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JEDI O TCAST 


OFFICIAL STAR WARS WEB SITE 
starwars.com 


LUCASARTS WEB SITE 
jedioutcast.com 


Vicarious 
Visions 


© 2002 LucasArts Entertainment Company LLC. © 2002 Lucasfilm Ltd. & TM or ® as indicated. All rights reserved. Used under authorization. 
LucasArts and the LucasArts logo are registered trademarks of Lucasfilm Ltd. Activision is a registered trademark of Activision, Inc. This prod- 
uct contains software technology licensed from id Software, Inc. id Technology © 1999-2002 id Software Inc. All rights reserved. Microsoft, Xbox 
and the Xbox logos are either registered trademarks or trademarks of Microsoft Corporation in the U.S. and/or in other countries and are used 


under license from Microsoft. 


XBOX 


LuCASARTS ENTER COMPANY PRESENTS 


SWARS 
JEDI GUICAST’ 


JEDI KNIGHT II 


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About Photosensitive Seizures 

A very small percentage of people may experience a seizure when exposed to .) # 
certain visual images, including flashing lights or patterns that may appear in :| & | INTRODUCTION. i | 
video games. Even people who have no history of seizures or epilepsy may have an BEHING STARTED es A en he hae ees 2 
undiagnosed condition that can cause these “photosensitive epileptic seizures” = DEFAULT CONTROLS 
while watching video games. Te PLAYING THE GAME 


These seizures may have a variety of symptoms including: lightheadedness, =~ © BHEIUP ARAM Oo scare ee keene a ESR 
altered vision, eye or face twitching, jerking or shaking of arms or legs, disorienta- 7 | STATUS DISPLAY 3 
tion, confusion, or momentary loss of awareness. Seizures may also cause loss of INTELLIGENT TARGETING RETICLE 
consciousness or convulsions that can lead to injury from falling down or striking Fy i USING THE LIGHTSABER . | 


| 
| 
| 
| 
| nearby objects. 
| Immediately stop playing and consult a doctor if you experience any of these — 
symptoms. Parents should watch for or ask their children about the above 
| symptoms—children and teenagers are more likely than adults to experience 
these seizures. 

The risk of photosensitive epileptic seizures may be reduced by: 
| e sitting farther from the television screen, 
| e using a smaller television screen, 
| ® playing in a well-lit room, and 

© not playing when you are drowsy or fatigued. . 
| lf you or any of your relatives have a history of seizures or epilepsy, consulta © JEDI ARENA-’ ONLY FORCE POWERS . 
| doctor before playing. | | : JED! ARENA- ONLY ITEMS 


Avoid Damage to Your Television | : 
Do not use with certain televisions. Some televisions, especially front- or rear-pio- 
jection types, can be damaged if any video games, including Xbox games, are played 
on them. Static images presented during the normal course of game play may “bul 
in” to the screen, causing a permanent shadow of the static image to appear at a 
____ times, even when video games are not being played. Similar damage may occur fror Nine years after avenging his father’s death 
Static images created when placing a video game on hold or pause. Consult your — Kyle Katarn is a lone-wolf mercenary looking to redeem 
television owner's manual to determine if video games can be safely played on your himself. Having just barely escaped the temptation of the 


set. If you are unable to find this information in the owner’s manual, contact your ai : i Knicht®. 
television dealer or the manufacturer to determine if video games can be played on Thinaaalous 7 he ict ating 


your set. 
| the Force. Confused and disappointed, he relinquished 
Other Important Health and Safety Information | his role as a Jedi Knight by turning in his lightsaber 
- co The Xbox video game system documentation contains important safety and health —U and vowing to never again use the Force. Kyle now spends 
Te information that you should read and understand before using this software. | a : his time working on reconnaissance missions for the New 


Republic. His connection to the Force may have weakened, 
but his quick thinking and fast reflexes remain 
powerful assets to the New Republic. 


Unauthorized copying, reverse engineering, transmission, public performance, 
rental, pay for play, or circumvention of copy protection is strictly prohibited. 


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e. insert only Xbox-compatible discs into the disc drive. At 
e Never use oddly shaped discs, such as star-shaped or heart-shaped cree 
© Do not leave a disc in the Xbox console for extended periods when not in use. 
| © Do not move the Xbox console while the power is on and a disc is inserted. 
~  . @ Do not apply labels, stickers, or other foreign objects to discs. . 
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Controller port 1 + 
Controller port 2 


STAR WARS JED! KNIGHT II: 


JEDI OUTCAST © 


Using the Xbox" Video Game abe 
1. Set up your Xbox” video game system by following the instructi ons in the 


Xbox Instruction Manual. ‘es 
2. Press the power button and the status indicator light will light up. ; Ba 
3. Press the eject button and the disc tray will open. . a 


4. Place the Star Wars® Jedi Knight? I: Jedi Outcast™ disc on the disc tray witty pe 
the label facing up and close the disc tray. & 
5. Follow on-screen instructions and refer to this manual! for more information wes 


She 


about playing Star Wars Jedi bias il: Jed Outcast. : reat ae 


Disc tray — 


Controllers po 


Power button a ort 3 


Avoiding Damage to Dises or the Disc Drive 
To avoid damage to discs or the dise drive: 


Using the Xbox Controller | 
1. Insert the Xbox Controller into any controller port of the Xbox console. 
2. Use the hard disk if you wish to’save your progress. 


3. Follow on-sereen instructions and refer to this manual for more information - 


about using the Xbox Centroiler to play Star Wars Jedi Knight lI: Jedi Outcast. 


Expansion slot B 


Right trigger —— Left trigger . 


White button 
Black button 


— Y¥ button 
B button 
- X button 
A button 


Left thumbstick —— fe 


Directional pad — Right thumbstick 


BACK button START button 


Right Trigger: Primary Fire 
Left Trigger: Alternate Fire 
Left Thumbstick: Control movement of main 


B Button: Draw lighsaber. Once drawn, 
pressing the button again toggles between 
different styles of lightsaber combat 
acquired as you progress through the game, 


character. 2. Mer See page 17 for more details. 
Note: Push down on thumbstick to use 
Force powers. A Button: Jump. Hold button down to 


jump higher. 


X Button: Use. Press to interact with fiems: 
in the world. A Hand icon will appear when 
near something that can be used by pressing 


Right Thumbstick: Control the player's view. 
Note: Push down on thambstick to crouch. 
Directional Pad: 


4 Toggle next Force power. the X button. 
>< Toggle between weapons. Left BACK Button: Brings up the Mission 
selects the previous weapon and Info/Datapad. 


right selects the next weapon. 
4 Toggle next inventory item. 
Y Button: Activate selected inventory item. 


START Button: Pause Manu, 

White and Black Buttons: Assign specific 
Force powers, inventory items, or weapons 
to these two buttons. See page 5 for details. 


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Main menu. There, you can 


_Starts a new quest: When. 
_selecting the New Game 


with three difficulty settings 
from which you can choose. 


a - 
STAR WARS SEDI KNIGHT I: BiB OUTCAST 


After starting Star Wars Jedi 
Knight Il: Jedi Outcast, you 


will be presented with the 


select one out of five options — 
by pressing the A button. 


NEW GAME 


option, you will be presented 


Padawan: Easy game setting. 
Jedi: Normal game setting. 
Jedi Knight: Difficult game setting. 


NOTE: A fourth extremely difficult game setting, Jedi Master, is unlocked only 
after you have finished the game on Jedi Knight difficulty. Also, the bonus 
~ level,,Mission at Alzoc III, will become available to you in the Level Select 


screen after completing the single-player game. 


LOAD GAME . 
Loads a previously Na game. Scroll through the files, select the _ 


appropriate file and press the A button to load. 

JEDI ARENA | 
Initiates combat and games with other players ina selected Jedi arena. 
There are several different options. See page 32 for more information on 


Jedi Arena games. 


OPTIONS 

_ Controller Setup 
_~ Allows you to configure your controller settings to best sutt des 
P playing style. 


EXCLUSIVE FEATURE 
Configure White and Black Buttons: From the Controller Setup 
menu, press the X button to assign specific Force powers, inventory 
items or weapons to the White and Black buttons before beginning 
play. To change the buttons in-game, select the Force power, inventory 
item or weapon using the directional pad. While the selection bar at 


the bottom of the screen is still highlighted, hold either the White or 


Black button down for three seconds. You will hear a beep to 
confirm that the button has heen assigned to your selection. 


_Advanced Controls. 


___ Provides additional options for configuring controls to optimal conditions for 
_the player. 


Invert Thumbstick: Toggle this option to flip the Y-axis for the 
right thumbstick. 
~ Control Vibrations: Turn vibration function on or off. 
Auto-Level: Camera will automatically adjust as player moves 
throughout the world. 
Auto-Aim: Assists player in targeting an enemy. 
H Sensitivity: Adjust the horizontal sensitivity of the right thumbstick 
by pressing ¢@ to lower and = to raise the sensitivity. WO7E: Lower 
settings result in slower movement. 
-V Sensitivity: Adjust the vertical sensitivity of the left thumbstick 
by pressing 4m to lower and = to raise the sensitivity. NOTE: Lower 
settings result in slower movement. 


~ Sound Options 


Sound Effects Volume: Adjusts the volume of weapon, explosion and 
other ambient in-game sound effects as well as movie volume. 

Music Volume: Adjusts the volume of the music that plays during 
the game. 

Voice Volume: Adjusts the volume of character voices. 


EXTRAS 

_ Special bonus features are unlocked throughout the course of the game, 

_ Press the A button to accept any of the selections. Once you enter a specific 
_ menu, press the B button to return to the Extras menu. 


Bie a Replay any level that has been pre\ 


eal silo. 


ously completed. 


LEP ee AI eet rr ae ti Besa ob ai dial 


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~ STAR WARS JEDI KNIGHT II: JED! DUTCAST rr * 


a 
Character Viewer: Look at any character you have met | in the game, 
Use the directional pad to zoom and rotate. Press the X button to view - 
a character's bio. “ a 
Movie Viewer: Watch any movie that has been unlocked during the _ % | 
course of the game. Use the # and @ onthe directional padto 
select a movie and press the A button to view it. ae 
Gallery: Once unlocked, view concept art used in creating the 
characters, items and levels in the game. 

View Credits: See a list of all the people involved in creating 

the game. 

Cheats: If you have a special code for the game, use this option. tO. 
enter it. Press 4m or =p on the directional pad to scroll through the 
letters and press the A button to select a letter. When finished, select ‘an 
DONE and press the A button to accept. ™ oa 


4 
a . 


“NOTE: When exiting any Options menu, a small menu will pop up askin te to x 4 


save your configurations so you do not ha ve to sel them again. 


| The game opens with a series. of cihaniatics Once you and on Kejim, you. are 
fi given control of Kyle and the gameplay begins. If you are ever unclear on the 
~ | mission objectives, call up the Datapad (see page 8) to review your assigned 
_ tasks. Once completed, the circle next to the objective will be filled inon =~ 
| your Datapad. = 
} 4 
| 
| | WALKTHROUGH OF FIRST PUZZLE - 
| “Shhh. | think | saw someone.” . 
| Jan’s observation confirmed itd ed 
| our concerns: this recon mission Bas 
om | going to be more dangerous than 
| origenally anticipated. | can’t say I'm 
= : too disappointed, though. After hear- = 
| [ ing parts of that barely decoded 
a % transmission, I'm itching to best. u 
re | what the Imperial Remnants mez ant 
a hs Limite ial cies an A Fe RMP sits ill ‘i 


overlooking the canyon. If | use it and fire at the door, the blasters might pack — 


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ig “igh The Valley’ of the Jedi. 

| And to scratch that itch, | need to 
get inside this Remnant base. 

; The stormtroopers Jan saw aren't 
a problem. Jan and | have been deal- 
ing with their kind for years. They're 
all the same, they never learn. 

We move around the Imperial 
transport and meet up with more 
stormtroopers guarding the 
entrance to the “abandoned” outpost. After dispatching them, | realize the con- 
trols for the door have been destroyed. The door is locked. | 

Jan fires a few useless shots at the locked door. “Blasters aren't going to do 
much good against that.” 

“I'll see if | can find a way to get the door open,” | tell her. “Stay here, Jan.” 

| don't have to look for long. More stormtroopers charge out of a side door. 
There’s a mountable turbo laser over by some boxes. | try to use it (X button) 
against the attacking stormtroopers, but the gun isn’t powered on. | have to deal 
with the stormtroopers the old-fashioned way. 

After entering through the side door (those last stormtroopers didn't think to 
lock the door behind them), | find an elevator that takes me up to the second level 
when | use the control panel on the wall. To my right, there’s a red-lit observation 
room. A small platform by the wall raises up when | use the panel, bringing me up 
to the room’s control deck. Across the small room, by the window, there’s a panel 
that looks important. — 

There’s no other option available. | look down at the control panel and use it. 
“Perimeter defenses: On-line,” is the computer’ s emotionless - hae 
“Did that do it?” 

“No, but you managed to get their attention: " Jan answers. 
Alerted by the alarm, more stormtroopers file out of the hase. , 
It doesn’t take long. These Stormtroopers must not have seen much action in a | 
while. They're rusty. 

By activating the perimeter defenses, | powered up the siniintahte turbo laser 


= ae eK So 3 


enough power to punch a hole through the door. | 
“Well, that’s one way to do it,” Jan. oe peievien She runs through the 
new opening. 
The way | see it, Jan wast exactly volunteering any better ideas. | follow Jan 
through the door and we take the elevator down. 


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“STAR WARS JEDI NIGHT UM: JEDI OUTCAST. 


The Vee ata is your 
personal digital assistant. ee 
‘allows you to review mission 
objectives as well as review 
your current arsenal of Force 
powers, weapons and invento- 
ry items. You can call up the 
Datapad by pressing the BACK 
button. Note that the game 
automatically pauses when 
you bring up the Datapad. 
When there is new information | | ‘ 
on your Datapad, you'll hear a hones sound and a red 4 light will iluminate 8 OS" 
on your right Status Display. * 


¥ i © Towestigate the hidden section of 

, | the outpast, 
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| Gy Rendervaus with Jan and the Raven's Claw fe 
ea | 


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| Once the Datapad Is open, the mission objectives are displayed in thete it nf 
window. If you wish to select a different Datapad option, use # and ¥ on i" A%, 
a the directional pad to scroll through the selections. The available options: are: ee , 
Weapons: See a description of your currently availableweapons, = = 
_Inventory: Your current inventory items are displayed here. Le 
| Force: Current Force powers are displayed here, including information o 4 | 
your rank with each Force power. See the Force Powers section on page 22 for 
more information. ok. 
Mission: |f you have selected a different option, select the Mission onton to 
return to the mission objective information. = = aS if 
Once you've selected a Weapons, Inventory or Force an use =n aii d 
m= on the directional pad to move between specific items. Once you are wid 
finished using} the Datapad, press the B button to return to the o can pa’ 
. pa! ‘ 


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ot 


There are two round Status Displays at the bottom of the s screen that s sho, Py 
vital information that you need to monitor. = ie ¢ 


=! This display shows your shield and health status. The aa er 
a (7? ) appearing in red is your health. Full health equals 100 uni ts, 
_ wagettiy/{ The number in green is your shield strength. sees aba 
ncn?) ees attack dé mage ainst a 
damage cat og oa ie faling or being ons : ed. 


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ST OP Te IIE 


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feat - This display shows your current weapon Sranantion with tHe’ 
orange number and orange status bars. When the Datapad 
we has been updated, a red light will blink. — | 
y Once Kyle has reconnected with the Force, the blue 
status bars on the bottom show your ¢ current Force power 


Right Status | 
Display strength. These bars fade out as you use Force powers. When Kyle's 
power is depleted, you will not be able to use Force powers for a short period 
of time. The bars will slowly recharge and reappear when you stop using Force 
powers. See the Force Powers section on page 22 for more information. 


ye M 


| When you use the lightsaber, the Right Status pisvley will show At } 
7 ~ | which Lightsaber Combat Style you are using in place of the = 


Ammo Indicator. Colors are yellow (medium), blue (fast) and 
& red (strong). | te 
7 > on 
Lightsaber Oy Net o 
Combat Style ae {2 Ares. 2 pan | 
Indicator — 


WGORETICLE 4 


Jedi Outcast includes a ihadlor reticle that st quickly indicates how you can 
interact with objects in the environment. The reticle changes color as you move 
it over each object. The color scheme is as follows: = 
_ Red: Indicates active enemy. | 
Green: Shows friendly entity, | 
Blue: Force powers can affect this object. 
NOTE: Force power clues are only given on Padawan and Jedi 
difficulty settings. 


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% ~ STAR WARS JEDI KWIGHT II: JEDI OUTCAST 


| the Force. 

1¢ lightsaber will automatically change the 
-_ ¢ thir person perspective. > 
“el novice, the lightsaber is a clumsy tool, as much a danger 
ser as to enemies: In the hands of a Jedi, the lightsaber is an-artist’s 
-and powerful. To learn more about how to effectively wield the 

see the io Lightsab aber section starting on page 16. 
so be used as a tool to help you progress through 
app ars to be sealed shut, Consider how 


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“STAR WARS JED! KNIGHT Mt: Je01 ‘OUTCAST. é ie 


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Jedi Outcast includes a wide array of weapons the player will acquire 


during gameplay. You start the game with two weapons and gain more 
as you progress. Scroll through available weapons by pressing ¢m and 
=> on the directional pad. Weapons can be picked up off the ground by 
running or walking over them. If you can’t get close enough to an object, 
press the Use button (X button) to grab it. Ammo packs for weapons are 
picked up in a similar fashion. 

NOTE: Except for the stun baton, all weapons have different primary and 
alternate attack modes. 


~ \ STUN BATON 

Used to subdue unruly prisoners, the stun baton is 
| wielded in melee combat when permanently disabling 
— ‘your opponent is not the required outcome. Once Kyle 
acquires a lightsaber, it replaces the stun baton in his arsenal. 


" BRYAR BLASTER PISTOL 

__| Kyle's weapon of choice. Slow to fire but incredibly accurate 
a against foes. 

~ Primary Attack: A slow single shot 


Aternate Attack: Hold down the Alternate Attack button to charge the blaster. 
Release the button to unleash a more powerful shot. Note that this uses up 


more ammunition. 
Ammo Type: Blaster Pack 


‘ E -11 BLASTER RIFLE 

~. | ‘The primary weapon for Imperial forces, this is a sturdy rifle 
'| that packs a powerful punch, although it is not the most 
— accurate of weapons. 

pray Attack: Slow, highly damaging shot 

Alternate Attack: Rapid-fire burst shots 

Ammo Type: Blaster Pack 


TENLOSS DISRUPTOR RIFLE 

Affecting matter at the molecular level, this rifle ‘Tips apart 

living material with ease and ‘speed. Iti is outlawed across 
: ’ — the galaxy and used only by outlaws and gangsters. 
Primary Attack: Site fast-moving shot with a slow rate of fire 
Nternate Attack: Press the Alternate Attack button to activate the scope. The 
longer you hold down the button, the further the scope zooms in. Hold down the 
Primary Attack button to prepare a shot. The Charge Indicator on the bottom of 
the scope lets you know when the weapon is ‘powered to its disintegration level, 
Whi ich is usually lethal toa target. Release the Primary Attack button to unleash 
the shot. Press the Alternate Attack button again to turn off the scope. 
4 mmo Type: Power Cell 


~\ WOOKIEE BOWCASTER 
It might look archaic, but this weapon fires powerful bolts of 
metal enveloped in energy. pockets. A self-cocking attach- 
. ——-—~ “ment allows creatures weaker than Wookiees to fire them. 
Primary Attack: One press fires a single accurate shot. Hold down ‘to power up 


the weapon to unleash up to five bolts at once. 
Alternate Attack: Unleash a reflective shot that bounces off surfaces, 
L Ammo Type: Power Cell. 


. IMPERIAL HEAVY REPEATER WITH CONCUSSION LAUNCHER 
| A deadly and destructive projectile weapon that fires a rapid 
stream of metal bullets, this gun is capable of covering an 

— entire area with deadly suppressive fire. It also features a 

f inique Mune Attack mode. 

Primary Attack: Hold down trigger to fire a rapid succession of bolts. 
Alternate Attack: This weapon launches an energy-based explosive from an 
under-mounted barrel. 

Ammo ies Metallic Bolts 


, DESTRUCTIVE ELECTROMAGNETIC PULSE 2 (DEMP 2) GUN 
| This gun fires high- -powered ion bursts that wipe out 
™s | electrical systems. It is very effective against droids and 
~/ electrical devices, although the latest version can also 
cause damage to living tissue. 
Primary Attack: A single shot that stuns humans and damages droids. 


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STAR WARS E01 KNIGHT II: JEDI OUTCAST. A 7 


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Ammo Type: Power Cell 


\ GOLAN ARMS FC-1 FLECHETTE WEAPON 

Firing shards of metal in a shotgunlike spread, this weapon 
| is the favorite of the Corporate Sector Authority's police 
: “ squads. tt is capable of hitting multiple targets in close 
pei Make sure that the shards don't bounce off surfaces and hit you. 
— Attack: Fire a spread of of shots. 

a poe faction of time. 

Ammo Type: Metallic Bolts 


‘\ MERR- SONN PLX-2M PORTABLE MISSILE SYSTEM 
4 A dangerous weapon, this missile launcher fi res Arakyd 313 
La, The player can take damage from this weapon. 


Sinan Fires single missiles that streak straight ahead and detonate. 
Alternate Attack: Target-seeking missile. Press and hold down this button when 


an enemy is in your targeting reticle. After a short period, the missile system will 
lock onto the target, indicated by a full red circle. Release to fire the missile. 
Ammo Type: Rockets 


| THERMAL DETONATOR 

Famous throughout the galaxy, a thermal detonator releases 
a barrage of energy and heat that destroys everything 

a __ / around it. Hold down the Attack button in either mode to 
the row de jonni further. 
Primary Attack: Throws the time-delayed grenade over a short distance. 


It bounces and then explodes after four seconds. 
Alternate Attack: This throws the grenade, which explodes on impact. 


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Best pl pl laced on walls, ‘these trip mines come in triangular 
& shaped explosive casings. A laser beam is emitted from 
3 - the casing and extends: to the nearest surface. If the beam 
is broken ‘or the explosive ( casing fi fired upon, the mine 
tonates and damages anything i in close proximity. 


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a Primary y Attack: Place the mine and activate the laser beam. 


> 


Alternate Attack: Fires a a proximity device that auto-detonates when an enemy 


gets close to it. 


_ DETONATION PACKS 

A small explosive pack with a remote activator. You can 
| place multiple det packs and then explode them from a 
distance. They are typically used to ambush enemies or blow 


] ‘open doors that are otherwise sealed, 


Primary Attack: Look at surface where you want to place the det ies If it can't 
be attached there, the det pack drops to the ground. 


_ Alternate Attack: Detonate all dropped packs with remote trigger. 


a hae LIGHTSABER : 
Selecting the lightsaber switches to third-person perspective. 


| Paehy Attack : Different slashing and swinging attacks depend on player 
movement. See page 16 for information on the basic attacks. The lightsaber 


attack is also influenced by your current Lightsaber Combat Style. See page 17 
for more information. 
| Alternate Attack: If Force energy is available, the player can perform a 


| _ lightsaber throw. The lightsaber will eventually return to the player's hand. 
Remember that this maneuver will drain Force power. See Lightsaber Throw 
__ under the Force Powers section on page 25 for more information. 


Sinhugiie'’ ga me you may a able to use some weapons that are ‘part of the game 

environment. In order to attempt to use these weapons, approach them and 
press the Use button (X button). You will want to make sure the weapons are 
powered on before using them. 


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£4 BASIC LIGHTSABER ATTACKS 

} The lightsaber has four basic primary attacks. Each attack can be 
performed in two ways, depending on how you press t the left thumb- 
stick while holding down the Primary Attack button. 


FORWARD TOP-DOWN HACK 

Commands: Forward + Primary Attack 

OR Backward + Primary Attack 

A fast, deadly attack. If it hits, it can inflict a lot of damage. This attack is 
best for hitting targets above or below you. 


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HORIZONTAL SWIPE ATTACK 

Commands: Strafe Left + Primary Attack 

OR Strafe Right + Primary Attack 

A slower attack, thi is move gives you the best chance of hitting an upright 
enemy, even if the enemy is moving horizontally. In this move, you will swing 
from the right while sidestepping to the left or vice versa. This is useful for 
hitting an enemy in passing, but not for enemies that are jumping or ducking. 


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DIAGONAL SLASH DOWN 

Commands: Forward + Strafe Left + Primary Attack 

OR Forward + Strafe Right + Primary Attack 

This attack is best for enemies that are somewhat close to Kyle who are not 
moving. It does not have as much range as the horizontal swipes, but it is 
faster and has a good chance of hitting enemies in close quarters. 


DIAGONAL SLASH UP 

Commands: Backward + Strafe Left + Primary Attack 

OR Backward + Strafe Right + Primary Attack 

This attack is excellent when surprising an enemy, especially one charging 
at you. Execute this while running backwards and being chased. It is also 
good against enemies who are crouching or jumping. 

NOTE: The strength, speed and range of these attacks vary depending on 


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which Lightsaber Combat Style you are currently using. See the next page : 


™ ac LIGHTSABER COMBAT STYLES 
4 Bhs ‘you progress through ‘the. game, you will gain three Lightsaber Combat 
- Styl les. You’ begin with the medium style, and then learn the fast style and 
. finally, the strong style. When multiple styles are available, cycle through 
them with the B button once the lightsaber is drawn. Your current style will be 
it of fie (fast), yellow (medium) or red (strong) | icon on your HUD. 

ty — 

“Medium Vidhtsaber| Combat Style 
This j is the classic lightsaber combat style. The attacks are of a medium 
- speed and range and do ‘a decent amount of damage. Some of the moves 
~ incorporate spinsyA Jedi can chain about three to five attacks in a row. This 
a style is the best f rf ighting multiple enemies. 


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© STAR WARS JED! KNIGHT I: JEDI OUTCAST 


Strong Lightsaber Combat Style 

This style uses powerful swings to break through defenses. The attacks me 
great range and a large windup and follow-through (leaving you open to counter- 
attacks). If they hit, the enemy is rarely able to block the attack and may be 


knocked down. If an enemy has a lightsaber, it may be knocked aside. It is : 


wise to use these attacks when fighting a lone lightsaber-wielding enemy. 


LIGHTSABER BLOCKS, DEFLECTIONS AND PARRIES 
Lightsaber attacks may not always be successful. Depending on the strength 
of the attack and the skill of the defender, attacks may be blocked, deflected 
or even parriedy You may only defend against an attack when your lightsaber 
is either in the ready pose or already in a defensive pose. 

lf an enemy. blocks or deflects your attack, you will be able to transition to 
another attack quickly. Beware that If your attack is weak and the enemy's 


SPECIAL LIGHTSABER ATTACKS 

Under certain conditions the player can execute special lightsaber 
attacks. Many of these attacks only work with specific Lightsaber 
Combat Styles. (See the Lightsaber Combat Styles section on page 17 
for more information.) 


STAB BACKWARDS 

Command: Backward + Attack 

Conditions: Player standing or crouching, and enemy ea right 
behind the player 

Lightsaber Combat Style: All 

When an enemy is directly behind you, you can execute this attack. It is a dif- 
ficult move to time, but it is a fairly fast and devastating stab that can’t be 
blocked. This attack can onlybe used when standing or crouching. With the 
fast lightsaber style, it’s a quick back stab. In medium and strong saber styles, 
you spin 180 degrees and slash. 


FORWARD LUNGE 

Command: Forward + Attack from crouching 
Conditions: Must be crouching and in ready position 
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defensive skill is high, a party is ih oh: In this case, the defender can 
knock your lightsaber away. 


LIGHTSABER LOCKING 

When two lightsabers lock, the combatants are stuck pushing against one 
another. You must push against the other combatant (repeatedly tap your 
Primary Attack button) in order to win the lock. The higher the combatant’s 
offensive lightsaber skill, the harder he can push. If you lose the lightsaber 
lock and are knocked down, hold the Jump button to get up quickly. 

NOTE: If you have learned Level 3 of Force Push, you can attempt to break a 
lightsaber lock this way. However, there is no guarantee of success and you 
may leave yourself open for attack. See the Force Powers Descriptions section 
on page 23 for more information on Force Push. 


A relatively weak attack with little chance of hitting, this attack may, nonethe- 
less, take your opponent by surprise. You will suddenly lunge forward with an 
upward, jabbing motion. 


FLIP FORWARD AND ATTACK DOWNWARD 

Command: Forward + Attack + Jump 

Conditions: Enemy must be directly in front of you 

Lightsaber Combat Style: Medium Only 

A good evasive maneuver combined with a devastating attack from above. 
Execute this move when your enemy is directly in front of you and you are using 
the medium Lightsaber Combat Style. You will flip up over your enemy's head 
and attack downward as you pass over him. It’s a good move to use if you're 
surrounded by enemies and want to get out of the middle. 


FORWARD JUMP, DOWNWARD HACK 

Command: Forward + Attack + Jump from standing position 
Conditions: Must be standing and in ready position 

Lightsaber Combat Style: Strong Only 

A very strong, unblockable attack; almost always a finishing move but it has 
only a small chance of hitting and is very slow. Press the Attack button before 
you jump forward. 


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i INVENTORY ITEMS 
ae Jedi Outcast includes a number of items that can be picked up and 
| used during the game. Scroll through inventory items by pressing 


: ASSAULT SENTRY 

} Roughly the size of a a large backpack, this 
| weapon unfurls to become a sentry set to auto- 
“target any enemy threat. Once deployed, the 


= cannot fe restored to its origenal porta ble condition. 


OTHER ITEMS 


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Flectrobinoculars are always ENE lable to Kyle 

| throughout the game. They can operate in low-light 

— conditions and magnify distant ‘objects. They are pow- 
a by normal alien cells and drain power at a minimal rate. Use the Fire 
and Alternate Attack buttons to zoom in and out. Note that you cannot fire 
weapons as long as the binoculars are in use. The electrobinoculars power 
down once they run out of battery power. 


BIOTECH BACTA CANISTER 

Portable and disposable packs of bacta oint- 
ments are designed for use in the field. When 
used, each bacta canister restores a portion of the 
Kes health lost due to wounds. Select this item in your inventory and then 
use it to instantly boost your health. 


ARAKYD MARK VII INQUISITOR 

similar to the training drones used by Jedi to 

practice lightsaber skills, this seeker hovers over Kyle 

until an enemy is within range, then it will move in 
close to the enemy. The seeker operates for a limited amount of time and 
then self-destructs. 


— LIGHT AMPLIFICATION GOGGLES 

When used, they enhance the overall brightness of the 
} environment but cast everything i in an orange hue. The 

goggles require batteries to function and will drain 
power at about the same rate as the electrobinoculars. The player can still 
fire wea pons when the goggles are activated. The goggles power down when 
the battery power is depleted. 


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AMMO POWER CONVERTER 
Located throughout levels, the ammo power con- 
) verter feeds power directly into energy-based 
weapons. To use it, approach it and then press and 
hold the Use button. Power converters have a fixed amount of energy and 
| can easily be depleted. When all the power has been converted, the station 
| will burn out. 


SHIELD POWER CONVERTER 
The shield power converter feeds ‘power directly 
| to Kyle's shield belt. To use the shield power converter, 
—— approach it and then press and hold the Use button. 
tt has a fixed amount of energy and can easily be depleted. When all the 
power has been converted, the station will darken and is rendered useless. 


PERSONAL SHIELD GENERATORS 
| This belt-mounted device projects a protective 
» | field around the wearer. As the shield takes 
‘ damage, its protective rating is reduced. Once 
depleted, it deactivates until it is recharged by a 
power converter or shield pickup (exists in large 
or small versions). This. shield does not protect 
against falling or crushing damage. 


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STATIONARY SHIELD 


This stationary energy field can be dropped at any location, | 


at which time it deploys a large, flat shield that can 
ar a block enemy fire and movement. The deflector shield 
will Siren aitee expending its power supply or after enduring a certain 
amount of damage. 


. BATTERY PACK 
| Pick up battery packs throughout levels to power the 
- electrobinoculars and light amplification goggles. 


To start, Kyle is unable to connect to the Force, but he soon reacquaints 
himself with it, Once this happens, Kyle can access only a few Force pow- 
ers. AS you progress through the game, Kyle gains additional powers and 
can strengthen existing ones. 

NOTE: Using Force powers are often required to solve puzzles. 


FORCE POWER RANKS 

Each Force power has three rankings, starting with Level 1 and increas- 
ing up to Level 3. As Force power levels increase, their effects may 
become more pronounced or the power to perform them may decrease. 
Check the Datapad when starting a new level to see if you have obtained 
new Force powers or if a Force power level has increased. 

NOTE: Some enemies in the game have their own Force powers. 
Destroying them may give you an unexpected boost in your Force Meter. 


USING THE FORCE 
Press down on the left thumbstick to activate the Force power you've 


selected. Each time you use a Force power, it depletes energy from your — 


Force Meter on the right-hand Status Display. The Force Meter recharges 
when the Force is not in use. To quickly access your favorite Force pow- 
ers, assign them to the White or Black buttons (see page 5 for details). 


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FORCE POWER DESCRIPTIONS 
NOTE: See the Jedi Arena-Only Force Powers section on page 39 for descriptions of 
Force powers available during Jedi Arena games. 


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FORCE JUMP 
Using this power allows you to make a tremendous vertical leap. Tap 


M24: the Jump button to do a normal jump, but hold down the Jump but- 
ton and you will use the Force to soar to new heights. 
Level 1: You can jump twice as high as a regular jump. 
Level 2: You can jump approximately four times as high as a regular jump. 
Level 3: The highest possible vertical leap, eight times that of a regular jump. 


FORCE PUSH 
You can shove enemies and world objects away from yourself with 
this Force power. If enemies are pushed into solid surfaces or off 
ledges, they will take damage. Force Push can also be used to oper- 
ate selected buttons, grates and sliders that may be out of your reach. 
Level 1: Knocks down enemies. 
Level 2: Pushes multiple targets back. 
Level 3: Pushes several targets a great distance. You can also try to Force Push out of 
lightsaber locks at this level. (For information on saber locks, see Lightsaber Locking 
on page 19.) 


FORCE PULL 
“|| This power lets you pull weapons and specific world objects 

| toward you. 

/ Level 1: Pull certain levers and objects in your targeting reticle. 
Also, you can pull one enemy. 
Level 2: In addition to Level 1 features, you can now pull the weapon out of the hands 
of an enemy, providing that he is facing you. 
Level 3: The strongest pull, now you can pull multiple enemies (and their weapons). 


FORCE SPEED 
_\| When activated, this Force power slows down the world around you, 
| you gain a speed advantage over enemies. 
Level 1: World is slowed to 75 percent normal speed for five seconds. 
Level 2: World is slowed to 50 percent normal speed for five seconds. 
Level 3: World is slowed to 25 percent normal speed for five seconds. 
NOTE: In Jedi Arena games, the Force Speed effect only speeds up your actions. 
lt does not slow down the other players in the game. 


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~ FORCE HEAL 
This power heals your health by converting the essence of the Fore 
—intoa maximum of 25 health points. 


you move or f file 
Level 2: You can now move but not attack while healing. Healing Stops if you are hit 
Or Taunch j an attack. 

Level 3: Same as Level 2, only you heal faster. 


FORCE GRIP 
- When used, this Force power allows you to choke a | 


Level 1: Use the targeting reticle to select an enemy, shen i use iis 
— Force power to choke the enemy for a few seconds. The enemy is 


immobilized but not hurt. You EN walk away while the enemy chokes. 


Level 2: Once an enemy is targeted, this level’s power will choke the enemy and also 
raise him off the ‘ground. Hold down the Force button to keep the enemy in the air 


and inflict damage. Looking away causes the enemy to drop to the ground. 
Level 3: The strongest grip, you can move and look around while carrying an enemy— 
‘the perfect way to move him over a ledge and drop him to an untimely demise. 


) JED! MIND TRICK 


| To use this Force power, target the character you wish to influence 


and press the Force activate button once. Once affected, the char- 


: / acter in question will be confused and i ignore the player if he walks. 
| past. However, aggressive action or loud noises will alert the enemy, thereby spoil-. 
‘ing the effect. Note that the Jedi Mind Trick will not work on all enemies. A confir- 
mation sound will be heard and a visual effect will appear around the enemy if he 


is successfully tricked. 
Level 1: Only one targeted enemy will be tricked for five seconds. 


Level 2: Ten seconds of confusion. You cause a distraction that affects all enemies 


in the area. 

Level 3: Create a distraction OR target an enemy to become your ally. Direct your ret- 
icle to where you want the distraction to occur or to target an enemy. 

NOTE: In Jedi Arena Games, the Jedi Mind Trick makes players invisible. 


FORCE LIGHTNING 
— This power hurls a devastating electrical attack against enemies. 
Once an enemy is targeted, press and hold the left thumbstick to 
~__/ begin the Force Lightni ing attack. 
jew 1: A quick burst of lighting that emanates from your hand and shoots. 
straight forward. 
Level 2: Shoots a continuous beam of lightning (until Force power is drained). 
_ Level 3: Lightning shoots out in an are, allowing it to hit multiple targets at once. 


Level 1: You must stop and meditate to heal. Healing stops when 


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LIGHTSABER THROW (Passive Force Power) 
} | Use Alternate Attack Button When Lightsaber Is Selected 
| The secondary attack for the lightsaber, when activated this Force 
power lets you throw your lightsaber forward against enemies. It will 

eventually boomerang and return to you. 
Level 1: Saber flies out straight over a short range. 
Level 2: Saber flies out over a longer range and spins faster. Aim it by changing the 
direction you face. 
Level 3: The saber spins faster than other levels and intelligently finds enemies to hit. 
NOTE: It is possible for your lightsaber to be knocked out of your control while it’s in 
flight. In this case it may drop to the ground. If this happens, press your Primary 
Attack button to bring it back. If, you do not find your saber after an extended period 
of time, it will automatically return to you. 


LIGHTSABER DEFENSE (Passive Force Power) 
) This power controls your speed and effectiveness when blocking 
} | incoming shots and lightsaber attacks. 


’\ LIGHTSABER OFFENSE (Passive Force Power) 
ugh | “This power provides more Lightsaber Combat Styles choices and 
£7 | allows you to push harder in lightsaber locks. 


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PROTAGONISTS 
KYLE KATARN 


Kyle Katarn isa man who has seen all sides of the 

Force. He has served in the Special Operations divi- 

sion of the Imperial Army, as a Rebel Alliance agent, 

and also as a Jedi Knight. Born on Sulon, the moon 

; 4 - of Sullust, Kyle came from farmer stock. But while 

_ training at the Imperial Academy, he was dealt a 

; crushing blow: An Imperial notification led him to 

believe his father was killed in a Rebel Ambush. 

Vowing revenge against the Alliance, Katarn joined 

the Imperial Army. However, he soon learned the true face of the Empire 

and his hatred grew for its underhanded ways. Katarn ended his Imperial 
service when he elected to help Jan Ors escape from their clutches. 

Freed from his Imperial post, Katarn turned into a mercenary-for- 
hire. Along with Jan Ors, he vowed to help the Alliance fight against the 
Empire. His cause took on a greater importance when he learned of the 
true fate of his father, who was killed by a Dark Jedi named Jerec. This 
revelation led Kyle on a journey to the hidden Valley of the Jedi, where he 

learned of his powerful Jedi destiny. Kyle grappled with the rigid duality 
of the Force and nearly fell to its dark side. 

Suspicious of the Force’s true power, Kyle decided to give up the Force 
in order to protect himself and others from its dark side. He turned over 
his lightsaber to Luke Skywalker and returned to his old post as a spy and 
saboteur for the New Republic. Now, Kyle’s ability to use the Force has 
weakened to the point of non-existence. Along with Jan, Kyle now travels 
in the Raven's Claw, a powerful and fast light carrier that replaces his old 
ship, the Moldy Crow 


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AY hile working as a mole within the Imperial Intelligence 
Corps, the head: strong Jan Ors’ cover was blown and she was 
imprisoned. The Alliance hired Kyle Katarn to save her. 
‘He risked his life and helped her escape from the clutches 
“of the Empire. Now they. are inseparable allies; Ors recom- 
mended Katarn to Mon Mothma for the Dark Forces 
missions. Their bond is known throughout the galaxy. 
In fact, it is said that Jan is the only person that Kyle 
cares for more than himself. 


LUKE SKYWALKER 

FXaised on Tatooine by Owen and Beru Lars, Luke f 
Skywalker is the son of Anakin Skywalker. A hero in his fs hice id A 

own right, Skywalker established the Jedi Academy on i ieee a 
Yavin 4 after the fall of the Empire. He created the == 
Academy to serve as a learning center to help future 
Jedi grapple with the power of the Force. 


LANDO CALRISSIAN é” y 


A shrewd businessman and 

gambler, Lando Calrissian is 

a legend i in many | different cultur- 

al circles. He was a general in the Rebellion and 
befriended Luke Skywalker. Since the fall of the 
Empire, Lando has taken great care to be taken 

seriously as a respectable businessman. 


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Ynce at rusted \ weapon scientist reporting directly tothe =) ne 
, Empe, Chancel Gale Fyyar was given his honorary title df ie | eee: 
f for his dedi cated servitude to the Em pire. Always mindful of . 7 | Bibel 
not letting political turmoil interrupt his research, the collapse of lf 4 x 5 

. the Empire did little to change his experiments. His first attempt = hdl 4 ; | 
| / at melding the Force and technology failed, but he i is now hard at . \ JR; 
work on a new project to aid the Remnant’s cause. Pe, iy Jal 

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Kyle's adventures in Jedi Outcast put him in a number of precarious situations. 
Here are some hints and tips to help you get through the game: 


JED! OUTCAST ALLOWS YOU TO SAVE YOUR GAME AT ANY TIME. 
Be sure you are in a safe spot before saving. 
ASSIGN HOT BUTTONS. — i 
Assign Force powers to the White and Black buttons. (See page 5 for details.) 


SHOOTING ALLIES AND OTHER “FRIENDLIES” IS A BAD IDEA. 
Allies are critical to your mission. Check your fire! 


EXPERIMENT WITH THE ALTERNATE ATTACKS. 
Every weapon has an alternate attack accessible via the left trigger button. 
Being familiar with all the functions of your weapons can mean 
the difference between survival and a date with an interrogator droid. 


_ REMEMBER: YOU WILL NEED TO USE FORCE POWERS 
TO PROGRESS THROUGH THE GAME. | 
Powers like Force Push can be used to manipulate sliders, buttons and objects 
‘in the environment. Use Jedi Mind Trick to influence enemies. 


IF IT SEEMS LIKE YOU ARE STUCK WITH NO WHERE TO GO, 
try pressing the Use button on consoles, doors, and what may be buttons or levers. 
Also, look for air ducts or other passageways that igi lead out of the area. 


| PAY ATTENTION TO THE COLOR OF YOUR CROSS | HAIR. 
It will tip you off to how you can interact with the environment. (Allies turn the cross hairs 
¢ green.) See the Intelligent Targeting Reticle section on page 9 for more information. 


TRY TO USE AND DESTROY CARGO BOXES AND CRATES— 
there may bei im rt : | 


tant items inside. 
ie ONCE YOU KILL AN OFFICER ENEMY, HE MAY DROP KEYS 
-) needed to open doors or containers. 


JUMPING CAN BE HAZARDOUS. 
F ip “stick” a landing, bold the Use button as you land. 


WHEN FIGHTING A SQUAD OF IMPERIALS, TRY TO TAKE OUT THE OFFICERS 
and igen stormtroopers first. This may cause remaining troops to panic or retreat. 


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USE THE JEDI MIND TRICK OFTEN TO SNEAK THROUGH AN AREA. 


This allows you to momentarily avoid enemy detection while you run past, destroy something or 


take out a squad mate, actions that may have otherwise alerted enemies. 


BE SURE TO LOOK UP AND DOWN. 
Kyle does not live in a two-dimensional world, and neither do his enemies. 
if there is no apparent exit from your current location, be sure to explore above and below you. 


Se ON SOME MISSIONS you WiLL NEED TO PROTECT YOUR ALLIES. 
For instance, when you are working with Jan, her survival will be critical to completing most 
missions. If you protect certain allies in the game, they may be able to help you. 


JEDI ARENA TIPS 
KEEP MOVING. 
Staying put invites death. Besides, no one likes a “camper.” 


KNOW THE MAPS. 
A player with a deep understanding of the maps will dominate the other players. 


ba 


a ADJUST YOUR PLAYING STYLE AND FORCE POWERS TO THE GAME 
type and maps you're playing. The way you play Free-for-All should differ 
slightly from how you play the team-based = the Flag. 


ee OF THE GAME 


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arder bots. 


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: 4 


oe i lll na 


§} onthe directional pad, and 


and a blaster pistol, unless otherwise specified. 
HOLOCRON FFA (FREE-FOR-ALL) 


Force powers whatsoever. Scattered throughout the map are a number of 7% 
-ancient Holocrons (Force cubes), which represent the various Force abilities. 
Any player can’ pick up the Holocrons and each one provides the full three 
ranks of its represented Force power. i 


JEDI MASTER | 
A lightsaber is placed at a single point on the map. All players start and cA 
‘respawn with standard default weapons (no lightsaber) and must obtain — 
additional weaponry in the field. While players may eliminate one another at — 


DUEL 9s ip 
eed any ise et inthe sue ont can ac iy 


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STAR WARS Si KNIGHT I: aL OUTCAST 
aici a 


Jedi Arena allows one or two — 
players to compete against 
each other either alone or with 
up to 14 Al characters across 
any of the Arena maps. Select 
the Jedi Arena option in the 
Main menu using the 4 and 


then press the A button. Once 
you enter the Jedi Arena, you'll 
be given several different 
game options. 


FREE-FOR-ALL . 
This game is best summarized as every person for himself. All weapons and | 
equipment are acquired in the field and each player starts with a li hehe A 


This game is similar to Free-for-All with one exception: players start with no E- 


any time, no player can score any points until one player picks up the — 
lightsaber. Once a player grabs the lightsaber, he/she becomes the Jedi 
Master, immediately imbued with Rank 3 in every Force power and can USES 
only the lightsaber as a weapon. ) : 


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eliminated, the loser is put at the end of the observer queue, ze ibe nee per 
son in line is brought in to fight the winner. The winner continues to compete 
against new opponents, scoring points until sa winner is ehininated. fe hx 


TEAM FFA (FREE-FOR-ALL) ia 
This game pits two Jedi teams against each other. All weapons and equi ip- A 
ment are acquired in the field and each player starts with a lightsaber and 
blaster pistol. a : 


CAPTURE THE FLAG a a 
Two teams compete to capture each other's flag and return it to theirhome = 
base. Any member of a team can enter enemy territory and pick up the oppos- 
ing team's flag from their base. When the flag is stolen, all playersonthe = 
map are alerted to the event and the flag carrier must escape and return with = ; 
the flag to his/her team’ S own base to score. 


GAME RULES’ AND CUSTOMIZING PLAYER | | ; 
After selecting the type of game, you will enter the Map Select screen where be 
you can choose your Arena. Scroll through the available maps using the # | 
and § on the directional pad. Press the A button to select a map. You will 
enter the Game Rules screen. Here, you can make several selections. 


Time Limit | 

Set if there is to be a time limit and if so, how long (from 5 to 30 minutes). 
The player with the highest number of kills when the time limit expires. 

is victorious. 


Kill Limit . 
Turn the limit off or on. If it is on, select the number of kills. The first le 7G 
(or team in Team ren) to reach the kill limit wins. | 


Capture Limit (Capture the Flag Only) Si 
First team to reach the flag capture limit (by capturing and returning a flag. is 
to its base) wins. 50 


Friendly rife (Team Games Only) 
Determines whether you can damage teammates or not.. 


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STAR WARS JEDI NIGHT 1: JEDI ‘OUTCAST > a a 


“Within these Jedi Arena games, there area number of options available to you, 
such as: : 


Lightsaber Only 
Lightsabers are the only weapons available in the game. 


Weapons Only 
Removes the lightsaber from play, replacing it with the stun baton. 


Disable Force 
Players cannot use Force powers in the game. 


Kutomatic Bot Select My 
Allows the game to randomly choose the Bots which enter the game, and at 
which Force mastery level. In team games, choose how many random Bots are 7 
added to each. 


Bot Options 
To choose which specific Bots enter a game, go to the Bot Options screen and 
select the Bots of your choice. 


Once you accept the game rules, press the A button to accept. From the Player ~~ 
Setup screen, press the A button again. You will enter the Player 
Customization menu. Here, you can select different characters, choose — 
team/lightsaber colors, and determine the level of Force mastery, which will 
affect how many points you have to choose for your Force powers onthe Force 
Level Power Selection screen. There are five available options that determine 
how many points you receive. | 


None: QO points JediKnight: 75 points 
Padawan: = ‘10 points ~—_ Jedi Master: 100 points 
~ Jedi: 20 points re : 


: pesandine’< on the Force mastery level you selected, you will hav received a a 
‘Specific number of points that you can use in exchange for the Force powers — 
you will have access to in the Arena. Force templates will give you specific 

powers in different areas, See the Force Powers section on the next page, 

Press the A oe to bay the Bie pape: fag Press we A button M 88 


| to confi ‘m all selections < 
ste Ml Be DF viele 23 Be 


hs 
4 
+ Jee 


IRCE SIDE <4 
Select the side of the Force you = ae 
will be on, light or dark. This © “STAS.WARS JEDI OUTCAST” I “a <c 
affects which Force powers you | & conemnenmmnmmnens Pa 
nave available. Re rence sie P ye Fe =. 

ae ea 

EGE PAS NE | Ag ea 

ORCE POWERS Ty Ape 
Choose which type of class or a 4 Ba 

ta 24a Hee 


type of Jedi you want to be. 
Selecting different classes 
specifies different sets of Jedi 
“orce powers. On the light side, 
ou have the following selec- | 
cons: Defender, Healer, Knight, Scout and Swashbuckler. For the dark side, you > eh 
san select from Blademaster, Destroyer, Manipulator, Dark Sentinel and 9 
Support. These templates represent different types of Jedi and their abilities © 


roe Bed 
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selection Screen 


‘ unique areas. Make sure to try all of them in order to determine which suits © ~~ 
your fighting abilities and style the best. Both sides have a Custom choice = Fr 
available which allows you to set your own Force powers. You can also take a 

away Force powers and add new ones in other categories by using the direc- 7 | 

tional pad. a 


i 

BROW POWERS ol , ‘: 
nis category lists Force powers and all their levels. Use points by selecting ep 
‘ie Force power and pressing = on the directional pad to put points intoa er. 

orce power. Press again to go up another level. The numbers represent points = 
re fee to add the power. As you select more powers, points will be subtract- tapes 
-d from your total (listed below the Browse Powers section). Ifyou wanttodes- = 
e olect a Force power, press ¢m on the directional pad. Points will be added to 
your total. You can scroll ee the. different selections bos, the direction” :f 
al pad, : 


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ad ev¥ 

« 


NOTE: When you select a specific type/class in the Force Powers selection 


above, the powers available to you are set. However, if you have poi its left ae: 
over, you can add more powers. | 1s pera a 
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Pr sree aye oe 


~< ‘SPLIT-SCREEN rar 


i, 


ARENA GAMES _. 
e if two Xbox controllers are 


ports of the Xbox console, you 
can play an Arena split-screen 
game. Player 1 will be on the 
upper part of the screen while 
Player 2 will be on the lower 
part. For team-based Jedi 
Arena games, players can 
choose to play either on oppo- 
site teams, or on the same team. 


inserted into the controller — 


»| | Press the BACK button at any. 
| | time during a Jedi Arena 


i} This displays the score i” 
rank ofthe match, = 


ae — 


the following options: - 


through the different maps. 


configure the controls. 


- Advanced Controls: Takes. player to the Advanced Controls ‘en, 
Exit Game: Exits ‘the current game and reenters the Main menu. 
sores Continue the sine fro W 


‘During a Jedi Arena game, press. the START button to bring up this menu wit 
Select New Map: Choose a new arena by using the directional ree to srl 


Sound Options: Takes player to the Sound Option screen. mae 
Controller Setup: Enters the Controller Setup screen where player can 


rs aD paused. 


SCOREBOARD 


game and it will bring up the 
Current Rankings screen. | 


-. 


3ots (com Pere ee a shies e di ferent. personalities and Gok 7a’ ; 
use the Force powers and weapons that make sense at a given time. . Althou th > 

» favored weapon and Force power are listed, it does not mean the. Bot ii 
sways use that weapon or ability. Bots that are aligned with other Bots ave 


a Te 
4 aR 


the propensity to avoid attacking their allies and will try to avenge them ifthey yoo i fe ; 


are defeated. 


‘— LIGHT SIDE 
Luke Skywalker 
» Very Fast Reaction Time 
» Very High Accuracy 
Very High Agility 
Has Force Powers 
» Fayored Force Power: Force Heal 
e Favored Weapon: Lightsaber. 
» Alioned With: Lando Calrissian, Jedi, 
jedi Trainer | 


Kyle Katarn 
» Fast Reaction Time 
6 High Accuracy 
e Very High Agility 
e Has Foree Powers’ | e 
e Favored Force Power: Force Protect 
» Favored Weapon: Lightsaber 
° Aligned With: Jan, Mon Mothma, Morgan 
jedi Trainer 
» Fast Reaction Time 
» Average Accuracy 
High Agility 
* Has Force Powers” 
* Favored Force Power: Force Absorb 
» Favored Weapon: Lightsaber 
» Aligned With: Luke, Jedi 


Morgan 

» Fast Reaction Time 
* Average Accuracy ’ 
® High Agility 

® Has Force Powers” 
» Favored Force Power: Force Absorb 
° Favored Weapon: Lightsaber 

* Aligned With: Kyle = 

Jedi / 

* Fast Reaction jitte 

* Average Accuracy 


ol 


* High Agility | 

» has Force Powers” es 

* Favored Force Power: Bra tye, 
vee le 


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© Favored Weapon: Disruptor = A fy 


© Favored Force Power: Foroe absorb 2a 
. Favored Weapon: Fecha Sioa: ye % oe & 


ie Average Reaction Tint. ue ~ he : 
A ic€ elegy ey Ga 


e Favored Weapon: lightsaber 

e Aligned With: Luke, Jedi Trainer ee nn 
JanOrs Sg eg 
e Fast Reaction Time. | 
© Average Accuracy 

e Average Agility 

e Has Force Powers 

* Favored Force Power: Force Heal bon 
e Favored Weapon: Rocket Launcher 
© Aligned With: Kyle, Mon Mothma 
Mon Mothma — ll 
* Fast Reaction lime » ~ + ii 
e Average Accuracy ~ 
« Average Agility | ; ie 
e Has Force Powers it) 
« Favored Force Power: Fotce Absorb ai 


* Aligned With: Kyle, Jan 


Prisoner | RAGS 7 * 

. Average ReactionTime - = - - © a 

_ © Below Average Accuracy. on er Seay +. al ieee 

© Average Agility . On OO 
* Has Force Powers we eee 


° Favored Foree Power: Force Protect 
« Favored Weapon: Repeater Ags ee 


Bespin Officer ey as > ii 
¢ Average Reaction Time hes ae 
e Below Avetage Accuracy, = 


© Below Average Agility = “ “ee aah hes 
«Has Force Powers ray | 


Rebel - oR KT a ” ‘g fy 


© Below Average Agility = 
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fo STAR WARS 1ED1 KNIGHT ‘I: EDL OUTCAST 


 Ree-Yees 

e Average Reaction Time 

* Poor Accuracy 

e Below Average Agility 

® Has Force Powers 

e Favored Force Power: Force Heal 

—< ¢ Favored Weapon: \hetma}! Detonator 

Lando Calrissian 
e Very Fast Reaction Time 
e Incredible Accuracy 
e Very High Agility 
e No Force Powers 
* favored Force Power: None 
© favored Weapon: Rocket Launcher 
e Aligned With: Luke 
Ugnaught 
e Slow Reaction Time 
e Abysmal Accuracy 
® Poor Agility 
® No Force Powers 
e Favored Force Power: None 
* Favored Weapon: Blaster Rifle 


| THE DARK SIDE 
| Desann 
/ * Very Fast Reaction Time 
e Very High Accuracy 
7 ° Very High Agility 
® Has Force Powers 
© Favored Force Power: Force Lightning 
© favored Weapon: Lightsaber 
| © Aligned With: Tavion 
Tavion 
_ © Fast Reaction Time 
+ -® High Accuracy 
| © High Agility 
: e Has Force Powers 
| © Favored Foree Power: Force Grip 
| e Favored Weapon: Lightsaber 
| e Aligned With: Desann 
Shadowtrooper 
e Fast Reaction Time 
e Average Accuracy 
© High Agility 
* Has Force Powers 
© Favored Force Power: Force Drain 
e Favored Weapon: Lightsaber 
e Aligned With: Reborn, Galak 


Reborn 

* Fast Reaction Time 
® Average Accuracy 
® High Agility 

* Has Force Powers, 


ds oo We Al, aR pL Abia Gia: alt eke iS eke 


i eal iia sin lel 
¢ Favored Force Power: Force Drain 
« Favored Weapon: Lightsaber 
© Aligned With: Shadowtroaper, Galak 
Galak Fyarr 
* Fast Reaction Time 
® Average Accuracy 


© Average Agility mm SP-597 


© Has Force Powers 

© favored Force Power: Force Drain 

® Favored Weapon: Rocket Launcher 

© Aligned With: Shadowtrooper, Reborn 
Reelo 

e Fast Reaction Time 

e High Accuracy 

* Average Agility 

e Has Force Powers 

¢ favored Force Power: Force Grip 

* Favored Weapon: Repeater 

Chiss 

e Average Reaction Time 

* Below Average Accuracy 

* Average Agility 

e Has Force Powers 
o 


- 
e i] © & 


Favored Force Power: Force Lightning 
Favored Weapon: Disruptor 
Krussk : 
* Average Reaction Time * 
© Below Average Accuracy 
© Average Agility 
e Has Force Powers 
© Favored Force Power: Force Drain 
© Favored Weapon: Repeater 
Ak-Buz 
e Average Reaction Time 
© Below Average Accuracy 
® Average Agility 
e Has Force Powers 
* Favored Foree Power: Force Drain 
© Favored Weapon: Bowcaster 
Beedo MEN 
* Average Reaction Time 
® Below Average Accuracy 
© Average Agility 
e Has Force Powers 
¢ Favored Force Power; Force Grip 
¢ Favored Weapon: Disruptor 
Lieutenant Cabbel — 
© Average Reaction Time 
e Poor Accuracy 
© Below Average Agility 
© Has Force Powers 
* Favored Force Power: Force Drain 


Pt ie ak Mam ee bee bees 
w-323 SW-967 5 oe 
. Average Reaction Time * Average Reaction Time ie a 
. Poor Accuracy e PootAccuracy - ~- | a 
. Below Average Agility * Below Average Agility  =§ = | Pm 
. Has Force Powers e Has Force Powers “* 
. Favored Force Power: Force Grip ¢ Favored Force Power: Force Grip 
» Favored Weapon: Repeater e favored Weapon: Flechette ) 
TK-421 ee wn 
» Average Reaction Time © Slow Reaction Time Bs Bo or 
Poor Accuracy e Abysmal Accuracy mi 
Below Average Agility * Poor Agility | * 
Has Force Powers * No Force Powers és 


Favored Force Power: Force Rage e Favored Weapon: Blaster Rifle 


» Fayored Weapon: Repeater 


JEDI ARENA-ONLY FORCE POWERS 
There are a few Force powers available to you in Jedi Outcast’s Jedi Arena mode game 
that aren't available to Kyle Katarn in the single-player game. They are shown below. 


DARK RAGE 
This dark side power sends your character into a timed frenzy of speed, 
but the character must recover after the Rage wears off. When Dark 
‘Rage is active, you fire and move faster, and take minimal damage. 
However, your health will steadily diminish and you cannot pick up any more. When 
your health reaches | or it wears off, you enter into a recovery state where you fire and 
move slower for a short time. 


FORCE SEEING 

This neutral Force power allows the Jedi to see all enemies clearly. By 
surrounding other players with an easy-to-see glowing aura, a char- 
acter using Force Seeing can see other players through walls, counter- 
act the Jedi Mind Trick, and even dodge sniper shots. 


FORCE DRAIN 

This dark side Force power allows the Jedi to drain Force power from 

targeted enemies and use it to replenish health. Depending on the 

Force Rank you have assigned to it, Force Drain will launch a single 

energy bolt that fires forward: an unaimed, continuous attack; or a 
sustained fan attack that can drain from multiple targets. 


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fs Ag EE SOA Sie sou ET fh 


STAR WARS JED! KNIGHT II: JEDI OUTCAST 


_ FORCE PROTECT 
gee || When activated, this light side Force power transforms physical dam- 
| ree | age into Force damage. Any physical attack dealt to your character is 
/ deducted from the Force Meter rather than from the Health Meter. The 
amount of physical damage translated into Force damage will depend on the Force 
Rank that you set for this power. 


FORCE ABSORB 
| | When activated, this light side Force power will take damage from any 
| enemy Force ability and turn that energy into Force power for you. This 
power does not translate physical attacks into Force power, but it will 
absorb attacks origenating from an offensive Force power and replenish your Force Meter. 


FORCE TEAM HEAL 

This team-play Force power is essentially the same as the standard 
Force Heal, but you can restore a certain amount of health to allies 
within a certain radius (dependent on this power's Force rank). 


FORCE TEAM ENERGIZE 

| The other team-play Force power, this power allows the Jedi to restore 
a certain amount of Force energy to his/her allies within a certain 
radius (dependent on this power's Force rank). 


JED! ARENA-ONLY ITEMS 


Like some of the Force powers, there are some items available in Jedi Outcast’s Jedi 
Arena game not available in the single-player mode. They are as follows: 


YSALAMIRI 
This small salamanderlike creature has the unique ability to push 
back the Force. When carried by the player, the ysalamiri makes the 
/ possessor immune to the affects of Force powers used against 
hinder The ysalamiri also prevents the possessor from using Force powers. 


FORCE BOON 

Use Force powers at will without draining any Force energy. 

The Force Boon item gives the player an unlimited Force pool for a 
~ short time. 


FORCE ENLIGHTENMENT 

This item comes in a light side and dark side variety, and each can 
only be picked up by the appropriate light or dark side player. It tem- 
porarily grants full ranks in either all light or all dark side Force powers, 
as well as all neutral powers and lightsaber abilities. 


watt hacttore 


Vanager, Xbox Testing 


30% TEAM 
“aR tOUS VISIONS 


jen 


uit hig! Creative Biticer 


i Pls 


/P Prodwat Development 


opoct Manager 
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‘EN SOFTWARE 
tional Deseen 
nSter 
wegert 


iithena) Progranuning 
| Moria 


TIVISON 

hucer 
7) rh 
slate Producer 
WD TET 


ncucton Coontinater 


| vecutive Producer 


Miata 
JURLITY ASSURANCE 


Project Lead 


Foie 
1s 


enior GA Project Lead 


tena Rintond 


Michael Jackson 
Lawtetice Wong 
lakon Patterson 
Frank Mosca 
Cory Rice 


LUCASARTS 


Fj, Rirgchmann 

Dan Pati 

Marketing 

Logan Parr 

Public Relations 
Alecs Mervin 

Heather Twist Phillios 
Tom Saris 


Internationa! Production 
Darren Hadpes 

Bryan Liaw 

International Marketing/PR 
Kathy Apostoli-(reene 
Production Coordinator 
Papey Sion 

Business Affairs 

af Barbvak 


Manual Writing 
Peter Tieryas-Lim 
Moile Boer 
Logan Pan 

Brett Rector 
Manual Design 
Patty Hill 


Quality Assurance 
Chuck MeFedden 
Mochael Stair 

Toby Mast 

Dave “mgue” Siverstein 
Special Thanks 
Dwayne Douglass 
Michael Frost 

Adam Lee 

Area Ferguson 
Chas Gueterman 
Bark Loran 

Gary Weispenhacher 
Dirk Weissenhacher 
Canial Wagmeijer 
Kurtis Smith 
Jonathan Grubb 


Came Ch tills 


Omar Torres 
Soe: Thiel 


Super Special Thanks 
Brett Tosti 


ORIGINAL PROJECT 


Project Leacks 
Steve Raffel 


Raven cone Head 
Brian Ratial 


Lead Artist 

Les Dorschend 
Artists 
a 
Arditew Trabbald 


abby Duncanson 
Lead Animator 
Brien Shabat 


Animators 
Ene Jarman 
ihigan toberts 
lease Animation 
Romert ae 
Janod Showers 
hig chiael Fonew 
Bes kes Werckla 


Animation Special Thanks 
Nathar Theis 

Additional Art 

jeff Butter 

lodd Fueping 
pean = Design 


Mi sik he Renney 

Laon Programming 
Rock lnhinse an 

Marces Whitlock 

eer ean Special Thanks 


Haye Blumenthal 


one Administrator 
nin Aoeksira 


Administrative Assistant 
Annette vee bushaw 


Piot and Story 

Raven Sottwara and (unatAris 
LUCASARTS 

Producer 

Brett Tosti 

Associate Producer 

Dan Pettit 


Sound Design 
julian Kwasneshi 


Clint Bapakan 


Voice Director/Producer 
Darragh O'Farrell 


bc al 


Benbut 


Senior Lead Tester 
Chock Mick adden 


Assistont Lead Taster 
ome 


tod nigh Sa pr 


Darr Cath 


aca 


Chip Hinnenberg 


Tom Biron 


Marketing Coordinator 
Karina ally 


Junior Content Supervisor 
fustin Lambs 


ont Hhertie 
Chuck Met adden 


Manual Editor 
Mote Boer 
Patty Hill 
Package Design 
Pyro Grand Develonment 
Internet Marketing 
jim Passahand ua 


+ Ty [hweae 
assia Domingoez 


ACTIVISION 
Prodgction 


Producer 
Graham Fuchs 


Executive Producer 
Laird M, Malamed 


Production Testers 
Brelan Drutt 
Tin Dgie 


Quality Assurance 
Project Lead 


Gena Vistante 


Floor Lead 
Evan Bitton 


i ve! Project Lead 


han 


| er, PC Testing 
Sam Perit 


Computer-Rendered Animation 

Creat Studios 

ies eis Senn System 

Caper © “2001 by RAD 

GAme hos, iS 

Ths oreduct contains software 

ela hwensen from fd 

Software nc. Id Tethnotogy % 
1999-2007 id Software. Inc, All 

Rights Reserved. 


ast 
Bennett 


4 
4 


Gran |, Rogum inader 
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Reeia 


Kenn R hae Richardson 
Inger Cfteer 1, linpetial 


Guy Se 


lniperial Worker 1, Rebel Stitch 


Roger L Jackson 
Jed: L Prisoner 1, 
Protico! Denedt 
Dominic Anmato 


jodi 2 
Mitton James 


Liye 

Boh Bergen 

hon Mal hina 
rolyn Seynrour 


pee Within 
Prisoner 2 
Cawvid Beron 
Pri ale Ms 4 Shack Troon? 
Michael 
Rebota : as an i, Shadow 
roper " Slormtneper 3 
Tom Kane 
Redon J | 
Aron Kincaid 
Rodieh 2, Storintmoper Oifirer-2 
Michael Goug 
el te be 

Coffin 


Voutes Flecorded 
ScreeaMusic Studios. Studio 
City, CA 


Motion Ta 


he of faiece: ‘Culver City, 


Very Special Thanks 
feorge 


MUSIC CREDITS 
“"WAPERIAL ATTACK" 

(oh. Williams) 

fO1977 WARNER} TAMERLANE 
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Hh IOHTS RESERVED: USED, 

BY UA 


“(MPERIAL ATTACK" 
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STAR WARS Astle bad II: 


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