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Interacting with Computers, Volume 36
Volume 36, Number 1, 2024
- Helen Petrie
, Carine Lallemand
:
Introduction to Volume 36. 1-2 - Steven Furnell
:
Usable Cybersecurity: a Contradiction in Terms? 3-15 - Morten Hertzum
:
Inferior, Yet Transformative: the User Experience with Robotic Vacuum Cleaners. 16-29 - Georg Regal, Dorothé Smit
, Nathalia Campreguer França, Verena Fuchsberger
, Manfred Tscheligi:
Making It Work - Experiences of Women Who Engage in Technological Making at Home. 30-47 - Denise Schmidt, Karsten Nebe, Carine Lallemand
:
Sentence Completion as a User Experience Research Method: Recommendations From an Experimental Study. 48-61
Volume 36, Number 2, 2024
- Tom Flint, Brian O'Keefe, Michael Mastermaker, Miriam Sturdee, David Benyon:
Narratives of Blended Experience. 126-140
Volume 36, Number 3, 2024
- Wataru Kawabe
, Yuri Nakao, Akihisa Shitara, Yusuke Sugano:
Technical Understanding from Interactive Machine Learning Experience: a Study Through a Public Event for Science Museum Visitors. 155-171 - Hyeyoung Ryu
, Hyeonseok Bang, Daeun Hwang, Younah Kang
:
Exploring the Extent of Usability for Augmented Profile Interfaces in Enhancing Conversation Experiences. 172-187 - Youngsang Kim
, Hoonsik Yoo:
Acceptability Study of Emotional Expressions of In-Vehicle Virtual Assistant. 188-197 - Jihyeon Lee, Hanku Kim
:
'I Feel Like I'm with You; Therefore, I'm Having Fun': The Effects of Social Comparison and Belongingness on Continuous Play Intention for Online Games and Loyalty. 198-208
Volume 36, Number 4, 2024
- Xinyong Zhang:
Evaluating Target Expansion for Eye Pointing Tasks. 209-223 - Frank E. Ritter, Aidan C. Engleka:
Professors Need Not Be Just a Pretty Face: How Faculty Directories Can Decrease the Opportunity for Bias and Better Support Users by Directly Providing Semantic Information. 224-239 - Panote Siriaraya, Ryotaro Tanaka, Wan-Jou She, Rushil Jain, Michaela Schok, Martine De Ruiter, Pieter Desmet, Shinsuke Nakajima:
Happy Click!: Investigating the Use of a Tangible Interface to Facilitate the Three Good Things Positive Psychology Intervention. 240-254 - Ehsan Mortazavi
, Philippe Doyon-Poulin
, Daniel Imbeau, Mitra Taraghi, Jean-Marc Robert:
Exploring the Landscape of UX Subjective Evaluation Tools and UX Dimensions: A Systematic Literature Review (2010-2021). 255-278
Volume 36, Number 5, 2024
- Emmelyn A. J. Croes, Marjolijn L. Antheunis, Chris van der Lee, Jan M. S. de Wit:
Digital Confessions: The Willingness to Disclose Intimate Information to a Chatbot and its Impact on Emotional Well-Being. 279-292 - Darius Hennekeuser, Daryoush Vaziri, David Golchinfar, Gunnar Stevens:
What I Don't Like about You?: A Systematic Review of Impeding Aspects for the Usage of Conversational Agents. 293-312 - Luce Drouet
, Kerstin Bongard-Blanchy, Carine Lallemand
:
Development of the Empathy in Design Scale: Measuring Employees' Empathy Toward Users in Service Design. 313-334 - Yanxiu Chen
, Bingxin Li, Tong Yang, Yanfang Liu, Feng Du:
Effects of Feedback Type on Touchscreen Navigation for Younger and Older Users. 335-354 - Heather L. O'Brien
, Annie T. Chen
, Jasmine Kaneshiro
, Oleg Zaslavsky
:
User Engagement in an Online Digital Health Intervention to Promote Problem Solving. 355-369
Volume 36, Number 6, 2024
- Morgane Pujol
, Loïc Caroux
, Céline Lemercier:
Flow State Requires Effortful Attentional Control but Is Experienced Effortlessly by Video Game Players. 371-382 - Yunshui Jin, Minhua Ma, Zhejun Liu
:
Evaluating User Engagement and Preference in Virtual Reality and Augmented Virtuality for Interactive Storytelling. 383-397 - Chiara Succi
, Tekila Harley Nobile, Lorenzo Cantoni
, Stefano Tardini
:
Learning in Pyjamas: What Their Use of Webcams Reveals about Students' Self-Presentation in Online Learning Activities. 398-405 - Rui Kang, Pei-Luen Patrick Rau:
IIVRS: an Intelligent Image and Video Rating System to Provide Scenario-Based Content for Different Users. 406-415
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