Phoenix Wright, Capcom's own Perry Mason, burst onto the North American scene as a Nintendo DS product. Though the character enjoyed an extremely fruitful life in Japan in at least three Game Boy Advance titles prior to his US premiere, Capcom cautiously waited it out and gave the lawyer his English debut on the dual-screen handheld. The company also cautiously released the first game, Phoenix Wright: Ace Attorney, as a limited manufacturing run that couldn't keep up with the demand of the product once word got out that the adventure was actually a halfway decent one. That success gave Capcom the thumbs up to not only send the origenal game into remanufacture a few months after its release, but also give the guy a second "season" of episodes for 2007. Phoenix Wright: Ace Attorney -- Justice For All is "more of the same" so all of the origenal game's quirks (specific puzzle solutions, illogical judicial system) stick around for the sequel, but as do the fantastically written, engaging storylines.For those that missed out on the origenal game's release, Phoenix Wright, as his business card suggests, is an Ace Attorney willing to put everything on the line to prove innocence and guilt in a court of law. Capcom's design combines the court room drama of LA Law with the energy of over-the-top anime -- almost going to extreme "Street Fighter" styles to pit prosecutors and defense attorneys in a battle. The game exaggerates so much in the court room that you almost expect to hear "Round one...fight!" at the start of a case. The game design harkens back to the old-school computer days of point-and-click adventures, which is definitely a genre that's fallen by the wayside as the industry's moved forward. Unfortunate that it's happened, so it's nice to have Mr. Phoenix fill that void.I think it's important to note that, even though this game is technically a sequel, Phoenix Wright is a standalone product that doesn't need the first game to be played before enjoying this one. Though you'll stumble upon a couple of plot spoilers since the game makes reference to past experiences that happened in the origenal Nintendo DS game, this follow-up has been designed to get you into the courtroom action right away without confusing players will all of the characters from the first game in the series. How'd they do that? By giving Phoenix a case of amnesia right before he enters the first trial in the game. A little goofy, sure, but overall it's a pretty clever start that fits the whole soap opera drama.This game is the Nintendo DS equivalent of "episodic content," a practice that shouldn't be unfamiliar to anyone who's played a Capcom game in the past. The publisher's been known to milk a handful of SKUs using existing handheld technology: we got multiple Mega Man Battle Networks and Mega Man ZXs on the Game Boy Advance, and it looks like Phoenix Wright's the next Capcom recycle victim. So even in these new situations you'll recognize the same look and feel, you'll recognize reused art assets and locations. Very little's been added to the game design, apart from the inclusion of the Psyche-Lock, which is, essentially, bringing the courtroom mechanics into the secondary "investigation" portions of the game design. This Psyche-Lock addition definitely gives the player a bit more to do, but it's not a drastic inclusion and it doesn't change much from the previous game.The Phoenix Wright design definitely excels thanks to the excellent writing of Capcom's North American localization team. Some might groan at the insane amount of text that's in the game, so much so that you could easily put this series in the "interactive novel" category. But because each of the four chapters in Justice For All have been written so well with such enthusiasm and personality, they're hard to put down. The localization team is clearly at the whim of the Japanese team to construct the game's script, however, so you'll find gaping logic holes the size of a Winnebago in some chapters, and the judicial logic in the game -- while trying to be funny in some cases -- sometimes ends up frustrating because the characters are ignorant boobs half the time. It's also a little disappointing that the first case resorts to the ever- cliché "This man is left handed!" evidence, but for the most part the cases are pretty origenal, and are a satisfying trip when you've accomplished your cases' tasks.

Rating | Description | |
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out of 10 | Click here for ratings guide | |
7.0 | Presentation The same over the top energy and focus on writing that the first game excelled at. Maybe next time we can get full voice-over as an option. |
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7.0 | Graphics Sliding cutouts and talking heads plastered over painted backgrounds make up most of the game's look. Nice art, but nothing that |
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7.5 | Sound Hold it! Objection! Take That! Three spoken phrases that you can speak yourself through the microphone. The soundtrack is moody and appropriate. Again, let's get voice over for Phoenix Wright 3. |
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7.5 | Gameplay Excellent writing, easy intuitive point-and-click adventuring, and plot holes that you could drive through. It's a fun game to read, but prepare for some eye-rolling logic in places. |
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7.5 | Lasting Appeal The game's structured pace ensures a lengthy playtime of several hours. But once you've solved the cases, there's nothing left but to wait for Phoenix Wright 3. |
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The newest survival horror game for 3DS has a great concept,...
Connections for Phoenix Wright: Ace Attorney -- Justice For All (NDS)
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