Abstract
This paper presents a 3D plant morpha modeling method based on projection image, and analyzes the influence calibration error on the precision of reconstruction. Mini-section algorithm and Ball B-spline are used to extract the skeleton of the reconstructed image and to fit the meshes respectively. The experiment shows that this method is high-speed and robust, and the reconstructed root, branch, haulm that are columnar is very vivid,. So it indicates that we can achieve a simple and practical plant modeling method that transforms image of entities to surface meshes of plant. And it is helpful for plant morpha digitization and visualization in agriculture digital museum.
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Zhu, T., Zhou, Y., Seah, H.S., Tian, F., Yan, X. (2007). Plant Modeling and Its Application in Digital Agriculture Museum. In: Shumaker, R. (eds) Virtual Reality. ICVR 2007. Lecture Notes in Computer Science, vol 4563. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-73335-5_81
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DOI: https://doi.org/10.1007/978-3-540-73335-5_81
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-73334-8
Online ISBN: 978-3-540-73335-5
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