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1F GitHub - spleennooname/escher-droste-three: implementing PBR ( Physically Based Rendering) in WebGL from scratch.
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Escher-Droste

implementing PBR in WebGL from scratch.

threejs requirejs

features

  • Custom GLSL shader Escher-Droste effect

  • Custom GLSL implementation of PBR( Physically Based Rendering )from scratch

  • NURBS surface

  • Still in progress. Any suggestions, comments or criticism are very welcome-

demo :

credits:

WebGL?

Does my browser support webgl?

Updated WebGL Stats

refs

PBR book

PBR Equation details

PBR Siggraph Courses

PBR reading lists

Related Blog posts on PBR & CG

Brdf Explorer

Papers list..

Origins

open source research-oriented rendering system









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--- a PPN by Garber Painting Akron. With Image Size Reduction included!

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