Abstract
In this paper, we present an action selection mechanism to simulate the human behavior in realistic and believable virtual humans according to their personality and affective state taking into account their beliefs, desires, intentions, and the level of intensity of the events they perceive from their environment.
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Orozco, H., Ramos, F., Ramos, M. et al. An action selection process to simulate the human behavior in virtual humans with real personality. Vis Comput 27, 275–285 (2011). https://doi.org/10.1007/s00371-011-0549-z
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DOI: https://doi.org/10.1007/s00371-011-0549-z