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Virtual Economy Simulation and Gaming — An Agent Based Approach —

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New Frontiers in Artificial Intelligence (JSAI 2001)

Abstract

In this paper we analyze an economic systems as agent based bottom up models. For the purpose we introduce a small national economy called a virtual economy and an exchange algebra for state space description. We construct dynamical agent based simulation model and analyze it.

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References

  1. H. Deguchi and B. Nakano (1986): Axiomatic Foundations of Vector Accounting, Systems Research, Vol.3, No.1, pp.31–39

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  2. Hiroshi Deguchi(1996): Multi Agent Economics and Its Gsming Simulation. Modeling and Control of National and Regional Economies 1995. edited by Vlacic et al.,Pergamon Press, pp.269–274

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  3. Hiroshi Deguchi(1998): Agent Based Approach for Social Complex Systems-Management of Constructed Social World, Community Computing and Support Systems, edited by Toru Ishida, LNCS 1519, Springer, pp.62–77

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© 2001 Springer-Verlag Berlin Heidelberg

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Deguchi, H. et al. (2001). Virtual Economy Simulation and Gaming — An Agent Based Approach —. In: Terano, T., Ohsawa, Y., Nishida, T., Namatame, A., Tsumoto, S., Washio, T. (eds) New Frontiers in Artificial Intelligence. JSAI 2001. Lecture Notes in Computer Science(), vol 2253. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-45548-5_24

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  • DOI: https://doi.org/10.1007/3-540-45548-5_24

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  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-43070-4

  • Online ISBN: 978-3-540-45548-6

  • eBook Packages: Springer Book Archive

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