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Starting in 1996, Alexa Internet has been donating their crawl data to the Internet Archive. Flowing in every day, these data are added to the Wayback Machine after an embargo period.
TIMESTAMPS
The Wayback Machine - http://web.archive.org/web/20101212200316/http://www.basketball-reference.com:80/about/glossary.html
3-Point Field Goals (available since the 1979-80 season in the NBA)
3P%
3-Point Field Goal Percentage (available since the 1979-80 season in the
NBA); 3P / 3PA.
3PA
3-Point Field Goal Attempts (available since the 1979-80 season in the
NBA)
Age
Age; player age on February 1 of the given season.
AST
Assists
AST%
Assist Percentage (available since the 1964-65 season in the NBA); the
formula is 100 * AST / (((MP / (TmMP / 5)) * TmFG) - FG).
Assist percentage is an estimate of the percentage of teammate field goals
a player assisted while he was on on the floor.
Award Share
The formula is (award points) / (maximum number of award points). For
example, in the 2002-03 MVP votingTim Duncan had 962 points out of a
possible 1190. His MVP award share is 962 / 1190 = 0.81.
BLK
Blocks (available since the 1973-74 season in the NBA)
BLK%
Block Percentage (available since the 1973-74 season in the NBA); the
formula is 100 * (BLK * (TmMP / 5)) / (MP * (OppFGA - Opp3PA)). Block percentage is an estimate of the
percentage of opponent two-point field goal attempts blocked by the player
while he was on the floor.
DPOY
Defensive Player of the Year
DRB
Defensive Rebounds (available since the 1973-74 season in the NBA)
DRB%
Defensive Rebound Percentage (available since the 1970-71 season in the
NBA); the formula is 100 * (DRB * (TmMP / 5)) / (MP
* (TmDRB + OppORB)). Defensive rebound
percentage is an estimate of the percentage of available defensive
rebounds a player grabbed while he was on the floor.
DRtg
Defensive Rating (available since the 1977-78 season in the NBA); for
players and teams it is points allowed per 100 posessions. This rating
was developed by Dean Oliver, author of Basketball on Paper. I will
point you to Dean's book for complete details.
DWS
Defensive Win Shares (available since the 1951-52 season in the NBA);
please see the article Calculating Win Shares
for more information.
EFG%
Effective Field Goal Percentage; the formula is (FG +
0.5 * 3P) / FGA. This statistic
adjusts for the fact that a 3-point field goal is worth one more point
than a 2-point field goal. For example, suppose Player A goes 4 for 10
with 2 threes, while Player B goes 5 for 10 with 0 threes. Each player
would have 10 points from field goals, and thus would have the same
effective field goal percentage (50%).
Dean Oliver's "Four Factors of Basketball Success"; please see the article
Four Factors for more information.
G
Games
GB
Games Behind; the formula is ((first W - W) + (L - first L)) / 2, where first W and first L stand for
wins and losses by the first place team, respectively.
GmSc
Game Score; the formula is PTS + 0.4 * FG - 0.7 * FGA - 0.4*(FTA - FT) + 0.7 * ORB
+ 0.3 * DRB + STL + 0.7 * AST + 0.7 * BLK - 0.4 * PF - TOV. Game Score was created by
John Hollinger to give a rough measure of a player's productivity for
a single game. The scale is similar to that of points scored, i.e., 40
is an outstanding performance, 10 is an average performance, etc.
The player who had the most similar season at a given age (available since
the 1973-74 season in the NBA). Please read the full description of the method.
MP
Minutes Played (available since the 1951-52 season)
ORtg
Offensive Rating (available since the 1977-78 season in the NBA); for
players it is points produced per 100 posessions, while for teams it is
points scored per 100 possessions. This rating was developed by Dean
Oliver, author of Basketball on
Paper. I will point you to Dean's book for complete details.
Opp
Opponent
ORB
Offensive Rebounds (available since the 1973-74 season in the NBA)
ORB%
Offensive Rebound Percentage (available since the 1970-71 season in the
NBA); the formula is 100 * (ORB * (TmMP / 5)) / (MP
* (TmORB + OppDRB)). Offensive rebound
percentage is an estimate of the percentage of available offensive
rebounds a player grabbed while he was on the floor.
OWS
Offensive Win Shares (available since the 1951-52 season in the NBA);
please see the article Calculating Win Shares
for more information.
Pace
Pace Factor (available since the 1973-74 season in the NBA); the formula
is 48 * ((TmPoss + OppPoss) / (2 * (TmMP / 5))). Pace factor is an
estimate of the number of possessions per 48 minutes by a team.
PER
Player Efficiency Rating (available since the 1951-52 season); PER is a
rating developed by ESPN.com columnist John Hollinger. In John's words, "The PER sums up all a player's
positive accomplishments, subtracts the negative accomplishments, and
returns a per-minute rating of a player's performance." Please see the
article Calculating PER for more
information. Also see VAA and VAR.
Per 40 Minutes
A statistic (e.g., assists) divided by minutes played, multiplied by 40.
Per Game
A statistic (e.g., assists) divided by games.
PF
Personal Fouls
Poss
Possessions (available since the 1973-74 season in the NBA); the formula
for teams is 0.5 * ((TmFGA +
0.4 * TmFTA - 1.07 * (TmORB / (TmORB + OppDRB)) * (TmFGA
- TmFG) + TmTOV) + (OppFGA + 0.4 * OppFTA - 1.07 * (OppORB / (OppORB + TmDRB)) * (OppFGA
- OppFG) + OppTOV)). This formula estimates
possessions based on both the team's statistics and their opponent's
statistics, then averages them to provide a more stable estimate. The
formula for players is rather lengthy and can be found in Dean Oliver's book.
PProd
Points Produced; Dean Oliver's measure of offensive points produced.
Please see Dean's book for
details.
PTS
Points
ROY
Rookie of the Year
SMOY
Sixth Man of the Year
STL
Steals (available since the 1973-74 season in the NBA)
STL%
Steal Percentage (available since the 1973-74 season in the NBA); the
formula is 100 * (STL * (TmMP / 5)) / (MP * OppPoss). Steal Percentage is an
estimate of the percentage of opponent possessions that end with a steal
by the player while he was on the floor.
Stops; Dean Oliver's measure of individual defensive stops. Please see Dean's book for details.
Tm
Team
TOV
Turnovers (available since the 1977-78 season in the NBA)
TOV%
Turnover Percentage (available since the 1977-78 season in the NBA); the
formula is 100 * TOV / (FGA + 0.44 *
FTA + TOV). Turnover percentage is
an estimate of turnovers per 100 plays.
TRB
Total Rebounds (available since the 1950-51 season)
TRB%
Total Rebound Percentage (available since the 1970-71 season in the NBA);
the formula is 100 * (TRB * (TmMP / 5)) / (MP * (TmTRB + OppTRB)). Total rebound percentage is an estimate of the
percentage of available rebounds a player grabbed while he was on the
floor.
TS%
True Shooting Percentage; the formula is PTS / (2 * (FGA + 0.44 * FTA)). True shooting
percentage is a measure of shooting efficiency that takes into account
field goals, 3-point field goals, and free throws.
Usg%
Usage Percentage (available since the 1977-78 season in the NBA); the
formula is 100 * ((FGA + 0.44 * FTA
+ TOV) * (TmMP / 5)) / (MP * (TmFGA + 0.44 * TmFTA + TmTOV)). Usage percentage is an estimate of the
percentage of team plays used by a player while he was on the floor.
VAA
Value Above Average (available since the 1950-51 season); the formula is
(PER - 15) / 15 * MP. By definition,
the league average PER in a given season is 15, so this measure computes
the player's value above the league average taking playing time into
consideration. Please note that defensive specialists (e.g., Bruce Bowen) will be drastically
underrated using this method.
VAR
Value Above Replacement (available since the 1950-51 season); the formula
is (PER - 9) / 15 * MP.
Replacement-level PER is estimated to be about 9, so this measure computes
the player's value above the league replacement level taking playing time
into consideration. Please note that defensive specialists (e.g., T.R. Dunn) will be drastically
underrated using this method.
Pythagorean Wins; the formula is G * (TmPTS14 / (TmPTS14 + OppPTS14)). The formula
was obtained by fitting a logistic regression model with log(TmPTS / OppPTS) as the explanatory variable. Using this formula
for all BAA, NBA, and ABA seasons, the root mean-square error (rmse) is
3.14 wins. Using an exponent of 16.5 (a common choice), the rmse is 3.48
wins.
Win Shares (available since the 1951-52 season in the NBA);
an estimate of the number of wins contributed by a player. Please see the
article Calculating Win Shares for more
information.
WS/48
Win Shares Per 48 Minutes (available since the 1951-52 season in the NBA);
an estimate of the number of wins contributed by the player per 48 minutes
(league average is approximately 0.100). Please see the article Calculating Win Shares for more information.
Win Probability
The estimated probability that Team A will defeat Team B in a given
matchup.
Year
Year that the season occurred. Since the NBA season is split over two
calendar years, the year given is the last year for that season. For
example, the year for the 1999-00 season would be 2000.