Definition
Event synchronization in online games deals with the maintenance of game state consistency across several nodes.
Many gaming architectural solutions devised for the support of Massively Multiplayer Online Games are based on the idea of resorting to different nodes, distributed throughout the network, that manage a redundant game state. Indeed, it is well known that these approaches, which replicate the game state across multiple hosts, may ensure high levels of game availability and fault-tolerance. It is also widely accepted that the maintenance of game state consistency across several nodes results as a crucial issue to be addressed. According to this approach, in fact, game events generated by players during a gaming session must be locally processed by all nodes to guarantee that the game computation is kept consistent with those of all other nodes in the game system. This ensures that all game participants will perceive the same game evolution. Several studies have been...
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References
E. Cronin, B. Filstrup, S. Jamin, and A.R. Kurc, “An Efficient Synchronization Mechanism for Mirrored Game Architectures,” Multimedia Tools and Applications, Vol. 23, No. 1, May 2004, pp. 7–30.
S. Ferretti and M. Roccetti, “A Novel Obsolescence-Based Approach to Event Delivery Synchronization in Multiplayer Games,” International Journal of Intelligent Games and Simulation, Vol. 3, No. 1, March/April 2004, pp. 7–19.
M. Mauve, J. Vogel, V. Hilt, and W. Effelsberg, “Local-Lag and Timewarp: Providing Consistency for Replicated Continuous Applications,” IEEE Transactions on Multimedia, Vol. 6, No. 1, February 2004, pp. 47–57.
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© 2008 Springer-Verlag
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(2008). Game Event Synchronization. In: Furht, B. (eds) Encyclopedia of Multimedia. Springer, Boston, MA. https://doi.org/10.1007/978-0-387-78414-4_327
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DOI: https://doi.org/10.1007/978-0-387-78414-4_327
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