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t=() Quantum Conundrum - PC - GameSpy
The Wayback Machine - https://web.archive.org/web/20120131071106/http://pc.gamespy.com:80/pc/quantum-conundrum/
Developer: Airtight Games
Developer: Airtight Games
Developer: Airtight Games
Publisher: Square Enix
Publisher: Square Enix
Genre: Puzzle
Release Date: Q1 2012 (US)
Release Date: Q1 2012 (UK)
Release Date: Q1 2012 (AU)
PEGI: RP
OFLC: RP
Quantum Conundrum
Developer: Airtight Games
Developer: Airtight Games
Developer: Airtight Games
Publisher: Square Enix
Publisher: Square Enix
Genre: Puzzle
Release Date: Q1 2012 (US)
Release Date: Q1 2012 (UK)
Release Date: Q1 2012 (AU)
PEGI: RP
OFLC: RP
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Quantum Conundrum

In the first-person puzzle platformer Quantum Conundrum , players must use the unusual ability to shift dimensions to navigate the twisting corridors of Quadwrangle Manor. Players take on the role of a young kid dropped off on his uncle's doorstep for the weekend; his uncle just so happens to be the brilliant, eccentric inventor, Professor Fitz Quadwrangle. Upon entering the Professor's vast manor home retrofitted with crazy technology to test his latest hypotheses, players quickly realize their uncle has gone missing. Fortunately, players soon gain access to Professor Quadwrangle's latest invention, the Inter-Dimensional Shift Device, which, at the press of a button, will shift the world around them to an entirely new dimension. In order to find him, players must use the newly found IDS Device to dynamically change the world to and from a variety of different dimensions to progress through the complicated Quadwrangle Manor. While on the journey, becoming adept at utilizing the various dimensions will help them trek from one bizarre and challenging room to the next. It might sound easy enough, but it is a tall order for a kid in a giant puzzle of a manor!


Latest Articles for Quantum Conundrum

Quantum Conundrum Trailer Asks "Portal Who?"

PC News | Jan 26, 2012

Quantum Conundrum made my day during PAX last year. Literally. After Portal creator Kim Swift's brain-bending, gravity-defying demo, I couldn't stop smiling. For, like, a day. Honestly, it was sort of painful. And I think I frightened a few children. But I couldn't help it. The first-person puzzler sees you flip-flop between dimensions -- including reverse gravity, slow-mo, and, er, fluffy -- in an effort to rescue your mad scientist uncle from anooother dimension... that's, er, not one of those. Predictably, given the pedigree, it's also insanely clever and charming. Jump to the mysterious dimension after the break to watch an eight minute walkthrough of the game, courtesy of GameTrailers. Read More »

Airtight Games Announces Quantum Conundrum

PC News | Aug 25, 2011

Kim Swift's career trajectory is off the charts. In 2005, Swift and a team of senior game design students at DigiPen created the award-winning environmental puzzle game, Narbacular Drop. Not long after graduation, the entire Narbacular team was hired by Valve. It was at the Bellevue, Washington studio where Swift helped create a fun little puzzle game you may have heard of: Portal. At the end of 2009, Swift was lured away by Airtight Games and named a project lead. A year-and-a-half later, we know what Swift's next game will be: first-person puzzler Quantum Conundrum. Read More »

Downloads for Quantum Conundrum

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Editions

Also known as: Airtight Games Project, Airtight Games Project [working title]

Quantum Conundrum (PC)

Release Region: United States
Release Date: Q1 2012
Publisher: Square Enix

Quantum Conundrum (PC)

Release Region: United Kingdom
Release Date: Q1 2012
Publisher: Square Enix

Quantum Conundrum (PC)

Release Region: Australia
Release Date: Q1 2012
Publisher: Square Enix

Also available on: PlayStation 3, Xbox 360

Features

  • Engaging Puzzle Gameplay: Using the Inter-Dimensional Shift Device, players will shift to and from various dimensions to manipulate the world around them and clear levels with increasing degrees of difficulty.
  • Experience New Dimensions: Each dimension the player gains access to becomes a valuable asset to manipulate objects in the manor in a specific way. For example, the Fluffy Dimension makes heavy objects ten times lighter, enabling players to move what was once an immovable safe from one place to the next.
  • Immersive, Interactive Environment: In addition to the various dimensions allowing the player to learn new skills and techniques, the look and feel of each dimension is completely distinct. When shifting to the Fluffy Dimension, everything in the room becomes soft and plushy like a cuddly version of its previous state. Every dimension carries its own atmosphere, letting the player feel like they are truly in the world.
  • Unique Art Style and Humor: The Professor’s manor and all the items within it have a unique style, but that’s not all. Players should be on the lookout for humorous touches and jokes scattered throughout the manor home. Who wouldn’t want to know what the infamous Professor Quadwrangle looks like in the Fluffy Dimension?

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