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t=() Mobile | GameSpy Technology

Online Matters Transcending the single Player Experience.

Category: Mobile


New GameSpy Standalone C# SDK Release


Are you tired of managing your own memory?

Are you developing using the XNA Framework?

Then we’ve got some great news for you: we’ve released a standalone C# SDK for you Dot Net gurus who aren’t developing with Unity.  If you’re ready to get started (and we sure are), sign up today for a free account and check out the new standalone C# SDK!

You can find the C# SDK hiding within the @CSharp directory of the C SDK package, available here.



Categories: Implementation, Indie, Mobile, Open, SDKs

New GameSpy C SDK Release, now with Android and PS Vita Support!


GameSpy Technology is dedicated to bringing players together, and that now includes C SDK support for Android and the PS Vita! Developers hungry for online tools will now find it even easier to integrate those GameSpy services into their games.

Our new C SDK release enables Android and PS Vita developers to:

  • More easily integrate GameSpy Technology services into their games, including Matchmaking, Cloud Storage, and Player Metrics & Rankings.
  • Obliterate the barriers between mobile devices, desktops, and consoles to provide cross-platform matchmaking
  • View common use cases and test projects for each platform to simplify processes like querying leaderboards and storing screenshots

Even if you’re not developing on Android and the PS Vita, you’ll find improved documentation and fully-commented samples with our new C SDK release, so why not get started today by signing up for a free account, downloading the SDK package, and even watching some of our screencasts so that you, too, can enrich your game with GameSpy Technology services?



New Unity SDK Release with Cloud File Server Support!


We’re pleased to announce that the GameSpy Technology Unity SDK now supports file storage for our Cloud Data Storage service (also known as Sake). You can use our flexible Cloud File Server to:

• Store screenshots: your players will be able to capture and store their in-game screenshots directly to the GameSpy Cloud File Server

• Upload videos: players can also record and upload videos without needing to capture and transcode footage (which you can see in action in our Street Fighter III: Third Strike video case study)

• Save and distribute player-generated content: extend game life and enhance player experience with downloadable maps, weapon packs, or missions that players create

Once players upload their content, you can access it both in-game and via a web-based API that lets you incorporate those screenshots, video, or almost anything else into your game’s website.

GameSpy’s Unity SDK is primed and ready to go, so get started today by signing up for a free account to start integrating our rich online services!



Categories: Data, Indie, Mobile, Open, SDKs, Unity

GameSpy Technology Launches All-New C# Unity SDKs for GDC


As part of our excitement to provide the universe’s greatest game services to everyone from AAA to indie and mobile game developers, GameSpy Technology is proud to announce the launch today of our all-new native C# SDKs. These new SDKs have been designed from the ground-up in C# (and in conjunction with a major mobile developer) so you can leverage Unity’s seamless cross-platform and mobile support without missing a beat (or taking a beating).

Sign-up now to get started with GameSpy’s rich, battle-tested cloud storage, player stats, matchmaking, and authentication services already powering more than 1000 games — now for your Unity iOS, Unity Android, Unity Windows, and Unity Mac OS games!

But we weren’t content just making this flexible toolkit available for Unity and mobile developers, so we’ve also produced a load of documentation, tutorials, and even a screencast to turbocharge your ramp-up on these technologies, so you can get them into your games as easily as possible. (Or come talk to us and get live demos of all our new Unity technology Wednesday, March 7 – Friday, March 9 at the GameSpy Technology pavillion, Booth 1624, North Hall.)

If you haven’t registered with us yet (and if not, why haven’t you?), sign-up today to get started with these new services for free. Or, if you’re a registered GameSpy Technology veteran ready to start coding today, simply sign-in to download the new SDK. Finally, if you want to learn more:



Categories: Indie, Mobile, SDKs, Trade Shows, Unity








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