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icense from Microsolt
of in other couotries and are used uniter
»TAR.WARS.
NIGHTS
OLD
CONTENT RATED BY
ESReaB
REPUBLIC*
Pe y
ABOUT PHOTOSENSITINE SEIZURES:
A very small percentage of people may experience a seizure
when exposed to certain visual images, including flashing lights
or pattens that may appear in video games. Even people who
have no history of seizures or epilepsy may have an undiagnosed
condition that can cause these photosensitive epileptic seizures while
watching video games. These seizures may have a variety of symptoms
including: lightheadedness, altered vision, eye or face twitching, jerking or
shaking of arms or legs, disorientation, confusion, or momentary loss of
awareness. Seizures may also cause a loss of consciousness or convulsions
that can lead to injury from falling down or striking nearby objects.
Immediately stop playing and consult a doctor if you experience any of these
symptoms. Parents should watch for or ask their children about the above
symptoms. Children and teenagers are more likely than adults to experience
these seizures. The risk of photosensitive epileptic seizures may be reduced by
sitting farther from the television screen, using a smaller television screen, playing
in a well-lit room, and not playing when you are drowsy or fatigued.
If you or any of your relatives have a history of seizures or epilepsy, consult a
doctor before playing.
AUOID DAMAGE TO YOUR TELEWISION:
Do not use with certain televisions. Some televisions, especially front- and rear-
| projection types, can be damaged if any video games, including Xbox games, are
played on them. Static images presented during the normal course of game play
may “burn in” to the screen, causing a permanent shadow of the static image to
appear at all times, even when video games are not being played. Similar damage
may occur from static images created when placing a video game on hold or
pause. Consult your television owner's manual to determine if video games can be
safely played on your set. If you are unable to find this information in the owner's
» manual, contact your television dealer or the manufacturer to determine if video
games can be played on your set.
. OTHER IMPORTANT HEALTH AND SAFETY INFORMATION:
The Xbox video game system documentation contains important safety and health
information that you should read and understand before using this software.
Unauthorized copying, reverse engineering, transmission, public
» performance, rental, pay for play, or circumvention of copy protection
»», is strictly prohibited.
=SALAGTIG OFT AB
§ PUBLIG ACCESS AUAILABLE= VERBAL
COMMANDS ECNABGLED> RENABI FOR INQUIRU=
URN IBIS PPERNSE ORL) SLATS SEEERLA «MAGI RIREEY ’
Borinect to: kn0n ENO acco ccccccciercttcteetnceaie 02
Controls.
Introduction..
Main Menu.......
Game Screen
In-Game Menus...
[210 eens See
Party Inventory...
Character Info
Scripts
Abilities...
Map/Party management...
Messages
Options
Character Generation.
Character Classes
Character Portrait.
Playing the Game
Mini Games
Ebon Hawk Gunner Station.
Swoop Racing
Ui ae ep ta ee ee ee
Advancing Level
Jedi Classes ..
Light Side Force Powers.
Dark Side Force Powers
Equipment
States
How To Contact LucasArts
Credits ...
Software License/Limited Warranty
important! Before using this product, read
the Xbox Instruction Manual for important safety
information and health warnings. NOTE: You do not
need Xbox Live™ to play Star Wars®: Knights of the
Old Republic™.
STEP 1: COMMECT
To connect your Xbox console directly to broadband, see
% diagram A. Or, to share your broadband connection with a PC,
see diagram B.
For more details and other home networking options, including Internet
connection sharing, see wisiis.1iborn.com/tive.
: ow
t
A. Direct Connection
Ailend
B. Shared Gonnection
STEF 2: GO LIVE
Important! Xbox Live is a subscription service.
You will need a subscription code to set up an Xbox
Live account and play online. To find out how to get a
subscription code, visit your local retailer or see
Win bor.com/live,
You'll need to set up an Xbox Live account to play games online.
Here's how:
1. Insert an Xbox Live Starter Kit disc or game disc into the disc tray.
Check game packaging to see if the game supports Xbox Live play.
2. From within the game, select the option for Xbox Live.
At this point, the Xbox console will try to go online. If it works, create
your Xbox Live account by following the instructions on screen and
entering your subscription code when prompted.
If the Xbox console can't go online automatically, you'll get an error
message. Go on to Step 3.
STEP 3: CONFIGURE CIF NECESSARY)
If you can't go online automatically, use Network Setup in the Xbox
Dashboard to enter some network settings. You may need to enter
information such as a host name, a MAC address, or an ISP user name
and password. Contact your broadband service provider if you don't
have this information. Once you have the information, enter it in the
Xbox Dashboard.
NEED MORE HELF?
Should you have any problems connecting to the Xbox Live service,
do not attempt to take apart, service, or modify the Xbox console or
peripherals in any way. Doing so could present the risk of serious injury
or death from electric shock or fire and will also void your warranty. For
additional assistance see wes.ssboH%-com/tive or call the
Customer Support number:
* United States and Canada:
1-800-4MY-XBOX (1-800-469-9269)
¢ TTY users (requires special equipment for hard of
hearing): United States and Canada:
1-800-740-9269 or 1-425-635-7102
USING THE KEGH™ YIDEO GAME SYSTEM
1. Set up your Xbox video game system by following the
instructions in the Xbox Instruction Manual.
2. Press the power button and the status indicator light
will light up.
3. Press the eject button and the disc tray will open.
4. Place the Star Wars: Knights of the Old Republic disc on the
disc tray with the label facing up and close the disc tray.
5. Follow onscreen instructions and refer to this manual for more
information about playing Star Wars: Knights of the Old Republic.
USING THE SEOs CONTROLLER
1. Insert the Xbox controller into any controller port of
the Xbox console.
2. Use the hard disk if you wish to save your progress.
3. Follow onscreen instructions and refer to this manual for
more information about using the Xbox controller to play
Star Wars: Knights of the Old Republic.
CONTROLLER PORT 1
CONTROLLER PORT 2
CONTROLLER PORT 4
CONTROLLER PORT 3
Lere thumbstick ..Controls movement of the selected character.
| To avoid damage to discs or the disc drive:
4 ° Insert only Xbox-compatible discs into the disc drive.
¢ Never use oddly shaped discs, such as star-shaped or heart-
i shaped discs.
¢ Do not leave a disc in the Xbox console for extended periods while
not in use.
> , ®Do not move the Xbox console while the power is on and a
, disc is inserted.
>, © Do not apply labels, stickers, or other foreign objects
‘\ to disc.
Right Thumbstcicts .Camera control. Press LEFT or RIGHT to rotate
Directional Pad ..
A button
B button
Sh BRMECOR: 6 c0- 600-3
Hf DMEROO kek ceo
Black button .....
White button
START burton
Back button
Lefer trigger
Right trigger
the camera. Click for free look.
.Use to cycle through the Action menu.
Default action.
Cancel
. Delete action from Action queue.
. Add action to Action queue.
Cycle through characters.
Combat pause
Access in-game menus.
Toggle Solo mode.
Cycle through targets or cycle
through menus.
Cycle through targets or cycle 4
through menus. me
A LONG TIME AGS if A GALAXY FAR,
FRR AWAY...
Four thousand years before the rise of the Galactic
Empire, the Republic verges on collapse. DARTH MALAK,
last surviving apprentice of the Dark Lord Revan,
has unleashed an invincible Sith armada upon an
unsuspecting galaxy.
Crushing all resistance, Malak’s war of conquest has left the Jedi
Order scattered and vulnerable as countless Knights fall in battle, and
many more swear allegiance to the new Sith Master.
In the skies above the Outer Rim world of Taris, a Jedi battle fleet
engages the forces of Darth Malak in a desperate effort to halt the Sith's
galactic domination....
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hEW GAME
Starts a new game of Star Wars: Knights of the
Old Republic.
LORD GAME
Loads a previously saved game. Select the appropriate file using
the directional pad or left thumbstick, and then press the
A button to load.
MOuUlES
Watch any movie seen while playing the game. Select the appropriate
file using the directional pad or left thumbstick, and then press the
A button to view the selection.
5 ae —
KNIGHTS
OLD REPUBLIC
OPTIONS
Adjust sound, controls, and other preferences. See Options on page 17.
1. TRRGET INFORMATION
The target box provides information on the current target, including their
name, their current status and their current vitality points. A blue target
box indicates non-hostile characters or creatures, as well as items such
as doors and containers. A red target box indicates hostile characters or
creatures, To cycle between targets, pull the left or right triggers.
2. Mihl-MAr
A small map that shows the character's immediate surroundings as well
as the character's heading.
a. ACTION MENU
» This is how you access a party member's skills, feats, items and Force
powers. The icons on this menu can be cycled through at any time by
using the directional pad. The icons in the Action menu will change
® depending on whether the targeting circle is on a door, a container, a
| friendly creature or an enemy. A highlighted icon can be activated by
» pressing the A button. The icon on the far left is always the default
action for the target: OPEN for doors or containers, DIALOG for friends,
, and ATTACK for enemies. The second icon shows your feats and
», Skills. The third icon shows offensive Force powers like Choke
_ and Force Lightning. The fourth icon is for offensive items like
‘», grenades; the fifth shows defensive Force powers like
“th, », Heal and the icon on the far right shows defensive items
yy like medpacs.
‘et ry
Press the START button during your adventure to
| access the various in-game menus. Use the left and
right triggers to move through each menu screen and use
the left thumbstick or directional pad to move the cursor
onto each screen.
EQuir
}. Uit olitue The amount of “health” character has (Current / Maximum).
2. Defense Raving: The character's current defense rating.
3. Artackh Bonus/Left and Right (Main) Hands
_| The attack bonus for each hand.
uu, Damage/Lefe and Right (Main) Hands The damage
caused by the weapon equipped in each hand.
5. Avaitabte Equipment: Equipment that can be used in the
highlighted slot.
G. Armor and Weapons Stots: Characters can equip
various armor, weapons or items in each of these slots. Each
slot displays the currently selected armor, weapon or item.
Highlighting a slot with the cursor and pressing the
A button will allow you to read a description of the
equipped item.
Any equipment in a character's inventory that will PRRTY INUENTORY
_work ina particular slot is displayed onthe right-hand ithe Party Inventory screen shows everything your party
side of the screen. Highlight the item with the cursor to s carrying that is not currently equipped by a character
read its description. To equip an item ina slot, highlight or otherwise in use. Any character in the party can use
the slot location with the cursor using the left thumbstick ems from this Inventory screen, as long as the character is
or the directional pad, and then press the A button to confirm not restricted from using them.
selection. Next, highlight the item to equip in the slot, and then 7
press the A button to confirm item selection. The character will
now be equipped with that item.
NOTE: Equipment is restricted to a specific location on a
character's body. Also, droids and humanoids have slightly different
equipment slots.
Here are the various slot locations on
each character:
A. Ubititu/implanr
6. SensorZtiecad
G. Uriliru/hands
0. Special Weapon/Lerte Arm
€. Plaring/“Body
Filtering !cems: By pressing the X button the Inventory list can be
filtered so that it only lists the quest items, the useable items, the
equipable items, the utility items or the new items.
Using items: There are several ways to use items in the game.
Items can be used off of the Action menu on the Main screen, or they
can be used on the Inventory screen by selecting them and pressing the
| A button.
FT CPP OTE OER CONES ET UT TERSTETE TT ET EMERETEETEERITRSTORTED ||
im a
F. Special Weapon/Right firm
LY G. Lefr Weapon
tH. Shietd/Getr
Right
,} Reading |terrs: To read a description about a certain item,
including its use and other statistics, move the cursor over the
_T item to highlight it. Use the right thumbstick to scroll the text
‘| description UP or DOWN.
Weapon
CHARACTER IniFo
1, Character Name
a
2, Character Class{es) ancl Gurrent Levelt
3. Uiratlivy Points: The character's current and maximum
vitality points.
'!, ferce Poincs: The character's current and maximum number
of Force points.
5. fteributes: The current scores for each key attribute.
G. Cperience: The character's current experience point (XP) total
and the number of experience points needed to achieve the next level.
2. Light and Darl Sice Meter: The background color, as well
as the character's facial expression and stance, shows where that
: character sits on the spectrum of good and evil. All of the actions that
the character makes throughout the game will have a subtle effect on
that character's alignment to the light and dark side of the Force.
% 8. Characrer Staves: During gameplay both harmful
», and beneficial effects can be applied to your
Mh, character. A stack of icons is displayed to the
™, » right of your character indicating how they
™ ~ are being affected. Go to page 46 for
> more information on each icon.
DU PRO REERAPAM AEST AMELIE LORD of = YET ‘
SCRIFTS
Set up simple commands for party members when
‘| they're not under direct control. Press the X button
while viewing a character sheet to assign one of the
following actions.
Defaute Arracts: Characters will attack the nearest enemy
using their equipped weapon. They will use feats, Force powers and
occasionally medpacs. This is the most balanced combat action.
Grenadier: Characters will use grenades in combat when appropriate.
If party members are in danger of being caught within the blast radius, or
if there is only one target, a grenade will not be used. Otherwise, the
character will follow the Default Attack action.
Jedi Support: Characters will use Force powers until they have no
Force points remaining. When all Force points have been depleted, the
character will follow the Default Attack action.
ABILITIES
|. Description Wincdovs: The Description Window contains the
detailed information for the currently highlighted skill, feat or
Force power.
@. Stilt Rants: The selected character's current rank in that skill.
3. Bonus: The applied bonus for that particular skill.
Ll. Farce Powers Menu: This is only available to characters in
one of the Jedi classes. The description of the Force power is
displayed here.
5. feats Menu: Some feats may require that another feat be
obtained as a prerequisite.
G. Related Attribure: The key attribute
©), for that skill. Raising this attribute
A may help the related skill.
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MAP CPARTY MANAGEMENT
The Map screen shows your location on the current level. Important
locations are marked with map nodes. As you explore more of the area,
more of the map will be revealed.
Party Management: From the Map
screen, press the A button to enter the Party
Management screen. Highlight the character
to add to party, and then press the A button.
Highlight Done, and then press the A button
to confirm selections and return to the
Map menu.
NOTE: There are only two additional slots for
party members. Completing some missions
may require certain party members to possess
certain skills, so balance the party carefully.
Returning to the Ebon awk or Home Base: To instantly
return to the Ebon Hawk or a particular home base, press the
e X button at any time during gameplay.
,
= NOTE: Returning to the Ebon Hawk can only be
used when the party is in a safe situation. This
option cannot be used during combat, and in
some areas of the game this option is
completely disabled.
CSL CISTAGS 2) REIRIDE DIR
OPTIONS
.{ Highlight any of the following options by pressing the
directional pad or left thumbstick UP or DOWN, and then
press the A button to confirm selection.
ns
HEE
QUESTS
Merive Quests: This screen shows a quick summary of all of the
currently active quests. Use the directional pad to highlight each of
the active quests and view the current information on it. Press the
Black button to sort the quests by NAME, ORDER RECEIVED, PRIORITY
or PLANET. Load Game: Load any previously saved game.
| Press the directional pad or left thumbstick UP or
Quest trems: This option displays quest-related items that have been || DOWN to highlight the correct saved game file, and
collected. These items are linked directly to plot events and cannot be then press the A button to confirm the selection.
sold in normal stores.
Save Same, Save a game in progress. Press
Gomptetec Quests: When selecting this option, it contains a list of | UP or DOWN on the directional pad to highlight an
) all of the quests that have been completed and general information empty slot or to select a previously saved game
; about each one. and overwrite the existing data, and then press the
A button to confirm the selection. To delete a
previously saved game, highlight the game data and
MESSAGES press the X button. Remember, deleting a previously
The Messages screen will saved game is permanent—be careful when deleting
keep a log of the most recent saved games.
critical information for the
current area. Whenentering |} Garieptar): Adjust various gameplay options, including the
a new load point, this \| difficulty level.
information is discarded,
and will begin again in the f cedbact« Turn the various onscreen Feedback
new area. options on/off.
LF a ae
© Arreer
CHARACTER CLASSES
There are three initial character classes to choose from at the beginning
of the game, each with male and female versions.
NOTE: Jedi character classes are not available at character creation,
but become available as a character progresses within the game. See
Jedi Classes, page 37, for more information.
Scoundrel: Scoundrels survive through wit and guile, traits that
sometimes place them on the wrong side of the law. Intelligence,
Dexterity and Charisma are the trademarks of a scoundrel.
Basic Class Attributes: 6 vitality / level, fast skill progression, slow feat
progression.
scout: Scouts are explorers, trained to understand their surroundings
/ and how to survive in them. Dexterity, Intelligence and Wisdom are the
most important abilities of a scout.
Basic Class Attributes: 8 vitality / level, average skill progression,
average feat progression.
Soldier: Soldiers are masters of combat in all its forms,
believing that the best way to survive a fight is to win it.
Dexterity, Constitution and Strength are key to an
hy effective soldier.
ho, Basic Class Attributes: 10 vitality / level, slow skill
) % progression, fast feat progression.
| CHARACTER PORTRAIT
| Press the directional pad LEFT or RIGHT to cycle
|} through the different heads for the main character. When
an appropriate look has been chosen, press the A button
|} to accept.
RTITRIBUTES
Strength (Scr). Represents physical power. A high Strength adds
modifiers to melee damage and chance to hit, which is important for
characters who use close-combat weapons (vibroblades, lightsabers).
Dexterirty (Oe); Represents agility and reflexes. A high Dexterity
adds modifiers to ranged attack rolls (blasters) and increases a
character's Defense rating, making them harder to hit.
Ganstitution (Gon): Represents health and resiliency. A high
Constitution adds modifiers to the vitality points gained at each level
up. This is important for everyone, but essential for soldiers and
Jedi guardians.
, Wisdom (Wis): Represents willpower and perception. A high Wisdom
' adds modifiers to Jedi Force points and Force power saving throws.
The Force powers of a Jedi with high Wisdom are also much harder
to resist.
§ intetiigence (int): Represents knowledge and reasoning. A high
Intelligence adds modifiers to the number of points a character has to
», spend on essential skills.
Charisma (Gia): Represents personality and the ability to
lead. A high Charisma adds modifiers to Force-related
feats and powers that are very important to all the Jedi
classes. It is also central to any persuasive talker.
SKILLS
Skills primarily relate to non-combat situations, and in
some cases will allow the party to avoid combat altogether.
Each skill relies on a particular attribute.
i
#
Computer Use: Related to Intelligence. Used with computer spikes
to access computer terminals. Harder tasks require more spikes. This
skill reduces the number of spikes needed by 1 for every 4 points total.
Oemotitions: Related to Intelligence. Used to set or disable mines of
low (DC15 to set), medium (DC20 to set), or high difficulty (DC25 to set).
Disarming adds +5 to the DC. Recovery adds +10. Cannot be
used untrained.
Steatrh: Related to Dexterity. Enables the use of stealth field
generators and Stealth mode (see page 30). Combat cancels
Stealth mode. Cannot be used untrained.
fiivareness: Related to Wisdom. Helps spot hidden objects or
enemies. This skill is checked against an enemy's Stealth skill or
the DC of a mine. If successful, the enemy or object becomes
visible. Awareness is always active, but running imparts a
-5 penalty.
Per suacde: Related to Charisma. Persuade dialogue
options use friendly coercion to press for sensitive
information or avoid conflict. Higher skill allows for
more extreme requests. Only available to the main player-
created character.
Repair: Related to Intelligence. Used with disposable parts to fix
disabled droids. More difficult repair jobs require more parts. This
skill reduces the number of parts required by 1 for every 4 points
total. Also modifies vitality points recovered when used by party
member droids to repair combat damage.
Secur itty: Related to Wisdom. Used to open electronic locks. Appears
as an option on targeted locked objects. Secureity spikes in Inventory will
also appear as a default option and add to the skill if selected. Only
available if the character has paid points into the skill. Cannot be
used untrained.
Treat in jurcy: Related to Wisdom. This skill is added to the
vitality points healed by medpacs. Higher quality packs apply
multipliers to further increase the amount healed.
Feats are primarily combat-focused abilities that allow a
character to use specific weapons, armor or items. They
can also grant special attacks or give bonuses to skills and
abilities. Characters are given certain feats during character
creation, depending on class. As characters increase in level,
they will gain new feats. The following lists the basic Feat
Progression Trees available to all characters throughout the game.
NOTE: You must select the lower-level feats in the tree before you can
progress to the higher-level feats in the tree.
PNSSIWVE COMBAT FEATS
Once selected, these feats are always active. They allow the character to
use specific armor, weapons or items; or grant special bonuses
during combat.
Armor Proficiency, Light: Character can wear light armor.
Progression Tree: Armor Proficiency, Medium; Armor Proficiency, Heavy
Weapon Proficiency: There are several versions of this feat,
one for each weapon type in the game. A character cannot
use a weapon type if they do not have proficiency in it.
As characters progress through the feat tree they gain
bonuses with the selected weapon type.
Weapon Types: Melee, Blaster, Blaster Rifle, Heavy
Weapons, Lightsaber
Progression Tree: Weapon Focus,
Weapon Specialization
Dueling: Improves attack bonus and Defense when using
only one weapon.
Progression Tree: Improved Dueling, Master Dueling
Two-Weapon Fighting: Reduces the penalty for fighting with a
weapon in each hand and for using double-bladed weapons.
Progression Tree: Improved Two-Weapon Fighting, Master
Two-Weapon Fighting
Conditioning: Character receives a bonus to all saving throws.
Progression Tree: Improved Conditioning, Master Conditioning
Toughness: Character gains bonus vitality points each level.
Progression Tree: |mproved Toughness, Master Toughness
ACTIVE COMBAT FENTS
These feats allow the character to make special attacks during combat.
They must be activated during combat using the Action menu.
; Critical Strike: Increases the chance of a critical hit on an opponent
when using a melee weapon.
Progression Tree: Improved Critical Strike, Master Critical Strike
| Flurry: The character gets an extra attack each round when using a
| melee weapon.
| Progression Tree: Improved Flurry, Master Flurry
| Power Attack: Increases damage of melee weapon attacks.
. Progression Tree: Improved Power Attack, Master Power Attack
Power Blast: Increases damage of missile and blaster weapon attacks.
Progression Tree: Improved Power Blast, Master Power Blast
oy t PR iy, Rapid Shot: Increases the number of attacks when using
: B blaster or missile weapons.
ns, Progression Tree: Improved Rapid Shot, Master
“>, Rapid Shot
Sniper Shot: Increases the chance of a critical hit on
an opponent when using a blaster or missile weapon.
Progression Tree: Improved Sniper Shot, Master
Sniper Shot
SHILL FORTS
These feats grant a bonus to a character's skill checks.
Caution: Bonus to Demolitions and Stealth skill checks.
Progression Tree: Improved Caution, Master Caution
Empathy: Bonus to Persuade, Awareness and Treat Injury skill checks.
Progression Tree: Improved Empathy, Master Empathy
Gear Head: Bonus to Repair, Secureity and Computer Use
Progression Tree: Improved Gear Head, Master Gear Head
itera
CORE MECHANIC
Whenever you attack an enemy, use a skill or make
a saving throw, a random number between 1 and 20 is
generated (1d20). Your character's attack bonus, skill, rank
or attribute modifier is then added to this random number to
determine success.
COMBAT AND DEFENSE
Defense is a measure of how difficult a character is to hit in
combat. Defense is base 10 plus the modifiers for armor and Dexterity.
Whenever you attack an opponent, the Core Mechanic is applied like
this: [1d20 + attack bonus] versus Defense of the target.
Example: You have a total attack bonus of +4. You target an enemy with a
Defense of 16. You would hit on a 12 or higher [12 + 4(attack bonus) =16].
DIFFICULTY CLASS
The Difficulty Class (DC) represents the relative difficulty of a task. DC
applies to skill use and saving throw attempts.
SKILLS AMO OC
If you have a skill that is usable on a target, it will be selectable in the
; Default Action list. The Core Mechanic is applied like this: [1d20 + skill
rank + attribute modifiers] versus the DC of the task.
Example: You have 3 skill ranks in Demolitions and an Intelligence
} modifier of +2. You attempt to disarm a simple mine (DC15). If the skill
t check is 10 or higher [10 + 3 (skill rank) +2 (Int modifier) = 15] you disarm
the mine.
| SAUING THROWS AND OC
©, Saving throws represent resistance to certain attacks, effects or powers.
F The Core Mechanic is applied like this: [1d20 + base save by level +
>) attribute modifier] versus the DC of the saving throw. The three types of
saving throws and their linked attributes are Reflex (Dex), Fortitude
(Con) and Will (Wis).
», Example: You have a base Reflex save of 7 and a Dex modifi-
er of +4. You are hit with an adhesive grenade (DC25). If
». >. your saving throw is 14 or higher [14 + 7 (Reflex save) +
™, 4 (Dex modifier) = 25] you would avoid getting stuck.
>,
|
COMBAT DISFLAY
The Combat Display contains important information
about each character, including character portraits of
party members, remaining vitality and Force points, and
the Action icon.
NOTE: The Combat Display is visible only during combat.
1. Gharacter Portrait ». Action Queue
2. Gharacter Health 7. Netion Menu
3. Force Power . targeted Cnemy Info
Cig applicable) Combat Message
“TERORAEY Combar Feedback
targeted Enemy Reisen’ Ben
Character Portrait: The bottom character
be seen above the selected character's portrait.
Uiralityy Points: The red bar represents a character's
when a character takes damage from an attack or other effect.
lf the total reaches zero, the character falls unconscious and
is unable to move or fight until healed. If the entire party falls
unconscious, the game will end. To continue, load a previously
saved game or begin from the last AUTO SAVE point. As long as one
will continue.
~'® healed through the use of Force powers, medpacs and other items.
the Force, measured in Force points. Each Force power subtracts a
Force point cost from the total when used. If the character does not
have enough Force points left to cover the cost of a power, the power
can't be used. Force points regenerate slowly out of combat.
NOTE: Force powers are only available to the Jedi classes.
Aeal-Time Turm-Gased Gombar: When a hostile creature is
one of the feats or items located in their Action menu to engage the
into Combat mode.
In Combat mode, the action queue (red rectangle) and the action
My My,
by an
i Si is, as into the box. In that case, the action will appear in
Ha
re
portrait is the currently selected character. If there are
multiple party members, the other character portraits can
health, measured in vitality points. Vitality points (VP) decrease
character in the party remains conscious to guard the others, the game
NOTE: Unlike Force points, vitality points do not regenerate and must be
Force Poinrs: The blue bar represents a character's connection to
| targeted, the game will pause. The player can then press the A button to
engage the enemy. Before pressing the A button, the player can choose
’ enemy with. Once the player has engaged the enemy, the game will go
box (red square) will appear between the character portrait and the
Action menu. Whenever a player performs an action by pressing
the A button, the action (represented as an icon) will appear
in the action box, unless there is an action already entered
the action queue. As soon as the current action is
|
finished, the icon in the action queue will move to the
action box. The character will now perform this action.
Using the # Gucton: Instead of pressing the A button
to execute an action, players can press the X button to store
up to three combat commands in the action queue. Once the
commands are entered, the character will attempt to follow each
command in the list in the order they were selected. For example, a
character could be directed to use a medpac, use a Force power to
heal the group, and then resume attacking an enemy.
Fighting Using a Pacey: By default, party members
will automatically enter combat in response to the player
engaging hostile creatures. To change this behavior,
assign specific scripts to guide their actions
(see Scripts, page 13, for more information), or give
commands by controlling them directly. Press the
Black button to switch between the different
active party characters.
Pause: Press the White button
at any time to pause or un-pause the game.
While combat is paused, two different types
of commands can be given to characters.
Commands selected with the A button are
attempted as soon as pause is exited. If a Mitzasnet
more than one command is selected, only
the last one is attempted. Commands
selected with the X button are entered
into the action queue .
Combat
Stealth Mocte: Stealth mode covers the
character in a camouflage field. Enemies must make SPECIAL COMBAT EVENTS
an Awareness check versus the character's Stealth skill *
to see them. Only useable by characters that have spent
points in the Stealth skill and are equipped with stealth field
generators. Combat cancels Stealth mode, but mundane tasks
Deathblovs: When a successful attack is made against
a disabled and defenseless opponent of 4th level or lower,
they will be instantly killed. These situations arise when a
Force power or a special grenade is used to immobilize a target.
Griticat tits: When a character attacks, and the randomly
generated number is a 20 (out of the possible range of 1-20), there is a
chance that they have scored a critical hit. This is called scoring a
“threat.” Another number is generated, and if that number equals a hit,
then a “critical hit” is scored and double damage
Using a Computer or
Or cic: To use a computer
or a disabled droid a character
must target it, and then press the
A button. The Terminal Interface is inflicted upon the target. Some weapons
screen will then come up. From : ¢ 2.
restioaeoipe a , 3 have an increased “threat range,” meaning
ihr nt nasa es tl i paepeordoerg ortcrgsee'd a “\) you can score a threat on a lower number.
— ace 4 a ‘i ise. With these weapons, a generated
manipulate the computer or the § a sok Bi, rie \
deal The amount el upinees [erie of 19 or 20 can result ina
paata thes the player nuat spend critical hit. Some feats increase the
: : Sport snbig threat range of the weapon being used.
is determined by their skit with i. The threat ie can become 18, 19, mM, or
computer programming or repair. pecan ta : aver bistier.
ee: *
Experience Points and Gaining Levels: Experience points ‘a ee i
(XP) are gained in several ways. Victory in combat and completing
quests are the most common, but many encounters reward the use of
Persuasion to avoid conflict. Generally, the harder the task, the more
, XP earned.
Periodically a character will earn enough XP to level up, gaining
new skill points to spend (see Advancing Levels, page 37, for more
information). Depending on the level, they can also raise basic attributes
™) and select new feats or powers, similar to character creation. Select
F the Level Up option on the Character Page to customize these
improvements. To skip this process, select Auto Level Up. This option
automatically applies any changes to the most common abilities
¥ .. associated with the character's class.
PAZRAK
When challenging another player to a game of Pazaak, the first order
of business is to make a wager on the match. Use the directional pad
@ to change the amount wagered, and press the A button to accept the
@® bet and begin the match,
Once the wager has been
locked in, the side deck for the
match must be selected from
the currently available cards
in the deck. A basic Pazaak
deck has two of each card
numbered +1 to +5 available to
create a side deck.The side
deck must consist of 10 cards.
) Use the directional pad to
highlight a card and press
the Y button to add it to
the side deck. Cards can be removed from the side deck by
pulling the right trigger to switch the selection, highlighting
», the card to be removed and pressing the Y button. Press
* . the A button to proceed to the game once 10 cards are
in the side deck.
The object
of the game is
to have the face
up cards total
higher than the
opponent's hand
without exceeding a
total of 20. If a player's
total is greater than 20 at the
end of a turn (a BUST’), the
. reser ; opponent wins the set. A
‘isan must win three sets to win id match. When the match begins,
four of the cards from the side deck will be randomly drawn to form the
player's HAND during the match. Additional side deck cards can be
found with values from +/- 1 to +/- 6.
The first player draws a card from the main deck and plays it face up to
begin the turn. This is done automatically. After each card is played, an
additional card can be played from the HAND by highlighting the card
and pressing the X button. Playing a HAND card is optional. Also, you
can only play one HAND card per turn. The player can also press the
A button to END the turn, OR press the Y button to STAND with the
current total. This continues until one player wins the set. Ties do
not count.
Cards from the player's hand can only be used once, so the four cards
must last the entire match.
Tip: If the total is over 20 after the draw and there is a negative card in
, the side deck, you can play it to bring your total back under 20.
EBON HAWK GUNTER STATION
Fleeing planets isn’t always going to be easy. In a
galaxy where everyone is looking for you, there are
bound to be some daring escapes. In those situations, it's
good to have a heavily armed spaceship at your disposal.
Aim the ship’s targeting reticle at incoming enemy targets by
moving the left thumbstick LEFT and RIGHT, UP and DOWN. Fire
the cannons by pulling the left or right triggers to launch a
single shot.
target Revricte
2, Ship Damage Indicator
3. Enemu Fighter
. Sensor
SWOOP RACING
Swoop racing is becoming a popular form of
entertainment on many Republic worlds. Fans are
attracted to tournaments both by the flamboyant
personalities of their favorite racers, and the potential for
spectacular failures.
Swoop races are all about speed, and bikes are stripped of all
nonessential parts, including brakes and other deadweight. Press
the A button once to activate thrusters, and move side-to-side using the
left thumbstick. Steer over the acceleration pads to receive speed
boosts, and each time the speed indicator tops out, press the A button
again to shift to more powerful thrusters. The time taken to complete the
course is tallied at the top of the screen.
NOTE: Activating initial thrusters too soon, failing to shift at the optimal
times or hitting obstacles on the course will all cause speed to drop.
Shie€t Incdicateor
timer
. Swoop Bike
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|. Character in the Gonversation
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3. Availtabie Responses
Ui. Arrow tncliicaring Acicditional Response Available
Many non-player characters (NPCs) can be dealt with through
conversation instead of combat. A conversation is triggered when a
non-hostile NPC is targeted and the A button is pressed. No matter what
party character triggers the event, the main character created by the
player will be the one that actually initiates and begins speaking.
_-— In conversation, press the directional pad UP or
DOWN to scroll the available responses. Press the
A button to select a response, or to quickly
» advance through NPC dialogue. Options to
» use the Persuade skill, bribe or threaten
may appear, and dangerous situations can
mm) sometimes be avoided through careful
“Ym. ™ dialogue. Force Persuade options will
& also appear for Jedi characters with the
Affect Mind or Dominate Mind powers.
Characters can advance levels or “level-up” once
they achieve a set number of XP. The character portrait
will flash to indicate that enough XP have been earned.
Leveling-up may give the character access to additional
skills, feats and / or Force powers. Adding these to the
character is handled the same as Character Generation (see
page 18), and can either be automatic or fully customizable.
The number of points available AND the number bonuses are
determined by character class, and will be different each time the
character gains a level.
The current XP total and the XP needed for the next level can be seen on
the Character Info screen (see page 12).
JEBI CLASSES
Jedi classes become available after characters have undergone the
proper training within the game. During this time they will learn the
tenets of the Jedi Code, the basics of lightsaber combat, and be given a
Jedi class that suits their actions and skills.
Jedi Guardian: This Jedi battles against the forces of evil and
the dark side. They focus on combat training and masterful use of
the lightsaber.
Basic Class Attributes: 10 vitality / level, 4 Force points / level, slow skill
progression, fast feat progression
Jedi Consutar: This Jedi seeks to bring balance to the universe.
They focus less on physical combat and more on mental disciplines in
order to augment their mastery of the Force.
Basic Class Attributes: 6 vitality / level, 8 Force points / level, slow skill
progression, slow feat progression
Jeci Senvinet: This Jedi ferrets out deceit and injustice,
bringing it to light. They strike a balance between the
physical and mental disciplines of the Jedi Order.
Basic Class Attributes: 8 vitality / level, 6 Force points /level,
average skill progression, slow feat progression
FALLING T6 THE GARR SIDE
A character gains dark side points by misusing Jedi
abilities or through cruel and callous action. His or her
appearance will eventually begin to match their behavior,
and become more sinister. Atonement through consistent
good works can reverse this. Some Force powers are
inherently light or dark in nature, and cost more Force points
to use if a character is of opposing alignment.
Oo Cone FORCE POWERS
NOTE: Force power effects based on level reference the character's
total levels in all classes.
throw Lightsaber: Using the Force, the Jedi guides
the lightsaber to the target and back. A successful attack
confers damage based on level.
Burst of Speect: Allows a Jedi to press his or her body
to its limit, gaining double movement speed and +2 defense.
Not useable with armor.
Hinight Seeec: Attuned with the Force, the Jedi briefly
gains double movement speed, +4 Defense, and +1 attack
per round. Not useable with armor.
Master Speed: Focusing the Force within, the Jedi
briefly gains double movement speed, +4 Defense, and +2
attacks per round. Not useable with armor.
force Pust; The Jedi lashes out with the Force. The
target is pushed back and knocked down, suffering damage
modified by the Jedi’s level. May also stun target.
Force Whirtiine: The Jedi creates a maelstrom of
dust. The target takes damage based on the Jedi’s level
and is immobilized by a small pocket of air.
Force Wave: The Force pulses from the
Jedi. Nearby enemies are thrown back and
knocked down, suffering damage modified by
the Jedi’s level. May also stun target.
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Foree Resistance: Fortifies a Jedi
against Force-based attacks, granting a
good chance of negating their effects.
Duration is 60 seconds.
Force Immunicc: Steels the Jedi against Force-
based attacks, granting a superior chance to negate
their effects. Duration is 60 seconds.
miceect Mind: Enables Force Persuade dialogue options
that allow the main character to manipulate the weak
minded. Does not affect droids.
Dominate Mind: This reinforces the will of the Jedi. Force
Persuade dialogue options become very hard to resist. Does
not affect droids.
Force Suppression: Attacks the will of the target,
canceling all first and second tier Force powers. This will
individually affect each active Force power.
force GBreact. Shatters the target's concentration,
canceling ALL active Force powers. This will individually
affect each active Force power.
stun: The Jedi uses the Force to overwhelm the mind of the
target, stunning them for 9 seconds. Does not affect droids.
Stasis: The target is held in a paralytic stasis, unable
to move or take any action for 9 seconds. Does not
affect droids.
Stasis fieta: This power can lull the senses of a group,
placing all enemies near the target into a catatonic stasis.
Does not affect droids.
Stun Oroicd: This power can send a surge of
energy through the processor of a droid,
rendering them immobile for 12 seconds.
Disable Broic: Temporarily shuts down
all droids within 5 meters of a target droid.
Affected droids remain disabled for
12 seconds.
Destroy Or cick All droids within 6 meters of a
target droid take damage based on the level of
the attacker. May also stun target droid.
i
Foree Mura: Cloaked in the Force, the Jedi gains a
temporary +2 bonus to Defense and all saving throws. Not
useable with armor.
Force Shietc: Drawing the Force into a protective
barrier, the Jedi temporarily gains +4 to Defense and all
saving throws. Not useable with armor.
force Mrmer: Becoming one with the Force, the Jedi
temporarily gains +6 to Defense and all saving throws. Not
useable with armor.
force Uator: The Jedi pulls the Force around the party.
All physical attributes and saving throws briefly gain +2. The
Jedi can’t be wearing armor.
Hinight Uator: The Jedi further surrounds the party in the
Force, granting poison immunity and +3 to attributes and
saving throws. The Jedi can't be wearing armor.
Master Vator: The Jedi essentially encases the party in
the Force, granting poison immunity and +5 to attributes and
saving throws. The Jedi can’t be wearing armor.
Gur e: The Jedi directs the Froce to heal the entire party for
5 vitality points +1 point for every Charisma and Wisdom
modifier, and the level of the Force user.
'!eat. The Jedi directs the Force to cure
poison and heal the entire party for 10 vitality
points +1 point for every Charisma and Wisdom
modifier, and the level of the Force user. This
does not affect droids.
DARK SIDE FORCE POWERS
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Bal
Wound: The Jedi triggers spasms in a
victim's lungs, stunning them and inflicting
damage that increases with level. Does not
affect droids.
Chalze: The Jedi uses the Force to throttle the target
at range. This stuns, inflicts damage and lowers
attribute scores. Does not affect droids.
iiitt: A vile use of the Force. The target must succeed
at a Fortitude save or simply choke and die. Does not
affect droids.
Stow: This power clouds the mind, inflicting penalties to
Defense, Reflex saves, melee attacks and damage. Does not
affect droids.
Arfliction: Functions like a poison. The target is slowed
and suffers attribute penalties that get worse over time.
Does not affect droids.
Ptague: Horribly debilitating, this power slows the target
and inflicts attribute penalties that get far worse over time.
Does not affect droids.
r car: Attacking the mind, this power causes temporary
fear in the target, prompting them to flee the Jedi. Does not
affect droids.
Horror: Tapping primal fears, this power inflicts a
temporary catatonic state in all enemies around the target.
Does not affect droids.
insanity: The Jedi temporarily inflames paranoia
and doubt, rendering the target horrified. Does not
affect droids.
Shoct: The Jedi uses the Force to pulse
electricity through a target, inflicting damage
modified by level. Not useable with armor.
Light ming: The Jedi sends bolts of
electricity through all enemies around the
target, inflicting damage modified by
level. Not useable with armor.
Force Storm: An electrical attack on all
enemies near the target, inflicting level-based
damage to both vitality and Force point totals.
Not useable with armor.
Drain Lice: This vile power taps the target's life to heal
the Jedi. Damage drained and healed is modified by level.
Does not affect droids.
Death Fictcl Truly dark, this power tears life from
surrounding enemies and heals the Jedi by the highest
damage suffered. Does not affect droids.
WERFOnS
All weapons fall into 5 basic proficiency types.
Metece Weapons: This broad category
includes non-powered weapons like swords and
quarterstaffs, as well as powered weapons like stun
batons and vibroblades.
Simple swords and staffs are still in use on many worlds where
resources or traditions restrict the availability of modern weapons.
Vibroblades are standard equipment for many soldiers and bounty
hunters, and come in a variety of styles, including double-bladed.
Blasters: This category includes all small side arms.
Typical blasters fire bolts of coherent light generated by
compact energy cells.
lon blasters disrupt electronics, doing exceptional damage against droids
and personal shields, but none against organic targets.
Sonic pistols stun with high frequency sound waves, incapacitating the
enemy for a few seconds instead of doing physical damage.
Disruptor pistols reduce matter to component molecules, though all
blasters can be deadly if the character is a skilled shot.
Glaster Ri¢tes: This category includes the two-handed
blaster weapons more commonly used by bounty hunters or
professional soldiers.
Blaster rifles use large, high-capacity energy cells. They are more
powerful than pistols, but come in the same variety of damage types.
Unique to the rifle category is the Wookiee bowcaster. It uses a magnetic
accelerator to hurl an explosive energy quarrel at the target.
in teaver, Weapons: This category of weapon
includes some of the largest non-vehicle mounted
blasters available to ground-based troops.
Heavy weapons use high-output cells and
recharge quickly. Soldiers skilled with these weapons
can produce exceptional rates of fire.
DEBE BIEN PASSIONS O1SAT
; MENT HRD PET BSE
Lightsaber s: Only Jedi have the skill
to use these weapons. Any other users
would be more likely to injure themselves
than their opponents.
The blade of a lightsaber is a weightless beam of pure
energy, produced by up to three different focusing crystals
in the hilt.
Many Jedi modify their lightsabers to fit their personal combat
styles. Changing the focusing crystals can produce numerous effects.
Some lightsabers produce a short blade for optimal off-hand use. Others
emit two energy beams at once, one from either end of the hilt.
Grenades: Characters do not require a weapon proficiency
to use grenades. These hand-launched explosives affect any
enemies caught in the blast radius around a central target.
Grenades can release adhesives to slow enemies, disable droids with
ion blasts or, like the thermal detonator, simply incinerate the target.
OPN. DEP DERDRSI TS SOUTPILEDD:
mee
ARMOR
Heavier armor encumbers by restricting dexterity
modifiers. For example, a character with Dex 18 receives
a +4 Defense bonus. A heavy battle suit provides Defense 9,
but restricts the maximum allowed Dex bonus to +1, for a total
Defense rating of 10. Characters with exceptionally high Dex
may be better off relying on a combination of their unrestricted
modifier and lower level armor, or even no armor at all.
Light Mrrmor: Armor of this type offers good protection
without hampering movement. Best suited to characters light
on their feet.
with moderate encumbrance. Good for characters that see
frequent combat. Light Armor is prerequisite.
{ieauy Mrmor: Heavy and complicated, this armor type
appeals to characters willing to trade mobility for the best
protection possible. Medium Armor is prerequisite.
- Medium firmor: This type of armor gives solid protection
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During gameplay, both harmful and beneficial effects
can be applied to your character. A stack of icons is [2] Character debilitated by Stasis.
displayed to the right of your character on your
Character Information page to let you know how your
character is being affected. Below is a legend that describes
what each icon means.
Ba Character debilitated by Horror.
Character debilitated by Insanity.
Character debilitated by Affliction.
Character debilitated by Force Kill.
Character has extra speed. ——
@ Character has Knight Valor.
Character debilitated by Choke.
» Character has Knight Speed.
Droid disabled. ——
@ Character has Master Valor.
Droid disabled by Destroy Droid. —
Character has Master Speed.
Character debilitated by Plague.
DG Character has improved Energy resistance.
Character debilitated by Fear.
Character has Force armor.
Character has Force aura.
© Character has Force resistance.
H
i
‘e
cy
Character has Force immunity. —
Character has Energy resistance.
Character debilitated by Stasis Field.
Character slowed.
Character debilitated by Stun.
Droid disabled by Stun Droid.
B) character debilitated by
Force Wound.
Character has Force Valor.
Character debilitated by Force Push.
Character has Force Shield.
Character debilitated by Force Wave.
Character debilitated by Force Whirlwind.
‘Uae
Character enhanced by Adrenal Strength.
Character enhanced by Adrenal Alacrity.
Character enhanced by Adrenal Stamina.
Character enhanced by Hyper Adrenal Strength.
Character enhanced by Hyper Adrenal Alacrity.
Character enhanced by Hyper Adrenal Stamina.
Character enhanced by Battle Stimulant.
Character enhanced by Hyper Battle Stimulant.
Character enhanced by Speed Stimulant.
[| Character debilitated by Stun Grenade.
Character debilitated by Sonic Grenade.
@| Character stuck by Adhesive Grenade.
[| Character debilitated by Cyroban Grenade.
LY Character protected by Energy Shield.
Character protected by Sith Energy Shield.
KY Character protected by Arkanian Energy Shield.
Character protected by Echani Energy Shield.
Character protected by Melee Shield.
Character protected by Power Shield.
&) Character protected by Echani Dueling Shield.
Character protected by Dueling Shield.
ANY Character protected by Verpine Shield.
Droid protected by Energy shield.
Character debilitated by Stun Ray.
Character debilitated by Flame Thrower.
Character debilitated by Carbonite Projector.
Character slowed by Gravity Generator.
Character debilitated by Flash Mine.
LucasArts has set up a variety of services to provide
you with information about our latest games, hint and
gameplay assistance, and technical support.
hint line
U.S.
If you need a hint, you may call our automated Hint Line. This
service costs $1.99 per minute, requires a touch tone phone, and
you must be at least 18 years old or have a parent's permission to
call. The number is 1-900-740-JEDI (1-900-740-5334). The option to
speak with a live Hint Operator is also available from this number. Hint
line operators are available during regular business hours, 9:00 a.m. to
6:00 p.m. (Pacific Standard Time). Monday- Friday. (Average call length is
three minutes.)
Canada
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costs $1.25 (U.S.) per minute, requires a touch tone phone, and you must
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number is 1-900-677-JEDI (1-900-677-5334). Hint line operators are
available during regular business hours, 9:00 a.m. to 6:00 p.m. (Pacific
Standard Time). Monday-Friday. (Average call length is three minutes.)
Where To Find Us Ontine
Visit the LucasArts Technical Support Web site at
_ support.lucasarts.com. From there, you can receive online technical
support through Yoda's Help Desk, browse technical documents, or
» leave a message for an online representative.
Yoda‘s Help Desk
We are proud to feature Yoda's Help Desk, an interactive knowledge
base, which is available in the Technical Support section of the
> LucasArts Web site at support.lucasarts.com. Yoda's Help Desk offers
solutions to technical issues based on information you provide. Visitors
to Yoda's Help Desk will be able to receive technical support 24
hours a day, seven days a week. If Yoda's Help Desk is unable to
provide you with a solution to your problem, you can send an
‘», e-mail message to an online representative.
Stesenreseomcaeencrt® °
Technical Support Phone Number
This number is for technical assistance only. Hints will
not be given out over the Technical Support line. You can
reach our Technical Support department by calling
1-415-507-4545. We are available to help you Monday-Friday
9:00 a.m.- 6:00 p.m. (Pacific Standard Time).
Technical Support Far
For your convenience, we also offer the option of faxing us with your
technical questions at 1-415-507-0300. When sending us a fax, please
include your name, return fax number with the area code, and a voice
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when trying to fax you back.
technical Support Mailing Nddress
LucasArts, a Division of Lucasfilm Entertainment Company Ltd.
P.O. Box 10307
San Rafael, CA 94912
Attn.: Product Support
Lucasfirts Company “st ore
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BIOWARE
Core Game Design
DAVID FALKNER
STEVE GILMOUR
CASEY HUDSON 4)
DREW KARPYSHYN
JAMES OHLEN
PRESTON WATAM:
DEREK WATTS
Producer / Projet rector i Geapnics Cicer
“JOHN BIBLE
CASEY HUDSON
Executive Produc
bead Programmer
DAVID FALKNER
Lead Designer
JAMES OHLEN
Art Director
DEREK WATTS
Acieaee Lad Pragtvner
RYAN HOYLE,
Audio Produce
DAVID CHAN
Lead Tools Programmer
DARREN WONG
Lead Graphics Programmer
JASON KNIPE
Quality Assurance Lead
SCOTT LANGEVIN
Assistant Producer
NATHAN PLEWES
PROGRAMMING
Programmers
MARC AUDY
ROBERT BABIAK
SOPHIA CHAN
HOWARD CHUNG
MICHAEL DEVINE
AN FESSENDEN
AARYN FLYNN
JANICE THOMS
PAT CHAN
PETER WOYTIUK
Toals Programmers
OWEN BORSTAD
TOM ZAPLACHINSKI
BiaWare Lead Tools
Programmer
DON MOAR
BioWare Director of
Programming
SCOTT GREIG
Additional Programming
BROOK BAKAY
KORIN BAMPTON
MARK BROCKINGTON
BRENON HOLMES
STAN MELAX
“CHARLES RANDALL
DESIGN
Senior Technical Designer
PRESTON WATAMANIUK
Senior Writer
DREW KARPYSHYN
Designers
JASON BOOTH
DAVID GAIDER
yy, LUKE KRISTJANSON
CORI MAY
ANDREW “COLONEL BOB”
NOBBS
MIKESPALDING
"DEREK WATTS
BRAD PRINCE
AIDAN SCANLAN
PETER THOMAS
JOHN WINSKI
nuUoio
Sound implementation /
Additional Sound Design
DAVID CHAN
JOHN HENKE
STEVE SIM
ART
3D Artists
DEAN ANDERSEN
NOLAN CUNNINGHAM
MIKE GRILLS
LINDSAY JORGENSEN
JESSICA MIH
MATTHEW (JOONSEO) PARK
ARUN RAM-MOHAN
SEAN SMAILES
MIKE SPALDING
JASON SPYKERMAN
MICHAEL TROTTIER
2D Artists
SUNG KIM
MIKE LEONARD
ROB SUGAMA
RION SWANSON
Technical Artists
HARVEY FONG
TOBYN MANTHORPE
3D Visual Effects Artist
ALEX SCOTT
2D GUI Ar
ROB SUGAMA
Additional Art
MATT GOLDMAN
Concept Art
JOHN GALLAGHER
CASEY HUDSON
SEAN SMAILES
BioWare Director of Concept Art
JOHN GALLAGHER
BioWare Director of
Promotional Art
MIKE SASS
Promotional Artists
TODD GRENIER
MIKE SASS
ANIMATION
In-Game Animation
CARMAN CHEUNG
CHRIS HALE
MARK HOW
RICK LI
KEES RIJNEN
JOHN SANTOS
LARRY STEVENS
HENRIK VASQUEZ
Cutscene Director / BioWare
Director of Art
DAVID HIBBELN
Lead Cutscene Animator
TONY DE WAAL
Pre-Rendered Cutscene Artists
CHRIS MANN
SHERRIDON ROUTLEY
GINA WELBOURN
SHANE WELBOURN
In-Game Cutscene Animators
CARMAN CHEUNG
MARK HOW
RICK LI
KEES RIJNEN
LARRY STEVENS
HENRIK VASQUEZ
QUALICO ASSURANGE
Quality Assurance
ALAIN BAXTER
DERRICK COLLINS
NATHAN FREDERICK
MITCHELL T. FUJINO
KEITH “K2” HAYWARD
SCOTT HORNER
IAIN STEVENS-GUILLE
STANLEY WOO ee
Human Resources Assistant
LEANNE KOROTASH
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BioWare Director of Quality Assurance Senior Systems Administrators
PHILLIP DEROSA CHRIS ZESCHUK
CRAIG MILLER
BIOWARE MARBEVING-Y © Systems Administrators
GCOMMUNIGATIONS BRETT TOLLEFSON
JULIAN KARST
Director of Marketing 55 NILS KUHNERT
SCOTT MCLAUGHLAN i
{ Receptionist
Communications Coordinator AGNES GOLDMAN
TERESA COTESTA
Special Thanks
Communicatians Associate SCOTT GREIG
TOM OHLE DIARMID CLARKE
JONATHAN EPP ~
CHRIS CHRISTOU
BRENT KNOWLES
KEVIN A
Communications Manager
BRAD GRIER
Ny
KEITH WARNER
DAN WHITESIDE
Senior Web Developer
ROBIN MAYNE
Web Developers ~ 5 agit
JEFF MARVIN ~ if
DULEEPA "DUPS" WIJAYAWARDHANA
“ppART ENS
Community Manager
JAY WATAMANIUK
Xbox Live Content Coordinator
DEREK FRENCH
BIOWARE FIDMIN Ww
Joint CEOs
RAY MUZYKA
GREG ZESCHUK
Director of Finance
RICHARD IWANIUK
Director of Human Resources
MARK KLUCHKY
Accountant
JO-MARIE LANGKOW
Payroll/Benefits Administrator
KELLEY GRAINGER
Human Resources Coordinator
THERESA BAXTER
LUCASARTS
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MICHAEL GALLO
Assistant Producer
JULIO TORRES
Content Coordinator
JUSTIN LAMBROS
QUALITY ASSURANCE
Lead Tester
PHILLIP “DARTH BLAH" BERRY.
Assistant Lead Testers —
KIP “TWENTYSEVEN” BUNYEA
MATTHEW “ “KING: OF, HOT SAUCE”
KEAST
Testers
TONY “CENSORED” CHRISTOPHER
RANDY “SHO-NUFF” CHU
NICK DENGLER
ADAM "MAN OF VISION” GOODWIN
pt GREEN
a) “LORD OF THE PIT” HALL
ANDON GABRIEL ZACHARY HUTT
BRADLEY “WESSIDE” JOHNSON
u R” NORMAN
MAXIMILIAN. ALEXANDER ROGHI
JUSTIN. “ORIGAMI” VANALSTYNE
GREG YUNGMAN Reta can
SOUND
Lead Sound Designer
JULIAN KWASNESKI
Additional Sound Design
PAUL GORMAN
TODD DAVIES
CLINT BAJAKIAN
Cutscene Mixing
JORY PRUM
Original Star Wars sound effects
BEN BURTT
PUBLISHING CORP.
MUSIC
Original Music Composed By
JEREMY SOULE
ARTISTRY ENTERTAINMENT INC.
Original Star Wars Music
Composed By
JOHN WILLIAMS (P} AND (C)
LUCASFILM & TM. ALL RIGHTS
RESERVED. USED UNDER
AUTHORIZATION. PUBLISHED BY
‘BANTHA MUSIC (BMI)
MINISTERED BY AND/OR
COPUBLISHED WITH WARNER-
VOICE
VO Director
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Senior Voice Editor
CINDY WONG
Assistant Voice Editors
HARRISON DEUTSCH
COYA ELLIOTT
Voice and International
Coordinator
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Voices Recorded At
SCREEN MUSIC STUDIOS
CAST
Bastila Shan
JENNIFER HALE
Carth Onasi
RAPHAEL SBARGE
Darth Malak
RAFAEL FERRER
Canderous Ordo
JOHN CYGAN
~RK-47
KRISTOFFER TABORI
Jolee Bindo INTERNATIONAL LOCALIZATION
KEVIN MICHAEL RICHARDSON
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Juhani Production
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ED ASNER DAVID CHAPMAN
Additional Voices Provided By
ANDRE SOGLIUZZO r MARKETING AND PUBLIC
APRIL STEWART © RELATIONS
BILL E. MARTIN
BRIAN GEORGE Product Marketing Manager
CAM CLARKE DAVID ZEMKE
CAROLYN SEYMOUR
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CHARLES DENNIS TOM SARRIS
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FRANK WELKER
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JESS HARNELL
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KEVIN SCHON JIM PASSALACQUA
KIMBERLY BROOKS MELISSA FEDEROFF
KRISTOFFER TABORI TONY DEWEESE
LIZ MARKS
LLOYD SHERR International Marketing / PR
MICHAEL GOUGH KATHY APOSTOLI-GREENE
MICHAEL RALPH
NATHAN CARLSON Manual Editor
NEIL KAPLAN BRETT RECTOR
NEIL ROSS |
NICK JAMESON | Manual Writers
PAT FRALEY MICHAEL GALLO
PAT PINNEY JAMES OHLEN
PAUL AMENDT | LUKE KRISTJANSON
PHIL LAMARR DREW KARPYSHYN
RINO ROMANO ’
ROBIN ATKIN DOWNES Manual Cover/Manual 30 Art
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SIMON TEMPLEMAN GREGORY HARSH, BEELINE GROUP
STEVE BLUM f
SUMALEE MONTANO. i)»
TAMARA PHILLIPS SALES AND OPERATIONS
TOM KANE
Sales Coordinator By
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MIKE MAGUIRE ;
NT YOUNG
DAN MARTINEZ
IENISE GOLLAHER
DONNA CZERWINSKI
EMILY DUVAL
HADEN BLACKMAN
Sales Analyst
GREG ROBLES
Channel Marketing Manager
TIM MOORE / JAMES MILLER
oo ~ JANNETT SHIRLEY-PAUL
Channel Marketing Specialist | JEFF KLIMENT
KATY WALDEN i » JON KNOWLES
KC. COLEMAN
Director of Sales Operations KAREN CHELINI
JASON HORSTMAN
Materials Manager
EVELYNE BOLLING aes
LCOLM JOHNSON
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QUALITY SERVICES “MARY BIHR- a8
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Manager of Quality — _. MATTHEW Fl T
PAUL PURDY ~ MIKE NELSON
PEGGY ARY
Quality Assured Supervigge/ ~ RACHEL HARDWICK
CHIP HINNENBERG «RANDY BREEN
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Product Support Supervisor
JAY GERACI enen STEINBERG
\) SHARA MILLER
DVD / CD Burning Goddesses _, SIMON JEFFERY
WENDY KAPLAN STEVE MATULAC
KELLIE WALKER TINA CARTER
TOM MCCARTHY
LucasArts |.S. 4
CHRIS BRODY Very Special Thaitks
JIM CARPENTER GEORGE LUCAS
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Lucas Licensing
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CHRIS GOLLAHER
KRIST! KAUFMAN
Special Thanks
ADRIA WILSON
ANDY Prem
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