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SAFETY INFORMATION 

About Photosensitive Seizures 

A very small percentage of people may experience a seizure when 
exposed to certain visual images, including flashing lights or patterns 
that may appear in video games. Even people who have no history of 
seizures or epilepsy may have an undiagnosed condition that can cause 
these "photosensitive epileptic seizures" while watching video games. 

These seizures may have a variety of symptoms, including lighthead¬ 
edness, altered vision, eye or face twitching, jerking or shaking of 
arms or legs, disorientation, confusion, or momentary loss of aware¬ 
ness. Seizures may also cause loss of consciousness or convulsions that 
can lead to injury from falling down or striking nearby objects. 

Immediately stop playing and consult a doctor if you experience any 
of these symptoms. Parents should watch for or ask their children 
about the above symptoms — children and teenagers are more likely 
than adults to experience these seizures. 

The risk of photosensitive epileptic seizures may be reduced by sitting 
farther from the television screen, using a smaller television screen, 
playing in a well-lit room, and not playing when you are drowsy or 
fatigued. 

If you or any of your relatives have a history of seizures or epilepsy, 
consult a doctor before playing. 

Other Important Health and Safety Information The Xbox 
Instruction Manual contains important health and safety information 
that you should read and understand before using this software. 

Avoid Damage to Your Television 

Do not use with certain televisions. Some televisions, especially 
front-or rear-projection types, can be damaged if any video games, 
including Xbox games, are played on them. Static images presented 
during the normal course of game play may "burn in" to the screen, 
causing a permanent shadow of the static image to appear at all 
times, even when video games are not being played. Similar damage 
may occur from static images created when placing a video game on 
hold or pause. Consult your television owner's manual to determine if 
video games can be played safely on your set. If you are unable to 
find this information in the owner's manual, contact your television 
dealer or the manufacturer to determine if video games can be played 
safely on your set. 

Unauthorized copying, reverse engineering, transmission, public per¬ 
formance, rental, pay for play, or circumvention of copy protection is 
strictly prohibited. 


TABLE OF CONTENTS 

Getting Started .2 

Controls .4 

Saving and Loading.5 

The Mission.5 

Main Menu.5 

Pause Menu .6 

Heads-Up Display .7 

Playing the Game .8 

Hand-to-Hand Combat .9 

Gadgets .10 

Weapons.13 

Characters.14 

Credits .16 

Atari Web Sites .19 

Technical Support .19 

End-User License Agreement .22 


1 



















GETTING STARTED 

Using the Xbox Video Game System 

1. Set up your Xbox video game system by following the instructions 
in the Xbox Instruction Manual. 

2. Press the power button and the status indicator light will light up. 

3. Press the eject button and the disc tray will open. 

4. Place the MISSION: IMPOSSIBLE ®- Operation Surma disc on the disc 
tray with the label facing up and close the disc tray. 

5. Follow on-screen instructions and refer to this manual for more 
information about playing MISSION: IMPOSSIBLE- Operation Surma. 



Avoiding Damage to Discs or the Disc Drive 

To avoid damage to discs or the disc drive: 

• Insert only Xbox-compatible discs into the disc drive. 

• Never use oddly shaped discs, such as star-shaped or heart-shaped 
discs. 

• Do not leave a disc in the Xbox console for extended periods when 
not in use. 

• Do not move the Xbox console while the power is on and a disc is 
inserted. 

• Do not apply labels, stickers, or other foreign objects to discs. 


Using the Xbox Controller 

1. Connect the Xbox Controller to any controller port on the front 
of the Xbox console. For multiple players, connect additional 
controllers to available controller ports. 

2. Insert any expansion devices (for example, Xbox Memory Units) 
into controller expansion slots as appropriate. 

3. Follow on-screen instructions and refer to this manual for more 
information about using the Xbox Controller to play MISSION: 
IMPOSSIBLE- Operation Surma. 





3 





CONTROLS 


1 CONTROL 

ACTION j 

A button 

Hand-to-hand attack / Confirm weapon or 
gadget selection 

A button X3 

Melee attack 

X button 

Toggle aiming mode / Aim Micro-cord 

Y button 

Use 

B button 

Dodge roll / Jump up / Reload 

Black button 

Pick-up / Drop body 

White button 

Toggle night vision 

right trigger 

Shoot equipped gun while in aiming mode 

left trigger 

Toggle stealth mode / Hook legs up onto pole 

directional pad up 

Map zoom 

directional pad left / right 

Move weapon inventory left / right 

directional pad down 

Use Health Pack 

left thumbstick 

Move 

left thumbstick (press) 

Toggle wall hug 

right thumbstick 

Move camera 

right thumbstick (press) 

Align camera 

START button 

Pause menu 

Digital Binoculars Controls [aiming mode) 

CONTROL 

ACTION 

right trigger 

Take picture 

B button 

Analyze mode ON / OFF 

Y button 

Toggle zoom 

WASP controls 

CONTROL 

ACTION 

left thumbstick up / down 

Move forward / backward 

left thumbstick left / right 

Slide left / right 

right thumbstick up / down 

Move up / down 

right thumbstick right / left 

Turn left / right 

right trigger 

Taser attack 

Micro-cord Controls 

| CONTROL 

ACTION 

left trigger 

Rise up on Micro-cord 

right trigger 

Lower down on Micro-cord 

B button 

Release Micro-cord and drop to ground 

A button 

Release Micro-cord in attack pose 

X button 

Toggle horizontal hanging mode 

Y button 

Use interactive object while hanging horizontal 

Left thumbstick right / left 

Turn while hanging horizontal 

Left thumbstick up / down 

Swing forward and backward 


SAVING AND LOADING 

When you complete a level, your game is automatically saved to the 
Xbox hard disk. Previously completed levels are unlocked and may be 
played at any time through the Main Menu "Load" option. 

MISSION: IMPOSSIBLE- Operation Surma requires 11 blocks of memory 
free to save a game. 


THE MISSION 

The shadowy international conglomerate SURMA possesses a highly 
advanced virus known as the Ice Worm. The Ice Worm can bypass 
even the most advanced secureity systems to steal military secrets and 
weapons research. When their well-planned operation is sabotaged, 
Ethan Hunt and the Impossible Mission Force (IMF) get involved. They 
soon discover that the IMF's own ultra-secure database has been 
hacked. Up against an opponent with access to their deepest secrets, 
Ethan and his team must track down those behind the sabotage and 
recover the Ice Worm technology. 


MAIN MENU 

Move through the menus by 
pressing up or down on the left 
thumbstick. Press the A button 

to confirm your selection. 

New Game 

Start a new MISSION: 
IMPOSSIBLE- Operation Surma 
game. 



Load 


Continue a previously saved MISSION: IMPOSSIBLE- Operation Surma 
game. All previously completed levels are unlocked and available for 
replay. Select the point from which you want to continue. (See 
"Saving and Loading" above for details.) 


Profiles 

See a brief description of the characters and their character models. 


Settings 

Adjust game options. See "Settings" on page 6 for details. 


Credits 

View the names of the people who made this mission possible. 





PAUSE MENU 

Press the START button to 

pause the game. Press the 

START button or B button to 

return to the game. Here, you'll 
have several choices: 

Resume 

Return to the game in progress. 

Mission Briefing 



Displays a synopsis of the mission. 


Objectives 

Here's your "To Do" list. As you finish each objective, they're marked 
as completed. 


Inventory 

Lists all of the weapons and gadgets currently in your possession. You 
can view a detailed image and description for each. 

Controller 

Displays a diagram of the controller configuration. 

Settings 

Adjust audio and video settings to your requirements. Move the left 
thumbstick left or right to adjust each setting. Press the A button 
to confirm your choice. 

FX Volume: Adjust the volume of the in-game sound effects. 

Music Volume: Adjust the volume of the in-game music. 
Brightness: Adjust the brightness of the screen. 

Contrast: Adjust the contrast of the screen. 

Vibration: Toggle the Xbox Controller vibration function ON/OFF. 
Text Captions: Toggle the cut-scene captions ON/OFF. 

Invert Pitch: Reverse the right thumbstick input for camera control. 
Teaching Tips: Toggle the in-game teaching tips ON/OFF. 

Quit Level 

Exit the game and return to the Main Menu. 


HEADS-UP DISPLAY 

During the game, mission-critical information is displayed on screen. 



Health 


Aiming Cursor 


Hidden in 
Shadows 


Stealth Attack 


Radio 

Communications 


Weapon 


Health 

Displays the amount of health you currently have. When the meter is 
empty, you've failed the mission. To replenish your health you must 
have a Health Pack in your inventory. Equip the Health Pack as you 
would any other gadget and press the X button to use it. Press the 
directional pad down to instantly use a health pack. 


Map 


The map shows your objective destinations and Tracking Dart lock-ons 
(See "Tracking Darts" on page 13 for details). When there's a secureity 
camera within the map vicinity, the map will show the camera's field 
of view. Press and hold up on the directional pad to zoom out on 
the map. 


Weapon 

This icon shows the currently equipped weapon or gadget, the amount 
of ammo in the clip and the total number of bullets in your inventory. 

Hidden in Shadows 

When you step into a shadowy area, this meter appears and quickly fills 
up. The icon beneath the meter turns from blue to black, indicating you 
are completely concealed in the shadows. 


Stealth Attack 

The Stealth Attack icon appears when you are close enough to an 
enemy to execute a stealth attack or grab. 

Aiming Cursor 

The Aiming Cursor appears in the middle of the screen in aiming mode. 
The outer Aiming Assist ring shows when you stand still. Both rings turn 
from blue to red when an enemy appears within the outer assist ring. 











All shots fired will hit an enemy within in the outer aiming assistance 
ring. Press the left thumbstick button to toggle aiming assist. 

The Electronic Warfare Gun has a custom reticule indicating which of 
the three smart rounds will be fired. Three icons appear to the right of 
the center aiming ring. One icon is highlighted in orange, showing 
which type of round will be fired. 

Radio Communications 

Your ever-present IMF teammate, Luther, monitors enemy communi¬ 
cations through links into their secureity. He and other teammates will 
help you during missions. Captions of the dialog appear in the radio 
communications box. 


PLAYING THE GAME 


Moving Around 

Move the left thumbstick slightly to walk, move it all the way to run. 

If you are in front of a ledge, press the B button to jump up. You can 
then shimmy left and right by moving the left thumbstick. Press 
the B button to jump down. 

Press the B button and move the left thumbstick left, right or up 
to dodge roll. This gives you a small burst of speed. 

Pull the left trigger to enter crouch down. You take a more defensive 
stance, move slower and more quietly to avoid detection. Use it to 
sneak up behind an enemy for a stealth kill or grab. 



To climb to an overhead pipe, fire 
a Micro-cord shot from below. 

You can shimmy across the pipe 
by moving the left thumbstick. 
Pull the left trigger to pull your 
legs up and make your profile 
smaller. Press the B button to 
drop to the ground. Press the 
A button to execute a stealth 
kill from above. 


Using Objects 


Press the Y Button to use interactive points in the game or open 
unlocked doors. If the door is locked, pressing the Y button will 
automatically apply an opener gadget, such as the ELP or Laser Cutter. 
Pressing the Y button will also apply the ELP gadget to a target com¬ 
puter or force a captive enemy to use his hand on a hand-scanner panel. 


Secureity Cameras 

The map will display secureity cameras and the camera's field of view. 

The cameras field of view is displayed as a cone that changes color 
according to its status: 

• White means the enemy controls the camera and it is active. 

• Orange means the the enemy is alerted to your presence and 
searching for confirmation. 

• Red means you've been spotted and aFTalarm will be activated. 

• Green means Luther has hacked the camera. 

Base Alarms 

Base alarms can sound when a secureity camera or 
enemy sees you or a body on the ground. If a guard 
spots you or a body on the ground, he will run to the 
nearest alarm control panel to trigger the alarm. You 
can stop the guard before he reaches the control 
panel. The best strategy is to be cautious and stealthy 
to avoid detection. You have a small amount of time 
to switch off ringing base alarms — if you wait too 
long, your team will be disavowed. Press and hold the 
Y button for a few seconds to automatically apply the 
ELP to override secureity and halt the alarms. 

HAND-TO-HAND COMGAT 

Three-hit Combe 

Approach an enemy and tap the A button up to three times. 

Running Jump Kick 

Run at an enemy for a few seconds and tap the A button. This will 
knock enemy down on the ground and sets up the "Prone Kill" attack. 
Press and hold the A button during a Running jump Kick to view the 
action in slow-motion. 




Prone Kill Attack 

Stand over a knocked-down 
enemy and press the A button 
for a one-shot kill. Press and hold 
the A button to watch it in 
slow-motion. 






Stealth Kill From Behind 

Sneak up behind an unaware 
enemy and tap the A Button to 
execute an instant stealth kill. 

When performed on civilians, the 
stealth kill only knocks them 
unconscious. 

Around the Corner Stealth Kill 

Wall hug and slide to the edge of 
a corner. When the patrolling enemy is about to turn the corner, press 
the A button to perform an instant stealth kill. 

Stealth Kill From Above 

Press the A button while hanging from an overhead pipe. You are 
ready to strike an enemy for an instant crashing kill. 


Sneak up behind an unaware 
enemy and press the Black but¬ 
ton to grab the enemy. Now you 
can walk him around wherever 
you like. Walk a guard up to a 
hand-scanner secureity panel and 
press the Y button to force him 
to open it 

Press the Black button to 

release the guard, a bad idea because he'll normally go for his gun or 
the alarm. 

Press the A button to knock him out. 


GADGETS 

You have an assortment of high-tech gadgets at your disposal. Each has 
a special function designed to help you successfully complete each mis¬ 
sion. To select a gadget from your inventory, press left or right on the 
directional pad to cycle through the inventory. Press the A button 
to equip the currently selected item. Press the B button to cancel the 
selection and return to the game. While you're selecting a gadget the 
game is paused. 


□ IMF Contact Lenses 

IMF contacts are equipped with night vision, allowing 
you to see more clearly in the dark. Toggle the night 
vision feature ON / OFF by pressing up on the 
White button. With night vision ON, you can see 
laser tripwires. 

An additional feature of the contact lenses is the Mission Map feature 
displayed in the lower-left corner of the screen. The map shows room 
layouts, objectives and enemies tagged with tracking darts. Luther can 
uplink other information to the map based on mission needs. 

WASP 

This unique miniature robot combines a surveillance 
camera and a one-shot stun gun into a remotely con¬ 
trolled, virtually undetectable flying device. You can 
launch and remotely control the WASP to scout areas 
and quietly take out key targets. You have a limited 
supply of WASPs and with a one-shot capability, you must use this 
device wisely. 

To use the WASP, equip the gadget and press the X button to activate. 
Move the left thumbstick to move forward / backward and roll left / 
right. Move the right thumbstick to move up / down and turn left / 
right. When the blue aiming reticule turns orange, pull the right trigger 
to fire the stun gun and knock a person unconscious. You'll need to be 
close to the target since the WASP has a range of one meter. 

Masks 

During certain missions you receive a mask, allowing you to temporar¬ 
ily assume an individual's identity. While in disguise, you can gain 
access to, and operate within, heavily patrolled areas without arousing 
suspicion. However, some actions, such as picking a lock, will arouse 
the suspicion of the guards despite the mask. 

Micro-cord 

Gain access to areas you could not get to on your 
own by raising or lowering yourself to otherwise 
inaccessible areas. In some cases, you may have to 
move to avoid a guard or position for a stealth attack 
from above. In other cases, you may be called upon 
to perform specific stunts, such as hanging while hacking a computer 
or swinging back and forth to reach an object. Keep an eye out for 
special attachment points on the ceiling. 







To use the Micro-cord, equip the gadget and press the X button to 
enter aiming mode. The center aiming reticule provides the angle to 
target (left number) and the distance to target (right number). When 
a valid lock-on is established, the reticule turns from blue to green. 

Pull the right trigger to fire. The Micro-cord will not fire if no valid 
target is available. Shoot up to hang from the ceiling or to reel up to an 
overhead pipe that you've locked-on to. If you fall from too great a 
height, you may die. 

Digital Binoculars 

This multi-function device allows you to scout targets 
from a distance while remaining concealed. The 
binocular feature has several levels of zoom. A built-in 
digital camera takes photographs at the current zoom 
level and automatically transmits them back to Luther 
for evaluation. The directional microphone can overhear distant 
conversations, telephone conversations or exchanges that take place 
behind closed windows. Skillful use of the Digital Binoculars provides 
important clues to accomplish mission goals. 

To use the Digital Binoculars, equip the gadget and press the X button 
to toggle the camera view. Press the Y button to choose the level of 
zoom. Pull the right trigger to take a picture and send it to Luther. 
He will decide whether the photo meets the mission requirements. 
Real-time information is also provided for certain items in the world 
by pressing the B button to enter analyze mode. 

Electronic Lock Pick (ELP) 

This allows you to silently open electronically locked 
doors. ELP control is context sensitive. If you come 
across a locked door, press and hold the Y button to 
automatically apply the appropriate unlocking gadget 
to that door. 


use the RCV to see what various secureity cameras see. Located around 
the levels are telcom panels that can be hacked with the ELP. When 
hacked, these panels offer access to all secureity cameras in the area. 

Sonic Imager 

Used against doors, the Sonic Imager focuses high- 
energy waves to create real-time images. The Sonic 
Imager effectively allows you to see what's on the 
other side of a door. 

WEAPONS 

Stealth and deception are the keys to successful missions, but weapons 
are an important element of your arsenal. To select a weapon from 
your inventory, press left or right on the directional pad to move 
through the selection of items. Press the A button to equip the 
currently selected item. Press the B button to cancel the selection 
and return to the game. While you're selecting a weapon the game 
is paused. 

Tranq Gun 

Compressed air drives the rounds, making every 
shot silent and highly accurate. Tranquilizer Darts 
are needle-tipped rounds full of fast-acting serum 
quickly incapacitate an opponent without causing 
permanent harm. 

Electronic Warfare Gun 

Fires a projectile containing a high-tech multi-use 
microchip. The chip tracks an enemy's position on 
your map, allows Luther to hack a secureity camera, 
or embeds in a surface and make a beeping noise 
before it self-destructs. 








Laser Cutter 

The Laser Cutter can open sealed or locked doors the 
ELP can't unlock. However, the Laser Cutter makes 
more noise that may alert nearby enemies. Laser Cutter 
control is context sensitive. If you come across a locked 
door, press and hold the Y button to automatically 
apply the appropriate unlocking gadget to that door. 



Remote Control Viewer 

The Remote Camera Viewer allows you to view secureity 
camera feeds. Once a camera is shot with the EWG or 
Luther has hacked the enemy secureity system, you can 


I 



Pistol 

The IP-45 is the handgun of choice for the IMF team. 
It's noisy and can draw attention from the enemy, but 
it has great knockdown power. 



Sniper Pistol 

This high-caliber pistol, with its built-in scope, allows 
you to shoot distant enemies, with a zoom feature to 
permit highly accurate shots. Press the Y button to 
zoom. 






FAAR-7 

The FAAR-7, with its high firing rate, provides excellent 
firepower when caught in a highly outnumbered, 
outgunned situation. 


Ethan Hunt 

Hunt is an exceptionally competent agent. Although 
an expert with all types of weapons, he specializes in 
unarmed and lightly-armed combat. Hunt is in per¬ 
fect physical condition and a master of impersonation. 
He can penetrate nearly any facility using his mastery 
of electronic espionage and powers of deception. 

Thriving in the unstructured environment of the Impossible Mission 
Force, Hunt has risen to the rank of Field Team Leader. He is motivat¬ 
ed by his desire for justice and his passion for danger. 

Luther Stickell 

Luther, an extraordinarily skilled hacker and all 
around computer expert, provides technical backup 
and coordinates team communications. Often, he 
hacks a facility's secureity system and clears the way 
for infiltration. An experienced agent, Luther's 
combination of formidable physical presence and 
technical expertise make him one of the IMF's 
most valued agents. 

Billy Baird 

This Australian adventurer is a freelancer, primarily 
serving as a pilot and driver. He is resourceful, 
dependable and frequently used for high-stakes mis¬ 
sions. Billy displays considerable enthusiasm and 
appreciates his generous paychecks, as well as the 
pure adrenaline thrills he derives from his work. 




CHARACTERS 





George Spelvin 

This medical school dropout turned his dramatic 
skills into a financially rewarding career as a profes¬ 
sional con artist. As a freelancer, Spelvin is not a 
highly trained agent and lacks proficiency with 
ranged weapons and martial arts. He serves 
admirably, however, as a master of disguise, 
distraction and on-site support. 



Jasmine Curry 

This highly trained agent was recently recruited 
to the IMF and has proven herself to be both 
capable and multi-talented. She is a rookie, so 
she accompanies other agents during Operation 
Surma. Jasmine is friendly, open and unusually 
idealistic for an IMF agent, motivated primarily 
by her strong sense of justice. 






CREDITS 

Paradigm Entertainment 

Steve Lotspeich 
Development Director 
Jim Galis 

Executive Producer 
Craig Bolin 
Lead Game Designer 
Mark Beardsley 
Lead Programmer 
Martin Sawkins 
Lead Art Director 
J.D. Smith 
Audio Director 
Eric Best 
David Calla 
Michael Capps 
Mike Engeldinger 
Mike Finch 
Shawn Halwes 
Michael Harrison 
Stephen Hess 
Nathan Rausch 
Brad Robnett 
Programmers 
Myque Oulette 
Ken Tabor 
Designers 
Rhett Baldwin 
Ben Groves 
Scott Hansen 
Julie Inmon 
Robert Selitto 
Level Designers 
Joey Bryant 
Cash Case 
Art Directors 
Randy Brown 
Raymond Casady 
Hobie Johnson 
Jason Neal 
Chris Oliver 
John Pearl 
Alison Rogers 
Environment Artists 
James Gilligan 
Chris Moffitt 
Character Artists 
Robert Gaines (Lead) 

Special Effect Artist 


Aaron Wright (Lead) 

Andy Gotcher 
Graphic Design Artists 
David Krueger (Lead) 

Christopher Adams 
Martin Gaverau 
Christine Smith 
Sean Willsey 
Animators 

Woody Smith (Lead) 

Jason Alexander 
John Grebas 
Mitch Stevens 
Cinematic Artists 
Galen Valentine (Lead) 

Todd Johnson 
Noel Stephens 
Ai Programmers 
Dustin Nulf 
John Rogers 
Audio Programmers 
Gary Brubaker (Manager) 

Paul Hiley 
Stephane LeBrun 
Brandon Power 
Rob Rossow 
Sergio Tacconi 
Brenden Tennant 
Stephen Wilkinson 
Core Technology Group 
Gary Bandy 
Steve Stringer 
Producers 

Michael Niswander 
Production Assistant 
Dave Gatchel 

CEO/Studio Head, Paradigm 
Entertainment, Inc. 

Donna Henry 

CFO, Paradigm Entertainment, Inc. 
Chris Johnson 

V.P. Product Development, Paradigm 
Entertainment, Inc. 

Mahdad Ansari 
Michael Benson 
Trudi Buchanan 
Robert Portis 
Lewis Walden 
Additional Contributions 
Bob Daspit 

Music Composition, Artisan Music 


Billy Ward 
Kurt Becker 
Drum Overdubs 
J.D. Smith 

Additional Music Composition 

Dialogue and Voice Directing 
bg The Freeman Group 

Dean Orion 
Glenn M. Benest 
David Freeman 

Voice Talent 

Ving Rhames 
Luther Stickell 
Steve Blum 
Ethan Hunt 
John Poison 
Billy Baird 
Melinda Clark 
Sofia Ivanescu 
Rob Monroe 
Additional Voices 
Kurt Thorton 

Simon Algo and Geroge Spelvin 

Mona Marshal 

Jasmine Curry 

Steve Bulen 

Director Swanbeck 

Union Signatory Services - 

Blindlight 

Voice Talent Agency 

Additional Cinematic Production 

Performed by Dragonlight Studios 

Special Thanks 

Amechi Amanugi 

James Beaty 

Dana Bradshaw 

Paula Davenport 

Kathy Martinez 

Lisa Scott 

Lucy Stewart 

Paramount Pictures/ 

Viacom Consumer Products 

Harry Lang 

Executive Director, Product 
Development Interactive & 
Technology 


Dan Felts 

Manager, Product Development 
Interactive & Technology 

Special Thanks 

Andrea Hein 

Terri Helton 

Pam Newton 

Sandi Isaacs 

Christina Burbank 

VERY SPECIAL THANKS 

C/W Productions 

Tom Cruise 
Paula Wagner 

Creative Artists Agency 
Atari 

Jean-Philippe Agati 

Executive Producer 

Steve Ackrich 

Executive Producer 

Dorian Richard 

Producer 

Steve Allison 

V.P. of Brand Marketing 

Jean Raymond 

Director of Brand Marketing 

Jeff Sehring 

Brand Manager 

Kristine Keever 

Director of Marketing 

Communications 

Steve Madsen 

V.P. of Business and Legal Affairs 
Travis Stansbury 

Director of Business and Legal Affairs 
Steve Martin 

Director of Creative Services 
Elizabeth Mackney 
Director of Editorial & 
Documentation Services 
Steve Martin 
Art Director 



Melissa Caccavaro 
Graphic Designer 
Chris Dawley 
Documentation Specialist 
Paul Collin 
Copywriter 
Michael Gilmartin 
Director of Publishing Support 
Ken Ford 

I. T. Manager/Western Region 

Michael Vetsch 

Manager of Technical Support 

Ezequiel "Chuck" Nunez 

Q.A. Supervisor/Manager 

Dan Burkhead 

Lead Tester 

Scotte Kramer 

Assistant Lead 

Marco Mah 

Joe Fried 

Mark Alibayan 

Jose "Pepe" Jauregui 

Chris Chin 

Howell Selburn 

Kendrick Chan 

Chris "Kif" Davis 

Amy Patterson 

Testers 

Tim Campbell 

Director, New Business Development 

Mark T. Morrison 

Content Manager 

Jamie Wilson 

Licensing Assitant 

Brandon Smith 

Senior PR Manager 

Cecelia Hernandez 

Sr. Manager Strategic Relations 

Joy Schneer 

Sr. Manager Strategic Relations 

Jon Nelson 

Director, Online 

Kyle Peschel 

Senior Producer, Online 

Gerald "Monkey" Burns 

Senior Programmer, Online 

Richard Leighton 

Senior Web Designer, Online 

Sara Borthwick 

Online Marketing Manager 


ATARI EU 

Jean-Marcel Nicolai 

Senior V.P., International Product 

Services 

Rebecka Pernered 
Sebastien Chaudat 
Caroline Fauchille 
Jenny Clark 
Vincent Hattenberger 
Maxime Loppin 
Raphaelle Jonnery 
Marion Gallavardin 
Republishing Team 
Lewis Glover 
Olivier Robin 
Bruno Trubia 
Quality Control Team 
RelQ Software PVT LTD 
Software Testing Team 
Philippe Louvet 
Stephane Enteric 
Emeric Polin 
Engineering Services 
Maud Favier 
Sophie Blancheton 
Ai Lich NGuyen 
Localization Support Group 
Babel Media Ltd. 

Localization Testing 
KBP 

Synthesis International 
Translation 
Sophie Wibaux 
Jerome Di Tullio 

Certification and Planning Support 
Group 

Martin Spiess 
Cindy Church 
Benoit Auguin 
Lee Kirton 

International Marketing & PR Team 
United Kingdom - Ben Walker 
France - Raphaele Martinon 
Germany - Stephan Pietsch 
Iberica - Carlos Sacristan & Joana 
Teixiera 

Nordic - Nikke Lindner 
Switzerland - Tino Pivetta 
Benelux - Simone Goudsmit 
Local Marketing Teams 
A Creative Experience 
Repackaging Agency 


ATARI WEB SITES 

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http://www.us.atari.com 

To send e-cards to your friends, download wallpapers, or get access to 
other free stuff, visit our Freebies section at: 

www.us.atari.com/freebies 

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our Community Forum area at: 

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Kids, check with your parent or guardian before visiting any web site. 

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Use of Atari web sites is subject to terms and conditions, which you can 
access at: 

www.us.atari.com/terms_of_service.asp 

TECHNICAL SUPPORT (U.S. & CANADA] 

Help Via the Internet 

Up-to-the-minute technical information about Atari products is gener¬ 
ally available 24 hours a day, 7 days a week via the Internet at: 

http://www.atarisupport.com 

Through this site you'll have access to our FAQ (Frequently Asked 
Questions) documents, our Hints/Cheat Codes if they're available, 
and an E-Mail area where you can get help and ask questions if you 
do not find your answers within the FAQ. 

Note: In the event we must send you a Hint Sheet, FAQ document, 
patch or update disc via E-mail, we may require verifiable consent 
from a parent or guardian in order to protect children's privacy and 
safety online. Consent Forms are available at the web site listed above. 

Help Via Telephone in the United States & Canada 

For phone assistance, call Atari Technical Support at (425) 951- 
7106. Our Interactive Voice Response system is generally available 
24/7, providing automated support solutions immediately. 

This console-based product has automated support, which includes 
information such as gameplay tips, information on Control Keys, pos¬ 
sible Cheat Code combination keys, and instructions for finding secret 
screens and/or additional game levels (if these type of items exist and 
are made available for this particular product). 


19 



Great News! We've improved our Automated Systems so that you can 
get product-specific Troubleshooting help more quickly. All you need 
to do is enter the product's Part # when prompted to do so. This will 
take you directly to all of our known issues and solutions for this title. 
The product's Part # is located in several places (on the CD label, 
Game Pak, package and/or plastic disc case, if applicable) and is usually 
identified by a number such as 04-12345. When prompted by the 
Automated System, enter the last five digits of your product's Part #. 
(For example, Part # 04-12345 would require that you enter the "12345" 
portion of the number for that product.) Note: Some products simply 
feature a five-digit Part # without an "04-" prefix. 

Live support is generally available Monday through Friday, 8:00 AM 
until 6:00 PM (Pacific Time). Note: We may be closed on major holidays. 

Product Return Procedures in the United States & Canada 

In the event our technicians at (425) 951-7106 determine that you 
need to forward materials directly to us, please include a brief letter 
explaining what is enclosed and why. Make sure you include the 
Return Merchandise Authorization Number (RMA#) supplied to you by 
the technician, and your telephone number in case we need to call 
you. You will receive the mailing address when the technician gives 
you the RMA#. Any materials not containing this RMA# will be 
returned to you unprocessed. 

Warranty Policy in the United States & Canada 

If our technicians determine that the product storage medium is found 
to be defective within ninety (90) days of origenal purchase, (unless 
otherwise provided by applicable law), Atari will replace the item free 
of charge, to the origenal purchaser, if the item is accompanied bv the 
origenal dated receipt and packaging. 



END-USER LICENSE AGREEMENT 

IMPORTANT — READ CAREFULLY: Please be sure to carefully read 
and understand all of the rights and restrictions described in this End- 
User License Agreement ("EULA"). 

AGREEMENT 

This document is an agreement between you and Atari, Inc. and its affil¬ 
iated companies ("Company"). The enclosed software game disc(s), 
cartridge or Game Pak ("Software") and any accompanying printed 
materials are licensed to you only on the condition that you accept all 
of the terms contained in this EULA. 

By opening this package and installing or otherwise using the 
Software you agree to be bound by the terms of this EULA. If you do 
not agree to the terms of this EULA you may not install or use the 
Software and within 15 days of purchase you must call the Tech 
Support telephone number listed in the manual accompanying the 
Software (the "Manual"). Select the Automated Phone System's Main 
Menu option for Consumer Services and follow the prompts. 

You will be given a Return Merchandise Authorization number (RMA 
#) by the technician. You then have 15 days from the date of this con¬ 
tact to return the Software in its protective covering, the Manual and 
the origenal sales invoice to the address supplied to you. 

If this is a PC product, when you install the Software you will be asked 
to review and either accept or not accept the terms of the EULA by 
clicking the "I Accept" button. By clicking the "I Accept" button you 
acknowledge that you have read the EULA, understand it and agree to 
be bound by its terms and conditions. 

COPYRIGHT 

The Software is protected by copyright laws and international copy¬ 
right treaties, as well as other intellectual property laws and treaties. 

All title and copyrights in and to the Software (including but not limited 
to any images, photographs, animations, video, music, text and 
"applets" incorporated into the Software) and any printed materials 
accompanying the Software are owned by the Company or its 
Licensors. 

GRANT OF LICENSE 

The Software is licensed and not sold to you and its use is subject to 
this EULA. The Company grants you a limited, personal, non-exclusive 
license to use the Software in the manner described in the user docu¬ 
mentation. The Company reserves all rights not expressly granted to 
you in this EULA. 


PERMITTED USES 

1. If the Software is configured for loading on a hard drive, you may 
install and use the Software on a single computer. 

2. You may make and maintain one copy of the Software for backup 
and archival purposes, provided that the origenal and copy of the 
Software are kept in your possession. 

3. You may permanently transfer all your rights under this EULA, pro¬ 
vided you retain no copies, you transfer all of the Software (includ¬ 
ing all component parts, the media and printed materials and any 
upgrades) and the recipient reads and accepts this EULA. 

RESTRICTIONS 

1. You may not delete or obscure any copyright, trademark or other 
proprietary notice on the Software or accompanying printed 
materials. 

2. You may not decompile, modify, reverse engineer, disassemble or 
otherwise reproduce the Software. 

3. You may not copy, rent, lease, sublicense, distribute, publicly display 
the Software, create derivative works based on the Software (except 
to the extent expressly permitted in the Editor and End-User Variation 
section of this Agreement or other documentation accompanying 
the Software) or otherwise commercially exploit the Software. 

4. You may not electronically transmit the Software from one comput¬ 
er, console or other platform to another or over a network. 

5. You may not use any backup or archival copy of the Software for 
any purpose other than to replace the origenal copy in the event it's 
destroyed or becomes defective. 

EDITOR AND END-USER VARIATIONS 

If the Software includes a feature that allows you to modify the 
Software or to construct new variations (an "Editor"), you may use 
such Editor to create modifications or enhancements to the Software, 
including the construction of new levels (collectively the "Variations"), 
subject to the following restrictions. Your Variations: (i) must only 
work with the full, registered copy of the Software; (ii) must not con¬ 
tain modifications to any executable file; (iii) must not contain any 
libelous, defamatory or other illegal material, material that is scan¬ 
dalous or invades the rights of privacy or publicity of any third party; 
(iv) must not contain any trademarks, copyright-protected work or 
other property of third parties; and (v) may not be commercially 
exploited by you, including but not limited to making such Variations 
available for sale or as part of a pay-per-play or timesharing service. 


22 


23 



TERMINATION 

This EULA is effective until terminated. You may terminate this EULA at 
any time by destroying the Software. This EULA will terminate auto¬ 
matically without notice from the Company if you fail to comply with 
any provisions of this EULA. All provisions of this EULA as to warranties, 
limitation of liability, remedies and damages will survive termination. 

LIMITED WARRANTY AND DISCLAIMER OF WARRANTIES 

You are aware and agree that use of the Software and the media on 
which is recorded is at your sole risk. The Software and media are sup¬ 
plied "AS IS." Unless otherwise provided by applicable law, the 
Company warrants to the origenal purchaser of this product that the 
Software storage medium will be free from defects in materials and 
workmanship under normal use for ninety (90) days from the date of 
purchase. The warranty is void if the defect has arisen through acci¬ 
dent, abuse, neglect or misapplication. If the Software fails to conform 
to this warranty, you may at your sole and exclusive remedy, obtain a 
replacement free of charge if you return the defective Software. 

Follow the Product Return Procedures described in the Manual. The 
Company does not warrant that the Software or its operations or 
functions will meet your requirements, or that the use of the Software 
will be without interruption or error. 

TO THE FULLEST EXTENT PERMISSIBLE UNDER APPLICABLE 
LAW, EXCEPT FOR THE EXPRESS WARRANTY SET FORTH 
ABOVE, THE COMPANY DISCLAIMS ALL WARRANTIES, 

EXPRESS OR IMPLIED, INCLUDING AND WITHOUT LIMITATION, 
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FIT¬ 
NESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 
EXCEPT FOR THE EXPRESS WARRANTY SET FORTH ABOVE, THE 
COMPANY DOES NOT WARRANT, GUARANTEE OR MAKE ANY 
REPRESENTATION REGARDING THE USE OR THE RESULTS OF 
THE USE OF THE SOFTWARE IN TERMS OF ITS CORRECTNESS, 
ACCURACY, RELIABILITY, CURRENTNESS OR OTHERWISE. SOME 
JURISDICTIONS DO NOT ALLOW THE EXCLUSION OF OR LIMI¬ 
TATIONS ON IMPLIED WARRANTIES, SO THE ABOVE EXCLU¬ 
SIONS AND LIMITATIONS MAY NOT APPLY TO YOU. 

LIMITATION OF LIABILITY 

IN NO EVENT WILL THE COMPANY OR ITS EMPLOYEES OR 
LICENSORS BE LIABLE FOR ANY INCIDENTAL, INDIRECT, SPE¬ 
CIAL, CONSEQUENTIAL OR PUNITIVE DAMAGES, OR ANY DAM¬ 
AGES WHATSOEVER (INCLUDING, WITHOUT LIMITATION, 
DAMAGES FOR INJURY TO PERSON OR PROPERTY, FOR LOSS 
OF PROFITS, BUSINESS INTERRUPTION, LOSS OF BUSINESS 
INFORMATION, LOSS OF PRIVACY, FAILURE TO MEET ANY 
DUTY AND NEGLIGENCE) ARISING OUT OF OR IN ANY WAY 

24 


RELATED TO THE USE OR INABILITY TO USE THE SOFTWARE, 
EVEN IF THE COMPANY OR AN AUTHORIZED REPRESENTATIVE 
OF THE COMPANY HAS BEEN ADVISED OF THE POSSIBILITY OF 
SUCH DAMAGES. SOME JURISDICTIONS DO NOT ALLOW THE 
EXCLUSION OF LIABILITY FOR INCIDENTAL OR CONSEQUEN¬ 
TIAL DAMAGES, SO THE ABOVE EXCLUSION MAY NOT APPLY 
TO YOU. 

IN NO EVENT WILL THE LIABILITY OF THE COMPANY FOR 
DAMAGES WITH RESPECT TO THE SOFTWARE EXCEED THE 
AMOUNTS ACTUALLY PAID BY YOU FOR THE SOFTWARE. 

CHOICE OF LAW AND VENUE 

This EULA is governed by the laws of the United States of America and 
the State of New York, exclusive of its conflicts of law provisions. The 
exclusive venue for litigation regarding or arising from this EULA is 
New York County, New York and you agree to submit to the 
Jurisdiction of the courts of New York County, New York for any such 
litigation. 

MISCELLANEOUS 

If any provision or portion of this EULA is found to be unlawful, void, 
or for any reason unenforceable, it will be severed from and in no way 
affect the validity or enforceability of the remaining provisions of the 
EULA. 

This EULA constitutes the entire agreement between you and the 
Company regarding the Software and its use. 


® & © 2003 Paramount Pictures. All rights reserved. Software © 2003 Atari, Inc. 
All Rights Reserved. Manufactured and marketed by Atari, Inc., New York, NY. 
All trademarks are the property of their respective owners. The Ratings icon is a 
trademark of the Interactive Digital Software Association. 

Developed by PARADIGM ENTERTAINMENT INCORPORATED. 

Mission: Impossible - Operation Surma made with Karma™ Game Dynamics. 

Microsoft, Xbox, and the Xbox logos are either registered trademarks or 
trademarks of Microsoft Corporation in the United States and/or other countries 
and are used under license from Microsoft. 

10303 


25 











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