Computer Science and Information Systems 2014 Volume 11, Issue 2, Pages: 723-743
https://doi.org/10.2298/CSIS140215039C
Full text (
731 KB)
Cited by
A novel educational game for teaching emotion identification skills to preschoolers with autism diagnosis
Christinaki Eirini (Technological Educational Institute of Crete, Dep. Informatics Engineering, Heraklion, Crete, Greece)
Vidakis Nikolas (Technological Educational Institute of Crete, Dep. Informatics Engineering, Heraklion, Crete, Greece)
Triantafyllidis Georgios (Aalborg University, Medialogy Section, Copenhagen, Denmark)
Emotion recognition is essential in human communication and social
interaction. Children with autism have been reported to exhibit deficits in
understanding and expressing emotions. Those deficits seem to be rather
permanent so intervention tools for improving those impairments are
desirable. Educational interventions for teaching emotion recognition should
occur as early as possible. It is argued that Serious Games can be very
effective in the areas of therapy and education for children with autism.
However, those computer interventions require considerable skills for
interaction. Before the age of 6, most children with autism do not have such
basic motor skills in order to manipulate a mouse or a keyboard. Our approach
takes account of the specific characteristics of preschoolers with autism and
their physical inabilities. By creating an educational computer game, which
provides physical interaction with natural user interface (NUI), we aim to
support early intervention and to enhance emotion recognition skills.
Keywords: autism, facial emotion recognition, gesture-based interaction, Kinect, natural user interface