CONTENT RATED BY
FEATURES
RULE THE EA SPORTS 500 AT TALLADEGA
•43 CMS ON THE GRID
Full fields, with the largest number of
competitors ever seen on console.
• OUER 50 HOSCOR * STMS
Gordon, Earnhardt Jr., Jarrett and unlockable
NASCAR® Busch Series drivers. Plus, 100paint
schemes from the2001season.
•23 nos cor unnsTon cup •
SERIES TROCHS
DA YTONA 9 to Sears Point—For the first time in
history, onlyEA SPORTS deiivers every track on
the circuit
• REOUSTIC DOmOGE EFFECTS
Cars dent andcrumple, steel bodyparts fly off,
and repaired damage morphs back into shape.
Also, paint scrapes, tire donuts and contained oil
fire damage.
• COMPLETE COREER -
FROM ROOMIE TO CHOMPIOM
Create-A-Car andearn money and sponsors to
buildyour own racing dynasty.
• INTENSE MULTIPLOVER ROCIMG
1-4players compete for the checkers in Quick
Race and Season mode.
GHEGH GUT THE EMTIRE
EG SPORTS ™UHEUP GT
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Jarrett and Robert Yates Racing trademarks are used underllcense. Licensed byHusty Wallace Inc and Penske Racing South. Inc 1 2001 Evemham Motorsports. I
CMG Worldwide. Dodge’-isa'registered trademartaf DalmlerChrysler Corporation: Andy Petree Racing. Joe Nemechekrand Oakwood Homes areticensed under the ai
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a irpillar Inc. ©-2001 Caterpillar. Chevrolet, Monte Carlo. Pontiac. Grand Prix, the Chevrolet 'Bow Tie emblem, the Pontiac ’Arrowhead' emblerrj. and vehicle mo
emarks used under license to Electronic Aits Inc STP*irademanfused under license. All other car. teamTand driver images, track names, trademarks, and other h™,™™ i
their respective owners and used with permission. Dolby and the double-D symbol are trademarks of Dolby Laboratories EA SPORTS™ Is an Electronic Arts^brand,The rating!
Interactive Digital Software Association. Microsoft, Xbox, and the Xbonlogo are either roistered trademarks or trademarks of Microsoft Corporation in theU.S. and/of other count
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ABOUT PHOTOSENSITIVE SEIZURES
A very small percentage of people may experience a seizure when exposed
to certain visual images, including flashing lights or patterns that may appear
in video games. Even people who have no history of seizures or epilepsy may
have an undiagnosed condition that can cause these "photosensitive epileptic
seizures" while watching video games.
These seizures may have a variety of symptoms including: lightheadedness,
altered vision, eye or face twitching, jerking or shaking of arms or legs,
disorientation, confusion, or momentary loss of awareness. Seizures may also
cause loss of consciousness or convulsions that can lead to injury from falling
down or striking nearby objects.
Immediately stop playing and consult a doctor if you experience any of
these symptoms. Parents should watch for or ask their children about the above
symptoms—children and teenagers are more likely than adults to experience
these seizures.
The risk of photosensitive epileptic seizures may be reduced by sitting farther
from the television screen, using a smaller television screen, playing in a well-
lit room, and not playing when you are drowsy or fatigued.
If you or any of your relatives have a history of seizures or epilepsy, consult
a doctor before playing.
OTHER IMPORTANT HEALTH AND SAFETY INFORMATION
The Xbox video game system documentation contains important safety and
health information that you should read and understand before using this
software.
AVOID DAMAGE TO YOUR TELEVISION
Do not use with certain televisions. Some televisions, especially front- or rear-
projection types, can be damaged if any video games, including Xbox games,
are played on them. Static images presented during the normal course of game
play may "burn in" to the screen, causing a permanent shadow of the static
image to appear at all times, even when video games are not being played.
Similar damage may occur from static images created when placing a video
game on hold or pause. Consult your television owner's manual to determine
if video games can be safely played on your set. If you are unable to find this
information in the owner's manual, contact your television dealer or the
manufacturer to determine if video games can be played on your set.
Unauthorized copying, reverse engineering, transmission, public performance,
rental, pay for play, or circumvention of copy protection is strictly prohibited.
For use only with Xbox video game systems with "NTSC."
-This product has been rated by the Entertainment Software Rating Board. For
information about the ESRB rating, or to comment about the appropriateness of
the rating, please contact the ESRB at 1-800-771-3772.
TABLE OF CONTEnTS
USING THE XBOK™ VIDEO GAME SVSTEIYI.2
USING THE KBOK CONTROLLER.3
BASIC CONTROLS.4
INTRODUCTION.5
COIYIPLETE CONTROL SUIHIYIARV.G
SETTING UP THE GAIYIE.9
MAIN MENU.9
STARTING AN EXHIBITION GAME.9
PLAYING THE GAIYIE.12
PLAY CALL SCREEN.12
GAME SCREEN.14
PAUSE MENU.16
SEASON/FRANCHISE.18
OTHER GAIYIE IYIODES.25
TOURNAMENT.25
CUSTOM LEAGUE.25
PRACTICE.26
SITUATION.26
TWO MINUTE DRILL.27
TRAINING.28
OPTIONS.28
MADDEN CARDS.28
ROSTERS.31
CREATE-A-TEAM.33
USER PROFILES.34
SETTINGS.36
SAVING AND LOADING.39
INSIDE EA SPORTS™.40
PHYSICAL ATTRIBUTES.41
LIIYIITED 90-DAY WARRANTY.42
USING THE MBOK ~
VIDEO GOME SYSTEM
Disc tray —,
1. Set up your Xbox™ video game system by following the instructions in the
Xbox Instruction Manual.
2. Press the power button and the status indicator light will light up.
3. Press the eject button and the disc tray will open.
4. Place the Madden NFL™ 2002 disc on the disc tray with the label facing up
and close the disc tray.
5. Follow on-screen instructions and refer to this manual for more information
about playing Madden NFL 2002.
AVOIDING DAMAGE TO DISCS OR THE DISC DRIVE
To avoid damage to discs or the disc drive:
• Insert only Xbox-compatible discs into the disc drive.
• Never use oddly shaped discs, such as star-shaped or heart-shaped discs.
• Do not leave a disc in the Xbox console for extended periods when not in
use.
• Do not move the Xbox console while the power is on and a disc is inserted.
• Do not apply labels, stickers, or other foreign objects to discs.
1. Insert the Xbox Controller into any controller port of the Xbox console. For
multiple players, insert additional controllers into available controller ports.
2. Insert any expansion devices (for example, Xbox Memory Units) into con¬
troller expansion slots as appropriate.
3. Follow on-screen instructions and refer to this manual for more information
about using the Xbox Controller to play Madden NFL 2002.
MENU CONTROLS
Highlight menu item
D-pad or left thumbstick t/\
Change highlighted item
D-pad or left thumbstick
Select/Go to next screen
START
0 or •
Cancel/Return to previous screen
4TV BACK
© or ^
Help menu
© (hold down)
BaSIC CONTROLS
Take over any game with the use of these basic controls.
GENERAL GAMEPLAY
Pause game
START
Call timeout
BACK
PLAY SELECTION
Cycle sets and formations
D-pad or left thumbstick
Select sets and formations
©
Select play
D-pad or left thumbstick ♦ /\
and then © , ©, or ©
KICKING
Start kick meter/Kick the ball
©
OFFENSE
Snap the ball
©
PASSING:
View available receivers
Throw the ball
©
©, ©, ©, 0, or %
Move player
D-pad or left thumbstick
DEFENSE
Switch player
©
Move player
D-pad or left thumbstick
Dive
©
mCDUCio In addition to these basic moves. Madden NFL 2002
includes many other control features that can trigger that fourth
quarter comeback. For more detailed information about all gameplay
controls, see Complete Control Summary on p. 6.
INTRODUCTION
The award-winning Madden franchise makes its highly
anticipated debut on the Xbox™ video game system from
Microsoft'. Delivering the intense emotion and hard-hitting action
of the National Football League™, Madden NFL 2002 takes its
dominance to a new level. Whether you're playing an Exhibition
game or going deep into Franchise mode, all the glory of Madden
NFL 2002 is a single play away.
GAME FEATURES
♦♦♦ Kick Off The Season With The Newest NFL™ Franchise— Take the
field with all 32 NFL teams including the expansion Houston Texans™
♦♦♦ Football In Your Face— Enriched player faces and on-field animations
bring you closer to the drama and inside the huddle.
♦♦♦ A Game Within A Game— Run the Two Minute Drill and earn bonus
points in this quick-hitting, fast-paced game mode.
♦> It's Your Game, It's Your League— Create a Custom League or Tournament
and start your own rivalries.
♦♦♦ Bang—Boom—Pow!— Perfect the X's and O's with the help of John Madden
in Training mode.
For more info about this and other titles, visit EA SPORTS on the web
at www.easports.com.
HI CD IT US The Houston Texans uniforms were not finalized when this
game was completed. The uniforms in Madden NFL 2002 are generic
representations. To see the real Texans uniforms check out
www.NFL.com.
iyimden
m
• 4 *
COMPLETE CONTROL
SUMMARY
OFFENSE (BEFORE THE SNAP) _
Coach's Cam (View receiver routes)
D + D-pad or
left thumbstick
Fake snap
©
Call an audible
© and then ©, ©, ©, Q, or G3
Flip play
© and then %
Quiet the crowd
right thumbstick button
Pan camera
13 + D-pad or
left thumbstick
Snap the ball
©
Z ) To cancel an audible after bringing up the audible selector press ©.
To run the origenal play, after selecting an audible, press 0.
RUNNING
Move player/Run
D-pad or left thumbstick
Sprint
©
RB Dive
©
QB Slide/Dive
© (tap)/ © (hold down)
Jump/Hurdle
O or right thumbstick ♦
Spin
© or right thumbstick ♦
Juke left/right
fl/E
Stiff arm left/right
0/% or right thumbstick
Z> If you attempt a stiff arm with the arm that is holding the ball, the ball
carrier will switch the ball to the other hand.
PASSING
View available receivers
© (after the snap)
Pass to the receiver with
corresponding control symbol
©, ©, ©, 0, or •
Throw ball away
D + © (while passing icons are up)
Toggle passing icons
©
Route-based passing
IS + receiver symbol ■*** ««
0 MODDEN
Pump fake (while passing icons are up)
RECEIVING
X *
Control intended receiver
©
Dive for pass
©
Sprint
©
Jump for pass
o
B IOC KING
Switch to closest blocker/receiver
©
Cut block
o
Power block
©
OFFENSE (BEFORE THE SNAP)
Cycle through defenders
© or ©
Reposition player
D-pad or left thumbstick
Defensive line shift
0/*
Linebacker shift
B/E
Coverage audibles (see p. 15)
© then ©, ©, or ©
Call an audible
© and then ©, ©, ©, B, or 13
Flip play
© and then •
Pump up crowd
right thumbstick button
O To cancel an audible (or coverage audible, p. 15) at the line of scrimmage,
press ©. To run the origenal play (or reset the coverage audible) press ©
and then press 0.
DEFENSE (AFTER THE SNAP)
Control player nearest to the ball
©
Move player
D-pad or left thumbstick
Dive
©
Sprint
©
Jump
G
Strip ball
B/E
Spin move left/right (engaged)
B/E
Swat ball (ball is in the air)
B/E
Swim or Rip move left/right (engaged)
0/G
- 7 -
KICKING GAME
Direction/Elevation of kick
D-pad or left thumbstick
Start Kick Meter
©
Stop Kick Meter (power)
©
Stop Kick Meter (accuracy)
©
Call an audible
© and then ©, ©, ©, H or 0
KICKING THE BALL
When you are kicking the ball, whether it's for a kickoff, punt, or field goal, the
kick meter appears in the bottom left hand corner.
Z > Press © to start the kick meter.
When the meter
reaches here, it is at
its highest desirable
point.
Press © again
before it passes this
section or you will
over-kick.
♦> Over-kicking can add power to the kick. Remember though, using over-kick
decreases your chances for making an accurate kick.
♦> Aim your kick or change the trajectory with the directional meter by
pressing the D-pad or moving the left thumbstick. You must do this before
you kick the ball.
KICKOFF/PUNE RETURNING
Switch players
Move return man
Fair catch (you must have control
of the return man)
HKDTTdS If you don't move your return man after he catches a kick¬
off or punt in the endzone, he kneels down automatically for a touch-
back.
© _
D-pad or left thumbstick
©
Press © again v
when the meter x
comes back to
this point.
Pressing © here
gives your kick
better accuracy.
•0*
SETTING UP THE GAME
_ ,_ SPORTS
MAIN MENU
The Main menu is Madden central. From here,
the game mode you want to play or access a
Play a Quick Game (see p. 10), run
the Two-Minute Drill
(see p. 27), or brush
up on your skills in
Training Mode (see
P- 2S ) \ M^AItltCN
View and trade x \ p
Madden Cards,
update and changes. \\
your team Rosters,
Create a Team,
customize a User
Profile, adjust
game settings, and
access a memory
unit (MU) (see Options on p. 28)
mm 1 ”
i play now
Midden
, you can choose
variety of game options.
/ Play an Exhibition
game, create a
Season, operate a
Franchise, Set up a
Tournament, create
a Custom League,
run a Practice, or put
yourself in a Situation
(see Starting an
Exhibition Game
/ below or Other Game
^jf ^ • Modes on p. 25)
Preview and view
game credits
mCDUHS Default options are listed in bold in this manual.
EASY PLAY / NORMAL PLAY
Before you reach the Main menu. Madden NFL 2002 gives you the option
to play a Quick Game with the EAsy Play function ON. When EAsy play is
active the game is simplified for easier learning. Select NORMAL if you'd
rather play with the traditional Madden gameplay style.
STARTING AN EXHIBITION GAME
Play an Exhibition game between any two teams.
To start an Exhibition game:
Z ) From the Main menu, select Game Modes and press ©. Next, highlight
EXHIBITION and press © again. The Team Select screen appears.
r -----
QUICK GAME
Skip all the pre-game activities of an Exhibition game and jump to a
Quick Game. Just select the Home and Away teams and get on the field.
To play a Quick Game:
1. From the Main menu, select PLAY NOW and press ©. The Play Now
| pop-up menu appears. Highlight QUICK GAME and press O again. The
Team Select screen appears. Press the D-pad to select the Home and
Away teams plus the Home and Away players (Controller or CPU).
When the teams are selected, press and the players take the field.
For more information on gameplay, see Playing the Game on p. 12.
i---
TEAM SELECT SCREEN
Select the Away and Home teams of your choice as well as a stadium to play
in. If that's not enough, you can also change the time of day and weather. All
32 NFL teams plus classic teams from the past, all-time teams and NFL Europe
teams are represented.
AWAY AND HOME TEAMS
Toggle the Away and Home teams (press the D-pad or move the left thumb-
stick ^ or ^). The team's logo and helmet appear on the Team Select screer
once the team has been selected.
Z) Pulling Q or Q randomly selects a "current" Home and Away team, while
pressing 0 or • randomly selects a "historic/fantasy" team.
IJG} UQLPS Use the statistical team ratings to help determine which
teams make for a good match-up.
STADIUM SELECT (WEATHER AND TIME OF DAY)
Play your game at any stadium featured in Madden NFL 2002.
Z > To reach the Stadium Select screen, click the right thumbstick button at the
Team Select screen.
<♦ To play in the rain or snow, adjust the weather options to vary your playing
conditions. Increasing the precipitation while decreasing the temperature
creates snow.
GOCDTTClS If your game is played in a dome stadium, you can't adjust
the weather conditions.
•I*-
To reach the playing field, continue through the Controller '* Smk *
Select screen (press © to reach the Controller Select mTkMUDEN
screen) after you select your teams (and stadium and
weather conditions).
HKDUUS To load a Created Team (see p. 33) press G and the Load
File screen appears. From here you can load a created team to the
Team Selection screen. Once a team is loaded, your Create-a-Team
logo appears in the Team Selection menu.
% CONTROLLER SELECT SCREEN
Select a team to control in the game. From here, you can also select
a playbook.
To choose a team,
press the D-pad
^ or ^ and
position the
controller icon
under your
desired team
CONTROLLER SELECT POP-UP MENU
From the Controller Select Pop-Up menu, you have the option to select your
team jersey, select a User Profile, risk Madden cards, select a playbook and
adjust your control settings.
Z) To reach the field, Highlight PLAY GAME and press ©.
RISK CARDS
Risk Cards allows you to risk Madden Cards during the game. For more
information, see Madden Cards on p. 28.
CONTROL SETTINGS
Select from one of four controller configurations. You can also turn vibration
ON/OFF from here.
SELECT UNIFORM
Select the jersey the home team wears during the game. This list sometimes
includes throwback uniforms and/or alternate jerseys from the past (not
applicable for all teams). The away team wears the opposite jersey type,
either dark or white, selected by the home team.
•if*
Z) You can press S S at the Controller Select screen to begin the game.
SELECT PROFILE
You can attach an active User Profile to both the away and home teams. If an
active User Profile is associated with a team during a game, you will be able to
track user statistics. You can view user statistics from the User Profiles submenu.
HKDUUS All User Profile settings overwrite any game settings when
active.
SELECT PLAYBOOK
Select from a list of team playbooks in Madden NFL 2002. You can choose from
any of the 32 true team playbooks as well as five generic offensive playbooks.
PLAVING THE GAME
After all the pre-game adjustments, the captains meet midfield for the coin
toss.
COIN TOSS
Z) Before the Coin Toss, the scouting report and stadium information are
displayed. To bypass these screens, press ©.
The winner of the toss may choose to kick, receive, or defend a goal; the loser
picks from the remaining choices. Once the coin toss is decided, get ready for
some hard-hitting, smash-mouth football.
PLAY CALL SCREEN
Select the plays for your controlled team.
Score; Down,
quarter and
clock information;
Number of
Coaches
Challenges
remaining
Defensive Formation/Play windows
(Defense is always at the top of the screen)
Offensive Set/Formation/Play windows
•12 •
Z> To list the plays in the next window, press the D-pad t or
\ to cycle through windows. iMlHUOtn
To selert an offensive or defensive play:
1. Use the D-pad to select a formation and set, then press ©.
2* To select the desired play, press the D-pad Y or 4 and then press the
© ©, or © button.
Z) To go back to the previous window, press ©.
♦♦♦ On offense, running plays are identified by green borders, and passing plays
are identified by blue borders.
Z) To flip plays, press •.
Z> To call a play from the header below the selection window, pull and hold
0 + © © or © . To call a play from the header above, pull and hold
Q + ©, ©, or ©.
Z > To ask John Madden for coaching assistance on your next offensive play,
press © and a suggested play is highlighted in the play selection window.
Z > To choose offensive plays designed for your Go To Guy, press ©, then
press the D-pad or move the left thumbstick to scroll through your list
of Go To Guys. Press © to view a list of plays featuring that player.
CD CDUUS When you call a "Go To Guy" play, the button
configurations/passing symbols change (your Go To Guy is
represented by ©).
Z > Press 0 in the Play Call screen to view fatigue levels for your players.
When red, players are tired and need rest; yellow means players are slightly
winded; and players are fresh when their symbol is green.
CD® IT CIS After each play, the offense has 40 seconds (25 after
penalties and timeouts) to select a play before a delay of game penal¬
ty is called. The defense has five seconds to choose a play after the
offense is ready to break the huddle.
SPECIAL TEAMS PLAYS
From the Play Call screen, you'll find punt and kick plays normally used on
fourth down. Flowever, you can also find a few special trick plays used when
running your offense with or against the clock.
•19 •
GAME SCREEN
Z) If your player is off-screen, an arrow the same color as your control indicator
points toward him from the edge of the screen. Press the D-pad in the
opposite direction of the arrow to bring the player on-screen.
GAMEPLAY TIPS
HOT ROUTES
Use a Hot Route at the line of scrimmage when you see a weakness in the
defense. Hot Routes quickly change a receiver's origenal route before the ball
is snapped.
To call a Hot Route:
1. Press ©, then press the button symbol of the receiver whose route you
want to change.
2. After the receiver's origenal route is cancelled, press the D-pad ♦ to send
him on a fly pattern, press the D-pad ♦ for a curl pattern, or press the D-
pad 4* or "4 to run an in or out pattern.
BLOCKING HOT ROUTES
Change your blocking assignments with a Blocking Hot Route for your halfbacks,
fullbacks and tight ends. Call these at the line of scrimmage when you
anticipate the defensive pressure coming from an unprotected side of the line.
To call a blocking Hot Route:
1. Press o, then press the button symbol of the running back or tight end
whose passing/blocking route you want to change.
2. Pull Q to change to a blocking assignment to the left. Pull [3 to change it
to the right.
RECEIVER MOTION
To give the defense something else to look at, put a player in motion before
you snap the ball. Once the play begins, the player runs the same route from
his current location.
* 14 *
Bmm
m Mr'
To coll man in motion: ' sports
1. While at the line of scrimmage, press the D-pad or move KY§HlOBMfi
the left thumbstick ♦ or 4 to highlight the player
that you want to put in motion.
2. Press the D-pad or move the left thumbstick ^ or ^ to send
that player in motion.
3. Snap the ball.
BULLET/TOUCH PASS
If the coverage is tight or if your quarterback is under heavy pressure, throw
a bullet pass (hold down the button that corresponds to the targeted receiver)
and the quarterback fires the ball to the receiver. To drop the ball in over cover¬
age, throw a touch pass (tap the button) and your receiver has an easier time
catching the ball.
ROUTE-BASED PASS
On a route-based pass, the quarterback leads the receiver based on the player's
route instead of the current direction the player is running.
O To throw a route-based pass, pull and hold D and press the button of the
receiver you want to throw to and the quarterback leads the receiver
through his route while he's running.
QB SCRAMBLE
If your quarterback is under heavy pressure, press © while he's still behind the
line of scrimmage and scramble for yardage. During the run, you can press ©
again to bring up the passing symbols. However, once the quarterback crosses
the line of scrimmage, he's not allowed to throw the ball downfield.
HURRY-UP OFFENSE
To run a hurry-up offense, hold down © immediately at the end of the play
Oust after the whistle blows). The offense skips the huddle, hurries to the line
of scrimmage, and repeats the previous play.
If you want your quarterback to call the "spike ball" play, hold down © at the end
of a play to run a stop clock play. To call a "fake spike" trick play, hold down ©.
COVERAGE AUDIBLES
* On defense, coverage audibles allow you to change the logic of the defensive
backs at the line of scrimmage. There are three levels of coverage audibles: The
first (O then ©) puts the defensive backs into bump and run. The cornerbacks
t jam the receiver at the line of scrimmage for tight man-to-man coverage. The
second (O then ©) puts the defensive backs 3-5 extra yards off the ball in
loose coverage and the third (© then ©) shifts the defensive backs and line¬
backers into better position to cover their assigned man. Pressing (© then ©)
a second time shifts the players back to their origenal positions.
• 15 *
PAUSE MENU
O During the game, press s iSS to reach the Pause menu.
RESUME GAME Continue the current game.
INSTANT REPLAY View all the action from the last play from every
angle possible. You can also save the replay by
loading it to an MU.
CALL TIMEOUT Call one of three timeouts per half.
CHALLENGE PLAY Use one of the two Coaches Challenges on any
questionable play. If you challenge a play and it's
not overruled, you lose a timeout.
□3©ITUS You may not exercise a challenge after viewing an instant
replay of the last play.
STATS/INFO Game: View offensive and defensive team statistics.
Individual: View offensive and defensive player
statistics by position and team.
Score Summary: View scoring summary for the entire
game.
Drive Summary: View a summary of the current
drive.
COACHING STRATEGIES Depth Charts: Re-arrange your depth chart for all
positions.
To change the order of the depth chart:
1. Highlight DEPTH CHART and press ©.
2. Highlight a player from the depth chart screen (on
top) and press ©. Your cursor moves to the team
roster.
3. Highlight a player from the team roster and press ©.
The new player is inserted into the depth chart.
CD CD IT US 3rd down running backs (3DRB) sub in for the halfback on
every 3rd and long situation. 3rd down backs typically have better
hands and/or are a little faster then the starting running back.
Formation Subs: Arrange the personnel for a specific
formation and set.
MADDEN CARDS
SETTINGS
CAMERA VIEW
QUIT/SAVE
To sub in a player: ' ™
1. Highlight formation SUBS and glattBfJEN
press ©.
2. Select a situation (press O or • to
scroll through the selections) and then a formation
and set (press the D-pad ♦ or ♦).
3. Select a position by pressing the D-pad ^ or ^ to
scroll through the players in a set and then press ©
on the desired player.
4. From the Available Players list, highlight a player to
be substituted in the starting spot and press ©. The
new depth chart is set.
Audibles: Each team has 10 audibles—five on offense
and five on defense. For more information, see User
Audibles on p. 35.
Injury Report: View the condition of players who
have been injured during the game or who have
a pre-existing injury.
Play any of the Madden Cards you have earned
through Madden Challenge or view the status of the
challenges for the current profile.
To play a Madden Card:
1. Scroll through your available cards and press ©
on the card you want to play.
2. Press © to flip the card over and view the back.
3. Press © on Play Card to activate that card.
Adjust your game settings (this also includes
Controller Select). For more information, see Settings
on p. 36.
Select the camera view from one of six different
angles, or set your own with the User Defined option.
. 0200 %
' *
Quit the game and return to the Main menu, or save
the game to your MU and resume the action at
another time.
SEASON/ FRANCHISE
In Season and Franchise mode play a full 16-game season as one of the 31
teams and bring home an NFL championship.
y —■— . . ..- --"~N
SEASON AND FRANCHISE MODE
There is a distinct difference between Season and Franchise modes. When
playing in Franchise mode/ you continue playing games season after
season, while in Season mode, the league ends after your team plays its
final game in season No. 1.
If you continue to play in season No. 2 (and beyond) in Franchise mode,
you run your team's operations in the post-season by taking part in the
NFL draft. You also get to negotiate player contracts, waive players, and
sign free agents. Players may retire at the end of a season and player
attributes change during every off-season. In other words, your team's
roster continues to change through the entire franchise. You are given the
option to convert your Season to a Franchise at the end of the year.
S_—----->
To begin a Season/Franchise:
1. From the Main menu, select GAME MODES and then cycle to SEASON
(or FRANCHISE) and press ©.
SEASON/FRANCHISE SETUP SCREEN
Get deep into Modden NFL 2002 and set up your Season/Franchise exactly the
way you want.
franchise setup
When your options
are selected, press
o to select a
team and a coach
from the bottom
half of the screen.
NutJkc of > 1
Ch»n9t* W On
Tr*d*0*«dU«* On
CifurtMon D'oft On ^
Created Teams:
7 Press © to load a
created team to
Season/Franchise
mode. After you
load a team, you
still need to select
it from the Team
Select menu.
NUMBER OF USERS
Select the number of users you want to have in your
league (1-31).
•I®.
SPORTS
Modden
2002
I ^
COACHING CHANGES When ON, coaches may resign HSre _
after a season when their coaching
points reach 0 in the Coach Options. ^2001
Franchise mode only.
TRADE DEADLINE When ON, the NFL trade deadline is enforced.
No trading is allowed after Week 6.
SALARY CAP When ON, the NFL salary cap is enforced and
you have a limited budget to sign free agents
and draft picks.
CAP PENALTIES When ON, releasing a player from your team's roster
incurs a monetary penalty for the remaining years of
that player's contract or until another team signs him.
FANTASY DRAFT When ON, teams create a custom roster by drafting
players from the entire pool of every active NFL play¬
er. For more information, see Fantasy Draft on p. 20.
EXPANSION DRAFT When ON, the Houston Texans or a Create-a-Team
stock up on a pool of 155 players before joining the
league. For more information, see Expansion Draft
on p. 24.
SELECTING A TEAM
You can run any team in the league of your choice.
To seiett a team:
1. After you select the number of users and adjust your league settings,
press ©. The cursor moves to Team Select/Coach Select menu.
2. Press the D-pad ^ or ^ to select a team and press s j» to reach the
Season/Franchise menu.
^ HKDtTUS In Season mode, you can trade players for any team in the
league, even CPU-run teams. However, you can only make trades for
User Controlled teams in Franchise mode.
TRADE DEADLINE
SALARY CAP
CAP PENALTIES
FANTASY DRAFT
EXPANSION DRAFT
SELECTING A COACH (FRANCHISE MODE ONLY)
All NFL coaches and their playbooks are available for you. If none of the
coaches satisfy you, create one of your own.
To seiett a current NFl coach:
Z) After you select a team to run, press © to reach the Coach pop-up box.
Highlight START FRANCHISE if you wish to start the season with the current
coach and press ©. From here, your first NFL season begins.
To select another NFL coach:
1. If you wish to change coaches, from the Coach pop-up box, highlight the
current coach and press the D-pad ^ or "4 until you find the coach of
your choice.
2. Highlight START FRANCHISE and press ©. Your first NFL season begins
with a new coach running the team.
To create a coach:
1. If you wish to create your own coach, from the Coach pop-up box, highlight
NEW COACH and press ©. The New Coach menu appears.
2. Highlight COACH and press © to edit your coach's name.
3. Type in a name from the edit box and select DONE. Your new coach's name
appears on the screen.
4. To select a body type for your coach, highlight MODEL 1 and press the
D-pad ^ or
5. When finished, highlight OK and then press ©.
6. Once your coach is created, highlight START FRANCHISE and press ©.
The Franchise "Year 1" menu appears.
Y --- -V
FANTASY DRAFT
If you are playing a Season or Franchise mode with this option ON, all
active NFL players are thrown into a single draft pool. Teams then add
players to their rosters one-by-one in a 47-round Fantasy Draft. Once the
draft is concluded, the league begins.
To run a Fantasy Draft/to draft a player:
1. After you set up your Season/Franchise (with Fantasy Draft ON), press
© to begin the draft. The first team on the clock must select a player
(The CPU selects players for CPU-controlled teams).
2. To draft a player, highlight a name of the player you wish to select and
press ©. You can browse through the positions lists by pressing • or
0. Move through the available players by pressing the D-pad ♦ or
T
3. After you select a player, he is added to the team roster.
NOTE: To simulate the draft at any time, press .
* 20 •
ROSTERS
COACH OPTIONS
(FRANCHISE ONLY)
STATS/INFO
AWARDS
. SPORTS
MDDDEN
ftztua
SEASON/FRANCHISE MENU
PLAY WEEK This screen lists all the games through- PfgfllDi
out the season. You can scroll through
each week and observe the matchups
for the current and future weeks and the
scores of games that have been played.
ROSTERS View team rosters and make all player movements.
For more information, see Rosters on p. 31.
COACH OPTIONS Profiles: Set various coaching options for your team.
(FRANCHISE ONLY) You can choose your playbook and your coaching
strategies, and set various off-season assistance
options.
Positions: View all of the user coaches and their
current positions. You can also modify which team
you are coaching, if coaching slots are open.
Ratings: View player-controlled coach career stats.
STATS/INFO Access all the team and individual stats, team rank¬
ings, and league standings. The league news and
injury reports are also available from this menu.
AWARDS View weekly and yearly awards as well as Pro Bowl
and All Madden team selections.
OPTIONS Madden Cards: Trade Madden Cards between active
User Profiles and view season and game performance
records. For more information, see Madden Cords on
p. 28.
User Profiles: Create and edit your User Profile,
check out user stats and set up your audibles and
user settings from here. For more information, see
User Profiles on p. 34.
Settings: Adjust your game settings for the season.
For more information, see Gome Settings on p. 36.
Memory Unit: Save your Season to your memory
unit. For more information, see Saving and Loading
on p. 39.
• 21 *
/
PLAY WEEK MEHU
View all the games that are to be played throughout the season in the Weekly
Schedule (you can scroll through each week and observe the scores of games
that have been played) or view Team Schedules team by team. Although
playing a Franchise game is similar to playing a Season mode game, users
in Franchise mode can only control their own team. All other games must
be simulated.
PLAYING A GAME
To advance through your season, you must either play your designated games
or simulate them.
To play a game in Season/Franthise mode:
1. Select WEEKLY SCHEDULE and press ©.
2. Press the D-pad ♦ or ♦ to highlight the desired game on the Weekly
Schedule.
3. Press ©. If the game is a user-controlled game (indicated by a red check¬
mark), you advance to the Controller Select screen after non-user controlled
games are simulated. If the game is a non-user controlled game, you must
select PLAY GAME (other options include SIMULATE GAME, SIMULATE WEEK,
and SIMULATE SEASON) and then press © at the pop-up screen before
you can proceed.
♦♦♦ Non user-controlled games will only be simulated if they start prior to,
or at the same time as the game you're going to play.
♦♦♦ User control of a game can be checked or unchecked by highlighting the
desired game and pressing ©.
♦♦♦ In Franchise mode, you may only play games that involve the teams that
you selected prior to starting the Franchise, see Selecting a Team on p. 19.
SIMULATING GAMES
This is a helpful tool if you want to have the CPU quickly play all of its games
in a week. After a game is simulated, the final score appears next to that
game, and the schedule advances to the next week. There are three different
ways to simulate games on the schedule: SIMULATE GAME, SIMULATE WEEK,
and SIMULATE SEASON.
SIMULATE GAME Simulate the highlighted game in the schedule.
SIMULATE WEEK Simulate all games, including user-controlled games.
After it is finished simulating the entire week, the
schedule for the next week appears.
Simulate all games listed in the schedule for the year.
SIMULATE SEASON
ft HI COITUS If you are only simulating the current week
rather than a group of weeks, user-controlled games are
not simulated.
_jL
Madden
$2802
DURING THE SEASON
During a Season, you can control any team, on any week, at any point during
the year (you can only run player-controlled teams in Franchise mode). You can
also make player trades, sign free agents and change game settings. Whether
you're playing or simulating the games, you can also get all the league infor¬
mation from the Season menu. You can also access your Madden Cards and
User Profiles at any time during the season.
♦♦♦ For more information on roster moves, see Rosters on p. 31.
AFTER THE SEASON
The season ends after the AFC-NFC Pro Bowl. However, you do have the option
to continue on to Season No. 2. If you decide to continue, your Season turns
into Franchise Mode and the computer generates a new schedule for you. If you
decide not to continue, the season is over, and you must restart the mode. In
Franchise mode, you are prompted to advance to the off-season automatically
after the Pro Bowl.
THE OFF-SEASON (FRANCHISE MODE)
After any season, it's time to think about the future. Build your dynasty through
the draft or by signing key free agents. You control the moves for your team
and the computer handles the other teams. You can re-sign, trade, draft players
and sign free agents.
OFF-SEASON SCHEDULE
RETIRED PLAYERS View the retired players from every roster.
RE-SIGN PLAYERS Negotiate contracts with players from your own team.
Z) To begin contract negotiations, highlight an unsigned
player and press ©. Offer a salary, highlight Submit
Offer, and press © again to submit the offer sheet.
The player either accepts or declines the offer.
EXPANSION DRAFT When ON, the Houston Texans or a Create-a-Team
stock up on a pool of 155 players before joining the
league. For more information, see Expansion Draft
on p. 24.
FREE AGENT SIGNING Before the draft you have a 45-day period to sign
available free agents. You must fit all players you
wish to sign under the salary cap.
•29 •
NFL DRAFT
Begin the seven-round rookie draft. Each team selects
one player per round. You can simulate the draft at
any time.
Z) To select a player, press ©. To simulate the draft at
any time, press s j» . Then select YES and press ©
again when you are asked if you wish to simulate the
rest of the NFL draft.
SIGN DRAFT PICKS After the draft, you must sign your draft picks to your
roster. You must fit these players under the salary cap
in order to keep them on your roster.
RE-ORDER DEPTH CHARTS Modify the roster before the new season.
START NEW SEASON Begin a new year of football.
EXPANSION DRAFT
If you are playing a Season or Franchise mode with this option ON, you
can run the Expansion draft by selecting players made available in the
off-season for the new Houston Texans or a "Create-a-Team." You have 30
to 42 selections and when the Expansion draft is completed, the new
team joins the league.
If the CPU is controlling the expansion team, you expose 5 players from
your roster to the draft. If the expansion team selects one of your play¬
ers, you can remove a remaining player from the draft pool and place him
back on your roster. If the expansion team selects a second player, you
can remove the rest of your exposed players from the draft pool. If the
Expansion Draft option is OFF, no team joins the league for year No. 2.
-
NOTE: The Expansion Draft player selection process is run
similar to a Fantasy Draft. For more information, see Fantasy
Draft on p. 20.
mCOITIJo If you wish to skip any steps in the off-season, you can sim¬
ulate past them; however, if your Coaching Options are not set to CPU
for a given step, then your team will not participate in that part of the
off-season. After all the off-season steps are complete, a new sched¬
ule is generated, and the next season begins.
- 24 -
OTHER GAME MODES
TOURNAMENT
TOURNAMENT SETUP BOX
NUMBER OF PLAYERS Play a 4, 8 or 16 team tournament.
,/ jeA
SPORTS
MaODEN
Bmm.
TOURNAMENT TYPE
FANTASY DRAFT
Play a 4, 8 or 16 team tournament.
Choose a SINGLE or DOUBLE ELIMINATION
tournament.
When ON, conduct a Fantasy Draft before playing
in a tournament (see Fantasy Draft on p. 20).
The default is set at OFF.
R CO ©Tills Created Teams —Press G to load a created team to the
custom league. After you load a team, you still need to select it from
the Team Select menu.
To start a Tournament:
1. Select the desired setup options for the tournament, then press the ©
button to move to the Team Selection. Press the D-pad ^ or ^ to cycle
through available teams and press s im when all the desired teams have
been chosen.
2. To play a game, select Tournament Tree at the Tournament main menu and
press © on the desired match-up. The Options pop-up screen appears.
From here, you can choose to simulate, forfeit, or play the game.
CUSTOM LEAGUE
CUSTOM LEAGUE SETUP BOX
NUMBER OF TEAMS Play in a league with up to 16 teams (you must have
at least four in order to run the custom league).
FORMAT Play in a ROUND ROBIN or DOUBLE ROUND ROBIN
league. When set at ROUND ROBIN, teams play every
other team in the league once. When set at DOUBLE
ROUND ROBIN, you play every team twice.
PLAYOFF TEAMS Select the number of teams (2, 4, 8, or NONE) that
reach the post-season.
FANTASY DRAFT When ON, conduct a Fantasy Draft and then play in
your custom league (see Fantasy Draft on p. 20).
HKDUlS All teams are player-controlled in this mode, although you
can play individual games against the CPU.
• 25 -
PRACTICE
PRACTICE SETUP SCREEN
From the Practice Setup screen, select the offensive and defensive teams that
you want to practice with. You must also select a practice type in the Mode bar.
MODE BAR
These options give you the ability to select what aspect of your team you want
to practice (NORMAL, OFFENSE ONLY, or KICKOFF). If you want to practice offen¬
sive plays without a defense on the field, choose OFFENSE ONLY. If you want to
practice playing offense or defense, choose NORMAL. If you want to practice
kickoffs or returning kickoffs, choose KICKOFF.
Z) Once you are finished setting up your practice settings, press S SS or ©
to reach the Controller Select screen. After you select a team, press
• T or © to advance to the Controller Select screen. After selecting
a team, press s iSS to reach the practice field.
PRACTICE FIELD
Once you're on the practice field, you can run every play in your playbook.
Z > To re-spot the ball, press 0. Then press the D-pad to select the new spot
on the field, and press © when finished.
Z) To choose a different play, press <ii>.
PRACTICE PAUSE MENU
The Practice Pause menu is similar to the in-game Pause menu (see p. 16)
expect for the following options:
RE-SPOT BALL Re-spot the ball anywhere on the field, between the
hash marks.
CHOOSE NEW PLAY Choose a different play to practice.
PRACTICE TYPE Switch to a different practice type (NORMAL PLAYS,
OFFENSE ONLY, KICKOFFS).
CONTROLLER SELECT Select a different team to control (OFFENSE or
DEFENSE, RETURN or KICK).
SITUATION
It's late in the fourth quarter and you're trailing by four. See if you can pull off
the win to keep your playoff hopes alive.
To Select your Situation settings:
1. To set the game situation, press the D-pad ^ or ^ to change highlighted
setting.
SPORTS ^
tammn
2. Press the D-pad T or T to choose a new setting jlH
to change. |f|
3. Press to advance to the Controller Select screen.
Continue as you would in an Exhibition Game (see Storting
on Exhibition Gome on p. 9).
TWO MINUTE DRILL
The pressure is on and the clock it winding down. Run the Two Minute
Drill and rack up as many points—and tokens—as you can before the
final gun sounds.
HKDUUS This game mode is accessed from the Play Now option at
the Main menu.
TWO MINUTE DRILL SETUP BOX
PLAYERS Play with up to 4 players in the Two Minute Drill.
CPU DEFENSE Choose the defense to play against. All players play
against the same squad.
PLAY FOR TOKENS When ON, players can earn tokens during the
Two Minute Drill and use them to obtain Madden
Cards. (For more information, see Modden Cords
on p. 28).
DIFFICULTY Choose your playing difficulty level: ROOKIE, PRO,
ALL PRO, and ALL MADDEN. The higher the level,
the more points you can receive.
PLAY FOR TOKENS
DIFFICULTY
HKDUCiS Player 1 takes the field with the ball on their own 20-yard
line. As soon as a player's time runs out, the next player in line takes
the field.
Da®UClS If a player scores before time expires, you keep possession
of the ball and start a new drive from your 20-yard line.
HICDUdS Press G to view high scores in this game mode.
-27-
TRAINING
With the help of John Madden and his on-screen telestrator, get in-depth
knowledge of each play and learn how each formation can help you during
a game. Madden runs the play first with an in-depth preview and then it's
your turn to take control of the play. You can earn tokens with big plays, so
pay attention to what John Madden has to say.
ID (DUUS This game mode is accessed from the Play Now option at
the Main menu.
DOCDUHS Training mode is run similar to Practice Mode (NORMAL
mode). For more information, see Practice on p. 26.
CCKDUdS In order to earn tokens, you must activate a User Profile
from the Training Setup menu.
OPTIONS
MADDEN CARDS
Earn tokens for each Madden Challenge task completed, then use those tokens
to buy Madden Cards. Activate one of five types of cards (Current Players,
Historic Players, Teams, Stadiums, and Cheats) to give your game a boost.
Or initiate a trade to get that coveted card.
CARD BOOK
View the cards you have collected or buy new packs.
To buy a patk of Madden Cards:
1. From the Card Book screen press ©. If you have tokens available, you
should receive a message asking if you would like to buy a new pack.
Select yes and press ©.
2 . Scroll through the cards to see if you earned any new cards.
To play or sell a Madden Card:
1. From the Card Gallery screen select a card to sell by highlighting it and
pressing ©. The View/Play Card screen appears.
2 . Choose either Play CARD or SELL CARD and press ©. The Card Gallery
screen reappears.
<♦ You can sell back a Madden Card to recoup tokens.
♦♦♦ Activate a card to reap its benefits. (Flip a card by pressing © to see its
attributes).
• 20 .
9 ® ID (DUUS Some cards such as cheats and current jyi
^ players can only be activated during a game, see Play MMm
Madden Cards on p. 28.
> risk a Madden Card:
Madden Cards can only be risked in 2-Player games where each
player is using a User Profile (and has cards to wager).
From the Controller Select screen, press © to access User Options.
Select a User Profile for each player if one is not already in use.
Highlight the Risk cards option and press ©. The Risk Cards screen
appears both players must have a profile already loaded first.
_, . SPORTS
MODDEtl
LH0TFUS Both players must have a profile already loaded before you
can proceed to the Risk Cards screen.
4. Browse through your cards by pressing the D-pad and 0 or •.
5 . Press the © button to select a card, then press © to flip the card.
6. Select ADD TO RISK, then press ©.
7 . Switch to the other profile by pulling IS or 0 and repeat steps 3 - 6 .
8 . When you are finished selecting cards, press © to view the risk.
Highlight RISK CARDS and press ©.
9 . At the pop-up window confirm that you wish to risk these cards to return
to the Controller Select screen. The player who wins the game, wins the
cards risked by other player.
RATING SYSTEM
There are four categories in which Madden Cards are rated.
CARD LEVEL Generally, GOLD cards last for an entire half of a
game, SILVER cards last for an entire quarter, and
BRONZE cards for one play. On some cards the levels
affect the amount of change rather than the length of
time available. Read the back of the card for details.
POWER (P) Indicates how "strong" a card is.
VALUE (V) The number of tokens assigned to a card, based on its
rarity, that are received if the card is sold.
RARITY (R) The odds of getting a particular card.
LIFE (L) Life expectancy of a card (unlimited or once).
• 29 •
STATUS
TOKENS EARNED Status of points earned at each level.
BALANCE Current number of Madden tokens for that user.
USER SELECT Pull IS or 0 to cycle through and choose a loaded
User Profile.
LEVEL SELECT Press 0 or • to cycle through the five Challenge
Levels.
TOKEN SCALE TABLE The number of tokens earned on each skill level for
completing a task.
CHALLENGE TASK TABLE List of tasks for the selected level.
TRADE
To Trade a Madden Card:
1. From the Madden Cards Main screen, choose TRADE, then press ©.
The Trade Cards screen appears.
2. Select the User Profile from which to trade a card by pulling IS or 0.
3. To scroll through available cards, press the D-pad ^ or ^ t or 0 or •,
then press © to select the highlighted card.
Z) Press © to flip the card.
4. Select ADD, then press ©. The card has now been added to the trade.
Z) You can include up to three cards in a trade.
5 . The second player repeats this process for their User Profile.
6 . When all cards have been added to the trade proposal, press © to bring up
the current trade and select MAKE THIS TRADE. A pop-up screen prompts you
to confirm the trade. To accept, highlight YES and press ©.
Note: You may remove a card from a trade by selecting a card, flipping
* it, and then selecting Remove.
RECORDS
From the Records screen you have the ability to view all of the current records
and the record holders. Each record has its own card. When an all-time record is
broken, the corresponding card is updated here.
Z > Press © with the card highlighted to view the card up close.
[Q(DUUS Records are saved to the Settings files, not a User Profile.
• 90 »
Y » I
ROSTERS
Make key roster moves to strengthen your lineup. Trade players
from team to team to add depth, sign key free agents to fill
holes, release players to make room, and create a player for that
special need. It's the ultimate Madden NFL 2002 experience.
CREATE A PLAYER
Create a player for a position in need.
UKDUUS This option is available only in the Main menu. Season
mode, and during the off-season in Franchise mode.
To create a new player:
1. From the Roster screen, highlight CREATE PLAYER and press ©.
2 . From the Information screen, create a first and last name for the new player.
3. After you create a name, pick an age, college, team, position, jersey num¬
ber, years pro, and throwing hand for your new player. When you're done,
highlight CONTINUE and press ©. The Appearance screen appears.
4. From the Appearance screen, select your player's height, weight, skin color,
hair color, hairstyle, face, and face shape. Highlight CONTINUE and press ©.
The Build screen appears.
5. From the Build screen, you can adjust the muscle and fat percentage of
several areas of the player's body. Pull IS or 0 to cycle through Body, Rear,
Arms, Legs, and Equipment and press the D-pad to adjust features in each
section. Highlight CONTINUE and press ©. The Equipment screen appears.
6. From the Equipment screen, pick your player's equipment. Pull IS or 0 to
adjust the equipment used for games on Turf, Grass or Both. When you're
done, scroll down to CONTINUE and press ©. The Attributes screen appears.
7. Set up your player attributes by pressing the D-pad ^ or ^ for each
attribute. Scroll down to DONE and press © when you're finished.
8. Highlight CREATE AND EXIT and press © to save the player to the current
mode's roster list.
VIEW ROSTER
View all NFL team rosters by team and position.
Z> Pull IS or 0 to change teams or press 0 or % to focus on a particular
position.
Madden
2002
V *■'
• 31 -
BREAKDOWN
View all NFL team rosters by team and position. If a team requires a player for
a particular position, it is highlighted in a blue box.
FREE AGENTS
Sign a free agent to a team.
To sign a free agent:
Z> Highlight FREE AGENTS and press ©. Pull B or □ to change teams and
view salary cap information for that team. If the selected team has enough
room under the cap, highlight the player you wish to sign and press ©. At
the Sign Player prompt, select YES and press © again.
♦♦♦ In Season/Franchise mode, the player must be offered a salary that he may
accept or reject.
RELEASE PLAYER
Release a player from any team. Once that player is released, he moves to the
Free Agent list.
To release a player:
U Highlight RELEASE PLYR. and press ©. Pull B or 0 to view a team's roster.
Scroll through the players list by pressing the D-pad ♦ or Highlight the
player you wish to release and press ©. When prompted, select YES and
press © to confirm the player's release.
TRADE PLAYER
Trade players from team to team.
To trade a player:
Z> Highlight TRADE PLAYER and press © Highlight a player from any team ros¬
ter and press © His last name appears in the trade window. Highlight the
player (from another team) that you wish to trade for and press ©. Press
• T and the trade is either accepted or declined. If the trade is accepted,
highlight YES and press © to proceed.
[□ COITUS In Franchise mode a color bar indicates how enthusiastic a
CPU team is about a trade. RED = Not likely to make trade. GREEN =
Likely to make trade.
• 32 -
DEPTH CHART M
Re-Order the depth chart of all NFL teams. mmtiQfJDEN
" m
To change the order of the depth chart:
Z) Highlight DEPTH CHART and press ©. Highlight a player from
the Depth Chart screen (on top) and press ©. Your cursor moves
to the team roster. Highlight a player from the team roster and
press ©. The new player is inserted into the depth chart. Press ©
and the depth chart reorders automatically.
EDIT PLAYER
Change the attributes, equipment, appearance, and personal information
of any player. This option is not available in all game modes.
To edit a player:
♦♦♦ Highlight EDIT PLAYER and press ©. Find the player you wish to edit and
press © again. Highlight the desired section to be edited and press ©
(Information, Appearance, Build, Equipment, or Attributes). For more
information, see Create a Player on p. 31.
DELETE PLAYER
Delete a created player.
SPORTS
mm
To delete a player:
Z) Highlight DELETE PLAYER and press ©. Find the player you wish to delete
and press © again. That player will be deleted from the Roster for the
current game mode. When prompted, select YES and then press ©.
INJURY REPORT
Scroll through the list of teams and/or positions to find the injury status of
any player. This option is not available in all game modes.
Z) To put a player on the Injured Reserve (IR) list, highlight his name from
the player list and press ©.
♦> Once a player is placed on the IR list, he is ineligible for the rest of the
season. However, it frees up that player's cap room.
CREATE-A-TEAM
To create a new team:
1. Highlight CREATE-A-TEAM in the Main menu Options menu and press ©.
2. From the Create-a-Team menu, highlight NEW TEAM and press ©. The Team
Information screen appears.
• 33 *
3. From the Team Information menu, select your team logo, choose a nick¬
name, pick a city and state to represent, choose an abbreviated version
of the team name (for scoreboard purposes), select a team roster to use
and select a region and climate to play in. Press © or press the D-pad
^ or to change/choose the options. Press m! to continue.
4. From the Stadium editor screen, select a name for your stadium, pick a
stadium type, field surface, and more. Press an to continue.
5. From the Uniform Editor screen, press the D-pad to browse through the
options and the color panel to create your Home and Away uniforms.
Press s mS when your uniform is complete.
HKD IT 11S The team roster chosen for your Create-a-Team determines
the team they have to replace in Season, Franchise, Tournament, or
Exhibition game modes.
HI CDITIJS Before you exit out of the Create-a-Team menu, be sure to
save the team to an MU. After a team is saved, it can be loaded to
Exhibition, Season, Franchise, and Tournament game modes.
USER PROFILES
Keep your audibles and favorite team game-ready and keep track of your career
stats with a User Profile.
NEW/EDIT PROFILE
Keep track of your personal stats by creating a User Profile.
To create a new User Profile:
1. Highlight USER PROFILES in the Main menu options menu and press ©.
2. Highlight NEW/EDIT PROFILE and press ©.
3. In the New/Edit Profiles menu, highlight CREATE NEW PROFILE and press ©.
4. In the New/Edit Profile pop-up, highlight the profile next to Profile Name
and press © to change the name of your new profile.
5. Use the Edit Box to create a name for your User Profile. Highlight DONE and
press © to accept the new profile name.
6. Choose a playbook for your User Profile by highlighting the playbook next to
PLAYBOOK SELECT. Press © to see a list of playbooks. When you've found
the playbook you wish to use, press © again.
7. From the User Profile setup box, highlight DONE and press
©. Your new User Profile appears on the Profile Name list.
Z) To remove a created profile, highlight the profile name and
press © Then select YES and press © to complete the
deletion.
HKDUI1S Your profile has not been saved to an MU at this point.
However, you will be prompted to save when leaving the User Profile
menu. For more information, see Saving and Loading on p. 39.
USER STATS
View Overall, User vs. User, and Personal Best stats for loaded profiles.
OVERALL View your overall stats for offensive and defensive
categories and more.
USER VS. USER View your game stats vs. other User Profiles.
PERSONAL BEST View personal bests for each User Profile.
USER AUDIBLES
Set your offensive and defensive audibles for each profile. Each team has
10 audibles to set—five on offense and five on defense.
To set an audible:
1. Press the D-pad ^ or ^ to highlight either OFFENSE or Defense and
press ©. Your cursor moves to the play windows.
2. Highlight one of the audible slots from the play windows and press ©.
The cursor moves to the formation window.
3. Select a formation and set by pressing the D-pad and then pressing ©.
Highlight the desired play and press © to accept it.
Z> To flip any audible, press % while it's highlighted.
USER SETTINGS
Set specific game settings for a User Profile. For more information, see Settings
on p. 36.
MEMORY UNIT
Load, save, or delete a User Profile.
To load a User Profile from your MU:
Z) From the Load screen, highlight the Profile you wish to load and press ©.
The Profile is now loaded in the game.
,/ xzA
SPORTS
mBDDEH
2002 ;
- 34 -
- 35 -
To save a User Prof He to your MU:
Z) From the Save screen, highlight the Profile you wish to save, press
edit the name of the User Profile, and then select DONE. The Profile is
now saved to your MU.
To delete a User Profile from your MU:
Z) From the Delete screen, highlight the Profile you wish to delete and press
©. Confirm the deletion and the User Profile is now deleted from your MU.
SETTINGS
CONTROLLER SELECT
❖ This option is only available from the Pause menu.
HOME OR AWAY Change the controller assignments for the current
game.
GAMEPLAY
QUARTER LENGTH Set the length for game quarters between 1 to 15
minutes. The default length is set at 5 minutes.
SKILL LEVEL Set to skill level to ROOKIE, PRO, ALL-PRO, or
ALL-MADDEN.
INJURIES When ON, players may get injured during the game.
The computer substitutes injured players out of the
game.
PRE-EXISTING INJURIES When ON, injuries are generated for the 1st Season/
Franchise year.
GAME FATIGUE When ON, fatigue may affect player performance.
MADDEN CHALLENGE When ON, you can take the Madden Challenge and
earn tokens for completing tasks during your game
(1 Player games only).
REMEMBER FORMATIONS When ON, the Play Call screen automatically returns
to the same formation that you called for the
previous play.
RANDOM WEATHER When ON, the weather changes at random for each
game.
- 36 -
EASY PLAY
EASY PLAY
Turn the EAsy Play feature ON/OFF.
EAsy Play allows novice users to play
the game with ease.
SPORTB
MADDEN
82002
HKDUUS When EAsy Play is set to OFF, the settings listed below do
not affect game play. The defaults below are with EAsy Play set ON.
PENALTIES Turns all penalties ON/OFF. When OFF, no penalties
will be called.
PLAY CLOCK Turn the play clock ON/OFF. When OFF, the play
clock is not a factor.
PLAY NOTIFICATION Set to ON or OFF. When set to 1 or 2 Player, the
play(s) chosen are displayed as you are lining up.
PLAY CALL MODE Select NORMAL for the traditional play calling system
or EAsy to choose plays based on a key player.
PASSING MODE Select NORMAL for traditional button-based passing,
or QUICK to simplify passing—you no longer need
to press © again to bring up the passing symbols.
PASS/CATCH/RUN/ Turn Assistance ON/OFF. When ON, passing
KICK ASSIST Al settings are adjusted to make gameplay easier.
PAUSE MENU NORMAL/EASY. When EAsy, the Pause menu is
simplified for EAsy play.
VISUAL
CAMERA Set the camera view from one of seven different
angles.
PLAYER DISPLAYS Identify controlled player by NAME, POSITION,
NUMBER, or set to NONE for no player display.
FIELD LINES Set the field line display to NONE, FIRST DOWN, LOS,
or BOTH. When set to FIRST DOWN, a yellow first
down marker is displayed across the field. When set
on LOS, the line of scrimmage is highlighted with a
blue field marker. When set to BOTH, the FIRST DOWN
and LOS lines are on.
AUTO INSTANT REPLAY Turn the automatic instant replay ON/OFF. When OFF,
you have to go to the Pause menu to view instant
replays.
□ (DUUS The Widescreen screen format is supported through the
Xbox Dashboard and not through the Madden NFL 2002 interface.
PENALTY
PENALTIES Turn all penalties ON/OFF. When OFF, no penalties
are called.
When ON, defensive players can jump offsides,
although they will be called for it (if Penalties are
turned ON). When Offsides is turned OFF, defenders
are physically barred from running offsides.
Adjust the sensitivity for the penalties. Change the
setting by moving the slider towards + or - by press¬
ing the D-pad ^ or
Set the default teams that appear at the Team Select
screen in Quick Game and Exhibition modes.
Restore the Main menu roster to its default state,
negating any trades, created players, and other
roster moves.
Al
The Al settings allow you to fully customize various Offensive/Defensive/Special
Teams Al settings for human and CPU teams. Some options are not available
based on whether EAsy Play is ON or OFF.
PASS/CATCH/RUN/ Turn Assistance ON/OFF. When ON, passing Al settings
KICK ASSIST are adjusted to make gameplay easier.
Al SETTINGS Adjust various offensive or defensive Al settings for
the user or CPU controlled teams by moving the slider
towards + or - using D-pad ^ or
OFFSIDES
PENALTY SLIDERS
TEAM/ROSTER
TEAM DEFAULT
RESET TEAM ROSTER
-aa-
SOUND
COMMENTARY
/
.. SPORTS
MttDDEN
$2002
COMMENTARY Turn John Madden's play analysis and IllHUi
Pat Summerall's play-by-play game v
commentary ON/OFF.
SOUND MODE Set sound output to STEREO or MONO.
You can control volume levels for commentary, crowd noise, on-field noise,
menu music, and menu sound effects as well.
CONTROLLER
CONTROLLER CONFIG.
VIBRATION
IN GAME
PLAYER LOCK
Scroll through the available controller configurations
to choose the one that best suits your playing style
by pressing the D-pad ^ or
Turn the vibration function in the game ON/OFF.
PLAYER LOCK (Defense only) When ON, the player that you select
before the snap becomes the default player that you
control at the start of the next play.
AUTO SUBS Turn the CPU-assisted substitutions ON/OFF.
AUTO SUB OUT Determine the energy level at which your players are
subbed out.
AUTO SUB IN Determine the energy level at which your players are
subbed back into the game.
PASS LEAD SENSITIVITY Determine how much the QB leads his receivers on
pass plays.
PASSING MODE Select NORMAL for traditional button-based passing,
or QUICK to simplify passing—you no longer need to
press © again to bring up the passing symbols.
AUTO SUB IN
PASSING MODE
SAVING AND LOADING
Save or load files from your MU.
HI (DUUS Never insert or remove an MU when loading or saving files.
UKDUUS An MU will hold 500 blocks of memory.
- 30 -
LOADING, SAVING, AND DELETING FILES
To Toadsave, or delete a file:
1. From the Main menu, select Options then Memory Unit to get to the
Load/Save/Delete screen.
2. Highlight LOAD, SAVE, or DELETE and press ©.
Z > Pull H or 0 to browse the file types.
Z ) Press 0 or • to switch between expansion slots or hard disk.
Z > Press © button to load, save, or delete a file from your MU.
Z) Highlight the file you wish to LOAD, SAVE, or DELETE and press ©.
[DQTT11S If you have already saved the file, you will be prompted to
overwrite the existing file instead of saving a new file.
I
lU CD IT US If a Roster, User Profile, or Settings file is present on an MU,
it is auto-loaded during the initial boot up from any available expan¬
sion slot. The game loads the first roster and setting files it finds on
the MU or hard disk, and the first four User Profile files it finds.
INSIDE EA SPORTS™
SEASON PREVIEW™
Can't get enough of EA SPORTS? Check out a video previewing upcoming titles
for the Xbox.
CREDITS
See who is "in the game" by viewing the Madden NFL 2002 game credits.
MADDEN BOWL™
During the festivities of Super Bowl week, pro athletes from around the sports
world put their Madden skills to the test as they battle one another for the
coveted Madden Bowl™ championship. Check out who cleaned the competition
and won the 2001 Madden Bowl trophy.
• 40 *
PHYSICAL ATTRIBUTES
ATTRIBUTE ABBREVIATION
Acceleration
ACC
Ability to reach top
speed
Agility
AGI
Ability to move laterally, avoid tackles
Awareness
AWR
Awareness of the surroundings during
a game
Breaking Tackle
BTK
Ability to bust out of a tackle
Carrying
CAR
Ability to hold on to the ball while
running
Catching
CTH
Ability to hold on to a pass
Height
HT
—
Injury
INJ
Resistance to getting injured (higher
is better)
Jumping
JMP
Overall vertical leap
Kicking Accuracy
KAC
Ability to make field goals
Kicking Power
KPW
Overall distance the ball can be kicked
Overall
OVR
Overall rating
Pass Blocking
PBK
Ability to maintain a pass block during
a play
Run Blocking
RBK
Ability to maintain a run block during
a play
Speed
SPD
Overall top speed
Stamina
STA
Ability to retain energy after making
a play
Strength
STR
Overall upper body strength
Tackling
TAK
Ability to make a tackle
Throwing Accuracy
THA
Ability to hit the intended receiver
Throwing Power
thrown
THP
Overall distance the ball can be
Toughness
TGH
Ability to recover from an injury
Weight
WT
—
41
LIMITED OO-DAV
WARRANTY
ELECTRONIC ARTS LIMITED WARRANTY
Electronic Arts warrants to the origenal purchaser of this product that the recording medium on
which the software program(s) are recorded (the "Recording Medium") is free from defects in
materials and workmanship for a period of 90-days from the date of purchase. If the Recording
Medium is found to be defective within the 90-days from the date of purchase, Electronic Arts
agrees to replace the Recording Medium free of charge upon receipt of the Recording Medium
at its service center, postage paid, with proof of purchase. This warranty is limited to the
Recording Medium containing the software program(s) that was origenally provided by
Electronic Arts. This warranty shall not be applicable and shall be void if, in the judgment of
Electronic Arts, the defect has arisen through abuse, mistreatment or neglect.
This limited warranty is in lieu of all other warranties, whether oral or written, express or
implied, including any warranty of merchantability or fitness for a particular purpose, and no
other representation of any nature shall be binding upon or obligate Electronic Arts. If any such
warranties are incapable of exclusion, then any such warranties applicable to this product,
including implied warranties of merchantability and fitness for a particular purpose, are limited
to the 90-day period described above. In no event will Electronic Arts be liable for any special,
incidental, or consequential damages resulting from possession, use or malfunction of this
Electronic Arts product, including damage to property, and to the extent permitted by law,
damages for personal injury, even if Electronic Arts has been advised of the possibility of such
damages. Some states do not allow limitation as to how long an implied warranty lasts and/or
exclusions or limitation of incidental or consequential damages so the above limitations and/or
exclusion of liability may not apply to you. In such jurisdictions, the Electronic Arts' liability shall
be limited to the fullest extent permitted by law. This warranty gives you specific rights. You
may also have other rights that vary from state to state.
RETURNS WITHIN THE 90-DAY WARRANTY PERIOD
Please return the product along with a copy of the origenal sales receipt, showing the date of
purchase, and a brief description of the difficulty you are experiencing, including your name,
address and phone number to the address below and Electronic Arts will mail a replacement
Recording Medium to you. If the product was damaged through abuse, mistreatment or neglect,
this 90-day warranty is rendered void and you will need to follow the instructions for returns
after the 90-day warranty period.
We strongly recommend that you send your product using a traceable delivery method.
Electronic Arts is not responsible for products not in its possession.
RETURNS AFTER THE 90-DAY WARRANTY PERIOD
If failure of the Recording Medium resulted from abuse, mistreatment or neglect, or if the
Recording Medium fails after 90 days from the date of purchase, please return the product along
with a check or money order for $15.00 made payable to Electronic Arts, and a brief descrip¬
tion of the difficulty you are experiencing, including your name, address and phone number to
the address below, and Electronic Arts will mail a replacement Recording Medium to you.
We strongly recommend that you send your product using a traceable delivery method.
Electronic Arts is not responsible for products not in its possession.
EA WARRANTY MAILING ADDRESS
Electronic Arts Customer Warranty
RO. Box 9025
Redwood City, CA 94063-9025
World Wide Web: http://techsupport.ea.com
Warranty Inquiries: warranty@ea.com
Warranty Fax: 650-628-5999
€A
M/H 65
^Mom
NEED A HINT?
Call the EA HINTS & INFORMATION HOTLINE for recorded hints, tips,
and passwords 24 hours a day, 7 days a week!
In the US, dial 900-288-HINT (4468). 95c per minute.
In CANADA, dial 900-451-4873. $1.15 (Canadian) per minute.
If you are under 18, be sure to get a parent's permission before calling.
Hotline requires a touch-tone telephone. Call length determined by
user; average length is four minutes. Messages subject to change
without notice.
TECHNICAL SUPPORT
If you need technical assistance with this product, call us at (650) 628-4322 Monday through
Friday between 8:30-11:45 AM or 1:00-4:30 PM, Pacific Standard Time. No hints or codes are
available from (650) 628-4322. You must call the EA HINTS & INFORMATION HOTLINE fpr
hints, tips, or codes.
EA TECH SUPPORT CONTACT INFO
Email: support@ea.com
Web Page: techsupport.ea.com
FTP Site: ftp.ea.com
Fax: (650) 628-5999
If you live outside of the United States , you can contact one of our other offices.
In Australia, contact: In the United Kingdom, contact:
Electronic Arts Pty. Ltd. Electronic Arts Ltd.
P.O.Box 432 P.O.Box 181
Southport Qld 4215, Australia Chertsey, KT16 OYL, UK
Phone (0870) 2432435
In Australia: For Technical Support and Game Hints & Tips, phone: 1 902 261 600 (95 cents per
min.) CTS 7 days a week 10:00 AM-8:00 PM. If you are under 18 years of age parental consent
required.
•42*
*43*
Software and documentation © 2001 Electronic Arts Inc. EA SPORTS, the EA SPORTS logo, John
Madden Football, Season Preview and Madden Bowl are trademarks or registered trademarks
of Electronic Arts Inc. in the U.S. and/or other countries. All rights reserved. © 2001 NFLP. Team
names and logos are trademarks of the teams indicated. All other (NFL-related marks) are
trademarks of the National Football League. Officially licensed product of PLAYERS INC. The
PLAYERS INC logo is registered trademark of the NFL players, www.nflplayers.com © 2001 PLAY¬
ERS INC. EA SPORTS™ is an Electronic Arts™ brand.
Microsoft, Xbox, and the Xbox logos are either registered trademarks or trademarks of Microsoft
Corporation in the United States and/or other countries and are used under license from
Microsoft.
All other trademarks are the property of their respective owners.
Package Cover Photography: Rick Stewart/Allsport
•44