File:Crystal Clear app kscreensaver.svg
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Date/Time | Thumbnail | Dimensions | User | Comment | |
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current | 17:59, 23 November 2016 | 128 × 128 (6 KB) | Ftiercel | Fix errors and reduce the size. | |
20:02, 20 November 2016 | 128 × 128 (72 KB) | Ftiercel | User created page with UploadWizard |
File usage
More than 100 pages use this file. The following list shows the first 100 pages that use this file only. A full list is available.
- 3DCrafter
- 3D Core Graphics System
- AX architecture
- Alpha mapping
- Antiportal
- Armature (computer animation)
- Besta (computer)
- Blitter object
- Calligraphic projection
- Clamp (function)
- Clip coordinates
- Color bleeding (computer graphics)
- Color cycling
- Colour banding
- Coolbits
- Czenakowski distance
- David Kirk (scientist)
- Digital Effects (studio)
- Digital Productions
- Drop shadow
- Endorphin (software)
- Eurographics
- Fillrate
- Fixed-pixel display
- Fragment processing
- Geometry instancing
- GraphiCon
- Graphics Environment for Multimedia
- Graphics device interface
- Himetric
- Human Race Machine
- Humanoid animation
- IBM 740
- Image plane
- Intrapixel and Interpixel processing
- Lathe (graphics)
- Least squares conformal map
- Lib Sh
- Libart
- Loft (3D)
- Marker-and-cell method
- Micro-DVI
- Micropolygon
- Mini-VGA
- Mixed raster content
- Mode X
- NURMS
- Newell's algorithm
- Nicholl–Lee–Nicholl algorithm
- Onion skinning
- PGPLOT
- Packed pixel
- Parametric animation
- Perspective cloning
- Pixel geometry
- Polygon (computer graphics)
- Polygonizer
- Portal rendering
- Precomputed Radiance Transfer
- Preprocessor (CAE)
- Pseudo-transparency
- QSDK
- ROAM
- RT.X100
- Relaxation labelling
- Relief mapping (computer graphics)
- Render output unit
- Schlick's approximation
- Shader lamps
- Specularity
- Sphere mapping
- Spherical harmonic lighting
- Stanford bunny
- Stanford dragon
- Stars (shader effect)
- Swizzling (computer graphics)
- TXGA
- Talking tactile tablet
- Texel (graphics)
- Texture splatting
- Triad (monitors)
- Triangle fan
- Triangle mesh
- UNISURF
- UVW mapping
- Unbiased rendering
- VESA Digital Flat Panel
- VESA Plug and Display
- VT180
- Vector path
- Vertex normal
- Video BIOS
- View synthesis
- Viewing frustum
- WGL (API)
- Wavelet noise
- Weave (digital printing)
- Weiler–Atherton clipping algorithm
- X Athena Widgets
- X Toolkit Intrinsics
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Global file usage
The following other wikis use this file:
- Usage on ar.wikipedia.org
- ويكيبيديا:قوالب/بذور
- ويكيبيديا:قوالب/بذور/جدول بذرة 1
- قالب:بذرة رسوميات الحاسوب
- رسوميات نقطية
- مرشح رقمي
- استخلاص المميزات
- بنية GPU التفرعية
- استطالة (معالجة الصور الرقمية)
- مجلس مراجعه معمارية الاوبن جي ال
- معدل أطر
- شبكة مضلعية
- موديل ذاكرة أي جي بي مضمنة
- الإضاءة الشاملة
- تظليل فونغ
- مستخدم:Adnanzoom/مساعدات
- تأثير الظل
- كوة (رسوميات)
- مستخدم:ASammour/بذرة-بوابة
- نظام الألوان الخفيفة على الظلام
- Usage on de.wikibooks.org
- C++-Programmierung/ Weitere Grundelemente/ Prozeduren und Funktionen
- C++-Programmierung/ Weitere Grundelemente/ Zeiger
- C++-Programmierung/ Weitere Grundelemente/ Referenzen
- C++-Programmierung/ Weitere Grundelemente/ Felder
- Visual Basic .NET: Operatoren
- Visual Basic .NET: Mathematische Operatoren
- Visual Basic .NET: Liste der Operatorenprioritäten
- Visual Basic .NET: Vergleichsoperatoren
- Visual Basic .NET: Bool'sche Operatoren
- Visual Basic .NET: Funktionen
- Visual Basic .NET: Zählschleifen
- Visual Basic .NET: Parameter
- Visual Basic .NET: Rückgabewerte
- Visual Basic .NET: Zeichenkettenoperatoren
- Visual Basic .NET: Kontrollstrukturen
- Visual Basic .NET: Zweiseitige Entscheidungen
- Visual Basic .NET: Mehrseitige Entscheidungen
- Visual Basic .NET: Einfache Schleifen
- Visual Basic .NET: Literale
- Visual Basic .NET: Felder
- Visual Basic .NET: Überladung von Funktionen
- Visual Basic .NET: Typumwandlungen
- Visual Basic .NET: Feldschleifen
- Visual Basic .NET: Optionen
- Visual Basic .NET: Blöcke
- Visual Basic .NET: Fehlerbehandlung
- Visual Basic .NET/ Druck Auto
- C++-Programmierung/ Einführung in C++/ Hallo, du schöne Welt!
- C++-Programmierung/ Einführung in C++/ Einfache Ein- und Ausgabe
- C++-Programmierung/ Einführung in C++/ Rechnen (lassen)
- C++-Programmierung/ Einführung in C++/ Variablen, Konstanten und ihre Datentypen
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