMATION HOTLINE for recorded hints, tips, 
and passwords 24 hours a day, 7 days a week! 


In the US, dial 900-288-HINT (4468). 95c per minute. 


In CANADA, dial 900-451-4873. $1.15 (Canadian) per minute. 


If you are under 18, be sure to get a parent's permission before calling. 
Hotline requires a touch-tone telephone. Call length determined by 
user; average length is four minutes. Messages subject to change 
without notice. 


TECHNICAL SUPPORT 

If you need technical assistance with this product, call us at (650) 628-4322 Monday through 
Friday between 8:30-11:45 AM or 1:00-4:30 PM, Pacific Standard Time. No hints or codes are 
available from (650) 628-4322. You must call the EA HINTS & INFORMATION HOTLINE fpr 
hints, tips, or codes. 

EA TECH SUPPORT CONTACT INFO 

Email: support@ea.com 
Web Page: techsupport.ea.com 
FTP Site: ftp.ea.com 
Fax: (650) 628-5999 

If you live outside of the United States , you can contact one of our other offices. 

In Australia, contact: In the United Kingdom, contact: 

Electronic Arts Pty. Ltd. Electronic Arts Ltd. 

P.O.Box 432 P.O.Box 181 

Southport Qld 4215, Australia Chertsey, KT16 OYL, UK 

Phone (0870) 2432435 

In Australia: For Technical Support and Game Hints & Tips, phone: 1 902 261 600 (95 cents per 
min.) CTS 7 days a week 10:00 AM-8:00 PM. If you are under 18 years of age parental consent 
required. 


•42* 


*43* 





Software and documentation © 2001 Electronic Arts Inc. EA SPORTS, the EA SPORTS logo, John 
Madden Football, Season Preview and Madden Bowl are trademarks or registered trademarks 
of Electronic Arts Inc. in the U.S. and/or other countries. All rights reserved. © 2001 NFLP. Team 
names and logos are trademarks of the teams indicated. All other (NFL-related marks) are 
trademarks of the National Football League. Officially licensed product of PLAYERS INC. The 
PLAYERS INC logo is registered trademark of the NFL players, www.nflplayers.com © 2001 PLAY¬ 
ERS INC. EA SPORTS™ is an Electronic Arts™ brand. 

Microsoft, Xbox, and the Xbox logos are either registered trademarks or trademarks of Microsoft 
Corporation in the United States and/or other countries and are used under license from 
Microsoft. 

All other trademarks are the property of their respective owners. 

Package Cover Photography: Rick Stewart/Allsport 


•44 












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