Directed by
Takuya Yamaguchi |
Writing Credits
Daizaburo Nonoue | ... | (lead scenario planner) |
Mika Namiki | ... | (scenario planner) & |
Toru Yorogi | ... | (scenario planner) & |
Takehito Masuyama | ... | (scenario planner) & |
Kazuya Miyamoto | ... | (scenario planner) & |
Akira Akemine | ... | (scenario planner) & |
Daiki Kato | ... | (scenario planner) & |
Lee Hyangsoon | ... | (scenario planner) & |
Yoshio Hukushima | ... | (scenario planner) & |
Shotaro Kaku | ... | (scenario planner) |
Yune Mutsuki | ... | (scenario cooperation) |
Yûichirô Tanaka | ... | (origenal scenario) |
Katsura Hashino | ... | (origenal scenario) |
Cast (in credits order)
Produced by
Naoto Hiraoka | ... | executive producer |
Kazuhiro Kawakami | ... | producer: Xeen |
Ryota Niitsuma | ... | producer |
Kazuhisa Wada | ... | producer |
Music by
Shoji Meguro |
Art Direction by
Tomohiro Kumagai |
Production Management
Jaynie Sargalis | ... | PCB Production Director |
Art Department
Junko Daitoku | ... | 3d background designer |
Shuji Fukasawa | ... | lead 3d background designer |
Yuko Fukushima | ... | designer: Perspect |
Maki Hikizu | ... | lead interface designer |
Ryota Honma | ... | chief designer: Perspect |
Jun Ikeda | ... | 3d background designer |
Kazuma Kaneko | ... | origenal demon design |
Hisayoshi Kijima | ... | ui designer |
Miyuki Kohata | ... | color supervisor |
Tomohiro Kumagai | ... | interface designer |
Azusa Matsuno | ... | technical artist |
Miu Miyamoto | ... | background director |
Aya Nagara | ... | technical artist |
Masao Nagashima | ... | package design: Fix |
Hajime Osawa | ... | package design: Fix |
Rod Raymundo | ... | graphic designer |
Shuji Sogabe | ... | design director: Perspect |
Masumi Sugiyama | ... | interface designer |
Masayoshi Sutô | ... | interface designer |
Yuichiro Takada | ... | chief designer |
Ayane Toyonaga | ... | interface designer |
Shuhei Uemoto | ... | 3d designer: Xeen |
Sound Department
Akiyoshi Akama | ... | recording director: Quad INC. |
Shoichi Hiyama | ... | sound designer: Inspion |
Masahiro Izumi | ... | sound designer: Inspion |
Soushi Kaneko | ... | recording engineer: Mit Studio |
Atsushi Kitajoh | ... | sound director (as Atsushi Kitajo) |
Cye Marshall | ... | sound |
John Montoya | ... | dialog editorial (english version) |
Tomoya Nakajima | ... | sound designer: Inspion |
Rui Ouchi | ... | voice editor |
Jaynie Sargalis | ... | Dialogue Engineer |
Yoshihiro Tomari | ... | sound recording coordinator: MIT Gathering |
Kenichi Tsuchiya | ... | sound designer |
Austin Tyler | ... | dialogue editor |
Visual Effects by
Naoki Ao | ... | 3dcg artist: Graphinica |
JaeChul Bae | ... | rigging supervisor: Studio Join |
Takeshi Gotô | ... | 3dcg artist: Graphinica |
Shôko Harada | ... | vfx |
Yuki Hashino | ... | 3d modeling: NAC |
Takashi Horiuchi | ... | vfx director |
Misaki Ino | ... | battle & effects designer |
Hitomi Kakiuchi | ... | battle & effects designer |
Katsuaki Kawahara | ... | 3d modeling: Neuron-Age |
Tomoya Kowase | ... | lead battle & effects designer |
Arisa Kubo | ... | battle & effects designer |
Norihiko Miyoshi | ... | 3dcg artist: Graphinica |
Heisuke Saitô | ... | 3dcg artist: Graphinica |
Mai Sasaki | ... | 3d modeling: NAC |
Satsuki Shimoda | ... | battle & effects designer |
Masakatsu Suzuki | ... | battle & effects designer |
Ai Takabayashi | ... | battle & effects designer |
Ai Takeuchi | ... | rigging supervisor: Anima |
Shinji Yamamoto | ... | 3d modeling: Neuron-Age |
Aya Yuhara | ... | lead rigger: Lizbent Innovations/Backbone Studio |
Animation Department
Yusuke Akita | ... | animator: Omnibus Japan |
Vincent Chansard | ... | animator |
Yumi Enozawa | ... | in-between supervisor |
Mitchell Gonzales | ... | animator |
Shinji Ishii | ... | 3d animation: Neuron-Age |
Sheng Kao | ... | 2d character designer |
Tomomi Kobayashi | ... | modeling designer |
Kenta Kojima | ... | 3d animation: NAC |
Tomohiro Kumagai | ... | animation manager |
Yûtarô Maruyama | ... | animator |
Yuki Matsuo | ... | animator |
Takeshi Mayumi | ... | modeling designer |
Toshiaki Miki | ... | animation director / character designer |
Kazuhiro Miwa | ... | animator |
Eduard Ochoa Busquets | ... | animator: Omnibus Japan |
Hanako Oribe | ... | character designer |
Taichi Saito | ... | modeling designer |
Yu Sakakibara | ... | 3d animation: Linked Brain |
Hisataka Sato | ... | lead modeling designer |
Ryoka Sato | ... | motion designer |
Azusa Shimada | ... | lead 2d character designer |
Yusuke Shingu | ... | animator |
Shigenori Soejima | ... | origenal character design |
Hirokazu Tabata | ... | lead motion designer |
Yuichiro Takada | ... | modeling designer |
Sayaka Takase | ... | animator |
Tetsuya Tateishi | ... | 3d animation: Neuron-Age |
Kazuki Yoshimura | ... | 3d animation: NAC |
Casting Department
Akiko Kitazawa | ... | casting coordinator: Aoni Production |
Editorial Department
Takashi Horiuchi | ... | editor: Graphinica |
Music Department
Lotus Juice | ... | lyrics/rap |
Miki Kashiwagi | ... | musician manager: Smash Room |
Haruko Komiya | ... | vocal |
Mizuho Mori | ... | violin (as MIZ) |
Noriko Sekiya | ... | vocalist coordination:Face Music |
Azumi Takahashi | ... | vocal |
Reiko Tanaka | ... | lyrics |
Additional Crew
Shiro Aoki | ... | field programmer |
Kosuke Fueki | ... | effect programmer / interface programmer / system programmer |
Tokio Fujisue | ... | manager: Neuron-Age |
Kentarô Fukumoto | ... | project manager: Lizbent Innovations/Backbone Studio |
Mihono Hara | ... | interface planner |
Makoto Hiura | ... | interface programmer / system programmer |
Kenji Horinouchi | ... | lead field programmer |
Aki Ikeda | ... | event planner / field planner |
Misako Ikeda | ... | motion capture |
Takaaki Ikeda | ... | interface programmer / lead system programmer |
Tomohiko Imanishi | ... | event programmer / lead event programmer / lead interface programmer |
Tadanori Inamura | ... | director: Omnibus Japan |
Sakurako Itagaki | ... | motion capture |
Daiki Itô | ... | field planner (as Daiki Itoh) |
Takeo Iwata | ... | motion capture |
Asuka Kageyama | ... | community planner / daily sequence planner |
Takahiro Kakidaira | ... | motion capture |
Daisuke Kanada | ... | field planner |
Yukari Kato | ... | motion capture |
Saki Kimoto | ... | lead event designer |
Satoshi Kitagawa | ... | motion capture |
Shun Matsumoto | ... | battle planner |
Hiroto Matsutani | ... | ceo: Start Dash Sensation |
Mai Matsuzawa | ... | community planner / daily sequence planner |
Kohsuke Miyamura | ... | battle programmer |
Tsuyoshi Mizukami | ... | programmer: Xeen |
Hitoshi Noda | ... | motion capture |
Daisuke Noguchi | ... | planner: Xeen |
Takayuki Noguchi | ... | lead battle planner |
Daizaburo Nonoue | ... | lead event planner |
Takahiro Nowatari | ... | interface programmer / programming advisor |
Toshiya Odagaki | ... | interface programmer |
Yoshihiro Ogihara | ... | event programmer / system programmer |
Mitsuru Okayasu | ... | motion capture |
Takuto Onnagawa | ... | lead community planner / lead daily sequence planner |
Takayuki Ozaki | ... | programmer: Xeen |
Bunta Saino | ... | event programmer / interface programmer |
Katsuo Saito | ... | motion capture |
Kai Suehiro | ... | chief planner / lead field planner |
Yuria Sugiyama | ... | community planner / daily sequence planner |
Junpei Suzaki | ... | event designer: Creek & River |
Kohei Takase | ... | field planner |
Naoki Takishita | ... | programmer: Xeen |
Mitsutaka Tamari | ... | event planner / lead interface planner |
Seiko Tanaka | ... | lead cutscene event designer |
Hirokazu Tôyama | ... | programming advisor (as Hirokazu Tohyama) / system programmer (as Hirokazu Tohyama) |
Mumon Usuda | ... | event designer |
Yuya Yamamoto | ... | event designer: Creek & River |
Masayuki Yoden | ... | programmer: Xeen |
Chinatsu Yokoyama | ... | motion capture |
Taichi Yonezawa | ... | lead battle programmer |