Content-Length: 109651 | pFad | https://web.archive.org/web/20040702152811/http://ps2.ign.com/articles/410/410194p1.html
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Hulk
From the personal standpoint of the videogame world's biggest Incredible Hulk fanatic, (sure it's self-professed, but go ahead and try me -- I've got the chops) I can undoubtedly say that the gaming community has been waiting for a title like this for quite some time. Permanently inundated with shoddy interpretations of the green goliath on other platforms for years prior to this one, it was only natural to go into the new adventure with a skeptical eye and an expectation of defeat. With the opportunity of mixing two of my favorite pastimes in the history of the world, however, (The Hulk and videogames) I realized that I'd be crazy to pass up the chance to give The Hulk an official IGN spin. And to my pleasured surprise, I'm glad that I did. It seems that someone has finally understood what it takes to make the perfect Incredible Hulk videogame -- or should I say, almost.
Gameplay One of the best aspects of playing Hulk is that it's not an actual adaptation of the movie but rather a sequel to the film. Instead of carbon copying the events of a picture that's not due in theaters for another couple of weeks, Hulk tells a new tale altogether. Drawing on his comic book roots, the Hulk's enemies this time around consist of the dastardly genius known as The Leader while bringing in several more contemporary foes for him to battle with (Madman, Flux, Ravage, and Half-life to be specific). Just like Activision's X2, this approach helps keep the mystery of the film while still allowing us to feel a part of it. It's an idea more movie adaptations and comic book translations should keep in mind when moving to the videogame world. Broken into two different types of play styles, Hulk allows you to play as both Bruce Banner and his emerald alter ego across 30-plus stages. Instead of having some sort of transformation element that pits you as both characters in every level, however, the game has divided the adventure into specific Banner and Hulk missions. For every couple of Hulk spots, you'll get a single banner objective, and then the process repeats itself and so on and so forth. It would appear that the developers attempted this division to break up the monotony of smashing through everything that gets in your way, but that's where the problem lies: smashing your way through everything in front of you is what's fun.
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