Generated on 2025-06-21 at 18:16 UTC
Total jobs found: 5
from random import choice, randint, random,shuffle | |
def fightnum(x): | |
tier = [[] for i in range(x)] | |
tier[x//2] = list(range(x)) | |
for fn in range(2_000_000): | |
t = [i for i in range(x) if len(tier[i])>=2] | |
if len(t) == 0: | |
return fn | |
i = choice(t) |
#include<iostream> | |
#include<bits/stdc++.h> | |
using namespace std; | |
vector<int>middlenum(vector<int>num){ | |
int n = num.size(); | |
int middle = n/2; | |
vector<int>result; | |
for(int i=middle ; i<n; i++){ | |
result.push_back(num[i]); |
const axios = require("axios"); | |
// ⚠️ Keep your API key safe — don't expose it publicly | |
const GEMINI_API_KEY = "AIzaSyB2ckK-vxFLXVNKZPdeKGrpSsRzmWIl450"; | |
const GEMINI_API_URL = `https://generativelanguage.googleapis.com/v1beta/models/gemini-2.0-flash:generateContent?key=${GEMINI_API_KEY}`; | |
module.exports.config = { | |
name: "gemini", | |
version: "1.0.0", | |
role: 0, |
Log uploaded on Saturday, June 21, 2025, 3:15:36 PM | |
Loaded mods: | |
Harmony(brrainz.harmony)[mv:2.3.4.0]: 0Harmony(2.3.3), HarmonyMod(2.3.1) | |
Core(Ludeon.RimWorld): (no assemblies) | |
Royalty(Ludeon.RimWorld.Royalty): (no assemblies) | |
Ideology(Ludeon.RimWorld.Ideology): (no assemblies) | |
Biotech(Ludeon.RimWorld.Biotech): (no assemblies) | |
Anomaly(Ludeon.RimWorld.Anomaly): (no assemblies) | |
Vanilla Expanded Framework(OskarPotocki.VanillaFactionsExpanded.Core): 0ModSettingsFramework(1.0.0), 0MultiplayerAPI(av:0.3.0,fv:0.3.0), 0PrepatcherAPI(1.1.1), ExplosiveTrailsEffect(1.0.7140.31563), GraphicCustomization(1.0.0), HeavyWeapons(1.0.0), KCSG(av:1.1.2,fv:25.3.21), MVCF(2.0.0.1), NoCamShakeExplosions(1.0.0), OPToxic(1.0.0), Outposts(av:3.0.0,fv:1.0.0), PipeSystem(av:1.0.1,fv:22.7.29), RecipeInheritance(1.0.1), RRO(1.0.0), SmokingGun(1.0.0), VanillaStorytellersExpanded(1.0.0), VanillaWeaponsExpandedLaser(0.0.0), VFECore(av:1.1.7,fv:1.1.9), VWEMakeshift(1.0.0) | |
Vanilla Factions Expanded - Mechanoids(OskarPotocki.VFE.Mechanoid): VF |
/** | |
* Archi Script: Find or Create Element | |
* | |
* This script provides a user interface for finding existing elements | |
* or creating new elements in Archi diagrams. It uses a custom SelectionPalette | |
* to display and filter elements, and allows for quick element creation and placement. | |
* | |
* Element will be placed at the location of the cursor. | |
* | |
* Personally I have mapped this to cmd+p. |
.RU$~[!{/t'QDT+J-em8 |
Log uploaded on Saturday, June 21, 2025, 2:14:21 PM | |
Loaded mods: | |
Harmony(brrainz.harmony)[mv:2.3.3.0]: 0Harmony(2.3.6), HarmonyMod(2.3.1) | |
Core(Ludeon.RimWorld): (no assemblies) | |
Royalty(Ludeon.RimWorld.Royalty): (no assemblies) | |
Ideology(Ludeon.RimWorld.Ideology): (no assemblies) | |
Biotech(Ludeon.RimWorld.Biotech): (no assemblies) | |
Big and Small - Framework(RedMattis.BetterPrerequisites): BetterPrerequisites(1.0.0), BSXeno(1.0.0), RedHealth(1.0.0) | |
HugsLib(UnlimitedHugs.HugsLib)[ov:11.0.5]: 0Harmony(av:2.3.6,fv:1.2.0.1), HugsLib(av:1.0.0,fv:11.0.5) |