On first glance, it appears as if little could have possibly changed when it underwent its shift from the 64DD to the GameCube. Doshin the Giant is certainly not the most technically advanced GameCube game, that's for sure. But being an official Nintendo-published game, this is irrelevant, because that special gameplay magic we're accustomed to is there, right? Right?
About this Game
GameCube version of the oddball 64DD title. Players assume the role of a yellow giant with a conspicuously placed "outie" in an all-new 3D world that, again, is inhabited by groups of tribesmen, all of whom worship the gargantuan being. It's up to players to explore the world, interact with the villagers, and either do their bidding, or don't. When Doshin is yellow (=good), he can help the people. He can raise their land to get rid of flooding, or plant some trees around their village, for example. But Doshin can also turn red, which represents bad, and it's in this mode that he can attack the villagers and destroy the land around them. Every time he does good, Doshin receives hearts and grows -- but the bigger he becomes, the more likely he is to accidentally step on villagers. The ultimate objective is to collect a range of monuments the villagers erect in praise -- and hate -- of the giant.
Guides & Walkthroughs
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Latest Doshin the Giant News & Updates
Nintendo's Divided Divisions
Jul 6, 2011 - The localization process used to favor American fans – but no more. NOE has caught up to, matched and surpassed NOA.
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Cubism Vol. 41: Minimalism
Jul 10, 2003 -
The following editorial, part of the Cubism series, is written by IGN freelancer Stephen Totilo.
The thoughts expressed within are the sole opinion of Stephen, and do not necessarily reflect the opinion of the IGNcube editors. The purpose of t...
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Doshin the Giant UK Import Review
Oct 17, 2002 -
On first glance, it appears as if little could have possibly changed when it underwent its shift from the 64DD to the GameCube. Doshin the Giant is certainly not the most technically advanced GameCube game, that's for sure. But being an official Nint...
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Doshin the Giant
Mar 20, 2002 -
Certainly one of the oddest creations to ever grace a Nintendo console was <i>Doshin the Giant</i>. Famed designer Kazutoshi Iida (<i>Tail of the Sun</i>) brought his huge, oafish character to life on the ill-fated 64DD add-on...
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My Giant: Volume 1
Mar 18, 2002 -
<i>The Param-developed Kyojin no Doshin (or Doshin the Giant in the US) for GameCube is just as off-the-wall and wacky as the clunky old 64DD game, but thankfully boasts enough mechanical and visual improvements for a much more entertaining exp...
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