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Updated builds.
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build/three.js

Lines changed: 10 additions & 10 deletions
Original file line numberDiff line numberDiff line change
@@ -10722,7 +10722,7 @@ THREE.BufferGeometry.prototype = {
1072210722
if ( name === 'index' ) {
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console.warn( 'THREE.BufferGeometry.addAttribute: Use .setIndex() for index attribute.' );
10725-
this.addIndex( attribute );
10725+
this.setIndex( attribute );
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}
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@@ -11163,7 +11163,7 @@ THREE.BufferGeometry.prototype = {
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var TypeArray = geometry.vertices.length > 65535 ? Uint32Array : Uint16Array;
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var indices = new TypeArray( geometry.indices.length * 3 );
11166-
this.addIndex( new THREE.BufferAttribute( indices, 1 ).copyIndicesArray( geometry.indices ) );
11166+
this.setIndex( new THREE.BufferAttribute( indices, 1 ).copyIndicesArray( geometry.indices ) );
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}
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@@ -11626,7 +11626,7 @@ THREE.BufferGeometry.prototype = {
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if ( index !== null ) {
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11629-
this.addIndex( index.clone() );
11629+
this.setIndex( index.clone() );
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}
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@@ -11700,7 +11700,7 @@ THREE.InstancedBufferGeometry.prototype.copy = function ( source ) {
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if ( index !== null ) {
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11703-
this.addIndex( index.clone() );
11703+
this.setIndex( index.clone() );
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}
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@@ -13720,7 +13720,7 @@ THREE.BufferGeometryLoader.prototype = {
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if ( index !== undefined ) {
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var typedArray = new self[ index.type ]( index.array );
13723-
geometry.addIndex( new THREE.BufferAttribute( typedArray, 1 ) );
13723+
geometry.setIndex( new THREE.BufferAttribute( typedArray, 1 ) );
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}
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@@ -18062,7 +18062,7 @@ THREE.Sprite = ( function () {
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var uvs = new Float32Array( [ 0, 0, 1, 0, 1, 1, 0, 1 ] );
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var geometry = new THREE.BufferGeometry();
18065-
geometry.addIndex( new THREE.BufferAttribute( indices, 1 ) );
18065+
geometry.setIndex( new THREE.BufferAttribute( indices, 1 ) );
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geometry.addAttribute( 'position', new THREE.BufferAttribute( vertices, 3 ) );
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geometry.addAttribute( 'uv', new THREE.BufferAttribute( uvs, 2 ) );
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@@ -31395,7 +31395,7 @@ THREE.CircleBufferGeometry = function ( radius, segments, thetaStart, thetaLengt
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3139631396
}
3139731397

31398-
this.addIndex( new THREE.BufferAttribute( new Uint16Array( indices ), 1 ) );
31398+
this.setIndex( new THREE.BufferAttribute( new Uint16Array( indices ), 1 ) );
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this.addAttribute( 'position', new THREE.BufferAttribute( positions, 3 ) );
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this.addAttribute( 'normal', new THREE.BufferAttribute( normals, 3 ) );
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this.addAttribute( 'uv', new THREE.BufferAttribute( uvs, 2 ) );
@@ -32792,7 +32792,7 @@ THREE.PlaneBufferGeometry = function ( width, height, widthSegments, heightSegme
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}
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32795-
this.addIndex( new THREE.BufferAttribute( indices, 1 ) );
32795+
this.setIndex( new THREE.BufferAttribute( indices, 1 ) );
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this.addAttribute( 'position', new THREE.BufferAttribute( vertices, 3 ) );
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this.addAttribute( 'normal', new THREE.BufferAttribute( normals, 3 ) );
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this.addAttribute( 'uv', new THREE.BufferAttribute( uvs, 2 ) );
@@ -33064,7 +33064,7 @@ THREE.SphereBufferGeometry = function ( radius, widthSegments, heightSegments, p
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}
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33067-
this.addIndex( new THREE.BufferAttribute( new Uint16Array( indices ), 1 ) );
33067+
this.setIndex( new THREE.BufferAttribute( new Uint16Array( indices ), 1 ) );
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this.addAttribute( 'position', positions );
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this.addAttribute( 'normal', normals );
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this.addAttribute( 'uv', uvs );
@@ -34603,7 +34603,7 @@ THREE.BoxHelper = function ( object ) {
3460334603
var positions = new Float32Array( 8 * 3 );
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var geometry = new THREE.BufferGeometry();
34606-
geometry.addIndex( new THREE.BufferAttribute( indices, 1 ) );
34606+
geometry.setIndex( new THREE.BufferAttribute( indices, 1 ) );
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geometry.addAttribute( 'position', new THREE.BufferAttribute( positions, 3 ) );
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THREE.LineSegments.call( this, geometry, new THREE.LineBasicMaterial( { color: 0xffff00 } ) );

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