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17th IDC 2018: Trondheim, Norway
- Michail N. Giannakos, Letizia Jaccheri, Monica Divitini:
Proceedings of the 17th ACM Conference on Interaction Design and Children, IDC 2018, Trondheim, Norway, June 19-22, 2018. ACM 2018
Keynote addresses
- Pierre Dillenbourg:
Germane robots. 1-2 - Kori Inkpen:
Capturing the everyday magic of play. 3-4 - Alf Inge Wang:
Teaching children through innovation: experiences from EduApp4Syria and kahoot! 5-6
Mixed reality and playful environments
- Laura Malinverni, Cristina Valero, Marie-Monique Schaper
, Narcís Parés
:
A conceptual framework to compare two paradigms of augmented and mixed reality experiences. 7-18 - Anna Lisa Martin-Niedecken
:
Designing for bodily interplay: engaging with the adaptive social exertion game "plunder planet". 19-30 - Panagiotis Apostolellis, Marjee Chmiel, Doug A. Bowman:
"Pump that press!": design evaluation of audience interaction using collaborative digital and physical games. 31-42 - Yudan Ma, Tilde Bekker, Xipei Ren, Jun Hu
, Steven Vos:
Effects of playful audio augmentation on teenagers' motivations in cooperative physical play. 43-54
Designing together
- Daniel Fitton, Janet C. Read, Gavin Sim, Brendan Cassidy:
Co-designing voice user interfaces with teenagers in the context of smart homes. 55-66 - Priya Kumar
, Jessica Vitak
, Marshini Chetty, Tamara L. Clegg, Jonathan Yang, Brenna McNally, Elizabeth Bonsignore
:
Co-designing online privacy-related games and stories with children. 67-79 - Netta Iivari, Marianne Kinnula
, Tonja Molin-Juustila:
You have to start somewhere: initial meanings making in a design and making project. 80-92 - Nitin "Nick" Sawhney
, Cleve Graver, Emily Breitkopf:
Audio journaling for self-reflection and assessment among teens in participatory media programs. 93-105
Designing for different abilities
- Cara Wilson, Margot Brereton
, Bernd Ploderer
, Laurianne Sitbon
:
MyWord: enhancing engagement, interaction and self-expression with minimally-verbal children on the autism spectrum through a personal audio-visual dictionary. 106-118 - Adam Hair
, Penelope Monroe, Beena Ahmed
, Kirrie J. Ballard
, Ricardo Gutierrez-Osuna:
Apraxia world: a speech therapy game for children with speech sound disorders. 119-131 - Shaun K. Kane, Varsha Koushik
, Annika Muehlbradt
:
Bonk: accessible programming for accessible audio games. 132-142
Tangible interaction and toys
- Stéphanie Fleck, Charlotte Baraudon, Jérémy Frey
, Thibault Lainé, Martin Hachet:
"Teegi's so cute!": assessing the pedagogical potential of an interactive tangible interface for schoolchildren. 143-156 - Ofir Sadka, Hadas Erel, Andrey Grishko, Oren Zuckerman:
Tangible interaction in parent-child collaboration: encouraging awareness and reflection. 157-169 - Bieke Zaman, Maarten Van Mechelen
, Lizzy Bleumers:
When toys come to life: considering the internet of toys from an animistic design perspective. 170-180 - Amanda K. Yung, Zhiyuan Li, Daniel Ashbrook
:
Printy3D: in-situ tangible three-dimensional design for augmented fabrication. 181-194
Child-robot interaction
- Elmira Yadollahi
, Wafa Johal
, Ana Paiva
, Pierre Dillenbourg:
When deictic gestures in a robot can harm child-robot collaboration. 195-206 - Jacqueline M. Kory Westlund, Hae Won Park, Randi Williams, Cynthia Breazeal:
Measuring young children's long-term relationships with social robots. 207-218 - Thibault Asselborn, Arzu Guneysu Ozgur
, Khalil Mrini, Elmira Yadollahi
, Ayberk Ozgur, Wafa Johal
, Pierre Dillenbourg:
Bringing letters to life: handwriting with haptic-enabled tangible robots. 219-230 - Stefania Druga
, Randi Williams, Hae Won Park, Cynthia Breazeal:
How smart are the smart toys?: children and parents' agent interaction and intelligence attribution. 231-240
Learning and literacy
- Sana Maqsood, Christine Mekhail, Sonia Chiasson:
A day in the life of jos: a web-based game to increase children's digital literacy. 241-252 - Priyashri Kamlesh Sridhar, Samantha W. T. Chan
, Suranga Nanayakkara:
Going beyond performance scores: understanding cognitive-affective states in kindergarteners. 253-265 - Kelly Mills, Elizabeth Bonsignore
, Tamara L. Clegg, June Ahn
, Jason C. Yip, Daniel Pauw, Lautaro Cabrera, Kenna Hernly, Caroline Pitt
:
Designing to illuminate children's scientific funds of knowledge through social media sharing. 266-277 - Anthony Trory
, Kate Howland, Judith Good
:
Designing for concreteness fading in primary computing. 278-288 - Junnan Yu
, Ricarose Roque:
A survey of computational kits for young children. 289-299
Communication, emotion and engagement
- Svetlana Yarosh
, Stryker Thompson, Kathleen Watson, Alice Chase, Ashwin Senthilkumar, Ye Yuan
, A. J. Bernheim Brush:
Children asking questions: speech interface reformulations and personification preferences. 300-312 - Pauline Gourlet:
Children's conversation with experience: making emotional imprints. 313-324 - Sumita Sharma
, Pekka Kallioniemi, Tomi Heimonen, Jaakko Hakulinen
, Markku Turunen
, Tuuli Keskinen
:
Overcoming socio-technical challenges for cross-cultural collaborative applications. 325-336 - Yi Cheng, Kate Yen, Yeqi Chen, Sijin Chen, Alexis Hiniker
:
Why doesn't it work?: voice-driven interfaces and young children's communication repair strategies. 337-348
Notes (short papers)
- Yasemin Dönmez, Naz A. G. Z. Börekçi, Mathieu Gielen
:
"Wow he is talking!": a study on intrinsic motivations for child-robotic toy interactions. 349-356 - Sarah M. Diesburg
, C. Adam Feldhaus, Coved Oswald, Cole Boudreau, Beau Brown:
Evaluating elementary student interaction with ubiquitous touch projection technology. 357-364 - Anneli Hershman, Juliana Nazare, Jie Qi, Martin Saveski, Deb Roy, Mitchel Resnick:
Light it up: using paper circuitry to enhance low-fidelity paper prototypes for children. 365-372 - Ying-Yu Chen, Kelda Baljon, Bonnie Tran, Daniela K. Rosner, Alexis Hiniker
:
The stamp plate and the kicking chair: playful productivity for mealtime in preschools. 373-380 - Helvi Itenge-Wheeler
, Heike Winschiers-Theophilus
, Alessandro Soro, Margot Brereton
:
Child designers creating personas to diversify design perspectives and concepts for their own technology enhanced library. 381-388 - Hyunjoo Oh, Sherry Hsi
, Michael Eisenberg, Mark D. Gross:
Paper mechatronics: present and future. 389-395 - Selina Schepers, Katrien Dreessen
, Bieke Zaman:
Fun as a user gain in participatory design processes involving children: a case study. 396-404 - Michelle Ichinco, Caitlin Kelleher:
Semi-automatic suggestion generation for young novice programmers in an open-ended context. 405-412 - Amani Indunil Soysa, Abdullah Al Mahmud
, Blair Kuys
:
Co-designing tablet computer applications with Sri Lankan practitioners to support children with ASD. 413-419 - Javier Gómez
, Letizia Jaccheri
, Juan Carlos Torrado, Germán Montoro
:
Leo con lula, introducing global reading methods to children with ASD. 420-426 - Suleman Shahid:
Computer mediated playful interactions: investigating how variations in the level of gaze affect children's gameplay. 427-433 - Greg Walsh
:
Towards equity and equality in American co-design: a case study. 434-440 - Janet C. Read, Matthew Horton, Suzanne Clarke, Rhia Jones, Dan Fitton, Gavin Sim:
Designing for the 'at home' experience of parents and children with tablet games. 441-448 - Shruti Dhariwal:
Scratch memories: a visualization tool for children to celebrate and reflect on their creative trajectories. 449-455 - Netta Iivari, Kari Kuutti:
Critical design in interaction design and children: impossible, inappropriate or critical imperative? 456-464
Art installations and demonstrations
- Irina Bjerkvold, Sabina Niewiadomska, Giovanni Pignoni, Yijie Zhou:
Interaction design project encouraging contact between elderly and children. 465-470 - Martin Palmer, Bella da Silva Buxbom, Jørgen J. Wassvik:
Deceptive cadence an interactive artwork for cooperative play. 471-474 - Connie Xiao, Jasmine Doan:
Tree it: a tangible user interface for constructing the sample space. 475-479 - Daniela Vainer, Andrew Utter:
Tingets: a system for young students to communicate and reflect. 480-483 - Laura Boffi
:
The storytellers project. 485-488 - José Cerqueira, Bárbara Cleto
, João Martinho Moura
, Cristina Sylla
:
Visualizing platonic solids with augmented reality. 489-492 - Kritphong Mongkhonvanit
, Claire Jia Yi Zau, Chris Proctor
, Paulo Blikstein:
Testudinata: a tangible interface for exploring functional programming. 493-496 - Allison Merz, Annie Hu, Tracey Lin:
ClipWorks: a tangible interface for collaborative video editing. 497-500 - Kelly L. Boles
, Livia Macedo, Chris Proctor
, Paulo Blikstein:
Manipul8: an interactive experience to inspire pattern-based algebraic thinking and representational fluency. 501-504 - Paulo Blikstein, Jenny Han, Kylie Jue, Aashna Shroff:
domino: mobile phones as accessible microcontrollers. 505-508 - Sindre B. Skaraas, Javier Gómez
, Letizia Jaccheri
:
Tappetina's empathy game: a playground of storytelling and emotional understanding. 509-512 - Anna Jordan-Douglass, Vishesh Kumar, Peter J. Woods
:
Exploring computational thinking through collaborative problem solving and audio puzzles. 513-516 - Javier Gómez
, Juan Carlos Torrado, Germán Montoro
:
AssisT-task: a smartphone application to support people with cognitive disabilities in their daily life activities. 517-520 - Sharon De La Cruz, Aatish Bhatia:
Paper piano: making circuits with everyday things. 521-524 - Dana Kralicek, Swati Shelar
, Lisa von Rabenau, Paulo Blikstein:
Inside out: teaching empathy and social-emotional skills. 525-528 - Amanda Boone, Eileen Rivera, Jacob Wolf:
Patchwork: an expressive e-textile construction kit. 529-532
Work in progress/late breaking
- Nikoleta Yiannoutsou
, Rose Johnson, Sara Price
:
Exploring how children interact with 3D shapes using haptic technologies. 533-538 - Sumbal Maqsood, Robert Biddle, Sana Maqsood, Sonia Chiasson:
An exploratory study of children's online password behaviours. 539-544 - Marie Bodén
, Bianca Pretorius, Ben Matthews
, Stephen Viller
:
DBugs: large-scale artefacts for collaborative computer programming. 545-550 - Yoav Bergner
, Ofer Chen:
Deep making: curricular modules for transferable content-knowledge and scientific literacy in makerspaces and FabLabs. 551-556 - Clare Cullen, Oussama Metatla
:
Multisensory storytelling: a co-design study with children with mixed visual abilities. 557-562 - Tom Hitron, Iddo Wald
, Hadas Erel, Oren Zuckerman:
Introducing children to machine learning concepts through hands-on experience. 563-568 - Pedro R. Ribeiro
, Anna Michel, Ido Iurgel, Christian Ressel, Cristina Sylla
, Wolfgang Müller:
Empowering children to author digital media effects for reader's theatre. 569-574 - Denise Powell, Peter Gyory, Ricarose Roque, Annie Bruns:
The telling board: an interactive storyboarding tool for children. 575-580 - Oghenemaro Anuyah, Jerry Alan Fails, Maria Soledad Pera
:
Investigating query formulation assistance for children. 581-586 - Ioli Campos
, André Sardo:
Teaching news literacy to children with digital games. 587-592 - Ji Youn Shin, Jacob Kedroske, Rebecca Vue, Roshun Sankaran, Dima Chaar, Tracey Churay, Sung Won Choi:
Design considerations for family-centered health management: preliminary findings with pediatric BMT patients. 593-598 - Netta Ofer, Hadas Erel, Idan David, Tom Hitron, Oren Zuckerman:
A little bit of coding goes a long way: effects of coding on outdoor play. 599-604 - Fabio Campos
, Leiny Garcia:
Fostering civic engagement through native maps: a preliminary study. 605-610 - Qiao Jin
, Danli Wang, Xiaozhou Deng, Nan Zheng, Steve C. Chiu:
AR-maze: a tangible programming tool for children based on AR technology. 611-616 - Michael Soenthorn Speek, Maarten Van Mechelen
:
Storytelling shapes: a toolkit to enable children to express their needs and wishes. 619-624 - Randi Williams, Christian Vázquez-Machado, Stefania Druga
, Cynthia Breazeal, Pattie Maes:
"My doll says it's ok": a study of children's conformity to a talking doll. 625-631 - Saad Jamal, Meher Fatima Zaidi, Suleman Shahid, Mehr-un-Nisa Arif Kitchlew:
Eliciting social biases in children using tangible games. 632-637 - Tiffanie R. Smith, Juan E. Gilbert
:
Dancing to design: a gesture elicitation study. 638-643 - Alpay Sabuncuoglu
, Merve Erkaya, Oguz Turan Buruk
, Tilbe Göksun
:
Code notes: designing a low-cost tangible coding tool for/with children. 644-649 - Asnat R. Zohar, Sharona T. Levy:
"Should I answer what the atom feels?": learning about forces in chemical bonding using ELI-chem simulation. 650-656 - Duri Long
, Hannah Guthrie, Brian Magerko:
Don't steal my balloons: designing for musical adult-child ludic engagement. 657-662 - Eva Eriksson
, Olof Torgersson
, Annika Melin:
Plan&do: a technology probe supporting children with intellectual disabilities in leisure activities. 663-668 - Maarten Van Mechelen
, Alice Schut
, Mathieu Gielen, Remke Klapwijk
:
Developing children's empathy in co-design activities: a pilot case study. 669-674 - Gabriela T. Richard, Sagun Giri, Zachary A. McKinley, Robert William Ashley:
Blended making: multi-interface designs and e-crafting with elementary and middle school youth. 675-680 - Alexander Berman, Elizabeth Deuermeyer, Beth Nam, Sharon Lynn Chu, Francis K. H. Quek:
Exploring the 3D printing process for young children in curriculum-aligned making in the classroom. 681-686 - Marianthi Grizioti
, Chronis Kynigos:
Game modding for computational thinking: an integrated design approach. 687-692 - Grace Ataguba:
Maintaining long-distance relationships with children: exploring autobiographical designs and life logging. 693-698
Workshops and courses
- Wolmet Barendregt
, Tilde Bekker
, Peter Börjesson, Eva Eriksson
, Asimina Vasalou
, Olof Torgersson
:
Intermediate-level knowledge in child-computer interaction. 699-704 - Jerry Alan Fails, Maria Soledad Pera
, Natalia Kucirkova
, Franca Garzotto:
International and interdisciplinary perspectives on children & recommender systems (KidRec). 705-712 - Eva-Sophie Katterfeldt, Nadine Dittert, Heidi Schelhowe, Yasmin B. Kafai, Letizia Jaccheri
, Javier Gomez Escribano
:
Sustaining girls' participation in STEM, gaming and making. 713-719 - Vicky Charisi, Alyssa M. Alcorn, James Kennedy, Wafa Johal
, Paul Baxter, Chronis Kynigos:
The near future of children's robotics. 720-727 - Ken Kahn, Calkin Suero Montero
, Christian Voigt
:
STEAM learning in formal and informal settings via craft and maker projects. 728-733 - Alejandro Catalá
, Cristina Sylla
, Mariët Theune
, Eva Brooks
, Janet C. Read:
Rethinking children's co-creation processes beyond the design of TUIs. 733-740 - Nikolaos M. Avouris, Christos Sintoris
, Nikoleta Yiannoutsou
:
Design guidelines for location-based mobile games for learning. 741-744 - Janet C. Read:
Doing research with children: a child computer interaction perspective. 745-747
Panel
- Christopher Frauenberger
, Alissa Nicole Antle, Monica Landoni
, Janet C. Read, Jerry Alan Fails:
Ethics in interaction design and children: a panel and community dialogue. 748-752
Research and design competition
- Betsy Garwood, Nick Labate, Imana Onipe, Brian Tran:
Create: a platform for pre-adolescent creativity and collaborative play. 753-756 - Ashley Griffith, Fredric Vigne, Jack McCormick, Shannon Kovach:
Culture box: education app on the world through history and time. 757-760 - Ellie Bates, Kristy Evers, Lee Leewis, Jenny Zhou, Asimina Vasalou
, Vali Lalioti
, Kandase Augustin:
The bits & atoms of play: critical engagements with intercultural meaning making. 761-764
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