Abstract
The paper illustrates approaches for making audio-augmented museum environments adaptive. Based on well-known user modeling techniques we present a combination of suitable components that adapt audio information to the interests, preferences and motion of a museum’s visitor. The underlying environment, i.e. the carrier and transmitter of information, is provided by the LISTEN system, which enables the augmentation of everyday environments with audio information.
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© 2003 Springer-Verlag Berlin Heidelberg
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Zimmermann, A., Lorenz, A., Specht, M. (2003). User Modeling in Adaptive Audio-Augmented Museum Environments. In: Brusilovsky, P., Corbett, A., de Rosis, F. (eds) User Modeling 2003. UM 2003. Lecture Notes in Computer Science(), vol 2702. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-44963-9_57
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DOI: https://doi.org/10.1007/3-540-44963-9_57
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