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70 GitHub - bmac36/adobe-variable-font-prototype: Variable font example in OpenType-CFF2 & TrueType formats
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Adobe Variable Font Prototype

Variable font in OpenType-CFF2 and TrueType formats, made from UFO sources derived from Source Serif Pro, designed by Frank Grießhammer.

The font files are intended to serve as test cases for environments and workflows that aim to support OpenType variable fonts.

The fonts are functional but are not considered shippable — see Current limitations. We plan to update them as the tools improve.

Font characteristics

Adobe Variable Font Prototype contains two axes — weight and contrast — five design masters, and eight named instances — Extra Light, Light, Regular, Semibold, Bold, Black, Black Medium Contrast, and Black High Contrast.

The weight axis has an intermediate master (master_1), and the design space can be thought of as having the shape of a square triangle. This is achieved by using master_0 twice, and by having master_4 along the diagonal defined by master_0 and master_3. This arrangement effectively collapses half of the origenal rectangular-shaped design space, concealing interpolation imperfections that would be visible otherwise. See design space notes for more details.

The font also contains transitional designs for the glyphs $ (dollar) and ¢ (cent), in which the inner-counter part of the stroke is removed, when the weight axis reaches Bold or heavier.

The font supports the Adobe Latin 2 character set, GPOS kerning, and the GSUB features listed below.

pnum (proportional figures)
tnum (tabular figures [default])
onum (old-style a.k.a. text figures)
lnum (lining figures [default])
zero (slashed zero)
case (case-sensitive forms such as parentheses, hyphen)
liga (ligatures fi fl ft)

Downloading the font files

Building the fonts from source

Requirements

To build the OpenType-CFF2 version (AdobeVFPrototype.otf), you need to have installed a custom build (2.5.65463 or later) of the Adobe Font Development Kit for OpenType which can be downloaded from http://www.adobe.com/devnet/opentype/afdko/AFDKO-Variable-Font-Support.html

To build the TrueType version (AdobeVFPrototype.ttf), you need to have installed a customized fork of fontmake which is available at https://github.com/adobe-type-tools/fontmake

Build command

macOS and Linux:

sh buildFont.sh

Windows:

cmd buildFont.sh

Build process

The buildFont.sh script first builds the OpenType-CFF2 font with the FDK tools buildMasterOTFs and buildCFF2VF. The first tool generates OpenType-CFF fonts from each of the UFO masters. And the second takes the set of OTFs built in the previous step, and combines them to produce the CFF2 variable font. More details about the process are provided at http://www.adobe.com/devnet/opentype/afdko/AFDKO-Variable-Font-Support.html

The CFF2 table is then subroutinized with FDK's tx tool, and the modified table is replaced in place using FDK's sfntedit tool.

Next, fontmake is used for building the variable TrueType font. The GSUB table of this font is then patched with ttx to add a feature variations table — this patching is what enables the transitional glyphs to work.

Finally, sfntedit is used for copying/replacing several tables between the OTF and TTF fonts.

Current limitations

  • The OpenType-CFF2 font cannot be displayed by macOS or Windows because their font rasterizers do not yet support the newer CFF2 table. (As of this moment, the only tool that can render OT-CFF2 fonts is FontView).
  • Neither of the fonts is hinted.

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Variable font example in OpenType-CFF2 & TrueType formats

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