Research Article
A Human-Centred Tangible approach to learning Computational Thinking
@ARTICLE{10.4108/eai.23-8-2016.151641, author={Tommaso Turchi and Alessio Malizia}, title={A Human-Centred Tangible approach to learning Computational Thinking}, journal={EAI Endorsed Transactions on Ambient Systems}, volume={3}, number={9}, publisher={EAI}, journal_a={AMSYS}, year={2016}, month={8}, keywords={omputational Thinking, Education, Tangible User Interface, End-User Development}, doi={10.4108/eai.23-8-2016.151641} }
- Tommaso Turchi
Alessio Malizia
Year: 2016
A Human-Centred Tangible approach to learning Computational Thinking
AMSYS
EAI
DOI: 10.4108/eai.23-8-2016.151641
Abstract
Computational Thinking has recently become a focus of many teaching and research domains; it encapsulates those thinking skills integral to solving complex problems using a computer, thus being widely applicable in our society. It is influencing research across many disciplines and also coming into the limelight of education, mostly thanks to public initiatives such as the Hour of Code. In this paper we present our arguments for promoting Computational Thinking in education through the Human-centred paradigm of Tangible End-User Development, namely by exploiting objects whose interactions with the physical environment are mapped to digital actions performed on the system.
Copyright © 2016 Tommaso Turchi and Alessio Malizia, licensed to EAI. This is an open access article distributed under the terms of the Creative Commons Attribution license (http://creativecommons.org/licenses/by/3.0/), which permits unlimited use, distribution and reproduction in any medium so long as the original work is properly cited.