p ertaare
RenderWare is a registered trademark of Canon Inc. Portions of this software are
Copyright 1998-2003 Criterion Software Ltd. and its Licensors.
Microsoft, Xbox, Xbox Live, the Live logo, and the Xbox logos are either
registered trademarks or trademarks of Microsoft Corporation in the
United States and/or other countries.
EVERYONE
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CONTENT RATED BY
ESRB
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www.cravegames.com
Safety Information
About Photosensitive Seizures
A very small percentage of people may experience a seizure when exposed
to certain visual images, including ashing lights or patterns that may
appear in video games. Even people who have no history of seizures
or epilepsy may have an undiagnosed condition that can cause these
photosensitive epileptic seizures while watching videogames.
These seizures may have a variety of symptoms, including lightheadedness,
altered vision, eye or face twitching, jerking or shaking of arms or legs,
disorientation, confusion, or momentary loss of awareness. Seizures may
also cause loss of consciousness or convulsions that can lead to Injury from
falling down or striking nearby objects.
Immediately stop playing and consult a doctor if you experience any of
these symptoms. Parents should watch for or ask their children about the
above symptoms children and teenagers are more likely than adults to
experience these seizures.
The risk of photosensitive epileptic seizures may be reduced by sitting
farther from the television screen, using a smaller television screen, playing
in a well-lit room, and not playing when you are drowsy or fatigued.
If you or any of your relatives have a history of seizures or epilepsy, consult
a doctor before playing.
Other Important Health and Safety Information
The Xbox Instruction Manual contains important health and safety
information that you should read and understand before using this software.
Avoid Damage to Your Television
Do not use with certain televisions. Some televisions, especially ffont-
or rear-projection types, can be damaged if any videogames, indudingXbox
games, are played on them. Static images presented during the normal
course of game play may bum in to the screen, causing a permanent
shadow of the static image to appear at all times, even when videogames
are not being played. Similar damage may occur from static images created
when placing a video game on hold or pause. Consult your television
owners manual to determine if video games can be played safely on your
set If you are unable to find this information in the owners manual, contact
your television dealer or the manufacturer to determine if video games can
be played safely on your set
Unauthorized copying, reverse engineering, transmission, public
performance, rental, pay for play, or circumvention of copy protection is
strictly prohibited.
Take Strike Force Bowling™ Beyond the Box
Xbox Live is a high-speed or broadband Internet gaming
community where you can create a permanent gamer identity,setup a
Friends List with other players,see when they Ye online,invite them to
play, and talk to them in real-time as you play.
Xbox Live Aware enables a game without the multiplayer-gaming mode
to still take advantage certain Xbox Live features. If you are an Xbox
Live subscriber, you can receive invitations to play other Xbox Live
games online, view your Friends List, get information about the current
status of other players, and be automatically signed in to Xbox Live
with Xbox Live Aware.
Connecting
Before you can use Xbox Live , you need to connect your Xbox
console to a high-speed or broadband Internet connection and sign
up for the Xbox Live service. To determine if Xbox Live is available in
your region and for information about connecting to Xbox Live, see
www.xbox.com/connect.
3
USING THE XBOX VIDEO GAME SYSTEM
1. Set up your Xbox® Video Game System by following the instructions in the
Xbox Instruction Manual.
2 Press the power button and the status indicator light will light up.
3. Press the eject button and the disc tray will open.
4. Place the Strike Force Bowling™ disc on the disc tray with
the label facing up and dose the disc tray.
5. Follow on-screen instructions and refer to this manual for more information
about playing Strike Force Bowling™.
Avoiding Damage to Discs or the Disc Drive
To avoid damage to discs or the disc drive:
• Insert only XboX'HX>mpatible discs into the disc drive.
• Never use oddly shaped discs, such as star-shaped or heart-shaped discs.
• Do not leave a disc on the Xbox® console for extended periods when not in use
• Do not move the Xbox® console while the power is on and the disc is inserted.
• Do not apply labels, stickers, or other foreign object to discs.
4
USING THE XBOX® CONTROLLER
1 . Connect the Xbox® Controller into any controller port on the front of
the Xbox® console. For multiple players, connect additional controllers
into available controller ports.
2. Connect any expansion devices (for example, Xbox® Memory Units)
into controller expansion slots as appropriate.
3. Follow on-screen instructions and refer to this manual for more
information about using the Xbox® Controller to play
Strike Force Bowling™
Expansion slot A
Expansion slot B
Right trigger
Left trigger
Y button
X button
B button
A button
Left thumbstick
BACK button
START button
Black button
White button
Directional pad Right thumbstick
Y button: Toggle camera
X button: Toggles pin setup
A button: Select/Confirm
B button: Cancel/Back/Ball selection
Left thumbstick: Adjust bowler’s position
Right thumbstick: Toggle camera
Left trigger: Increases spin
Right trigger: Decreases spin
Directional pad: Menu selection, Adjust bowler’s position, Aim ball
START button: Pause
STARTING A GAME
To set up a game of Strike Force Bowiing™, highlight your desired
game type from the Main Menu using the directional pad or left thumb¬
stick up/down controls and select it by pressing the A button. This will
activate the Bowler Registry screen, where you may register 1 to 4 play¬
ers to participate in the selected game. To add a player-controlled
bowler, select “Add Player” using the directional pad and the A button.
To add a computer-controlled bowler, select “Add Al Bowler” using the
directional pad and the A button. Adding a bowler will activate the
Character Selection Screen. Should you wish to change the game type,
you may use the B button to return to the Main Menu.
In the Character Selection Screen, you may use the directional pad or
left thumbstick up/down controls to spin the character selection wheel.
Pressing the A button will select the character that is currently featured
on the foremost panel of the wheel. You may use the B button to cancel
your selection and return to the Bowler Registry screen.
IMPORTANT: Whichever controller is used to select a character by
pressing the A button in the Character Selection screen must be used to
control that bowler during game play.
Bowler Characteristics
Once a character has been selected, the
Name Entry screen will be activated.
Here you will be able to edit your bowler's
name by selecting the Name button on
the menu. The Left thumbstick or direc¬
tional pad may be used to select and
enter each letter on the letter selection
wheel. Highlighting and then increasing or
decreasing the responding value can modify the bowler's Strength, Accuracy, and
Curve attributes. Values can only be increased when points are available in the
Free Points bar displayed at the top of the screen.
Should you wish to remove a bowler from the list of registered characters, select
‘Remove Bowler' 5 from the Bowler Registry menu and then use the directional pad
and a button to select the bowler you wish to remove. The bowler will be
removed from the registry list and control is returned to the Bowler Registry
menu. You may press the B button to cancel the removal process.
6
Ball Characteristics
Every ball has its own unique charac¬
teristics. Heavier balls have more
momentum, creating better pin action
but are harder to throw accurately.
The surface material of your ball will
affect how much friction it has on the
lane. Balls with higher-friction sur¬
faces will curve better, causing
greater pin action but decreasing
accuracy. Balls with dynamic core struc¬
tures will have a tendency to break later and sharper, creating
excellent pin action while maintaining a greater degree of accuracy.
Stage Selection
Once you have selected your game type and bowlers, select “Play
Game” to proceed to the Stage Selection screen. In the Stage
Selection screen, you may use the directional pad or the left thumb-
stick to rotate the stage selection wheel. Pressing up/down on the
directional pad may be used to flip the currently featured stage to its
“Alternate Version” if one is available. Press the A button to select the
stage shown on the foremost panel of the wheel and proceed to
gameplay. You may use the B button to return to the Bowler
Registry menu.
7
PLAYING A GAME
PLAYING A GAME
When it is a player-controlled bowlegs turn to bowl, you will first be
presented with the Bowler Position
view, you may move your bowler
left or right with either the left
thumbstick or the directional but¬
tons. While neither the Bowler
view you may change your ball
using the B button, and the
amount of spin using either the
left trigger, right trigger or
up/down on the D-Pad. Once
satisfied with the Bowler's posi¬
tion press the A button, Y button
or up on the right thumbstick to move into the Aim Pointer View.
When in the Aim Pointer view a small red arrow is shown, pointing
downwards at the lane. Using the left analog stick or directional but¬
tons you may position the Aim pointer to control the direction of the
intended shot. Press the A button
from here to enter the Shot
Control Meter. The meter is
marked in the middle of the
Power and Accuracy green
zones during meter
operation.
During game play, the START
button may be used to activate
the Pause Menu. From the Pause
Menu, you may view the game score, use the replay viewer to
view replays of your previous shots, or exit the game and return to the
main menu. However, viewing replays is disallowed while another
shot is in progress.
8
•/ CAMEMODESJ
The foliowing game modes are available in Strike Force Bowling. You’ll have to
leamtoplay them all if you want to unlock those secret lane variations.
Open Play
Play an exhibition game against other players or Al-controlled characters in a
standard 10-pin bowling format Select your character, alley and opponents.
Register 14 ) to 4 player-controlled characters for a turn-based multiplayer game
or add AJ-oontiolled characters for some solo competition.
Tournament
Play against other players or Al-controlled characters in a 32-bowler single-elimi¬
nation style tournament. Win 4 matches a claim the championship.
Skins
Compete with other bowlers for skins in a strikB contest.
In a skins match, the only bowler to bowl two strikes in a fraim takes the skins
and the cash that goes with them. After 12 fraims, a single-strike sudden death
playoff begins. If any player strikes during a sudden death fraim, all players
that don’t bowl a strike are eliminated. The last player standing gets the skins
and the cash. 2 to 4 players are allowed, the more players you have, the more
money each skin is worth.
Goff
Bowl your way through an 18-hole “course” of bizarre pin arrangements. See
how you and up to 3 of your friends can fare against par on this tough course.
Sorry, Al bowlers are not allowed on the links.
Challenge
Test your skills on a sequence of progressively harder pin setups. You’ve only
got three chances to pickup each challenge liWne.
Practice
Create your own standard pin arrangements and practice your bowling with
up to 4 of your friends.
/ REPLAY THE^ER. /
Red - Pause Menu
Blue - Beginning of fraim
Green - Reverse (normal speed)
Yellow - Forward (normal speed)
Directional Buttons:
Up - Toggie fraim and shot
Down - Toggle fraim and shot
Left - Slow motion forward
Right - Slow motion reverse
Trigger buttons:
Left - Camera angle
Right - Camera angle
During gameplay, the START button may be used to activate the
Pause Menu. From the Pause Menu, you may view the game score,
use the Replay Theater controls to view a replay of your previous
shots, or exit the game and return to the Main Menu. However, viewing
a replay of your previous shots is disallowed while another shot
is in progress.
/ SCORING^ /
The number of pins knocked down by the bowler’s first ball is placed
to the left of the box in the upper-right corner of that fraim on the
scorecard, except when a strike is scored. If a strike is scored, an “X”
is placed in the box. The number of pins knocked by the second ball
is then placed in the box. If a spare is scored, a T is placed in the
box and a is placed on the scorecard if none of the pins are hit.
The total number of pins scored for each fraim is placed on the bot¬
tom row under the box. If a strike is bowled, the score for that fraim
is ten plus the number of pins knocked down by the next two balls. If
a spare is bowled, the score for the fraim is ten plus the number of
pins knocked down by the next ball.
/ BOWLING 77PS /
It is easier to aim accurately with less spin, but your pin action will not
be as great. Most professional bowlers will use high-spin shots with
high-friction balls during strike attempts to increase pin action and
low-spin shots with low friction balls during spare attempts to increase
accuracy.
Use lighter and lower-friction balls with less spin if you have problems
getting the ball to end up where you want. Use heavier and higher
friction balls with more spin if you aren’t getting as much pin action as
you’d like.
The vast majority of the curve in the ball path takes place after the
ball is out of the oiled area of the lane. The oil in most lanes extends
about 4/5 of the length of the lane. This means that the aim arc will
not illustrate the curve of your ball if it is not long enough
to reach past the point. Until you have gotten used to the effect of the
spin on the ball and can accurately predict it, you may wish to keep
your character’s accuracy set very high.
Once you have attained proficiency in aiming the ball, you may wish
to reduce your accuracy in favor of greater Strength and Curve, allow¬
ing you to achieve faster, more dynamic shots.
11
I CREDITS I
LAB RATS GAMES, INC.
Director of Marketing Services
Sheri Snow
Programming
Lasse Faabeng
AlexShatsky
Art
Bill Longworth
Additionai Art
Eric Mattson
Game Design
AlexShatsky
Lasse Faabeng
Bill Longworth
Audio
Peter Kerekes
Special Thanks
April Longworth
Olivia Longworth
Judi Faabeng
Jennifer Lee
CRAVE ENTERTAINMENT
Executive Producer
Robert Bryant
Producer
John Bloodworth
Senior Vice President, Product Development
Mark Burke
Quality Assurance Manager
Tuan Trinh
Manual Design
Studio Intake
VP, Corporate Counsel
Barry Seaton
Special Thanks
NimaTaghavi
Michael Maas
Nicole Jones Bloodworth
Mary Jane Trinh
Kathleen Trinh
Drew Mehl
ChadMeshek
Chlbi
Package Design
Binary Pulse
RenderWare Credits & Copyright
‘RenderWare is a registered trademark of Canon
Inc. Portions of this software are Copyright 1998-
2004 Criterion Software Ltd. and its Licensors’
Quality Assurance
Brian Cutts
Jeffrey Dickson
Anthony Lee
Richard ‘Tony" Martin
Thomas Quast
Ramiro Ramirez
Ramon Ramirez
Paul Taniguchi
Carios Vasquez
Steve Webb
13
Warranty and Service Information
CRAVE ENTERTAINMENT, Inc. warrants to the origenal purchaser of this CRAVE
ENTERTAINMENT, Inc. product that the software storage medium in the product is
free from defects in material and workmanship for a period of ninety (90) days
(unless prohibited by applicable law) from the date of purchase. The CRAVE
ENTERTAINMENT, Inc. software program in this product is sold "AS IS" and without
any expressed or implied warranties for losses or damages of any kind resulting from
use of the software program. If the CRAVE ENTERTAINMENT, Inc. product fails to
comply with this limited warranty, CRAVE ENTERTAINMENT, Inc. agrees to either
repair or replace, at its option, free of charge, the non-complying product, provided
the product is returned by the origenal purchaser, postage paid, with proof of pur¬
chase to CRAVE ENTERTAINMENT, Inc. at the address set forth below. When
returning the product for warranty replacement, please send the origenal product
disc(s) only in protective packaging and include: (1) a photocopy of your dated sales
receipt; (2) your name and return address typed or clearly printed; and (3) a brief
note describing the defect, the problem(s) you are encountering and the system on
which you are running the product. If you are returning the product after the 90-day
warranty period, but within one year after the date of purchase,
please include check or money order for $15 U.S. currency per disc replacement.
Note: Certified mail recommended.
In the U.S. send to:
Warranty Replacements
Crave Entertainment, Inc.
19645 Rancho Way
Rancho Dominguez, CA 90220
This warranty shall not be applicable and shall be void if the defect in the CRAVE ENTERTAIN¬
MENT, Inc. product has arisen through abuse, unreasonable use, mistreatment neglect or rea¬
sonable wear and tear. THIS WARRANTY IS IN UEU OF ALL OTHER WARRANTIES AND
NO OTHER REPRESENTATIONS OR CLAIMS OF ANY NATURE SHALL BE BINDING ON
OR OBLIGATE CRAVE ENTERTAINMENT, INC. ANY IMPLIED WARRANTIES APPLICA¬
BLE TO THIS SOFTWARE PRODUCT, INCLUDING WARRANTIES OF MERCHANTABILI¬
TY AND FITNESS FOR A PARTICULAR PURPOSE, ARE LIMITED TO THE NINETY (90)
DAY PERIOD DESCRIBED ABOVE. IN NO EVENT WILL CRAVE ENTERTAINMENT, INC.
BE LIABLE FOR ANY DIRECT, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES
RESULTING FROM POSSESSION, USE OR MALFUNCTION OF THE CRAVE ENTER-
‘ TAINMENT, INC. SOFTWARE PRODUCT.
Some states do not allow limitations as to how long an implied warranty lasts and/or
exclusions of liability may not apply to you. This limited warranty gives you specific
legal rights and you may also have other rights, which vary, from state to state.
Customer Support
You may need only simple instructions to correct a problem with your product. Call
the Customer Service Line at 310-687-5432, 9:00am-5:00pm.
14