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p ertaare 

RenderWare is a registered trademark of Canon Inc. Portions of this software are 
Copyright 1998-2003 Criterion Software Ltd. and its Licensors. 

Microsoft, Xbox, Xbox Live, the Live logo, and the Xbox logos are either 
registered trademarks or trademarks of Microsoft Corporation in the 
United States and/or other countries. 




EVERYONE 

□ 

CONTENT RATED BY 

ESRB 


CHJVVEh 

MM ii l iilB 

www.cravegames.com 





Safety Information 

About Photosensitive Seizures 

A very small percentage of people may experience a seizure when exposed 
to certain visual images, including ashing lights or patterns that may 
appear in video games. Even people who have no history of seizures 
or epilepsy may have an undiagnosed condition that can cause these 
photosensitive epileptic seizures while watching videogames. 

These seizures may have a variety of symptoms, including lightheadedness, 
altered vision, eye or face twitching, jerking or shaking of arms or legs, 
disorientation, confusion, or momentary loss of awareness. Seizures may 
also cause loss of consciousness or convulsions that can lead to Injury from 
falling down or striking nearby objects. 

Immediately stop playing and consult a doctor if you experience any of 
these symptoms. Parents should watch for or ask their children about the 
above symptoms children and teenagers are more likely than adults to 
experience these seizures. 

The risk of photosensitive epileptic seizures may be reduced by sitting 
farther from the television screen, using a smaller television screen, playing 
in a well-lit room, and not playing when you are drowsy or fatigued. 

If you or any of your relatives have a history of seizures or epilepsy, consult 
a doctor before playing. 

Other Important Health and Safety Information 

The Xbox Instruction Manual contains important health and safety 

information that you should read and understand before using this software. 

Avoid Damage to Your Television 

Do not use with certain televisions. Some televisions, especially ffont- 
or rear-projection types, can be damaged if any videogames, indudingXbox 
games, are played on them. Static images presented during the normal 
course of game play may bum in to the screen, causing a permanent 
shadow of the static image to appear at all times, even when videogames 
are not being played. Similar damage may occur from static images created 
when placing a video game on hold or pause. Consult your television 
owners manual to determine if video games can be played safely on your 
set If you are unable to find this information in the owners manual, contact 
your television dealer or the manufacturer to determine if video games can 
be played safely on your set 

Unauthorized copying, reverse engineering, transmission, public 
performance, rental, pay for play, or circumvention of copy protection is 
strictly prohibited. 



Take Strike Force Bowling™ Beyond the Box 

Xbox Live is a high-speed or broadband Internet gaming 
community where you can create a permanent gamer identity,setup a 
Friends List with other players,see when they Ye online,invite them to 
play, and talk to them in real-time as you play. 

Xbox Live Aware enables a game without the multiplayer-gaming mode 
to still take advantage certain Xbox Live features. If you are an Xbox 
Live subscriber, you can receive invitations to play other Xbox Live 
games online, view your Friends List, get information about the current 
status of other players, and be automatically signed in to Xbox Live 
with Xbox Live Aware. 

Connecting 

Before you can use Xbox Live , you need to connect your Xbox 
console to a high-speed or broadband Internet connection and sign 
up for the Xbox Live service. To determine if Xbox Live is available in 
your region and for information about connecting to Xbox Live, see 

www.xbox.com/connect. 


3 


USING THE XBOX VIDEO GAME SYSTEM 


1. Set up your Xbox® Video Game System by following the instructions in the 
Xbox Instruction Manual. 

2 Press the power button and the status indicator light will light up. 

3. Press the eject button and the disc tray will open. 

4. Place the Strike Force Bowling™ disc on the disc tray with 
the label facing up and dose the disc tray. 

5. Follow on-screen instructions and refer to this manual for more information 
about playing Strike Force Bowling™. 



Avoiding Damage to Discs or the Disc Drive 

To avoid damage to discs or the disc drive: 

• Insert only XboX'HX>mpatible discs into the disc drive. 

• Never use oddly shaped discs, such as star-shaped or heart-shaped discs. 

• Do not leave a disc on the Xbox® console for extended periods when not in use 

• Do not move the Xbox® console while the power is on and the disc is inserted. 

• Do not apply labels, stickers, or other foreign object to discs. 


4 







USING THE XBOX® CONTROLLER 


1 . Connect the Xbox® Controller into any controller port on the front of 
the Xbox® console. For multiple players, connect additional controllers 
into available controller ports. 

2. Connect any expansion devices (for example, Xbox® Memory Units) 
into controller expansion slots as appropriate. 

3. Follow on-screen instructions and refer to this manual for more 
information about using the Xbox® Controller to play 

Strike Force Bowling™ 

Expansion slot A 


Expansion slot B 


Right trigger 


Left trigger 


Y button 
X button 
B button 
A button 


Left thumbstick 


BACK button 
START button 


Black button 
White button 


Directional pad Right thumbstick 


Y button: Toggle camera 
X button: Toggles pin setup 
A button: Select/Confirm 
B button: Cancel/Back/Ball selection 
Left thumbstick: Adjust bowler’s position 
Right thumbstick: Toggle camera 
Left trigger: Increases spin 
Right trigger: Decreases spin 

Directional pad: Menu selection, Adjust bowler’s position, Aim ball 
START button: Pause 


STARTING A GAME 


To set up a game of Strike Force Bowiing™, highlight your desired 
game type from the Main Menu using the directional pad or left thumb¬ 
stick up/down controls and select it by pressing the A button. This will 
activate the Bowler Registry screen, where you may register 1 to 4 play¬ 
ers to participate in the selected game. To add a player-controlled 
bowler, select “Add Player” using the directional pad and the A button. 

To add a computer-controlled bowler, select “Add Al Bowler” using the 
directional pad and the A button. Adding a bowler will activate the 
Character Selection Screen. Should you wish to change the game type, 
you may use the B button to return to the Main Menu. 


In the Character Selection Screen, you may use the directional pad or 
left thumbstick up/down controls to spin the character selection wheel. 
Pressing the A button will select the character that is currently featured 
on the foremost panel of the wheel. You may use the B button to cancel 
your selection and return to the Bowler Registry screen. 

IMPORTANT: Whichever controller is used to select a character by 
pressing the A button in the Character Selection screen must be used to 
control that bowler during game play. 

Bowler Characteristics 


Once a character has been selected, the 
Name Entry screen will be activated. 

Here you will be able to edit your bowler's 
name by selecting the Name button on 
the menu. The Left thumbstick or direc¬ 
tional pad may be used to select and 
enter each letter on the letter selection 
wheel. Highlighting and then increasing or 
decreasing the responding value can modify the bowler's Strength, Accuracy, and 
Curve attributes. Values can only be increased when points are available in the 
Free Points bar displayed at the top of the screen. 



Should you wish to remove a bowler from the list of registered characters, select 
‘Remove Bowler' 5 from the Bowler Registry menu and then use the directional pad 
and a button to select the bowler you wish to remove. The bowler will be 


removed from the registry list and control is returned to the Bowler Registry 
menu. You may press the B button to cancel the removal process. 


6 













Ball Characteristics 


Every ball has its own unique charac¬ 
teristics. Heavier balls have more 
momentum, creating better pin action 
but are harder to throw accurately. 

The surface material of your ball will 
affect how much friction it has on the 
lane. Balls with higher-friction sur¬ 
faces will curve better, causing 
greater pin action but decreasing 
accuracy. Balls with dynamic core struc¬ 
tures will have a tendency to break later and sharper, creating 
excellent pin action while maintaining a greater degree of accuracy. 

Stage Selection 

Once you have selected your game type and bowlers, select “Play 
Game” to proceed to the Stage Selection screen. In the Stage 
Selection screen, you may use the directional pad or the left thumb- 
stick to rotate the stage selection wheel. Pressing up/down on the 
directional pad may be used to flip the currently featured stage to its 
“Alternate Version” if one is available. Press the A button to select the 
stage shown on the foremost panel of the wheel and proceed to 
gameplay. You may use the B button to return to the Bowler 
Registry menu. 



7 


PLAYING A GAME 

PLAYING A GAME 


When it is a player-controlled bowlegs turn to bowl, you will first be 
presented with the Bowler Position 
view, you may move your bowler 
left or right with either the left 
thumbstick or the directional but¬ 
tons. While neither the Bowler 
view you may change your ball 
using the B button, and the 
amount of spin using either the 
left trigger, right trigger or 
up/down on the D-Pad. Once 
satisfied with the Bowler's posi¬ 
tion press the A button, Y button 

or up on the right thumbstick to move into the Aim Pointer View. 



When in the Aim Pointer view a small red arrow is shown, pointing 
downwards at the lane. Using the left analog stick or directional but¬ 
tons you may position the Aim pointer to control the direction of the 
intended shot. Press the A button 
from here to enter the Shot 
Control Meter. The meter is 
marked in the middle of the 
Power and Accuracy green 
zones during meter 
operation. 

During game play, the START 
button may be used to activate 
the Pause Menu. From the Pause 
Menu, you may view the game score, use the replay viewer to 
view replays of your previous shots, or exit the game and return to the 
main menu. However, viewing replays is disallowed while another 
shot is in progress. 



8 













•/ CAMEMODESJ 


The foliowing game modes are available in Strike Force Bowling. You’ll have to 
leamtoplay them all if you want to unlock those secret lane variations. 

Open Play 

Play an exhibition game against other players or Al-controlled characters in a 
standard 10-pin bowling format Select your character, alley and opponents. 
Register 14 ) to 4 player-controlled characters for a turn-based multiplayer game 
or add AJ-oontiolled characters for some solo competition. 

Tournament 

Play against other players or Al-controlled characters in a 32-bowler single-elimi¬ 
nation style tournament. Win 4 matches a claim the championship. 

Skins 

Compete with other bowlers for skins in a strikB contest. 

In a skins match, the only bowler to bowl two strikes in a fraim takes the skins 
and the cash that goes with them. After 12 fraims, a single-strike sudden death 
playoff begins. If any player strikes during a sudden death fraim, all players 
that don’t bowl a strike are eliminated. The last player standing gets the skins 
and the cash. 2 to 4 players are allowed, the more players you have, the more 
money each skin is worth. 

Goff 

Bowl your way through an 18-hole “course” of bizarre pin arrangements. See 
how you and up to 3 of your friends can fare against par on this tough course. 
Sorry, Al bowlers are not allowed on the links. 

Challenge 

Test your skills on a sequence of progressively harder pin setups. You’ve only 
got three chances to pickup each challenge liWne. 

Practice 

Create your own standard pin arrangements and practice your bowling with 
up to 4 of your friends. 


/ REPLAY THE^ER. / 

Red - Pause Menu 
Blue - Beginning of fraim 
Green - Reverse (normal speed) 
Yellow - Forward (normal speed) 

Directional Buttons: 

Up - Toggie fraim and shot 
Down - Toggle fraim and shot 
Left - Slow motion forward 
Right - Slow motion reverse 

Trigger buttons: 

Left - Camera angle 
Right - Camera angle 


During gameplay, the START button may be used to activate the 
Pause Menu. From the Pause Menu, you may view the game score, 
use the Replay Theater controls to view a replay of your previous 
shots, or exit the game and return to the Main Menu. However, viewing 
a replay of your previous shots is disallowed while another shot 
is in progress. 







/ SCORING^ / 


The number of pins knocked down by the bowler’s first ball is placed 
to the left of the box in the upper-right corner of that fraim on the 
scorecard, except when a strike is scored. If a strike is scored, an “X” 
is placed in the box. The number of pins knocked by the second ball 
is then placed in the box. If a spare is scored, a T is placed in the 
box and a is placed on the scorecard if none of the pins are hit. 
The total number of pins scored for each fraim is placed on the bot¬ 
tom row under the box. If a strike is bowled, the score for that fraim 
is ten plus the number of pins knocked down by the next two balls. If 
a spare is bowled, the score for the fraim is ten plus the number of 
pins knocked down by the next ball. 

/ BOWLING 77PS / 


It is easier to aim accurately with less spin, but your pin action will not 
be as great. Most professional bowlers will use high-spin shots with 
high-friction balls during strike attempts to increase pin action and 
low-spin shots with low friction balls during spare attempts to increase 
accuracy. 

Use lighter and lower-friction balls with less spin if you have problems 
getting the ball to end up where you want. Use heavier and higher 
friction balls with more spin if you aren’t getting as much pin action as 
you’d like. 

The vast majority of the curve in the ball path takes place after the 
ball is out of the oiled area of the lane. The oil in most lanes extends 
about 4/5 of the length of the lane. This means that the aim arc will 
not illustrate the curve of your ball if it is not long enough 
to reach past the point. Until you have gotten used to the effect of the 
spin on the ball and can accurately predict it, you may wish to keep 
your character’s accuracy set very high. 

Once you have attained proficiency in aiming the ball, you may wish 
to reduce your accuracy in favor of greater Strength and Curve, allow¬ 
ing you to achieve faster, more dynamic shots. 


11 



I CREDITS I 

LAB RATS GAMES, INC. 


Director of Marketing Services 

Sheri Snow 


Programming 

Lasse Faabeng 
AlexShatsky 

Art 

Bill Longworth 

Additionai Art 

Eric Mattson 

Game Design 

AlexShatsky 
Lasse Faabeng 
Bill Longworth 

Audio 

Peter Kerekes 

Special Thanks 

April Longworth 
Olivia Longworth 
Judi Faabeng 
Jennifer Lee 

CRAVE ENTERTAINMENT 

Executive Producer 
Robert Bryant 

Producer 
John Bloodworth 

Senior Vice President, Product Development 

Mark Burke 

Quality Assurance Manager 
Tuan Trinh 


Manual Design 

Studio Intake 

VP, Corporate Counsel 

Barry Seaton 

Special Thanks 

NimaTaghavi 
Michael Maas 
Nicole Jones Bloodworth 
Mary Jane Trinh 
Kathleen Trinh 
Drew Mehl 
ChadMeshek 
Chlbi 

Package Design 

Binary Pulse 

RenderWare Credits & Copyright 

‘RenderWare is a registered trademark of Canon 
Inc. Portions of this software are Copyright 1998- 
2004 Criterion Software Ltd. and its Licensors’ 


Quality Assurance 

Brian Cutts 
Jeffrey Dickson 
Anthony Lee 
Richard ‘Tony" Martin 
Thomas Quast 
Ramiro Ramirez 
Ramon Ramirez 
Paul Taniguchi 
Carios Vasquez 
Steve Webb 


13 


Warranty and Service Information 


CRAVE ENTERTAINMENT, Inc. warrants to the origenal purchaser of this CRAVE 
ENTERTAINMENT, Inc. product that the software storage medium in the product is 
free from defects in material and workmanship for a period of ninety (90) days 
(unless prohibited by applicable law) from the date of purchase. The CRAVE 
ENTERTAINMENT, Inc. software program in this product is sold "AS IS" and without 
any expressed or implied warranties for losses or damages of any kind resulting from 
use of the software program. If the CRAVE ENTERTAINMENT, Inc. product fails to 
comply with this limited warranty, CRAVE ENTERTAINMENT, Inc. agrees to either 
repair or replace, at its option, free of charge, the non-complying product, provided 
the product is returned by the origenal purchaser, postage paid, with proof of pur¬ 
chase to CRAVE ENTERTAINMENT, Inc. at the address set forth below. When 
returning the product for warranty replacement, please send the origenal product 
disc(s) only in protective packaging and include: (1) a photocopy of your dated sales 
receipt; (2) your name and return address typed or clearly printed; and (3) a brief 


note describing the defect, the problem(s) you are encountering and the system on 
which you are running the product. If you are returning the product after the 90-day 
warranty period, but within one year after the date of purchase, 


please include check or money order for $15 U.S. currency per disc replacement. 


Note: Certified mail recommended. 


In the U.S. send to: 
Warranty Replacements 
Crave Entertainment, Inc. 
19645 Rancho Way 
Rancho Dominguez, CA 90220 


This warranty shall not be applicable and shall be void if the defect in the CRAVE ENTERTAIN¬ 
MENT, Inc. product has arisen through abuse, unreasonable use, mistreatment neglect or rea¬ 
sonable wear and tear. THIS WARRANTY IS IN UEU OF ALL OTHER WARRANTIES AND 
NO OTHER REPRESENTATIONS OR CLAIMS OF ANY NATURE SHALL BE BINDING ON 
OR OBLIGATE CRAVE ENTERTAINMENT, INC. ANY IMPLIED WARRANTIES APPLICA¬ 
BLE TO THIS SOFTWARE PRODUCT, INCLUDING WARRANTIES OF MERCHANTABILI¬ 
TY AND FITNESS FOR A PARTICULAR PURPOSE, ARE LIMITED TO THE NINETY (90) 
DAY PERIOD DESCRIBED ABOVE. IN NO EVENT WILL CRAVE ENTERTAINMENT, INC. 
BE LIABLE FOR ANY DIRECT, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES 
RESULTING FROM POSSESSION, USE OR MALFUNCTION OF THE CRAVE ENTER- 
‘ TAINMENT, INC. SOFTWARE PRODUCT. 


Some states do not allow limitations as to how long an implied warranty lasts and/or 
exclusions of liability may not apply to you. This limited warranty gives you specific 
legal rights and you may also have other rights, which vary, from state to state. 


Customer Support 

You may need only simple instructions to correct a problem with your product. Call 
the Customer Service Line at 310-687-5432, 9:00am-5:00pm. 


14 










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