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Yu Wei Tan
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2020 – today
- 2025
- [c10]Haozhe Liu, Yu Wei Tan, Anand Bhojan:
Efficient Multi-Bounce Ray Tracing for Specular and Transparent Materials in NeRF. AIxVR 2025: 362-368 - 2024
- [j1]Yu Wei Tan
, Siang Ern Low, Jonas Chow, Javon Teo, Anand Bhojan:
DHR+S: distributed hybrid rendering with realistic real-time shadows for interactive thin client metaverse and game applications. Vis. Comput. 40(7): 4981-4991 (2024) - [i10]Yu Wei Tan, Siang Ern Low, Jonas Chow, Javon Teo, Anand Bhojan:
DHR+S: Distributed Hybrid Rendering with Realistic Real-time Shadows for Interactive Thin Client Metaverse and Game Applications. CoRR abs/2406.06963 (2024) - 2022
- [c9]Fong Yuan Lim, Tan Yu Wei
, Anand Bhojan:
Visually Improved Erosion Algorithm for the Procedural Generation of Tile-based Terrain. VISIGRAPP (1: GRAPP) 2022: 49-59 - [c8]Tan Yu Wei
, Nicholas Chua, Nathan Biette, Anand Bhojan:
A Hybrid System for Real-time Rendering of Depth of Field Effect in Games. VISIGRAPP (1: GRAPP) 2022: 79-90 - [c7]Tan Yu Wei
, Xiaohan Cui, Anand Bhojan:
Hybrid MBlur: A Systematic Approach to Augment Rasterization with Ray Tracing for Rendering Motion Blur in Games. VISIGRAPP (1: GRAPP) 2022: 115-125 - [c6]Tan Yu Wei
, Nicholas Chua, Clarence Koh, Anand Bhojan:
RTSDF: Real-time Signed Distance Fields for Soft Shadow Approximation in Games. VISIGRAPP (1: GRAPP) 2022: 302-309 - [c5]Tan Yu Wei
, Alden Tan, Nicholas Nge, Anand Bhojan:
DHR: Distributed Hybrid Rendering for Metaverse Experiences. IXR@MM 2022: 51-59 - [i9]Tan Yu Wei, Nicholas Chua, Clarence Koh, Anand Bhojan:
RTSDF: Generating Signed Distance Fields in Real Time for Soft Shadow Rendering. CoRR abs/2210.04449 (2022) - [i8]Tan Yu Wei, Nicholas Chua, Nathan Biette, Anand Bhojan:
Hybrid DoF: Ray-Traced and Post-Processed Hybrid Depth of Field Effect for Real-Time Rendering. CoRR abs/2210.04981 (2022) - [i7]Yu Wei Tan, Xiaohan Cui, Anand Bhojan:
Hybrid MBlur: Using Ray Tracing to Solve the Partial Occlusion Artifacts in Real-Time Rendering of Motion Blur Effect. CoRR abs/2210.05364 (2022) - [i6]Yu Wei Tan, Louiz Kim-Chan, Anthony Halim, Anand Bhojan:
Cloud-Assisted Hybrid Rendering for Thin-Client Games and VR Applications. CoRR abs/2210.05365 (2022) - [i5]Yu Wei Tan, Nicholas Chua, Nathan Biette, Anand Bhojan:
A Hybrid System for Real-time Rendering of Depth of Field Effect in Games. CoRR abs/2210.06158 (2022) - [i4]Yu Wei Tan, Xiaohan Cui, Anand Bhojan:
Hybrid MBlur: A Systematic Approach to Augment Rasterization with Ray Tracing for Rendering Motion Blur in Games. CoRR abs/2210.06159 (2022) - [i3]Yu Wei Tan, Nicholas Chua, Clarence Koh, Anand Bhojan:
RTSDF: Real-time Signed Distance Fields for Soft Shadow Approximation in Games. CoRR abs/2210.06160 (2022) - [i2]Fong Yuan Lim, Yu Wei Tan, Anand Bhojan:
Visually Improved Erosion Algorithm for the Procedural Generation of Tile-based Terrain. CoRR abs/2210.14496 (2022) - [i1]Yu Wei Tan, Alden Tan, Nicholas Nge, Anand Bhojan:
DHR: Distributed Hybrid Rendering for Metaverse Experiences. CoRR abs/2210.15835 (2022) - 2021
- [c4]Yu Wei Tan
, Louiz Kim-Chan, Anthony Halim, Anand Bhojan:
Cloud-Assisted Hybrid Rendering for Thin-Client Games and VR Applications. PG (Short Papers, Posters, and Work-in-Progress Papers) 2021: 61-62 - 2020
- [c3]Tan Yu Wei
, Nicholas Chua, Clarence Koh, Anand Bhojan:
RTSDF: Generating Signed Distance Fields in Real Time for Soft Shadow Rendering. PG (Short Papers, Posters, and Work-in-Progress Papers) 2020: 49-50 - [c2]Tan Yu Wei
, Nicholas Chua, Nathan Biette, Anand Bhojan:
Hybrid DoF: Ray-Traced and Post-Processed Hybrid Depth of Field Effect for Real-Time Rendering. SIGGRAPH Posters 2020: 54:1-54:2 - [c1]Tan Yu Wei
, Xiaohan Cui, Anand Bhojan:
Hybrid MBlur: Using Ray Tracing to Solve the Partial Occlusion Artifacts in Real-Time Rendering of Motion Blur Effect. SIGGRAPH Posters 2020: 55:1-55:2
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last updated on 2025-03-07 00:53 CET by the dblp team
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