Abstract
Field trips combine a number of favourable conditions for collaborative and situated learning. Research has shown that collaboration can be improved by the use of digital tools, such as interactive tables. However, existing tools are heavy and thus unfit for field trips. This article introduces a conceptual framework for the design of collaborative tools in a mobile context. This framework is based on three features: a shared mobile interactive display, a modular tool to support collaboration and scriptable tools to design collaborative educational scenarios. The overall objective is to provide teachers with solutions for designing field-based learning activities and to support learners’ collaboration.
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Notes
- 1.
In this article, cooperation is considered as an activity during which each individual works on a part of the problem with few interactions with fellow team members. Collaboration, in contrast, is understood as an activity on which all team members work simultaneously following the same goal.
- 2.
Currently, we cannot give technical details due to a patent pending.
- 3.
Software design for reusability and collaboration between software.
- 4.
Specific instructions, help or functionality to “guide” participants during collaboration.
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The research published in this article was carried out for the SituLearn project, financed by the French Agence National de la Recherche (ANR-20-CE38–0012).
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Simon, S., Marfisi-Schottman, I., George, S. (2022). A Conceptual Framework for Creating Mobile Collaboration Tools. In: Hilliger, I., Muñoz-Merino, P.J., De Laet, T., Ortega-Arranz, A., Farrell, T. (eds) Educating for a New Future: Making Sense of Technology-Enhanced Learning Adoption. EC-TEL 2022. Lecture Notes in Computer Science, vol 13450. Springer, Cham. https://doi.org/10.1007/978-3-031-16290-9_56
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