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| 1 | +/** |
| 2 | + * @author Rashik Ansar |
| 3 | + * |
| 4 | + * Implemntaion of priority queue |
| 5 | + * Lower the priority value higher its priority |
| 6 | + * under the hood its implementing minBinaryHeap |
| 7 | + */ |
| 8 | +class PriorityQueue { |
| 9 | + constructor() { |
| 10 | + this.values = []; |
| 11 | + } |
| 12 | + |
| 13 | + /** |
| 14 | + * Adding data to the queue |
| 15 | + * @param {*} data Data to add into queue |
| 16 | + * @param {*} priority Priority of the data |
| 17 | + * @returns {PriorityQueue} |
| 18 | + */ |
| 19 | + enqueue(data, priority) { |
| 20 | + let temp = new Node(data, priority); |
| 21 | + this.values.push(temp); |
| 22 | + this.bubbleUp(); |
| 23 | + return this; |
| 24 | + } |
| 25 | + |
| 26 | + /** |
| 27 | + * removing a node from the queue |
| 28 | + * @returns {Node} |
| 29 | + */ |
| 30 | + dequeue() { |
| 31 | + const min = this.values[0]; |
| 32 | + const end = this.values.pop(); |
| 33 | + if (this.values.length > 0) { |
| 34 | + this.values[0] = end; |
| 35 | + this.sinkDown(); |
| 36 | + } |
| 37 | + return min; |
| 38 | + } |
| 39 | + |
| 40 | + /** |
| 41 | + * enqueue helper function |
| 42 | + */ |
| 43 | + bubbleUp() { |
| 44 | + let index = this.values.length - 1; |
| 45 | + const element = this.values[index]; |
| 46 | + while (index > 0) { |
| 47 | + let parentIndex = Math.floor((index - 1) / 2); |
| 48 | + let parent = this.values[parentIndex]; |
| 49 | + // if (element.priority <= parent.priority) break; //maxBinaryHeap condition |
| 50 | + if (element.priority >= parent.priority) break; //minBinaryHeap condition |
| 51 | + this.values[parentIndex] = element; |
| 52 | + this.values[index] = parent; |
| 53 | + index = parentIndex; |
| 54 | + } |
| 55 | + } |
| 56 | + |
| 57 | + /** |
| 58 | + * dequeue helper function |
| 59 | + */ |
| 60 | + sinkDown() { |
| 61 | + let index = 0; |
| 62 | + const length = this.values.length; |
| 63 | + const element = this.values[index]; |
| 64 | + while (true) { |
| 65 | + let leftChildIndex = 2 * index + 1; |
| 66 | + let rightChildIndex = 2 * index + 2; |
| 67 | + let leftChild; |
| 68 | + let rightChild; |
| 69 | + let swap = null; |
| 70 | + |
| 71 | + if (leftChildIndex < length) { |
| 72 | + leftChild = this.values[leftChildIndex]; |
| 73 | + // Change below comparision operators to make maxBinaryHeap |
| 74 | + if (leftChild.priority < element.priority) { |
| 75 | + swap = leftChildIndex; |
| 76 | + } |
| 77 | + } |
| 78 | + |
| 79 | + if (rightChildIndex < length) { |
| 80 | + rightChild = this.values[rightChildIndex]; |
| 81 | + // Change below comparision operators to make maxBinaryHeap |
| 82 | + if ( |
| 83 | + (!swap && rightChild.priority < element.priority) || |
| 84 | + (swap && rightChild.priority < leftChild.priority) |
| 85 | + ) { |
| 86 | + swap = rightChildIndex; |
| 87 | + } |
| 88 | + } |
| 89 | + |
| 90 | + if (!swap) break; |
| 91 | + |
| 92 | + this.values[index] = this.values[swap]; |
| 93 | + this.values[swap] = element; |
| 94 | + index = swap; |
| 95 | + } |
| 96 | + } |
| 97 | +} |
| 98 | + |
| 99 | +class Node { |
| 100 | + constructor(data, priority) { |
| 101 | + this.data = data; |
| 102 | + this.priority = priority; |
| 103 | + } |
| 104 | +} |
| 105 | + |
| 106 | +let a = new PriorityQueue(); |
| 107 | +a.enqueue('Common Cold', 10); |
| 108 | +a.enqueue('Gunshot wound', 2); |
| 109 | +a.enqueue('Fever', 8); |
| 110 | + |
| 111 | +console.log(a); |
| 112 | +a.dequeue(); |
| 113 | +console.log(a); |
| 114 | +a.dequeue(); |
| 115 | +console.log(a); |
| 116 | +a.dequeue(); |
| 117 | +console.log(a); |
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