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31st SIGGRAPH 2004: Los Angeles, California, USA - Posters
- Ronen Barzel:
International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2004, Los Angeles, California, USA, August 8-12, 2004, Posters. ACM 2004
Modeling
- Pawel Wrotek, Alexander Rice, Morgan McGuire:
Real-time bump map deformations. 1 - Jyh-Ming Lien, Nancy M. Amato:
Approximate convex decomposition of polyhedra. 2 - Roman Tankelevich, Alyn Rockwood:
Potential fields and implicit modeling. 3 - Johan Gielis
, Bert Beirinckx:
Superformula solutions for 3D graphic arts and CAD/CAM. 4 - Johan Gielis
, Edwin Bastiaens, Tom Krikken, Albert Kiefer, Marc de Blochouse:
Variational superformula curves for 2D and 3D graphic arts. 5
Social computing
- Marisol Rodriguez, Leonardo Morales, Amparo Quijano, Luz Goméz:
MO*TRAX: virtual environments for "raves". 6 - Dan Mikesell:
Evil Twin: ambient gaming. 7 - Su-e Park, Hyejin Kim, Jinwoo Kim:
How to visually create clear personalities with blogs? 8 - Jussi Ängeslevä, Carson Reynolds, Sile O'Modhrain:
EmoteMail. 9 - Diana Domingues, Gelson Cardoso, Reinaldo Gustavo, Brandalise Lazzarotto, Mauricio dos Passos, Eliseo Berni Reategui
:
I'myth. 10
Art & design
- Mike Libonati, Mike Rogers, Michael Masucci:
Go small, video screening rooms for the web. 11 - Mark David Hosale, John Thompson:
The DEFENDEX-ESPGX. 12 - Julainne Sumich, Bruce A. MacDonald, Kevin Novins, Simon Chui, HsuHan Chiang:
Embodied time (-) changing our mind. 13 - Meredith Lydon, James Orr, Paras Kaul:
Internet2 virtual performance module. 14 - Yugo Minomo, Yasuaki Kakehi, Makoto Iida, Takeshi Naemura
:
Movie-in-shadow: your shadow is a display. 15
Texture
- Wen-Chieh Lin, James Hays, Chenyu Wu, Vivek Kwatra, Yanxi Liu:
A comparison study of four texture synthesis algorithms on near-regular textures. 16 - Shun Iwasawa, Naohiro Shichijo, Yoichiro Kawaguchi:
Rendering methods for models with complicated micro structures. 17 - Bryan Chan, Michael D. McCool:
Worley cellular textures in Sh. 18 - Joseph Zumpella, Andrew Thall:
Texture synthesis using reaction-diffusion systems and genetic evolution. 19 - Peter G. Sibley, Philip Montgomery, G. Elisabeta Marai:
Wang cubes for video synthesis and geometry placement. 20
Nonphotorealistic animation and rendering
- Kota Yonezawa, Shin Takahashi, Etsuya Shibayama:
SilF: a sketching tool for cartoon-like pseudo-3D illustrations based on 3D outlines. 21 - Ross B. Girshick:
Simulating Chinese brush painting: the parametric hairy brush. 22 - Atsushi Kasao, Kazunori Miyata
:
Algorithmic painter: a NPR method to generate various styles of painting. 23 - Sven C. Olsen, Bruce A. Maxwell:
Fluid simulation as a tool for painterly rendering. 24 - Yuki Morimoto, Reiji Tsuruno:
Cellular modeling of dye stain on cloth. 25 - Morgan McGuire, Andi Fein, Colin Hartnett:
Real-time cartoon rendering of smoke. 26 - Eiji Sugisaki, Yizhou Yu, Ken Anjyo, Shigeo Morishima
:
Cartoon hair animation based on physical simulation. 27 - Yutaka Ono, Bing-Yu Chen, Tomoyuki Nishita:
Animating hand-drawn sketches. 28
Rendering
- Jérôme Royan, Oliver Aubault, Christian Bouville, Patrick Gioia:
Improved geo-visualization methods. 29 - Ethan Bromberg-Martin, Árni Már Jónsson, G. Elisabeta Marai, Morgan McGuire:
Hybrid billboard clouds for model simplification. 30 - Gregor Schlosser, Jürgen Hesser, Reinhard Männer:
Volume rendering on one RLE compressed data set by a new combination of ray-casting and shear-warp. 31 - Aner Ben-Artzi, Ravi Ramamoorthi, Maneesh Agrawala:
Efficient complex shadows from environment maps. 32 - Adam Goodenough:
Simulated spectral light transport in coastal waters using adaptive photon mapping. 33 - Takashi Sugaya, Koichi Takase, Toshiya Nakaguchi, Norimichi Tsumura, Hideto Motomura, Katsuhiro Kanamori, Yoichi Miyake:
Super resolution based on texton substitution. 34 - Pankaj Khanna, Jesper Mortensen, Insu Yu, Mel Slater
:
Fast ray tracing of scenes with unstructured motion. 35
Augmented & virtual reality
- Teresa Monahan, Gavin McArdle
, Michela Bertolotto
:
CLEV-R: a collaborative learning environment with virtual-reality. 36 - Henric Joanson, Peter Blom:
Time-geographical design and analysis of user interaction in virtual environments. 37 - Kathleen H. Kihmm, Kenneth L. Summers, Andrei Sherstyuk, Timothy Eyring, Steve Smith, Paul M. Weber, Thomas P. Caudell:
The flatland architecture, an open source visualization/virtual reality development environment. 38 - Ji-Young Oh, Wolfgang Stuerzlinger
:
SESAME: 3D conceptual design system. 39 - Kalev Leetaru:
ShadowLight: a flexible architecture for immersive rapid prototyping and design. 40 - Matt Adcock, Matthew A. Hutchins, Chris Gunn:
Haptic collaboration with augmented reality. 41 - Jennifer Yoon, Kimiko Ryokai, Chad Dyner, Jason Alonso, Hiroshi Ishii:
egaku: enhancing the sketching process. 42 - Rodney Berry, Naoto Hikawa, Mao Makino, Masami Suzuki, Takashi Furuya:
Authoring augmented reality: a code-free approach. 43 - Carsten Matysczok, Michael Grafe
, Andrew Wojdala:
A scalable PC-cluster architecture for highly polygonal augmented reality applications. 44 - Tomohiro Akagawa, Gi-Dong Oh, Ei-Ichi Osawa:
A study of virtual-form modeling system using unexpectation. 45
Image-based modeling & rendering
- Shinya Yoshida, Reiji Tsuruno:
Virtual lighting using stereo images. 46 - Andrew Gardner, Chris Tchou, Andreas Wenger, Paul E. Debevec, Tim Hawkins:
Postproduction re-illumination of live action using interleaved lighting. 47 - Keita Takahashi, Takeshi Naemura
:
All in-focus light field viewer. 48 - Naoki Chiba, Terence T. Huang:
Capturing spherical light fields of a real scene. 49 - Jessi Stumpfel, Andrew Jones
, Andreas Wenger, Chris Tchou, Tim Hawkins, Paul E. Debevec:
Direct HDR capture of the sun and sky. 50 - David Guinnip, Shuhua Lai, Ruigang Yang
:
View-dependent textured splatting for rendering live scenes. 51 - Takeshi Masuda:
Integrated shape model from multiview range images. 52 - Tim Hawkins:
Modelling from multiple photographs using points and silhouettes. 53 - Dennis Maier, Jürgen Hesser, Reinhard Männer:
Clustering and link propagation for surface reconstruction. 54 - Masashi Baba, Masayuki Mukunoki, Naoki Asada:
Estimating roughness parameters of an object's surface from real images. 55
Image processing
- Mizuho Nakajima, Yasushi Yamaguchi
:
Picture Illusion by Overlap. 56 - Reynold J. Bailey, Cindy M. Grimm
:
Using value images to adjust intensity in 3D renderings and photographs. 57 - Rogério Schmidt Feris, Kar-Han Tan
, Ramesh Raskar, Matthew A. Turk:
Specular reflection reduction using a multi-flash camera. 58 - Iddo Drori, Tommer Leyvand, Daniel Cohen-Or, Hezy Yeshurun:
Interactive object segmentation in video by fitting splines to graph cuts. 59 - Masashi Baba, Masayuki Mukunoki, Naoki Asada:
Shadow removal from a real image based on shadow density. 60
Applications
- Ronald Reisman, Stephen R. Ellis:
Air traffic management 3-D graphics research & development. 61 - Christy Spangler, Alice Park, Abdullah Kakar:
Creating 3D animations to reconstruct transportation accidents: illustrating aviation accidents using Air Midwest flight 5481 takeoff accident. 62 - Maghnus O'Kane, Joe Carthy, Michela Bertolotto
:
Text-to-scene conversion for accident visualization. 63 - Shahedur Rahman, Abu Syeed Md. Zakaria Shah, Gill Whitney:
Computer vision based navigation system for the visually impaired. 64 - Jean-Christophe Laneri, Nicolas Renaux:
Museum security enhanced using genetic algorithms and virtual reality. 65 - Sanjay Rana:
Two approximate solutions to the Art Gallery Problem. 66
Education
- Jon Pettigrew:
Beyond productivity: children as digital artists. 67 - William J. Joel, Abe Echevarria:
Computer animation education: keeping it simple. 68 - Hue Walker, Ed Angel, Jin Xiong:
Digital Pueblo Project: cooking out loud mature animation with beginning level helpers. 69
Interaction
- Shuen-Huei Guan
, Ming-Kai Hsieh, Chia-Chi Yeh, Bing-Yu Chen:
Enhanced 3D model retrieval system through characteristic views using orthogonal visual hull. 70 - Leonardo Bonanni, Chia-Hsun Lee, Sam Sarcia, Jon Wetzel:
SmartSink: context-aware work surface. 71 - Chia-Hsun Lee, Ted Selker:
iSphere: a proximity-based 3D input device. 72 - Nayuko Watanabe, Takeo Igarashi:
A sketching interface for terrain modeling. 73 - Cindy M. Grimm
, Leon Barrett, Nisha Sudarsanam, Karan Singh, Patrick Coleman:
Sketching non linear projections. 74 - Chihiro Murakami, Makoto Fujimura, Hideo Kuroda, Hiroki Imamura:
3D modeling method by drawing freeform stroke on two coordinate planes. 75 - Edward Yu-Te Shen, Kuei-Yuan Zheng, Bing-Yu Chen:
Composite mouse gestures: toward an easier tool for behavior authoring. 76 - Jin-Hee Kim:
The earth navigation modeling on desktop VR. 77 - Daryl H. Hepting
, David Gerhard
, Matthew McKague
, Paul Schmiedge:
Managing parameter spaces for multimedia composition. 78
Users & perception
- Kyung Jae Lee:
Task-oriented user analysis of 3D animation applications. 79 - Irene Cheng, Pierre Boulanger:
Perception of scale with distance in 3D visualization. 80 - Lijun Yin, Johnny Loi, Jingrong Jia, Joseph P. Morrissey:
Topographic-based facial skin color transfer. 81 - Magy Seif El-Nasr, Chinmay Rao:
Visually directing user's attention in interactive 3D environments. 82
Motion capture
- Francisco José Perales López, Jose Maria Buades Rubio
, Ramon Mas, Xavier Varona, Manuel González Hidalgo, Angel Suescun Cruces
, Iker Aguinaga
, Maxim Foursa, G. Zissis, M. Touman, R. Mendoza:
A new human motion analysis system using biomechanics 3D models. 83 - Álvaro Cassinelli
, Stéphane Perrin, Masatoshi Ishikawa:
Markerless laser-based tracking for real-time 3D gesture acquisition. 84
Facial modeling and animation
- Tatsuo Yotsukura, Shigeo Morishima
, Satoshi Nakamura:
Face expression synthesis based on a facial motion distribution chart. 85 - Lijun Yin, Kenny Weiss, Xiaozhou Wei:
Face modeling from frontal face image based on topographic analysis. 86 - Xiaozhou Wei, Zhiwei Zhu, Lijun Yin, Qiang Ji:
Face animation by real time feature tracking. 87
Simulation
- Gabriel Taubman, Edwin Chang:
A fast fracture method for exploding structures. 88 - Kristen Neal:
Collision approximation for real-time cloth simulation. 89 - Sameer Moidu, James Kuffner, Kiran S. Bhat:
Animating the combustion of deformable materials. 90
GPU techniques
- Florent Cohen, Philippe Decaudin, Fabrice Neyret:
GPU-based lighting and shadowing of complex natural scenes. 91 - Jörn Loviscach:
Stylized haloed outlines on the GPU. 92 - Bryson R. Payne
, G. Scott Owen, Irene T. Weber, Ying Zhu
, Ping Liu:
A portable, reusable framework for scientific computing on GPUs. 93 - Antonio S. Montemayor
, Juan José Pantrigo
, Ángel Sánchez, Felipe Fernández:
Particle filter on GPUs for real-time tracking. 94 - Robert Gulde, Michael Weeks, G. Scott Owen, Yi Pan:
Parallel computing with multiple GPUs on a single machine to achieve performance gains. 95
Hardware devices & systems
- Ali Pezeshk, Mehdi Imaninejad:
A 3-D computer game controller: design and applications. 96 - Marcelo Bernardes Vieira
, Luiz Velho, Asla Medeiros Sá, Paulo Cezar Pinto Carvalho:
Real-time 3D video. 97 - Makoto Ono, Paul Puey, Jeff Bolz:
Mixed resolution graphics technology. 98 - Chee-Kien Gabriyel Wong:
A powerful tiled display system with only ONE PC. 99 - Jeremy W. Sheaffer, Kevin Skadron
, David P. Luebke:
Temperature-aware GPU design. 100
Visualization
- Daniel Barrero, Jean-Philippe Hardy, Marcelo Reggio, Benoît Ozell
:
CFD and realistic visualization for the analysis of fire scenarios. 101 - Erich Ess, David Sapirstein, Yinlong Sun, Mat Huber:
Streamline splatting. 102 - Rachel Weinstein, Eduardo Hueso, Igor Pivkin
, Sharon Swartz, David H. Laidlaw, George E. Karniadakis, Kenneth Breuer
:
Simulation and visualization of flow around bat wings during flight. 103 - David L. Kao, Alison L. Love, Jennifer L. Dungan, Alex Pang:
Picturing data with uncertainty. 104 - David Trowbridge, Micah Dowty:
Mapping chaos. 105 - Marion Braunschweig, Mathias Weiß:
Nanopositioning machines need a fast visualization and a modern control. 106
Biomedical visualization
- Bruno Rodrigues De Araújo, Joaquim A. Jorge
, Mario Costa Sousa
, Faramarz Samavati, Brian Wyvill:
MIBlob: a tool for medical visualization and modelling using sketches. 107 - Jan Hardenbergh:
fMRI visualization of multiple functional areas. 108 - Erion Hasanbelliu:
A multi-dimensional visualization tool for understanding the role of EMG signals in head movement anticipation. 109 - David Eigen, Daniel H. Grollman, David H. Laidlaw, Benjamin D. Greenberg, Erin Einbinder:
Visualizing deep brain stimulation settings in obsessive compulsive disorder. 110 - Igor Pivkin
, Nicholas C. Yang, Peter Richardson, George E. Karniadakis, David H. Laidlaw:
Visualization of blood platelets in a virtual environment. 111 - Kay Melzer, Hans-Gerd Lipinski, Dietrich H. W. Grönemeyer:
X3D-technologies for medical image visualization. 112
Biomedical applications
- Myoung-Hee Kim, Min-Jeong Kim, Soo-Mi Choi, Yoo-Joo Choi, Yu-Bu Lee:
Computer assisted surgical planning for coronary artery bypass grafting. 113 - Thomas Wischgoll, Elke Moritz, Jörg Meyer:
The vasculature of the heart: an interactive guided tour. 114 - Shane Blackett, David P. Bullivant, Peter J. Hunter:
Computing the virtual human. 115 - Shoichiro Iwasawa, Kenji Mase, Shigeo Morishima
:
Mocap+MRI=? 116 - David Cofer, Ying Zhu
, Donald H. Edwards, Anthony S. Aquilio, Gennady S. Cymbalyuk, G. Scott Owen:
A 3D graphics environment for behavioral neurobiology research. 117
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