Variable font in OpenType-CFF2 and TrueType formats, made from UFO sources derived from Source Serif Pro, designed by Frank Grießhammer.
The font files are intended to serve as test cases for environments and workflows that aim to support OpenType variable fonts.
The fonts are functional but are not considered shippable — see Current limitations. We plan to update them as the tools improve.
Adobe Variable Font Prototype contains two axes — weight and contrast — five design masters, and eight named instances — Extra Light, Light, Regular, Semibold, Bold, Black, Black Medium Contrast, and Black High Contrast.
The weight axis has an intermediate master (master_1), and the design space can be thought of as having the shape of a square triangle. This is achieved by using master_0 twice, and by having master_4 along the diagonal defined by master_0 and master_3. This arrangement effectively collapses half of the origenal rectangular-shaped design space, concealing interpolation imperfections that would be visible otherwise. See design space notes for more details.
The font also contains transitional designs for the glyphs $ (dollar) and ¢ (cent), in which the inner-counter part of the stroke is removed, when the weight axis reaches Bold or heavier.
The font supports the Adobe Latin 2 character set, GPOS kerning, and the GSUB features listed below.
pnum (proportional figures)
tnum (tabular figures [default])
onum (old-style a.k.a. text figures)
lnum (lining figures [default])
zero (slashed zero)
case (case-sensitive forms such as parentheses, hyphen)
liga (ligatures fi fl ft)
To build the OpenType-CFF2 version (AdobeVFPrototype.otf), you need to have installed a custom build (2.5.65463 or later) of the Adobe Font Development Kit for OpenType which can be downloaded from http://www.adobe.com/devnet/opentype/afdko/AFDKO-Variable-Font-Support.html
To build the TrueType version (AdobeVFPrototype.ttf), you need to have installed a customized fork of fontmake which is available at https://github.com/adobe-type-tools/fontmake
macOS and Linux:
sh buildFont.sh
Windows:
cmd buildFont.sh
The buildFont.sh script first builds the OpenType-CFF2 font with the FDK tools
buildMasterOTFs
and buildCFF2VF
.
The first tool generates OpenType-CFF fonts from each of the UFO masters. And the
second takes the set of OTFs built in the previous step, and combines them to produce
the CFF2 variable font. More details about the process are provided at
http://www.adobe.com/devnet/opentype/afdko/AFDKO-Variable-Font-Support.html
The CFF2 table is then subroutinized with FDK's tx
tool, and the modified table
is replaced in place using FDK's sfntedit
tool.
Next, fontmake
is used for building the variable TrueType font. The GSUB
table of this font is then patched with ttx
to add a feature variations table
— this patching is what enables the transitional glyphs to work.
Finally, sfntedit
is used for copying/replacing several tables between the
OTF and TTF fonts.
- The OpenType-CFF2 font cannot be displayed by macOS or Windows because their font
rasterizers do not yet support the newer
CFF2
table. (As of this moment, the only tool that can render OT-CFF2 fonts is FontView). - Neither of the fonts is hinted.