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JCSG 2022: Weimar, Germany
- Heinrich Söbke
, Pia Spangenberger
, Philipp Müller
, Stefan Göbel
:
Serious Games - Joint International Conference, JCSG 2022, Weimar, Germany, September 22-23, 2022, Proceedings. Lecture Notes in Computer Science 13476, Springer 2022, ISBN 978-3-031-15324-2
Learning Psychology
- Phoebe Perlwitz, Jennifer Stemmann
:
Flow and Self-efficacy in a Serious Game for STEM Education. 3-16 - Andrew Reilly
, Laura Kelly, Kira Lough:
Gaming Experience as a Nuisance or Confounding Variable in Serious Games for Research: Creating a Scale Measuring RTS Experience in a Serious Game Exploring the Sunk Cost Effect. 17-29 - Jan L. Plass
, Ken Perlin, Agnieszka Roginska
, Chris Hovey, Fabian Fröhlich
, Aniol Saurina Maso, Alvaro Olsen
, Zhenyi He, Robert Pahle, Sounak Ghosh:
Designing Effective Playful Collaborative Science Learning in VR. 30-35
Design Aspects
- Kenji Saito
, Kayo Kobayashi, Hirotsugu Ikeya, Naoki Yoshioka, Suzuna Shibasaki, Asuka Takahashi, Atsuki Hashimoto, Yuma Kawanobe, Waki Takekoshi, Asuto Mano, Tomoyasu Hirano:
Academy Camp VR: Serious Game Constructions as Active Learning Experiences for Children. 39-45 - Michael Winterhagen
, Benjamin Wallenborn
, Dominic Heutelbeck, Matthias L. Hemmje
:
Providing Applied Games Based on Didactical Structural Templates. 46-57 - Thomas Tregel
, Philipp Niklas Müller
, Ayumi Lara Bischoff, Josef Kinold, Stefan Göbel
:
Couch Fitness Heroes - Examining Fitness Exergame Motivational Concepts and Player Monitoring. 58-72
Game Design
- Sundus Fatima, Jannicke Baalsrud Hauge:
Design Considerations of Learning Resources: Improving Learning and Engagement of Students with Visual Impairments. 75-83 - Katherine Picho
, Ethan Osborne, Fatyma Camacho, Aaja Ouellette, Mason Woodford, Edward F. Melcer:
Resilient IN: Design of an Interactive Narrative HRV-Biofeedback Game to Develop Stereotype and Social Identity Threat Resilience. 84-101 - Elaheh Sanoubari, John Edison Muñoz Cardona, Andrew Houston, James Everett Young, Kerstin Dautenhahn:
Designing an Anti-Bullying Serious Game: Insights from Interviews with Teachers. 102-121
Health Games
- Fernanda T. Oliveira, Brandon W. Tong, Jaime Andres Garcia, Valérie C. Gay
:
CogWorldTravel: Design of a Game-Based Cognitive Screening Instrument. 125-139 - Menna Elshahawy
, Said Mostafa
, Nada Sharaf
:
A Serious Game for a Serious Situation: Encouraging Healthy Behaviors for Children with ASD During COVID-19 Pandemic. 140-154 - Sonia-Ruxandra Suciu, Helmut Hlavacs, Charly Harbord:
Game Design for Covertly Combating Covid-19 Vaccination Hesitancy. 155-165
Games Application
- Ezra Jansen, Heinrich Söbke
:
Communication Skills in Construction Projects and Promoting Them Through Multiplayer Online Games. 169-181 - Qianqi Huang, Heinrich Söbke
, Tom Lahmer
:
Ecosystem Simulator - A Learning Game About Genetic Algorithms. 182-197 - Reham Ayman, Reem Ayman, Nada Sharaf:
Catch Me If you Can: An Educational Serious Game to Teach Grammatical English Rules. 198-209
Mixed Reality
- Xavier Fonseca
, Stephan G. Lukosch
, Frances M. T. Brazier
:
Software Architecture for Location-Based Games Designed for Social Interaction in Public Space. 213-228 - Philipp Achenbach
, Dennis Purdack
, Sebastian Wolf
, Philipp Niklas Müller
, Thomas Tregel
, Stefan Göbel
:
Paper Beats Rock: Elaborating the Best Machine Learning Classifier for Hand Gesture Recognition. 229-245 - Pia Spangenberger
, Felix Kapp
, Nadine Matthes, Linda Kruse:
Learning with Augmented Reality Headsets? Experiences of a Use Case in Vocational Education. 246-258 - Mads Haahr
, Pernille Henriette Wiil
:
A Lens to the Past: Using Site-Specific Augmented Reality for Historical Interpretation. 259-265
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