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Entertainment Computing, Volume 27
Volume 27, August 2018
- Swen E. Gaudl
, Mark J. Nelson
, Simon Colton, Rob Saunders, Edward Jack Powley, Blanca Pérez Ferrer, Peter Ivey, Michael Cook:
Rapid game jams with fluidic games: A user study & design methodology. 1-9 - Henrik Engström
, Björn Berg Marklund, Per Backlund, Marcus Toftedahl:
Game development from a software and creative product perspective: A quantitative literature review approach. 10-22 - Jianxi Xu
, Zhao Tang, Xiaolin Yuan, Yinyu Nie
, Zong Ma, Xihui Wei, Jian J. Zhang:
A VR-based the emergency rescue training system of railway accident. 23-31 - Leonardo Torok, Mateus Pelegrino, Daniela Trevisan
, Anselmo Antunes Montenegro, Esteban Clua:
Smart controller: Introducing a dynamic interface adapted to the gameplay. 32-46 - Bernhard Maurer
, Michael Lankes, Manfred Tscheligi
:
Where the eyes meet: Lessons learned from shared gaze-based interactions in cooperative and competitive online games. 47-59 - Víctor Fernández-Cervantes, Noelannah Neubauer
, Benjamin Hunter, Eleni Stroulia, Lili Liu:
VirtualGym: A kinect-based system for seniors exercising at home. 60-72 - Lauren S. Ferro
:
An analysis of players' personality type and preferences for game elements and mechanics. 73-81 - Lawrence Barnett, Carlo Harvey
, Christos Gatzidis:
First Time User Experiences in mobile games: An evaluation of usability. 82-88 - Valentina Nisi
, Mara Dionisio
, Mary Barreto
, Nuno Nunes
:
A Mixed Reality neighborhood tour: Understanding visitor experience and perceptions. 89-100 - Nicola Mehrtens, Isaac Rosenboom, Tao Chen, Robert Raeside:
Deriving revenue from in game adverts in on-line mobile games. 101-109 - Troy Costa Kohwalter
, Felipe Machado de Azeredo Figueira, Eduardo Assis de Lima Serdeiro, José Ricardo da S. Junior, Leonardo Gresta Paulino Murta, Esteban Walter Gonzalez Clua:
Understanding game sessions through provenance. 110-127 - Rahul Dey
, Jason G. Doig, Christos Gatzidis:
Procedural feature generation for volumetric terrains using voxel grammars. 128-136 - Farjana Z. Eishita, Kevin G. Stanley:
The impact on player experience in augmented reality outdoor games of different noise models. 137-149 - Shabnam Sadeghi Esfahlani
, Bogdan Muresan, Alireza Sanaei, George B. Wilson
:
Validity of the Kinect and Myo armband in a serious game for assessing upper limb movement. 150-156 - Katelyn Procci, Clint A. Bowers, Florian Jentsch
, Valerie K. Sims, Rudy McDaniel
:
The Revised Game Engagement Model: Capturing the subjective gameplay experience. 157-169 - Duncan Hodges
, Oliver Buckley:
Deconstructing who you play: Character choice in online gaming. 170-178 - Paulo Knob, Marlon Fernandes de Alcântara, Estevao Smania Testa, Rodolfo M. Favaretto
, Gabriel Lima, Leandro Dihl
, Soraia Raupp Musse:
Generating background NPCs motion and grouping behavior based on real video sequences. 179-187 - Sunil Kr. Jha
, Stefan Shorko:
A novel parallax engine for animation using hybrid graphics software. 188-193 - Vanissa Wanick
, James Stallwood, Ashok Ranchhod
, Gary B. Wills
:
Can visual familiarity influence attitudes towards brands? An exploratory study of advergame design and cross-cultural consumer behaviour. 194-208 - Yaelle Chaudy, Thomas M. Connolly:
Specification and evaluation of an assessment engine for educational games: Empowering educators with an assessment editor and a learning analytics dashboard. 209-224
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