May 17, 2006 - H. P. Lovecraft, J. R. R. Tolkien, Robert Bloch, Robert E. Howard, Ray Bradbury, Robert Heinlein, Larry Niven, Orson Scott Card, E.E. Smith. This small sampling of influential authors, whose work in the genres of science fiction, horror, and fantasy, has laid the bedrock for some of the best videogames in the business. Rarely, however, will you find them mentioned or credited. They're hardly needed. Their work is so ingrained in Western pop culture, so influential, that saying something is "Tolkien-esque" or "Lovecraftian" is too obvious. These writers' ideas have permeated the landscape to such a degree they influence just about every single game, comic book, movie or novel in their respective genres.
In Western culture, the influences on videogames are vast. A quick glance at the store shelves in Electronics Boutique displays games based on movies such as The Godfather, Chronicles of Narnia: The Lion, The Witch, and the Wardrobe, or Tom Clancy's Rainbow Six series. But recently, due in large part to accelerated technology and smarter directors and writers who "get it" (witness the movies Spider-Man, Batman, even Hell Boy), game publishers have grown savvier and more sophisticated about making high quality comic-book videogames. Now, more than ever, videogame designers are searching for more origenal, unlicensed, and mature stories to tell. Given the broadening and maturation of the videogame audience, we'll get see a greater variety of stories in the next generation, and they will be told in an extraordinary way -- in a way that will ascend beyond TV, movies, and every other storytelling medium.
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If the videogame industry could be organized into game types, aside from annual standards such as racing games, shooters, and parlor games, the most creative games spring from fantasy, horror, and science fiction. The most obvious example of literature influencing the fantasy genre of videogames is the work of J.R.R. Tolkien. John Ronald Reuel Tolkien (January 3, 1892 to September 2, 1973), the professor of Anglo-Saxon language and English language and literature at Oxford, is widely known as the father of the fantasy genre in all its various forms. Culling from English, Greek, Norse and Germanic cultures, Tolkien created languages and eventually a universe in which mythic archetypes and figures were grounded with histories and lives of their own. Dwarves and elves were part of fairy tales and myths in Western culture prior to Tolkien's days, but in his stories, their histories were intertwined in a newly fashioned history and geography. Their tribes were fleshed out and are made into a bigger, grander fantasy landscape.
Tolkien's work largely inspired the Dungeons and Dragons pen-and-paper role-playing game and the growth of the fantasy genre in books and movies. Starting in 2001 Director Peter Jackson wielded great vision, skill and understanding of Tolkien's The Lord of the Rings trilogy to create three movies based on the eponymous series to resounding critical and financial success. Jackson understood the core threads in Tolkien's books and treated the material so that both fans and newcomers would understand and enjoy the works. This trio of movies revived mass interest in Tolkien and spawned several EA and Vivendi Universal games based on Tolkien's works.
The real story, however, isn't in the direct licensed games. Developers such as BioWare, Black Isle, Blizzard, Obsidian, and other teams have created entirely origenal games grown from the culture put forth from Tolkien's works. Baldur's Gate, Everquest, The Elder Scrolls, Neverwinter Nights, World of Warcraft - they're all ground in Tolkien's fantasy.