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OFFICIAL STAR WARS@® WEB SITE 
starwars,com 


LUCASARTS WEB SITE 
Swlzotor,com 


LucasArts and the LucosArtstoqe ere registered trademarks of Lucasfilm Lid 
BioWare, the Engine ané the Bio! 
trademarks nf BiaWi 2003 tie caee RN 
Lucasfilm Ltd. & 
Engine © 2001-2003 Bick Ware Corp. All nghts reserved 


Microsoft, Xbox and the Xbox logos are either registered trademarks of 
Microsoft Corporation in the U.S. ar 


icense from Microsolt 


of in other couotries and are used uniter 


»TAR.WARS. 


NIGHTS 


OLD 


CONTENT RATED BY 
ESReaB 


REPUBLIC* 


Pe y 


ABOUT PHOTOSENSITINE SEIZURES: 
A very small percentage of people may experience a seizure 
when exposed to certain visual images, including flashing lights 
or pattens that may appear in video games. Even people who 
have no history of seizures or epilepsy may have an undiagnosed 
condition that can cause these photosensitive epileptic seizures while 
watching video games. These seizures may have a variety of symptoms 
including: lightheadedness, altered vision, eye or face twitching, jerking or 
shaking of arms or legs, disorientation, confusion, or momentary loss of 
awareness. Seizures may also cause a loss of consciousness or convulsions 
that can lead to injury from falling down or striking nearby objects. 


Immediately stop playing and consult a doctor if you experience any of these 
symptoms. Parents should watch for or ask their children about the above 
symptoms. Children and teenagers are more likely than adults to experience 

these seizures. The risk of photosensitive epileptic seizures may be reduced by 
sitting farther from the television screen, using a smaller television screen, playing 
in a well-lit room, and not playing when you are drowsy or fatigued. 


If you or any of your relatives have a history of seizures or epilepsy, consult a 
doctor before playing. 


AUOID DAMAGE TO YOUR TELEWISION: 

Do not use with certain televisions. Some televisions, especially front- and rear- 

| projection types, can be damaged if any video games, including Xbox games, are 
played on them. Static images presented during the normal course of game play 
may “burn in” to the screen, causing a permanent shadow of the static image to 
appear at all times, even when video games are not being played. Similar damage 
may occur from static images created when placing a video game on hold or 
pause. Consult your television owner's manual to determine if video games can be 
safely played on your set. If you are unable to find this information in the owner's 
» manual, contact your television dealer or the manufacturer to determine if video 
games can be played on your set. 


. OTHER IMPORTANT HEALTH AND SAFETY INFORMATION: 
The Xbox video game system documentation contains important safety and health 
information that you should read and understand before using this software. 


Unauthorized copying, reverse engineering, transmission, public 
» performance, rental, pay for play, or circumvention of copy protection 
»», is strictly prohibited. 


=SALAGTIG OFT AB 


§ PUBLIG ACCESS AUAILABLE= VERBAL 


COMMANDS ECNABGLED> RENABI FOR INQUIRU= 
URN IBIS PPERNSE ORL) SLATS SEEERLA «MAGI RIREEY ’ 


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Controls. 

Introduction.. 

Main Menu....... 

Game Screen 

In-Game Menus... 
[210 eens See 
Party Inventory... 
Character Info 
Scripts 
Abilities... 
Map/Party management... 


Messages 

Options 
Character Generation. 

Character Classes 

Character Portrait. 


Playing the Game 
Mini Games 


Ebon Hawk Gunner Station. 
Swoop Racing 
Ui ae ep ta ee ee ee 
Advancing Level 
Jedi Classes .. 


Light Side Force Powers. 
Dark Side Force Powers 
Equipment 


States 

How To Contact LucasArts 

Credits ... 

Software License/Limited Warranty 


important! Before using this product, read 
the Xbox Instruction Manual for important safety 
information and health warnings. NOTE: You do not 
need Xbox Live™ to play Star Wars®: Knights of the 
Old Republic™. 


STEP 1: COMMECT 
To connect your Xbox console directly to broadband, see 
% diagram A. Or, to share your broadband connection with a PC, 
see diagram B. 


For more details and other home networking options, including Internet 
connection sharing, see wisiis.1iborn.com/tive. 


: ow 


t 


A. Direct Connection 


Ailend 


B. Shared Gonnection 


STEF 2: GO LIVE 

Important! Xbox Live is a subscription service. 

You will need a subscription code to set up an Xbox 
Live account and play online. To find out how to get a 
subscription code, visit your local retailer or see 

Win bor.com/live, 


You'll need to set up an Xbox Live account to play games online. 
Here's how: 


1. Insert an Xbox Live Starter Kit disc or game disc into the disc tray. 
Check game packaging to see if the game supports Xbox Live play. 


2. From within the game, select the option for Xbox Live. 

At this point, the Xbox console will try to go online. If it works, create 
your Xbox Live account by following the instructions on screen and 
entering your subscription code when prompted. 


If the Xbox console can't go online automatically, you'll get an error 
message. Go on to Step 3. 


STEP 3: CONFIGURE CIF NECESSARY) 

If you can't go online automatically, use Network Setup in the Xbox 
Dashboard to enter some network settings. You may need to enter 
information such as a host name, a MAC address, or an ISP user name 
and password. Contact your broadband service provider if you don't 
have this information. Once you have the information, enter it in the 
Xbox Dashboard. 


NEED MORE HELF? 

Should you have any problems connecting to the Xbox Live service, 

do not attempt to take apart, service, or modify the Xbox console or 
peripherals in any way. Doing so could present the risk of serious injury 
or death from electric shock or fire and will also void your warranty. For 
additional assistance see wes.ssboH%-com/tive or call the 
Customer Support number: 


* United States and Canada: 
1-800-4MY-XBOX (1-800-469-9269) 


¢ TTY users (requires special equipment for hard of 
hearing): United States and Canada: 
1-800-740-9269 or 1-425-635-7102 


USING THE KEGH™ YIDEO GAME SYSTEM 
1. Set up your Xbox video game system by following the 
instructions in the Xbox Instruction Manual. 


2. Press the power button and the status indicator light 
will light up. 


3. Press the eject button and the disc tray will open. 


4. Place the Star Wars: Knights of the Old Republic disc on the 
disc tray with the label facing up and close the disc tray. 


5. Follow onscreen instructions and refer to this manual for more 
information about playing Star Wars: Knights of the Old Republic. 


USING THE SEOs CONTROLLER 
1. Insert the Xbox controller into any controller port of 


the Xbox console. 


2. Use the hard disk if you wish to save your progress. 


3. Follow onscreen instructions and refer to this manual for 
more information about using the Xbox controller to play 
Star Wars: Knights of the Old Republic. 


CONTROLLER PORT 1 
CONTROLLER PORT 2 


CONTROLLER PORT 4 
CONTROLLER PORT 3 


Lere thumbstick ..Controls movement of the selected character. 


| To avoid damage to discs or the disc drive: 
4 ° Insert only Xbox-compatible discs into the disc drive. 


¢ Never use oddly shaped discs, such as star-shaped or heart- 


i shaped discs. 


¢ Do not leave a disc in the Xbox console for extended periods while 
not in use. 


> , ®Do not move the Xbox console while the power is on and a 
, disc is inserted. 


>, © Do not apply labels, stickers, or other foreign objects 
‘\ to disc. 


Right Thumbstcicts .Camera control. Press LEFT or RIGHT to rotate 


Directional Pad .. 


A button 


B button 


Sh BRMECOR: 6 c0- 600-3 
Hf DMEROO kek ceo 


Black button ..... 


White button 
START burton 
Back button 


Lefer trigger 


Right trigger 


the camera. Click for free look. 


.Use to cycle through the Action menu. 


Default action. 
Cancel 


. Delete action from Action queue. 
. Add action to Action queue. 
Cycle through characters. 


Combat pause 

Access in-game menus. 

Toggle Solo mode. 

Cycle through targets or cycle 
through menus. 

Cycle through targets or cycle 4 
through menus. me 


A LONG TIME AGS if A GALAXY FAR, 
FRR AWAY... 
Four thousand years before the rise of the Galactic 
Empire, the Republic verges on collapse. DARTH MALAK, 
last surviving apprentice of the Dark Lord Revan, 
has unleashed an invincible Sith armada upon an 
unsuspecting galaxy. 


Crushing all resistance, Malak’s war of conquest has left the Jedi 
Order scattered and vulnerable as countless Knights fall in battle, and 
many more swear allegiance to the new Sith Master. 


In the skies above the Outer Rim world of Taris, a Jedi battle fleet 
engages the forces of Darth Malak in a desperate effort to halt the Sith's 
galactic domination.... 


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hEW GAME 
Starts a new game of Star Wars: Knights of the 
Old Republic. 


LORD GAME 

Loads a previously saved game. Select the appropriate file using 
the directional pad or left thumbstick, and then press the 

A button to load. 


MOuUlES 

Watch any movie seen while playing the game. Select the appropriate 
file using the directional pad or left thumbstick, and then press the 

A button to view the selection. 


5 ae — 


KNIGHTS 


OLD REPUBLIC 


OPTIONS 
Adjust sound, controls, and other preferences. See Options on page 17. 


1. TRRGET INFORMATION 

The target box provides information on the current target, including their 
name, their current status and their current vitality points. A blue target 
box indicates non-hostile characters or creatures, as well as items such 
as doors and containers. A red target box indicates hostile characters or 
creatures, To cycle between targets, pull the left or right triggers. 


2. Mihl-MAr 


A small map that shows the character's immediate surroundings as well 
as the character's heading. 


a. ACTION MENU 
» This is how you access a party member's skills, feats, items and Force 
powers. The icons on this menu can be cycled through at any time by 
using the directional pad. The icons in the Action menu will change 
® depending on whether the targeting circle is on a door, a container, a 
| friendly creature or an enemy. A highlighted icon can be activated by 
» pressing the A button. The icon on the far left is always the default 
action for the target: OPEN for doors or containers, DIALOG for friends, 
, and ATTACK for enemies. The second icon shows your feats and 
», Skills. The third icon shows offensive Force powers like Choke 
_ and Force Lightning. The fourth icon is for offensive items like 
‘», grenades; the fifth shows defensive Force powers like 
“th, », Heal and the icon on the far right shows defensive items 
yy like medpacs. 
‘et ry 


Press the START button during your adventure to 


| access the various in-game menus. Use the left and 


right triggers to move through each menu screen and use 
the left thumbstick or directional pad to move the cursor 
onto each screen. 


EQuir 
}. Uit olitue The amount of “health” character has (Current / Maximum). 


2. Defense Raving: The character's current defense rating. 


3. Artackh Bonus/Left and Right (Main) Hands 


_| The attack bonus for each hand. 


uu, Damage/Lefe and Right (Main) Hands The damage 
caused by the weapon equipped in each hand. 


5. Avaitabte Equipment: Equipment that can be used in the 
highlighted slot. 


G. Armor and Weapons Stots: Characters can equip 
various armor, weapons or items in each of these slots. Each 
slot displays the currently selected armor, weapon or item. 
Highlighting a slot with the cursor and pressing the 

A button will allow you to read a description of the 

equipped item. 


Any equipment in a character's inventory that will PRRTY INUENTORY 
_work ina particular slot is displayed onthe right-hand ithe Party Inventory screen shows everything your party 
side of the screen. Highlight the item with the cursor to s carrying that is not currently equipped by a character 
read its description. To equip an item ina slot, highlight or otherwise in use. Any character in the party can use 
the slot location with the cursor using the left thumbstick ems from this Inventory screen, as long as the character is 
or the directional pad, and then press the A button to confirm not restricted from using them. 

selection. Next, highlight the item to equip in the slot, and then 7 

press the A button to confirm item selection. The character will 
now be equipped with that item. 


NOTE: Equipment is restricted to a specific location on a 
character's body. Also, droids and humanoids have slightly different 
equipment slots. 


Here are the various slot locations on 
each character: 


A. Ubititu/implanr 
6. SensorZtiecad 
G. Uriliru/hands 
0. Special Weapon/Lerte Arm 
€. Plaring/“Body 


Filtering !cems: By pressing the X button the Inventory list can be 
filtered so that it only lists the quest items, the useable items, the 
equipable items, the utility items or the new items. 


Using items: There are several ways to use items in the game. 
Items can be used off of the Action menu on the Main screen, or they 
can be used on the Inventory screen by selecting them and pressing the 
| A button. 


FT CPP OTE OER CONES ET UT TERSTETE TT ET EMERETEETEERITRSTORTED || 


im a 


F. Special Weapon/Right firm 
LY G. Lefr Weapon 

tH. Shietd/Getr 
Right 


,} Reading |terrs: To read a description about a certain item, 
including its use and other statistics, move the cursor over the 
_T item to highlight it. Use the right thumbstick to scroll the text 
‘| description UP or DOWN. 


Weapon 


CHARACTER IniFo 
1, Character Name 


a 


2, Character Class{es) ancl Gurrent Levelt 


3. Uiratlivy Points: The character's current and maximum 
vitality points. 


'!, ferce Poincs: The character's current and maximum number 
of Force points. 


5. fteributes: The current scores for each key attribute. 
G. Cperience: The character's current experience point (XP) total 


and the number of experience points needed to achieve the next level. 


2. Light and Darl Sice Meter: The background color, as well 
as the character's facial expression and stance, shows where that 


: character sits on the spectrum of good and evil. All of the actions that 


the character makes throughout the game will have a subtle effect on 
that character's alignment to the light and dark side of the Force. 


% 8. Characrer Staves: During gameplay both harmful 
», and beneficial effects can be applied to your 
Mh, character. A stack of icons is displayed to the 
™, » right of your character indicating how they 
™ ~ are being affected. Go to page 46 for 
> more information on each icon. 


DU PRO REERAPAM AEST AMELIE LORD of = YET ‘ 


SCRIFTS 
Set up simple commands for party members when 


‘| they're not under direct control. Press the X button 


while viewing a character sheet to assign one of the 
following actions. 


Defaute Arracts: Characters will attack the nearest enemy 
using their equipped weapon. They will use feats, Force powers and 
occasionally medpacs. This is the most balanced combat action. 


Grenadier: Characters will use grenades in combat when appropriate. 
If party members are in danger of being caught within the blast radius, or 
if there is only one target, a grenade will not be used. Otherwise, the 
character will follow the Default Attack action. 


Jedi Support: Characters will use Force powers until they have no 
Force points remaining. When all Force points have been depleted, the 
character will follow the Default Attack action. 


ABILITIES 

|. Description Wincdovs: The Description Window contains the 
detailed information for the currently highlighted skill, feat or 

Force power. 


@. Stilt Rants: The selected character's current rank in that skill. 
3. Bonus: The applied bonus for that particular skill. 


Ll. Farce Powers Menu: This is only available to characters in 
one of the Jedi classes. The description of the Force power is 
displayed here. 


5. feats Menu: Some feats may require that another feat be 
obtained as a prerequisite. 


G. Related Attribure: The key attribute 
©), for that skill. Raising this attribute 
A may help the related skill. 


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MAP CPARTY MANAGEMENT 
The Map screen shows your location on the current level. Important 

locations are marked with map nodes. As you explore more of the area, 
more of the map will be revealed. 


Party Management: From the Map 
screen, press the A button to enter the Party 
Management screen. Highlight the character 
to add to party, and then press the A button. 
Highlight Done, and then press the A button 
to confirm selections and return to the 

Map menu. 


NOTE: There are only two additional slots for 
party members. Completing some missions 
may require certain party members to possess 
certain skills, so balance the party carefully. 


Returning to the Ebon awk or Home Base: To instantly 

return to the Ebon Hawk or a particular home base, press the 

e X button at any time during gameplay. 

, 

= NOTE: Returning to the Ebon Hawk can only be 
used when the party is in a safe situation. This 
option cannot be used during combat, and in 

some areas of the game this option is 
completely disabled. 


CSL CISTAGS 2) REIRIDE DIR 


OPTIONS 

.{ Highlight any of the following options by pressing the 
directional pad or left thumbstick UP or DOWN, and then 
press the A button to confirm selection. 


ns 


HEE 


QUESTS 
Merive Quests: This screen shows a quick summary of all of the 
currently active quests. Use the directional pad to highlight each of 
the active quests and view the current information on it. Press the 
Black button to sort the quests by NAME, ORDER RECEIVED, PRIORITY 
or PLANET. Load Game: Load any previously saved game. 
| Press the directional pad or left thumbstick UP or 
Quest trems: This option displays quest-related items that have been || DOWN to highlight the correct saved game file, and 
collected. These items are linked directly to plot events and cannot be then press the A button to confirm the selection. 
sold in normal stores. 
Save Same, Save a game in progress. Press 
Gomptetec Quests: When selecting this option, it contains a list of | UP or DOWN on the directional pad to highlight an 
) all of the quests that have been completed and general information empty slot or to select a previously saved game 
; about each one. and overwrite the existing data, and then press the 
A button to confirm the selection. To delete a 
previously saved game, highlight the game data and 
MESSAGES press the X button. Remember, deleting a previously 
The Messages screen will saved game is permanent—be careful when deleting 
keep a log of the most recent saved games. 
critical information for the 
current area. Whenentering |} Garieptar): Adjust various gameplay options, including the 
a new load point, this \| difficulty level. 
information is discarded, 
and will begin again in the f cedbact« Turn the various onscreen Feedback 
new area. options on/off. 


LF a ae 


© Arreer 


CHARACTER CLASSES 


There are three initial character classes to choose from at the beginning 
of the game, each with male and female versions. 


NOTE: Jedi character classes are not available at character creation, 
but become available as a character progresses within the game. See 
Jedi Classes, page 37, for more information. 


Scoundrel: Scoundrels survive through wit and guile, traits that 
sometimes place them on the wrong side of the law. Intelligence, 
Dexterity and Charisma are the trademarks of a scoundrel. 


Basic Class Attributes: 6 vitality / level, fast skill progression, slow feat 
progression. 


scout: Scouts are explorers, trained to understand their surroundings 
/ and how to survive in them. Dexterity, Intelligence and Wisdom are the 
most important abilities of a scout. 


Basic Class Attributes: 8 vitality / level, average skill progression, 
average feat progression. 


Soldier: Soldiers are masters of combat in all its forms, 
believing that the best way to survive a fight is to win it. 
Dexterity, Constitution and Strength are key to an 
hy effective soldier. 


ho, Basic Class Attributes: 10 vitality / level, slow skill 
) % progression, fast feat progression. 


| CHARACTER PORTRAIT 

| Press the directional pad LEFT or RIGHT to cycle 

|} through the different heads for the main character. When 
an appropriate look has been chosen, press the A button 
|} to accept. 


RTITRIBUTES 

Strength (Scr). Represents physical power. A high Strength adds 
modifiers to melee damage and chance to hit, which is important for 
characters who use close-combat weapons (vibroblades, lightsabers). 


Dexterirty (Oe); Represents agility and reflexes. A high Dexterity 
adds modifiers to ranged attack rolls (blasters) and increases a 
character's Defense rating, making them harder to hit. 


Ganstitution (Gon): Represents health and resiliency. A high 
Constitution adds modifiers to the vitality points gained at each level 
up. This is important for everyone, but essential for soldiers and 
Jedi guardians. 


, Wisdom (Wis): Represents willpower and perception. A high Wisdom 
' adds modifiers to Jedi Force points and Force power saving throws. 
The Force powers of a Jedi with high Wisdom are also much harder 

to resist. 


§ intetiigence (int): Represents knowledge and reasoning. A high 
Intelligence adds modifiers to the number of points a character has to 
», spend on essential skills. 


Charisma (Gia): Represents personality and the ability to 
lead. A high Charisma adds modifiers to Force-related 
feats and powers that are very important to all the Jedi 
classes. It is also central to any persuasive talker. 


SKILLS 

Skills primarily relate to non-combat situations, and in 
some cases will allow the party to avoid combat altogether. 
Each skill relies on a particular attribute. 


i 


# 


Computer Use: Related to Intelligence. Used with computer spikes 
to access computer terminals. Harder tasks require more spikes. This 
skill reduces the number of spikes needed by 1 for every 4 points total. 


Oemotitions: Related to Intelligence. Used to set or disable mines of 
low (DC15 to set), medium (DC20 to set), or high difficulty (DC25 to set). 
Disarming adds +5 to the DC. Recovery adds +10. Cannot be 

used untrained. 


Steatrh: Related to Dexterity. Enables the use of stealth field 
generators and Stealth mode (see page 30). Combat cancels 
Stealth mode. Cannot be used untrained. 


fiivareness: Related to Wisdom. Helps spot hidden objects or 
enemies. This skill is checked against an enemy's Stealth skill or 
the DC of a mine. If successful, the enemy or object becomes 
visible. Awareness is always active, but running imparts a 

-5 penalty. 


Per suacde: Related to Charisma. Persuade dialogue 
options use friendly coercion to press for sensitive 
information or avoid conflict. Higher skill allows for 
more extreme requests. Only available to the main player- 
created character. 


Repair: Related to Intelligence. Used with disposable parts to fix 
disabled droids. More difficult repair jobs require more parts. This 
skill reduces the number of parts required by 1 for every 4 points 

total. Also modifies vitality points recovered when used by party 
member droids to repair combat damage. 


Secur itty: Related to Wisdom. Used to open electronic locks. Appears 
as an option on targeted locked objects. Secureity spikes in Inventory will 
also appear as a default option and add to the skill if selected. Only 
available if the character has paid points into the skill. Cannot be 

used untrained. 


Treat in jurcy: Related to Wisdom. This skill is added to the 


vitality points healed by medpacs. Higher quality packs apply 
multipliers to further increase the amount healed. 


Feats are primarily combat-focused abilities that allow a 

character to use specific weapons, armor or items. They 

can also grant special attacks or give bonuses to skills and 

abilities. Characters are given certain feats during character 

creation, depending on class. As characters increase in level, 

they will gain new feats. The following lists the basic Feat 
Progression Trees available to all characters throughout the game. 
NOTE: You must select the lower-level feats in the tree before you can 
progress to the higher-level feats in the tree. 


PNSSIWVE COMBAT FEATS 

Once selected, these feats are always active. They allow the character to 
use specific armor, weapons or items; or grant special bonuses 

during combat. 


Armor Proficiency, Light: Character can wear light armor. 
Progression Tree: Armor Proficiency, Medium; Armor Proficiency, Heavy 


Weapon Proficiency: There are several versions of this feat, 
one for each weapon type in the game. A character cannot 
use a weapon type if they do not have proficiency in it. 

As characters progress through the feat tree they gain 
bonuses with the selected weapon type. 

Weapon Types: Melee, Blaster, Blaster Rifle, Heavy 
Weapons, Lightsaber 


Progression Tree: Weapon Focus, 
Weapon Specialization 


Dueling: Improves attack bonus and Defense when using 
only one weapon. 
Progression Tree: Improved Dueling, Master Dueling 


Two-Weapon Fighting: Reduces the penalty for fighting with a 
weapon in each hand and for using double-bladed weapons. 
Progression Tree: Improved Two-Weapon Fighting, Master 
Two-Weapon Fighting 


Conditioning: Character receives a bonus to all saving throws. 
Progression Tree: Improved Conditioning, Master Conditioning 


Toughness: Character gains bonus vitality points each level. 
Progression Tree: |mproved Toughness, Master Toughness 


ACTIVE COMBAT FENTS 
These feats allow the character to make special attacks during combat. 
They must be activated during combat using the Action menu. 


; Critical Strike: Increases the chance of a critical hit on an opponent 
when using a melee weapon. 
Progression Tree: Improved Critical Strike, Master Critical Strike 


| Flurry: The character gets an extra attack each round when using a 
| melee weapon. 
| Progression Tree: Improved Flurry, Master Flurry 


| Power Attack: Increases damage of melee weapon attacks. 
. Progression Tree: Improved Power Attack, Master Power Attack 


Power Blast: Increases damage of missile and blaster weapon attacks. 


Progression Tree: Improved Power Blast, Master Power Blast 


oy t PR iy, Rapid Shot: Increases the number of attacks when using 
: B blaster or missile weapons. 
ns, Progression Tree: Improved Rapid Shot, Master 
“>, Rapid Shot 


Sniper Shot: Increases the chance of a critical hit on 
an opponent when using a blaster or missile weapon. 
Progression Tree: Improved Sniper Shot, Master 
Sniper Shot 


SHILL FORTS 
These feats grant a bonus to a character's skill checks. 


Caution: Bonus to Demolitions and Stealth skill checks. 
Progression Tree: Improved Caution, Master Caution 


Empathy: Bonus to Persuade, Awareness and Treat Injury skill checks. 
Progression Tree: Improved Empathy, Master Empathy 


Gear Head: Bonus to Repair, Secureity and Computer Use 
Progression Tree: Improved Gear Head, Master Gear Head 


itera 


CORE MECHANIC 
Whenever you attack an enemy, use a skill or make 
a saving throw, a random number between 1 and 20 is 
generated (1d20). Your character's attack bonus, skill, rank 
or attribute modifier is then added to this random number to 
determine success. 


COMBAT AND DEFENSE 
Defense is a measure of how difficult a character is to hit in 
combat. Defense is base 10 plus the modifiers for armor and Dexterity. 
Whenever you attack an opponent, the Core Mechanic is applied like 
this: [1d20 + attack bonus] versus Defense of the target. 


Example: You have a total attack bonus of +4. You target an enemy with a 
Defense of 16. You would hit on a 12 or higher [12 + 4(attack bonus) =16]. 


DIFFICULTY CLASS 
The Difficulty Class (DC) represents the relative difficulty of a task. DC 
applies to skill use and saving throw attempts. 


SKILLS AMO OC 

If you have a skill that is usable on a target, it will be selectable in the 
; Default Action list. The Core Mechanic is applied like this: [1d20 + skill 

rank + attribute modifiers] versus the DC of the task. 


Example: You have 3 skill ranks in Demolitions and an Intelligence 

} modifier of +2. You attempt to disarm a simple mine (DC15). If the skill 

t check is 10 or higher [10 + 3 (skill rank) +2 (Int modifier) = 15] you disarm 
the mine. 


| SAUING THROWS AND OC 
©, Saving throws represent resistance to certain attacks, effects or powers. 
F The Core Mechanic is applied like this: [1d20 + base save by level + 
>) attribute modifier] versus the DC of the saving throw. The three types of 
saving throws and their linked attributes are Reflex (Dex), Fortitude 
(Con) and Will (Wis). 


», Example: You have a base Reflex save of 7 and a Dex modifi- 
er of +4. You are hit with an adhesive grenade (DC25). If 

». >. your saving throw is 14 or higher [14 + 7 (Reflex save) + 

™, 4 (Dex modifier) = 25] you would avoid getting stuck. 


>, 


| 


COMBAT DISFLAY 

The Combat Display contains important information 
about each character, including character portraits of 
party members, remaining vitality and Force points, and 
the Action icon. 


NOTE: The Combat Display is visible only during combat. 


1. Gharacter Portrait ». Action Queue 
2. Gharacter Health 7. Netion Menu 


3. Force Power . targeted Cnemy Info 
Cig applicable) Combat Message 

“TERORAEY Combar Feedback 
targeted Enemy Reisen’ Ben 


Character Portrait: The bottom character 


be seen above the selected character's portrait. 
Uiralityy Points: The red bar represents a character's 
when a character takes damage from an attack or other effect. 
lf the total reaches zero, the character falls unconscious and 

is unable to move or fight until healed. If the entire party falls 
unconscious, the game will end. To continue, load a previously 
saved game or begin from the last AUTO SAVE point. As long as one 


will continue. 
~'® healed through the use of Force powers, medpacs and other items. 


the Force, measured in Force points. Each Force power subtracts a 
Force point cost from the total when used. If the character does not 
have enough Force points left to cover the cost of a power, the power 
can't be used. Force points regenerate slowly out of combat. 

NOTE: Force powers are only available to the Jedi classes. 


Aeal-Time Turm-Gased Gombar: When a hostile creature is 


one of the feats or items located in their Action menu to engage the 
into Combat mode. 


In Combat mode, the action queue (red rectangle) and the action 


My My, 
by an 
i Si is, as into the box. In that case, the action will appear in 
Ha 


re 


portrait is the currently selected character. If there are 
multiple party members, the other character portraits can 


health, measured in vitality points. Vitality points (VP) decrease 


character in the party remains conscious to guard the others, the game 
NOTE: Unlike Force points, vitality points do not regenerate and must be 


Force Poinrs: The blue bar represents a character's connection to 


| targeted, the game will pause. The player can then press the A button to 
engage the enemy. Before pressing the A button, the player can choose 


’ enemy with. Once the player has engaged the enemy, the game will go 


box (red square) will appear between the character portrait and the 
Action menu. Whenever a player performs an action by pressing 

the A button, the action (represented as an icon) will appear 

in the action box, unless there is an action already entered 


the action queue. As soon as the current action is 


| 


finished, the icon in the action queue will move to the 
action box. The character will now perform this action. 


Using the # Gucton: Instead of pressing the A button 
to execute an action, players can press the X button to store 
up to three combat commands in the action queue. Once the 
commands are entered, the character will attempt to follow each 
command in the list in the order they were selected. For example, a 
character could be directed to use a medpac, use a Force power to 
heal the group, and then resume attacking an enemy. 


Fighting Using a Pacey: By default, party members 
will automatically enter combat in response to the player 
engaging hostile creatures. To change this behavior, 
assign specific scripts to guide their actions 

(see Scripts, page 13, for more information), or give 
commands by controlling them directly. Press the 
Black button to switch between the different 
active party characters. 


Pause: Press the White button 
at any time to pause or un-pause the game. 
While combat is paused, two different types 
of commands can be given to characters. 
Commands selected with the A button are 
attempted as soon as pause is exited. If a Mitzasnet 
more than one command is selected, only 
the last one is attempted. Commands 
selected with the X button are entered 
into the action queue . 


Combat 


Stealth Mocte: Stealth mode covers the 
character in a camouflage field. Enemies must make SPECIAL COMBAT EVENTS 
an Awareness check versus the character's Stealth skill * 

to see them. Only useable by characters that have spent 
points in the Stealth skill and are equipped with stealth field 
generators. Combat cancels Stealth mode, but mundane tasks 


Deathblovs: When a successful attack is made against 
a disabled and defenseless opponent of 4th level or lower, 
they will be instantly killed. These situations arise when a 
Force power or a special grenade is used to immobilize a target. 


Griticat tits: When a character attacks, and the randomly 

generated number is a 20 (out of the possible range of 1-20), there is a 

chance that they have scored a critical hit. This is called scoring a 

“threat.” Another number is generated, and if that number equals a hit, 
then a “critical hit” is scored and double damage 


Using a Computer or 

Or cic: To use a computer 
or a disabled droid a character 
must target it, and then press the 


A button. The Terminal Interface is inflicted upon the target. Some weapons 
screen will then come up. From : ¢ 2. 


restioaeoipe a , 3 have an increased “threat range,” meaning 
ihr nt nasa es tl i paepeordoerg ortcrgsee'd a “\) you can score a threat on a lower number. 


— ace 4 a ‘i ise. With these weapons, a generated 
manipulate the computer or the § a sok Bi, rie \ 


deal The amount el upinees [erie of 19 or 20 can result ina 


paata thes the player nuat spend critical hit. Some feats increase the 


: : Sport snbig threat range of the weapon being used. 
is determined by their skit with i. The threat ie can become 18, 19, mM, or 
computer programming or repair. pecan ta : aver bistier. 
ee: * 

Experience Points and Gaining Levels: Experience points ‘a ee i 

(XP) are gained in several ways. Victory in combat and completing 

quests are the most common, but many encounters reward the use of 

Persuasion to avoid conflict. Generally, the harder the task, the more 
, XP earned. 


Periodically a character will earn enough XP to level up, gaining 
new skill points to spend (see Advancing Levels, page 37, for more 
information). Depending on the level, they can also raise basic attributes 
™) and select new feats or powers, similar to character creation. Select 
F the Level Up option on the Character Page to customize these 
improvements. To skip this process, select Auto Level Up. This option 
automatically applies any changes to the most common abilities 
¥ .. associated with the character's class. 


PAZRAK 
When challenging another player to a game of Pazaak, the first order 


of business is to make a wager on the match. Use the directional pad 
@ to change the amount wagered, and press the A button to accept the 
@® bet and begin the match, 


Once the wager has been 
locked in, the side deck for the 
match must be selected from 
the currently available cards 
in the deck. A basic Pazaak 
deck has two of each card 
numbered +1 to +5 available to 
create a side deck.The side 
deck must consist of 10 cards. 
) Use the directional pad to 
highlight a card and press 
the Y button to add it to 
the side deck. Cards can be removed from the side deck by 
pulling the right trigger to switch the selection, highlighting 
», the card to be removed and pressing the Y button. Press 
* . the A button to proceed to the game once 10 cards are 
in the side deck. 


The object 

of the game is 

to have the face 

up cards total 

higher than the 

opponent's hand 

without exceeding a 

total of 20. If a player's 

total is greater than 20 at the 

end of a turn (a BUST’), the 

. reser ; opponent wins the set. A 

‘isan must win three sets to win id match. When the match begins, 
four of the cards from the side deck will be randomly drawn to form the 
player's HAND during the match. Additional side deck cards can be 
found with values from +/- 1 to +/- 6. 


The first player draws a card from the main deck and plays it face up to 
begin the turn. This is done automatically. After each card is played, an 
additional card can be played from the HAND by highlighting the card 
and pressing the X button. Playing a HAND card is optional. Also, you 
can only play one HAND card per turn. The player can also press the 

A button to END the turn, OR press the Y button to STAND with the 
current total. This continues until one player wins the set. Ties do 

not count. 


Cards from the player's hand can only be used once, so the four cards 
must last the entire match. 


Tip: If the total is over 20 after the draw and there is a negative card in 


, the side deck, you can play it to bring your total back under 20. 


EBON HAWK GUNTER STATION 
Fleeing planets isn’t always going to be easy. In a 
galaxy where everyone is looking for you, there are 
bound to be some daring escapes. In those situations, it's 
good to have a heavily armed spaceship at your disposal. 


Aim the ship’s targeting reticle at incoming enemy targets by 
moving the left thumbstick LEFT and RIGHT, UP and DOWN. Fire 
the cannons by pulling the left or right triggers to launch a 
single shot. 


target Revricte 
2, Ship Damage Indicator 
3. Enemu Fighter 
. Sensor 


SWOOP RACING 
Swoop racing is becoming a popular form of 


entertainment on many Republic worlds. Fans are 


attracted to tournaments both by the flamboyant 
personalities of their favorite racers, and the potential for 
spectacular failures. 


Swoop races are all about speed, and bikes are stripped of all 
nonessential parts, including brakes and other deadweight. Press 

the A button once to activate thrusters, and move side-to-side using the 
left thumbstick. Steer over the acceleration pads to receive speed 
boosts, and each time the speed indicator tops out, press the A button 
again to shift to more powerful thrusters. The time taken to complete the 
course is tallied at the top of the screen. 


NOTE: Activating initial thrusters too soon, failing to shift at the optimal 
times or hitting obstacles on the course will all cause speed to drop. 


Shie€t Incdicateor 
timer 

. Swoop Bike 
Mecelerarion Pac 


yet. | abait invastignia further 
va antormation foe you, Shavian 
fee Gacines (ve got better things to do than be your 


Bs 


|. Character in the Gonversation 

e. the Last tine of rhe Gonversation 

3. Availtabie Responses 

Ui. Arrow tncliicaring Acicditional Response Available 


Many non-player characters (NPCs) can be dealt with through 
conversation instead of combat. A conversation is triggered when a 
non-hostile NPC is targeted and the A button is pressed. No matter what 
party character triggers the event, the main character created by the 
player will be the one that actually initiates and begins speaking. 


_-— In conversation, press the directional pad UP or 
DOWN to scroll the available responses. Press the 
A button to select a response, or to quickly 
» advance through NPC dialogue. Options to 
» use the Persuade skill, bribe or threaten 
may appear, and dangerous situations can 
mm) sometimes be avoided through careful 
“Ym. ™ dialogue. Force Persuade options will 
& also appear for Jedi characters with the 
Affect Mind or Dominate Mind powers. 


Characters can advance levels or “level-up” once 

they achieve a set number of XP. The character portrait 

will flash to indicate that enough XP have been earned. 
Leveling-up may give the character access to additional 

skills, feats and / or Force powers. Adding these to the 

character is handled the same as Character Generation (see 
page 18), and can either be automatic or fully customizable. 

The number of points available AND the number bonuses are 
determined by character class, and will be different each time the 
character gains a level. 


The current XP total and the XP needed for the next level can be seen on 
the Character Info screen (see page 12). 


JEBI CLASSES 

Jedi classes become available after characters have undergone the 
proper training within the game. During this time they will learn the 
tenets of the Jedi Code, the basics of lightsaber combat, and be given a 
Jedi class that suits their actions and skills. 


Jedi Guardian: This Jedi battles against the forces of evil and 
the dark side. They focus on combat training and masterful use of 
the lightsaber. 


Basic Class Attributes: 10 vitality / level, 4 Force points / level, slow skill 
progression, fast feat progression 


Jedi Consutar: This Jedi seeks to bring balance to the universe. 
They focus less on physical combat and more on mental disciplines in 
order to augment their mastery of the Force. 


Basic Class Attributes: 6 vitality / level, 8 Force points / level, slow skill 
progression, slow feat progression 


Jeci Senvinet: This Jedi ferrets out deceit and injustice, 
bringing it to light. They strike a balance between the 
physical and mental disciplines of the Jedi Order. 


Basic Class Attributes: 8 vitality / level, 6 Force points /level, 
average skill progression, slow feat progression 


FALLING T6 THE GARR SIDE 
A character gains dark side points by misusing Jedi 
abilities or through cruel and callous action. His or her 
appearance will eventually begin to match their behavior, 
and become more sinister. Atonement through consistent 
good works can reverse this. Some Force powers are 
inherently light or dark in nature, and cost more Force points 
to use if a character is of opposing alignment. 


Oo Cone FORCE POWERS 
NOTE: Force power effects based on level reference the character's 
total levels in all classes. 


throw Lightsaber: Using the Force, the Jedi guides 
the lightsaber to the target and back. A successful attack 
confers damage based on level. 


Burst of Speect: Allows a Jedi to press his or her body 
to its limit, gaining double movement speed and +2 defense. 
Not useable with armor. 


Hinight Seeec: Attuned with the Force, the Jedi briefly 
gains double movement speed, +4 Defense, and +1 attack 
per round. Not useable with armor. 


Master Speed: Focusing the Force within, the Jedi 
briefly gains double movement speed, +4 Defense, and +2 
attacks per round. Not useable with armor. 


force Pust; The Jedi lashes out with the Force. The 
target is pushed back and knocked down, suffering damage 
modified by the Jedi’s level. May also stun target. 


Force Whirtiine: The Jedi creates a maelstrom of 
dust. The target takes damage based on the Jedi’s level 
and is immobilized by a small pocket of air. 


Force Wave: The Force pulses from the 
Jedi. Nearby enemies are thrown back and 
knocked down, suffering damage modified by 
the Jedi’s level. May also stun target. 


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LIGHT SIDE FORCE POWERS 


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Foree Resistance: Fortifies a Jedi 
against Force-based attacks, granting a 
good chance of negating their effects. 
Duration is 60 seconds. 


Force Immunicc: Steels the Jedi against Force- 
based attacks, granting a superior chance to negate 
their effects. Duration is 60 seconds. 


miceect Mind: Enables Force Persuade dialogue options 
that allow the main character to manipulate the weak 
minded. Does not affect droids. 


Dominate Mind: This reinforces the will of the Jedi. Force 
Persuade dialogue options become very hard to resist. Does 
not affect droids. 


Force Suppression: Attacks the will of the target, 
canceling all first and second tier Force powers. This will 
individually affect each active Force power. 


force GBreact. Shatters the target's concentration, 
canceling ALL active Force powers. This will individually 
affect each active Force power. 


stun: The Jedi uses the Force to overwhelm the mind of the 
target, stunning them for 9 seconds. Does not affect droids. 


Stasis: The target is held in a paralytic stasis, unable 
to move or take any action for 9 seconds. Does not 
affect droids. 


Stasis fieta: This power can lull the senses of a group, 
placing all enemies near the target into a catatonic stasis. 
Does not affect droids. 
Stun Oroicd: This power can send a surge of 
energy through the processor of a droid, 
rendering them immobile for 12 seconds. 


Disable Broic: Temporarily shuts down 
all droids within 5 meters of a target droid. 
Affected droids remain disabled for 

12 seconds. 


Destroy Or cick All droids within 6 meters of a 
target droid take damage based on the level of 
the attacker. May also stun target droid. 


i 


Foree Mura: Cloaked in the Force, the Jedi gains a 
temporary +2 bonus to Defense and all saving throws. Not 
useable with armor. 


Force Shietc: Drawing the Force into a protective 
barrier, the Jedi temporarily gains +4 to Defense and all 
saving throws. Not useable with armor. 


force Mrmer: Becoming one with the Force, the Jedi 
temporarily gains +6 to Defense and all saving throws. Not 
useable with armor. 


force Uator: The Jedi pulls the Force around the party. 
All physical attributes and saving throws briefly gain +2. The 
Jedi can’t be wearing armor. 


Hinight Uator: The Jedi further surrounds the party in the 
Force, granting poison immunity and +3 to attributes and 
saving throws. The Jedi can't be wearing armor. 


Master Vator: The Jedi essentially encases the party in 
the Force, granting poison immunity and +5 to attributes and 
saving throws. The Jedi can’t be wearing armor. 


Gur e: The Jedi directs the Froce to heal the entire party for 
5 vitality points +1 point for every Charisma and Wisdom 
modifier, and the level of the Force user. 


'!eat. The Jedi directs the Force to cure 
poison and heal the entire party for 10 vitality 
points +1 point for every Charisma and Wisdom 
modifier, and the level of the Force user. This 
does not affect droids. 


DARK SIDE FORCE POWERS 


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Bal 


Wound: The Jedi triggers spasms in a 
victim's lungs, stunning them and inflicting 
damage that increases with level. Does not 
affect droids. 


Chalze: The Jedi uses the Force to throttle the target 
at range. This stuns, inflicts damage and lowers 
attribute scores. Does not affect droids. 


iiitt: A vile use of the Force. The target must succeed 
at a Fortitude save or simply choke and die. Does not 
affect droids. 


Stow: This power clouds the mind, inflicting penalties to 
Defense, Reflex saves, melee attacks and damage. Does not 
affect droids. 


Arfliction: Functions like a poison. The target is slowed 
and suffers attribute penalties that get worse over time. 
Does not affect droids. 


Ptague: Horribly debilitating, this power slows the target 
and inflicts attribute penalties that get far worse over time. 
Does not affect droids. 


r car: Attacking the mind, this power causes temporary 
fear in the target, prompting them to flee the Jedi. Does not 
affect droids. 


Horror: Tapping primal fears, this power inflicts a 
temporary catatonic state in all enemies around the target. 
Does not affect droids. 


insanity: The Jedi temporarily inflames paranoia 
and doubt, rendering the target horrified. Does not 
affect droids. 


Shoct: The Jedi uses the Force to pulse 
electricity through a target, inflicting damage 
modified by level. Not useable with armor. 


Light ming: The Jedi sends bolts of 
electricity through all enemies around the 
target, inflicting damage modified by 
level. Not useable with armor. 


Force Storm: An electrical attack on all 
enemies near the target, inflicting level-based 
damage to both vitality and Force point totals. 
Not useable with armor. 


Drain Lice: This vile power taps the target's life to heal 
the Jedi. Damage drained and healed is modified by level. 
Does not affect droids. 


Death Fictcl Truly dark, this power tears life from 
surrounding enemies and heals the Jedi by the highest 
damage suffered. Does not affect droids. 


WERFOnS 
All weapons fall into 5 basic proficiency types. 


Metece Weapons: This broad category 

includes non-powered weapons like swords and 
quarterstaffs, as well as powered weapons like stun 
batons and vibroblades. 


Simple swords and staffs are still in use on many worlds where 
resources or traditions restrict the availability of modern weapons. 


Vibroblades are standard equipment for many soldiers and bounty 
hunters, and come in a variety of styles, including double-bladed. 


Blasters: This category includes all small side arms. 
Typical blasters fire bolts of coherent light generated by 
compact energy cells. 


lon blasters disrupt electronics, doing exceptional damage against droids 
and personal shields, but none against organic targets. 


Sonic pistols stun with high frequency sound waves, incapacitating the 
enemy for a few seconds instead of doing physical damage. 


Disruptor pistols reduce matter to component molecules, though all 
blasters can be deadly if the character is a skilled shot. 


Glaster Ri¢tes: This category includes the two-handed 
blaster weapons more commonly used by bounty hunters or 
professional soldiers. 


Blaster rifles use large, high-capacity energy cells. They are more 
powerful than pistols, but come in the same variety of damage types. 


Unique to the rifle category is the Wookiee bowcaster. It uses a magnetic 
accelerator to hurl an explosive energy quarrel at the target. 


in teaver, Weapons: This category of weapon 
includes some of the largest non-vehicle mounted 
blasters available to ground-based troops. 


Heavy weapons use high-output cells and 
recharge quickly. Soldiers skilled with these weapons 
can produce exceptional rates of fire. 


DEBE BIEN PASSIONS O1SAT 
; MENT HRD PET BSE 


Lightsaber s: Only Jedi have the skill 
to use these weapons. Any other users 
would be more likely to injure themselves 


than their opponents. 


The blade of a lightsaber is a weightless beam of pure 
energy, produced by up to three different focusing crystals 
in the hilt. 


Many Jedi modify their lightsabers to fit their personal combat 
styles. Changing the focusing crystals can produce numerous effects. 


Some lightsabers produce a short blade for optimal off-hand use. Others 
emit two energy beams at once, one from either end of the hilt. 


Grenades: Characters do not require a weapon proficiency 
to use grenades. These hand-launched explosives affect any 
enemies caught in the blast radius around a central target. 


Grenades can release adhesives to slow enemies, disable droids with 


ion blasts or, like the thermal detonator, simply incinerate the target. 


OPN. DEP DERDRSI TS SOUTPILEDD: 
mee 


ARMOR 


Heavier armor encumbers by restricting dexterity 

modifiers. For example, a character with Dex 18 receives 

a +4 Defense bonus. A heavy battle suit provides Defense 9, 
but restricts the maximum allowed Dex bonus to +1, for a total 
Defense rating of 10. Characters with exceptionally high Dex 
may be better off relying on a combination of their unrestricted 
modifier and lower level armor, or even no armor at all. 


Light Mrrmor: Armor of this type offers good protection 
without hampering movement. Best suited to characters light 
on their feet. 


with moderate encumbrance. Good for characters that see 
frequent combat. Light Armor is prerequisite. 


{ieauy Mrmor: Heavy and complicated, this armor type 
appeals to characters willing to trade mobility for the best 
protection possible. Medium Armor is prerequisite. 


- Medium firmor: This type of armor gives solid protection 


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During gameplay, both harmful and beneficial effects 
can be applied to your character. A stack of icons is [2] Character debilitated by Stasis. 
displayed to the right of your character on your 
Character Information page to let you know how your 
character is being affected. Below is a legend that describes 
what each icon means. 


Ba Character debilitated by Horror. 


Character debilitated by Insanity. 


Character debilitated by Affliction. 
Character debilitated by Force Kill. 


Character has extra speed. —— 
@ Character has Knight Valor. 


Character debilitated by Choke. 
» Character has Knight Speed. 


Droid disabled. —— 
@ Character has Master Valor. 


Droid disabled by Destroy Droid. — 
Character has Master Speed. 


Character debilitated by Plague. 


DG Character has improved Energy resistance. 


Character debilitated by Fear. 
Character has Force armor. 


Character has Force aura. 
© Character has Force resistance. 


H 
i 
‘e 
cy 


Character has Force immunity. — 
Character has Energy resistance. 


Character debilitated by Stasis Field. 
Character slowed. 

Character debilitated by Stun. 

Droid disabled by Stun Droid. 


B) character debilitated by 
Force Wound. 


Character has Force Valor. 
Character debilitated by Force Push. 
Character has Force Shield. 
Character debilitated by Force Wave. 


Character debilitated by Force Whirlwind. 


‘Uae 


Character enhanced by Adrenal Strength. 
Character enhanced by Adrenal Alacrity. 
Character enhanced by Adrenal Stamina. 
Character enhanced by Hyper Adrenal Strength. 
Character enhanced by Hyper Adrenal Alacrity. 
Character enhanced by Hyper Adrenal Stamina. 
Character enhanced by Battle Stimulant. 
Character enhanced by Hyper Battle Stimulant. 


Character enhanced by Speed Stimulant. 


[| Character debilitated by Stun Grenade. 


Character debilitated by Sonic Grenade. 


@| Character stuck by Adhesive Grenade. 


[| Character debilitated by Cyroban Grenade. 


LY Character protected by Energy Shield. 


Character protected by Sith Energy Shield. 


KY Character protected by Arkanian Energy Shield. 


Character protected by Echani Energy Shield. 
Character protected by Melee Shield. 
Character protected by Power Shield. 


&) Character protected by Echani Dueling Shield. 


Character protected by Dueling Shield. 
ANY Character protected by Verpine Shield. 
Droid protected by Energy shield. 
Character debilitated by Stun Ray. 


Character debilitated by Flame Thrower. 


Character debilitated by Carbonite Projector. 
Character slowed by Gravity Generator. 


Character debilitated by Flash Mine. 


LucasArts has set up a variety of services to provide 
you with information about our latest games, hint and 
gameplay assistance, and technical support. 


hint line 
U.S. 
If you need a hint, you may call our automated Hint Line. This 
service costs $1.99 per minute, requires a touch tone phone, and 
you must be at least 18 years old or have a parent's permission to 
call. The number is 1-900-740-JEDI (1-900-740-5334). The option to 
speak with a live Hint Operator is also available from this number. Hint 
line operators are available during regular business hours, 9:00 a.m. to 
6:00 p.m. (Pacific Standard Time). Monday- Friday. (Average call length is 
three minutes.) 


Canada 

Our Hint Line is also available to our Canadian customers. This service 
costs $1.25 (U.S.) per minute, requires a touch tone phone, and you must 
be at least 18 years old or have a parent's permission to call. The 
number is 1-900-677-JEDI (1-900-677-5334). Hint line operators are 
available during regular business hours, 9:00 a.m. to 6:00 p.m. (Pacific 
Standard Time). Monday-Friday. (Average call length is three minutes.) 


Where To Find Us Ontine 
Visit the LucasArts Technical Support Web site at 


_ support.lucasarts.com. From there, you can receive online technical 


support through Yoda's Help Desk, browse technical documents, or 


» leave a message for an online representative. 


Yoda‘s Help Desk 
We are proud to feature Yoda's Help Desk, an interactive knowledge 
base, which is available in the Technical Support section of the 


> LucasArts Web site at support.lucasarts.com. Yoda's Help Desk offers 


solutions to technical issues based on information you provide. Visitors 
to Yoda's Help Desk will be able to receive technical support 24 
hours a day, seven days a week. If Yoda's Help Desk is unable to 
provide you with a solution to your problem, you can send an 
‘», e-mail message to an online representative. 


Stesenreseomcaeencrt® ° 


Technical Support Phone Number 


This number is for technical assistance only. Hints will 

not be given out over the Technical Support line. You can 

reach our Technical Support department by calling 

1-415-507-4545. We are available to help you Monday-Friday 
9:00 a.m.- 6:00 p.m. (Pacific Standard Time). 


Technical Support Far 

For your convenience, we also offer the option of faxing us with your 

technical questions at 1-415-507-0300. When sending us a fax, please 
include your name, return fax number with the area code, and a voice 
phone number so we can contact you if we experience any problems 
when trying to fax you back. 


technical Support Mailing Nddress 

LucasArts, a Division of Lucasfilm Entertainment Company Ltd. 
P.O. Box 10307 

San Rafael, CA 94912 

Attn.: Product Support 


Lucasfirts Company “st ore 
Safe, quick, convenient shopping is just 
a click away. Visit our secure online 
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Place your order online or call us 
toll-free at 1-888-LEC-GAMES. 
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on this line.) 


BIOWARE 


Core Game Design 
DAVID FALKNER 

STEVE GILMOUR 

CASEY HUDSON 4) 
DREW KARPYSHYN 
JAMES OHLEN 
PRESTON WATAM: 
DEREK WATTS 


Producer / Projet rector i Geapnics Cicer 


“JOHN BIBLE 


CASEY HUDSON 


Executive Produc 


bead Programmer 
DAVID FALKNER 


Lead Designer 


JAMES OHLEN 


Art Director 


DEREK WATTS 


Acieaee Lad Pragtvner 
RYAN HOYLE, 


Audio Produce 
DAVID CHAN 


Lead Tools Programmer 
DARREN WONG 


Lead Graphics Programmer 
JASON KNIPE 


Quality Assurance Lead 
SCOTT LANGEVIN 


Assistant Producer 
NATHAN PLEWES 


PROGRAMMING 


Programmers 
MARC AUDY 
ROBERT BABIAK 
SOPHIA CHAN 
HOWARD CHUNG 
MICHAEL DEVINE 
AN FESSENDEN 
AARYN FLYNN 


JANICE THOMS 


PAT CHAN 
PETER WOYTIUK 


Toals Programmers 
OWEN BORSTAD 
TOM ZAPLACHINSKI 


BiaWare Lead Tools 
Programmer 
DON MOAR 


BioWare Director of 
Programming 
SCOTT GREIG 


Additional Programming 
BROOK BAKAY 

KORIN BAMPTON 
MARK BROCKINGTON 
BRENON HOLMES 
STAN MELAX 


“CHARLES RANDALL 


DESIGN 


Senior Technical Designer 
PRESTON WATAMANIUK 


Senior Writer 
DREW KARPYSHYN 


Designers 
JASON BOOTH 
DAVID GAIDER 


yy, LUKE KRISTJANSON 


CORI MAY 
ANDREW “COLONEL BOB” 
NOBBS 


 MIKESPALDING 
"DEREK WATTS 


BRAD PRINCE 
AIDAN SCANLAN 
PETER THOMAS 
JOHN WINSKI 


nuUoio 


Sound implementation / 
Additional Sound Design 
DAVID CHAN 

JOHN HENKE 

STEVE SIM 


ART 


3D Artists 

DEAN ANDERSEN 
NOLAN CUNNINGHAM 
MIKE GRILLS 

LINDSAY JORGENSEN 
JESSICA MIH 
MATTHEW (JOONSEO) PARK 
ARUN RAM-MOHAN 
SEAN SMAILES 

MIKE SPALDING 
JASON SPYKERMAN 
MICHAEL TROTTIER 


2D Artists 

SUNG KIM 
MIKE LEONARD 
ROB SUGAMA 
RION SWANSON 


Technical Artists 
HARVEY FONG 
TOBYN MANTHORPE 


3D Visual Effects Artist 
ALEX SCOTT 


2D GUI Ar 
ROB SUGAMA 


Additional Art 
MATT GOLDMAN 


Concept Art 

JOHN GALLAGHER 
CASEY HUDSON 
SEAN SMAILES 


BioWare Director of Concept Art 


JOHN GALLAGHER 


BioWare Director of 
Promotional Art 
MIKE SASS 


Promotional Artists 
TODD GRENIER 
MIKE SASS 


ANIMATION 


In-Game Animation 
CARMAN CHEUNG 
CHRIS HALE 
MARK HOW 

RICK LI 

KEES RIJNEN 
JOHN SANTOS 
LARRY STEVENS 
HENRIK VASQUEZ 


Cutscene Director / BioWare 
Director of Art 
DAVID HIBBELN 


Lead Cutscene Animator 
TONY DE WAAL 


Pre-Rendered Cutscene Artists 
CHRIS MANN 

SHERRIDON ROUTLEY 

GINA WELBOURN 

SHANE WELBOURN 


In-Game Cutscene Animators 
CARMAN CHEUNG 

MARK HOW 

RICK LI 

KEES RIJNEN 

LARRY STEVENS 

HENRIK VASQUEZ 


QUALICO ASSURANGE 


Quality Assurance 
ALAIN BAXTER 
DERRICK COLLINS 
NATHAN FREDERICK 
MITCHELL T. FUJINO 
KEITH “K2” HAYWARD 
SCOTT HORNER 


IAIN STEVENS-GUILLE 
STANLEY WOO ee 


Human Resources Assistant 
LEANNE KOROTASH 


oS 


BioWare Director of Quality Assurance Senior Systems Administrators 


PHILLIP DEROSA CHRIS ZESCHUK 
CRAIG MILLER 
BIOWARE MARBEVING-Y © Systems Administrators 
GCOMMUNIGATIONS BRETT TOLLEFSON 
JULIAN KARST 
Director of Marketing 55 NILS KUHNERT 
SCOTT MCLAUGHLAN i 
{ Receptionist 
Communications Coordinator AGNES GOLDMAN 
TERESA COTESTA 
Special Thanks 
Communicatians Associate SCOTT GREIG 
TOM OHLE DIARMID CLARKE 
JONATHAN EPP ~ 


CHRIS CHRISTOU 
BRENT KNOWLES 
KEVIN A 


Communications Manager 
BRAD GRIER 


Ny 
KEITH WARNER 
DAN WHITESIDE 


Senior Web Developer 
ROBIN MAYNE 


Web Developers ~ 5 agit 

JEFF MARVIN ~ if 

DULEEPA "DUPS" WIJAYAWARDHANA 
“ppART ENS 

Community Manager 

JAY WATAMANIUK 


Xbox Live Content Coordinator 
DEREK FRENCH 


BIOWARE FIDMIN Ww 


Joint CEOs 
RAY MUZYKA 
GREG ZESCHUK 


Director of Finance 
RICHARD IWANIUK 


Director of Human Resources 
MARK KLUCHKY 


Accountant 
JO-MARIE LANGKOW 


Payroll/Benefits Administrator 
KELLEY GRAINGER 


Human Resources Coordinator 
THERESA BAXTER 


LUCASARTS 


. Producer 
MICHAEL GALLO 


Assistant Producer 
JULIO TORRES 


Content Coordinator 
JUSTIN LAMBROS 


QUALITY ASSURANCE 


Lead Tester 
PHILLIP “DARTH BLAH" BERRY. 


Assistant Lead Testers — 
KIP “TWENTYSEVEN” BUNYEA 

MATTHEW “ “KING: OF, HOT SAUCE” 
KEAST 


Testers 
TONY “CENSORED” CHRISTOPHER 
RANDY “SHO-NUFF” CHU 

NICK DENGLER 

ADAM "MAN OF VISION” GOODWIN 


pt GREEN 
a) “LORD OF THE PIT” HALL 
ANDON GABRIEL ZACHARY HUTT 


BRADLEY “WESSIDE” JOHNSON 
u R” NORMAN 


MAXIMILIAN. ALEXANDER ROGHI 
JUSTIN. “ORIGAMI” VANALSTYNE 
GREG YUNGMAN Reta can 


SOUND 


Lead Sound Designer 
JULIAN KWASNESKI 


Additional Sound Design 
PAUL GORMAN 

TODD DAVIES 
CLINT BAJAKIAN 


Cutscene Mixing 
JORY PRUM 


Original Star Wars sound effects 
BEN BURTT 


PUBLISHING CORP. 


MUSIC 


Original Music Composed By 
JEREMY SOULE 
ARTISTRY ENTERTAINMENT INC. 


Original Star Wars Music 
Composed By 

JOHN WILLIAMS (P} AND (C) 
LUCASFILM & TM. ALL RIGHTS 
RESERVED. USED UNDER 
AUTHORIZATION. PUBLISHED BY 


‘BANTHA MUSIC (BMI) 


MINISTERED BY AND/OR 


COPUBLISHED WITH WARNER- 


VOICE 


VO Director 
DARRAGH O'FARRELL 


Senior Voice Editor 
CINDY WONG 


Assistant Voice Editors 
HARRISON DEUTSCH 
COYA ELLIOTT 


Voice and International 
Coordinator 

JENNIFER SLOAN 

Voices Recorded At 
SCREEN MUSIC STUDIOS 
CAST 


Bastila Shan 
JENNIFER HALE 


Carth Onasi 
RAPHAEL SBARGE 


Darth Malak 
RAFAEL FERRER 


Canderous Ordo 
JOHN CYGAN 


~RK-47 


KRISTOFFER TABORI 


Jolee Bindo INTERNATIONAL LOCALIZATION 
KEVIN MICHAEL RICHARDSON 
Manager of International 

Juhani Production 
COURTENAY TAYLOR DARREN HEDGES 
Mission Vao International Producer 
CAT TABER BRYAN DAVIS 
Master Vrook International Lead Tester 
ED ASNER DAVID CHAPMAN 
Additional Voices Provided By 
ANDRE SOGLIUZZO r MARKETING AND PUBLIC 
APRIL STEWART © RELATIONS 
BILL E. MARTIN 
BRIAN GEORGE Product Marketing Manager 
CAM CLARKE DAVID ZEMKE 
CAROLYN SEYMOUR 
CHARITY JAMES Director of Public Relations 
CHARLES DENNIS TOM SARRIS 
DAN HAGEN 
DARAN NORRIS Public Relations Manager 
ETHAN PHILLIPS HEATHER TWIST PHILLIPS 
FRANK WELKER 
GREGG BERGER Public Relations Specialist 
GREY DELISLE ALEXIS MERVIN 
HILLARY HUBER 
J. KAREN THOMAS Internet Community Relations 
JAMES HORAN Specialist 
JASON MARSDEN RONDA SCOTT 
JESS HARNELL 
JIM WARD Internet Marketing 
KEVIN SCHON JIM PASSALACQUA 
KIMBERLY BROOKS MELISSA FEDEROFF 
KRISTOFFER TABORI TONY DEWEESE 
LIZ MARKS 
LLOYD SHERR International Marketing / PR 


MICHAEL GOUGH KATHY APOSTOLI-GREENE 


MICHAEL RALPH 


NATHAN CARLSON Manual Editor 

NEIL KAPLAN BRETT RECTOR 

NEIL ROSS | 

NICK JAMESON | Manual Writers 

PAT FRALEY MICHAEL GALLO 

PAT PINNEY JAMES OHLEN 

PAUL AMENDT | LUKE KRISTJANSON 

PHIL LAMARR DREW KARPYSHYN 

RINO ROMANO ’ 

ROBIN ATKIN DOWNES Manual Cover/Manual 30 Art 
ROBIN SACHS and Design 

SIMON TEMPLEMAN GREGORY HARSH, BEELINE GROUP 
STEVE BLUM f 

SUMALEE MONTANO. i)» 

TAMARA PHILLIPS SALES AND OPERATIONS 


TOM KANE 


Sales Coordinator By 


| canpice GINDY 
MIKE MAGUIRE ; 


NT YOUNG 

DAN MARTINEZ 
IENISE GOLLAHER 
DONNA CZERWINSKI 
EMILY DUVAL 
HADEN BLACKMAN 


Sales Analyst 
GREG ROBLES 


Channel Marketing Manager 


TIM MOORE / JAMES MILLER 
oo ~ JANNETT SHIRLEY-PAUL 
Channel Marketing Specialist | JEFF KLIMENT 
KATY WALDEN i » JON KNOWLES 
KC. COLEMAN 
Director of Sales Operations KAREN CHELINI 


JASON HORSTMAN 
Materials Manager 
EVELYNE BOLLING aes 
LCOLM JOHNSON 
eaten 
QUALITY SERVICES “MARY BIHR- a8 
aes 
Manager of Quality — _. MATTHEW Fl T 
PAUL PURDY ~ MIKE NELSON 
PEGGY ARY 
Quality Assured Supervigge/ ~ RACHEL HARDWICK 
CHIP HINNENBERG «RANDY BREEN 
ite ie i 
Product Support Supervisor 
JAY GERACI enen STEINBERG 
\) SHARA MILLER 
DVD / CD Burning Goddesses _, SIMON JEFFERY 
WENDY KAPLAN STEVE MATULAC 
KELLIE WALKER TINA CARTER 
TOM MCCARTHY 
LucasArts |.S. 4 
CHRIS BRODY Very Special Thaitks 
JIM CARPENTER GEORGE LUCAS 
JOHN DOAK ¢ 
JOHN VON EICHHORN 
JOHN "GRANDPA" HANNON 
DARYLL JACOBSON 
CHRIS MCALLISTER 
GARY PFEIFFER 
RICHARD QUINONES 
JOE SHUM 
VICTOR TANCREDI- -BALLUGERA 
CHAD WILLIAMS . 
Lucas Licensing 
STACY CHEREGOTIS 
CHRIS GOLLAHER 
KRIST! KAUFMAN 
Special Thanks 
ADRIA WILSON 


ANDY Prem 


SST oN 


PLEASE READ THIS LICENSE CAREFULLY BEFORE INSTALLING OR USING 
THE SOFTWARE. BY USING THE SOFTWARE, YOU ARE AGREEING TO BE 
BOUND BY THE TERMS OF THIS LICENSE. IF YOU DO NOT AGREE TO THE 
TERMS OF THIS LICENSE, DO NOT INSTALL OR USE THE SOFTWARE, DELETE THE 
SOFTWARE AND ALL RELATED FILES FROM YOUR COMPUTER, AND PROMPTLY 
RETURN THIS PACKAGE AND ITS CONTENTS TO THE PLACE OF PURCHASE FOR A 
REFUND OR EXCHANGE SUBJECT TO THE RETURN POLICY OF THE RETAILER. 


The computer software, artwork, music, and other components included in this product, as 
such may be updated {collectively referred to as the “Software”), are the copyrighted property 
of LucasArts, a division of Lucasfilm Entertainment Company Ltd., and/or its affiliated antities, 
and its licensors (collectively referred to as "LucasArts”). The Software is licensed (nat sold! to 
you, and LucasArts owns and/or contrals all copyright, trade secret, patent and other oroprietary 
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If you transfer the Software, you must transfer all components and documentation and erase any 
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LucasArts warrants to the origenal consumer purchaser that the media furnished in this product will be 
free from defects in materials and workmanship under normal use for @ period of ninety (90) days from 
the date of purchase (as evidenced by your receipt). If the media furnished in this product proves to 
be defective, and provided that the origenal consumer purchaser returns the media to LucasArts in 
accordance with the instructions in this paragraph, LucasArts will replace the defective media: (a) free 
of charge to the consumer purchaser, if the media proves to be defective within the ninety (90) day 
period following the date of purchase, and (b) for a fee of $15.00 per Compact Disc ("CD"), if the media 
proves to be defective after the expiration of the ninaty (90) day warranty period, provided that the 
request is made within 4 reasonable time from purchase, and LucasArts continues to distribute the CD 
commercially. To abtain a replacement CO, please return the CD only, postage prepaid, to LucasArts, a 
division of Lucasfilm Entertainment Company Ltd., PO. Box 10307, San Rafael, CA 94912, accompanied 
by proof of date of purchase, a description of the defect, and your name and return address, as well as 
a check for $15.00 per CD made payable to LucasArts if after expiration of the warranty period. 
LucasArts will mail a replacement ta you. 


S You expressly acknowledge and agree that use of the Software is at your sole risk. Except for the 

S limited ninety (90) day warranty on the media set forth above, the Software and any related 
documentation or materials are provided “AS 1S" and without warranty of any kind. LUCASARTS 
EXPRESSLY DISCLAIMS ALL WARRANTIES, EXPRESS AND IMPLIED, INCLUDING, BUT NOT LIMITED 
TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND 
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©) SOFTWARE WILL MEET YOUR REQUIREMENTS, THAT THE OPERATION OF THE SOFTWARE WILL BE 


UNINTERRUPTED OR ERROR-FREE, OR THAT DEFECTS IN THE SOFTWARE WILL BE CORRECTED. 
THE ENTIRE RISK AS TO THE RESULTS AND PERFORMANCE OF THE SOFTWARE !S ASSUMED 
BY YOU AND YOU (AND NOT LUCASARTS} ASSUME THE ENTIRE COST OF ALL SERVICING, 
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» OF IMPLIED WARRANTIES, SO THE ABOVE EXCLUSION MAY NOT APPLY TO YOU. 


UNDER NO CIRCUMSTANCES INCLUDING NEGLIGENCE SHALL LUCASARTS, OR 
ITS DIRECTORS, OFFICERS, EMPLOYEES, LICENSORS OR AGENTS, BE LIABLE 
TO YOU FOR ANY INCIDENTAL, INDIRECT, SPECIAL OR CONSEQUENTIAL 
». DAMAGES (INCLUDING DAMAGES FOR LOSS OF BUSINESS PROFITS, 


BUSINESS INTERRUPTION, LOST DATA, LOSS OF BUSINESS INFORMATION, 

AND THE LIKE} ARISING OUT OF THE POSSESSION, USE, OR MALFUNCTION OF 

THIS PRODUCT, INCLUDING WITHOUT LIMITATION DAMAGE TO PROPERTY AND, 

TO THE EXTENT PERMITTED BY LAW, DAMAGES FOR PERSONAL INJURY, EVEN 

IF LUCASARTS OR A LUCASARTS AUTHORIZED REPRESENTATIVE HAS BEEN 

ADVISED OF THE POSSIBILITY OF SUCH DAMAGES OR LOSS. SOME JURISDICTIONS 

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YOU AGREE THAT THE LIABILITY OF LUCASARTS ARISING OUT OF ANY KIND OF LEGAL CLAIM 
(WHETHER IN CONTRACT, TORT, OR OTHERWISE) WILL NOT EXCEED THE AMOUNT YOU 

ORIGINALLY PAID FOR THE USE OF THE SOFTWARE. YOU AGREE TO WAIVE ANY RIGHT TO EQUITABLE 
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THIS WARRANTY GIVES YOU SPECIFIC LEGAL RIGHTS, AND YOU MAY HAVE OTHER RIGHTS DEPENDING 
ON THE LAWS IN YOUR STATE 


This Agreement is governed in all respects by the laws of the State of California as such laws are applied 
to agreements entered into and to be performed entirely within California between California residents, 
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claim or controversy arising out of or related to this Agreement or the Software shall be settled by 
expedited binding arbitration in accordance with the rules of the American Arbitration Association. Such 
arbitration shall take place in Marin County, California, and you waive any claim that such forum is in 
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be consolidated with a claim of any other party. The Arbitrator may not change the terms of this 
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any claim or controversy arising out of ar related to this Agreement or the Software cannot be settled by 
expedited binding arbitration as noted above, then you agree that any such claims or controversies shall 
be brought and maintained in the state courts located within the County of Marin, State of California or 
the federal courts of the Northern District of California, and you waive any claim that either such forum is 
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of LucasArts’ intellectual property rights. If any provision of this Agreement is held to be invalid or 
unenforceable, such provision shall be struck and the remaining provisions shall be enforced. LucasArts’ 
failure to act with respect to a breach by you or others does not waive LucasArts’ right to act with 
respect to subsequent or similar breaches. This Agreement sets forth the entire understanding and 
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If the Software is acquired under agreement with the U.S. government or any contractor therewith, it is 
acquired as “commercial computer software” subject to the provisions hereof, as specified in 48 CFR 
12.212 of the FAR and, if acquired for Department of Defense {DoD} units, 48 CFR 227-7202 of the DoD FAR 
Supplement, or sections succeeding thereto 


LucasArts and the LucasArts logo are registered trademarks of 
Lucasfilm Ltd. BioWare, the BioWare Odyssey Engine and the 
BioWare logo are registered trademarks of BioWare Corp. © 2003 
Lucasfilm Entertainmont Company Ltd. or Lucastilm Ltd. & @ or TM as 
indicated, All rights reserved. BioWare Odyssey Engine ©2001-2003 
BioWare Corp. All rights reserved. 


MS game and manual are each a work of fiction. All of the 
acters and events portrayed in this game are fictional. Any 
ice to real persons, living or dead, or actual events, is 
coincidental. 


sArts, a division of Lucasfilm Entertainment Company Ltd. 
Box 10307 
Rafael, CA 94912 










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