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GraphicsGPU and graphics programming relatedGPU and graphics programming relatedPerformanceSpeed and efficiency improvementsSpeed and efficiency improvements
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- 'Offset Path' node (Replace Bezier-rs use in the 'Offset Path' node with a Kurbo algorithm #2596, Refactor the 'Offset Path' node to use Kurbo entirely #2946)
- 'Solidify Stroke' node (Refactor the Solidify Stroke node implementation to use the Kurbo API #2608)
- 'Position on Path' and 'Tangent on Path' nodes (Refactor the 'Position on Path' and 'Tangent on Path' nodes to use the Kurbo API #2611)
- 'Sample Points' node (Refactor the 'Sample Points' node to use Kurbo instead of Bezier-rs #2629)
- 'Scatter Points' node (Refactor the 'Scatter Points' node to use Kurbo instead of Bezier-rs #2634, Fix 'Scatter Points' node artifacts #2657)
- 'Bounding Box' node (Refactor the 'Bounding Box' node to use Kurbo instead of Bezier-rs #2662)
- 'Morph' node (Refactor the 'Morph' node to use Kurbo instead of Bezier-rs #2696)
- 'Spline' node (Refactor the 'Spline' node to use Kurbo instead of Bezier-rs #2701)
- 'Bevel' node (Fix the Bevel node so it applies a consistent bevel size regardless of angle #2293)
- 'Area' node (Fix the Bevel node so it applies a consistent bevel size regardless of angle #2293)
- 'Round Corners' node (Refactor the 'Round Corners' and 'Auto-Tangents' nodes and vector node unit tests to use Kurbo #2964)
- 'Auto-Tangents' node (Refactor the 'Round Corners' and 'Auto-Tangents' nodes and vector node unit tests to use Kurbo #2964)
- 'Centroid' node
- Refactor
ClickTarget
to use Kurbo - Refactor tools code to use Kurbo's structs and functions
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GraphicsGPU and graphics programming relatedGPU and graphics programming relatedPerformanceSpeed and efficiency improvementsSpeed and efficiency improvements
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