Skip to main content

Virtual Reality

  • Reference work entry
Encyclopedia of Multimedia

Definition

Virtual Reality is the technology that provides almost real and/or believable experiences in a synthetic or virtual way.

To achieve this goal, virtual reality uses the entire spectrum of current multimedia technologies such as image, video, sound and text, as well as newer and upcoming media such as e-touch, e-taste, and e-smell. To define the characteristics of VR, Heim [1] used the three “I”s, immersion, interactivity and information intensity.

  1. 1.

    Immersion comes from devices that isolate the senses sufficiently to make a person feel transported to another place.

  2. 2.

    Interactivity comes from the computer's lighting ability to change the scene's point of view as fast as the human organism can alter his or her physical position and perspective.

  3. 3.

    Information intensity is the notion that a virtual world can offer special quality such as telepresence and artificial entities that show a certain degree of intelligent behavior.

The term Virtual Reality(VR) was initially...

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Subscribe and save

Springer+ Basic
$34.99 /Month
  • Get 10 units per month
  • Download Article/Chapter or eBook
  • 1 Unit = 1 Article or 1 Chapter
  • Cancel anytime
Subscribe now

Buy Now

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 329.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Hardcover Book
USD 329.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. M. Heim, “Virtual Reality,” Oxford University Press, New York, 1998.

    Google Scholar 

  2. I.E. Sutherland, “The Ultimate Display,” Proceedings of the 1965 IFIP Congress, 2, 1965, pp. 506–508.

    Google Scholar 

Download references

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2008 Springer-Verlag

About this entry

Cite this entry

(2008). Virtual Reality. In: Furht, B. (eds) Encyclopedia of Multimedia. Springer, Boston, MA. https://doi.org/10.1007/978-0-387-78414-4_255

Download citation

Publish with us

Policies and ethics

pFad - Phonifier reborn

Pfad - The Proxy pFad of © 2024 Garber Painting. All rights reserved.

Note: This service is not intended for secure transactions such as banking, social media, email, or purchasing. Use at your own risk. We assume no liability whatsoever for broken pages.


Alternative Proxies:

Alternative Proxy

pFad Proxy

pFad v3 Proxy

pFad v4 Proxy