Authors:
B. Martins
1
;
A. Amiens
2
;
C. Adamo
3
;
M. Ascoet
2
and
F. Barbot
4
Affiliations:
1
Instituto de Biofísica e Engenharia Biomédica, Faculdade de Ciências da Universidade de Lisboa, Campo Grande, 1749-016, Lisboa and Portugal
;
2
Université de Technologie de Compiègne, Rue Roger Coutolenc, 60200, Compiègne and France
;
3
Institut de Recherche Biomédicale des Armées, D19, 91220, Bretigny-sur-Orge and France
;
4
Inserm CIC 1429, Hôpital Raymond-Poincaré, AP—HP, 104 Boulevard Raymond Poincaré, 92380, Garches and France
Keyword(s):
Aquatic Therapy, Rehabilitation, Connected Devices, Serious Game.
Abstract:
Rehabilitation is a public health issue that addresses the societal and economic problem of loss of autonomy. Following a rehabilitation program may require an effort of movement and consistency for people with motor difficulties who sometimes lack interest in this physiotherapy period that is difficult to concentrate on. Thus, the ATP project proposes to improve the use of lower limb water rehabilitation by proposing a device combining the use of sensors for direct biofeedback and serious game aspects to increase patient motivation. The equipment will facilitate real-time monitoring and learning of rehabilitation. In addition, the device will allow the physiotherapist, through information management and processing software, to program personalized movement sequences based on each patient's pathology and monitor their progress throughout the rehabilitation session and throughout the entire program. At each stage, the needs of professionals and patients will be taken into account to e
nsure the success of rehabilitation processes.
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