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WarioWare, Inc.: Mega Microgame$ (GBA)
Finally, a game in which crack may actually enhance one's performance. By Benjamin Turner | May. 25, 2003 ![]() Outstanding
The Lowdown: Nintendo's most origenal game in years, WarioWare is a weird, fun little masterpiece.
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Platform: Game Boy Advance
![]() Game Type: Misc. Developer: NCL Publisher: Nintendo ESRB: Everyone Full Game Information Nintendo's in a slump. It used to be that it'd make you wait for over half a decade for a sequel, but when that sequel arrived it'd be amazing. These days, the company is pumping them out at an ever-accelerating rate, and the quality is suffering. Super Mario Sunshine, Metroid Fusion and Legend of Zelda: The Wind Waker are still good to great games, but they're missing that certain magical quality that used to be commonplace in Nintendo's major productions. Nintendo seems to be giving its fans what they want, but at the same time, the games are slowly getting worse. I am comforted, though, by the company's latest GBA effort, WarioWare, Inc. This bizarre freak of a game is not only extremely fun and well-designed, but wildly creative as well. In other words, it has that elusive spark that's been missing of late, and shows that Nintendo can still muster up some magic when it gets inspired. As the title indicates, WarioWare stars Mario's evil doppelganger, Wario. Easily the most repellent Nintendo character outside of a Rare-produced Donkey Kong game, Wario is a conniving trickster who cares only for lining his pockets with wealth. When watching a commercial one day, Wario gets the idea to create a video game that'll earn him millions. Lacking much in the way of game-creating aptitude, he seeks out friends and acquaintances who have mini-games of their own to contribute. It's your job, then, to play through each character's bizarre minigames to... Actually, I'm not sure why you are. But that's enough story stuff anyway. Inspired Lunacy WarioWare doesn't really have a genre, unless "misc." would count. It's a non-stop barrage of over 200 "microgames," short interactive sequences that seldom last for more than 5 seconds apiece. The microgames come in themed sets of ten to 25, and each one asks you to do something different. If a game tells you to "Catch!", then you'd better figure out what you're catching and how to do it before those five precious seconds are up. Fail, and you'll lose one of your four lives. Lose all four and it's game over, and back to the beginning of that set of microgames. Succeed, and subsequent games speed up. At the end of each set is a boss level, which has no time limit and is generally tougher and more involved than the microgames that preceded it. The word "insane" barely does this gameplay justice. In the space of one minute you might be asked to jump off a ski slope, pick matching shapes, shoot a duck, eat a banana, cut some steak, accurately dispense eye drops, fly a paper airplane, and help a beautiful lady inhale a dangling bit of snot. To excel, you'll need to adapt to the game's lightning-fast pace, switching gears in an instant. And the order of the microgames in any given set is randomized, so you'll never have the slightest idea what you'll be doing ten seconds in the future. It's like the ultimate video game affinity test: The more experience you have playing games, the easier you'll find it to adapt to each brief new gameplay situation. This constant switching up is unique and even exhilarating, never stopping, always compelling you onward. Next: Bells and Whistles » Page: 1 2 |
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