I'm using Godot 4.2.2 and godot-cpp to write my game as a C++ GDExtension. Is there a way to interact with Jolt via C++ only? #908
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What exactly do you mean by "interact with Jolt"? This extension offers an alternative "backend" to the standard physics nodes, like If you're hoping to actually access the underlying Jolt classes and whatnot, in hopes of accessing features that are not exposed by this extension, then that is unfortunately not possible. |
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Hello everyone,
I would like to use the physics engine from a C++ GDExtension. What options do I have? I don't want any GDScript involved.
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