|
| 1 | +# -------------------------------- Input data -------------------------------- # |
| 2 | +import os, pathfinding, complex_utils, copy |
| 3 | + |
| 4 | +test_data = {} |
| 5 | + |
| 6 | +test = 1 |
| 7 | +test_data[test] = { |
| 8 | + "input": """####### |
| 9 | +#G..#E# |
| 10 | +#E#E.E# |
| 11 | +#G.##.# |
| 12 | +#...#E# |
| 13 | +#...E.# |
| 14 | +#######""", |
| 15 | + "expected": ["36334 (37, 982, E)", "Unknown"], |
| 16 | +} |
| 17 | + |
| 18 | +test += 1 |
| 19 | +test_data[test] = { |
| 20 | + "input": """####### |
| 21 | +#E..EG# |
| 22 | +#.#G.E# |
| 23 | +#E.##E# |
| 24 | +#G..#.# |
| 25 | +#..E#.# |
| 26 | +#######""", |
| 27 | + "expected": ["39514 (46 rounds, 859 HP, E)", "Unknown"], |
| 28 | +} |
| 29 | + |
| 30 | +test += 1 |
| 31 | +test_data[test] = { |
| 32 | + "input": """####### |
| 33 | +#E.G#.# |
| 34 | +#.#G..# |
| 35 | +#G.#.G# |
| 36 | +#G..#.# |
| 37 | +#...E.# |
| 38 | +#######""", |
| 39 | + "expected": ["27755 (35 rounds, 793 HP, G)", "Unknown"], |
| 40 | +} |
| 41 | + |
| 42 | +test += 1 |
| 43 | +test_data[test] = { |
| 44 | + "input": """####### |
| 45 | +#.G...# |
| 46 | +#...EG# |
| 47 | +#.#.#G# |
| 48 | +#..G#E# |
| 49 | +#.....# |
| 50 | +#######""", |
| 51 | + "expected": ["Unknown", "15 attack power, 4988 (29 rounds, 172 HP)"], |
| 52 | +} |
| 53 | + |
| 54 | +test = "real" |
| 55 | +input_file = os.path.join( |
| 56 | + os.path.dirname(__file__), |
| 57 | + "Inputs", |
| 58 | + os.path.basename(__file__).replace(".py", ".txt"), |
| 59 | +) |
| 60 | +test_data[test] = { |
| 61 | + "input": open(input_file, "r+").read().strip(), |
| 62 | + "expected": ["207542", "64688"], |
| 63 | +} |
| 64 | + |
| 65 | +# -------------------------------- Control program execution ------------------------- # |
| 66 | + |
| 67 | +case_to_test = 4 |
| 68 | +part_to_test = 2 |
| 69 | +verbose_level = 2 |
| 70 | + |
| 71 | +# -------------------------------- Initialize some variables ------------------------- # |
| 72 | + |
| 73 | +puzzle_input = test_data[case_to_test]["input"] |
| 74 | +puzzle_expected_result = test_data[case_to_test]["expected"][part_to_test - 1] |
| 75 | +puzzle_actual_result = "Unknown" |
| 76 | + |
| 77 | + |
| 78 | +# -------------------------------- Player class definition --------------------------- # |
| 79 | + |
| 80 | + |
| 81 | +class Player: |
| 82 | + position = 0 |
| 83 | + type = "" |
| 84 | + HP = 200 |
| 85 | + graph = "" |
| 86 | + alive = True |
| 87 | + attack_power = 3 |
| 88 | + |
| 89 | + def __init__(self, type, position, attack_power=3): |
| 90 | + self.position = position |
| 91 | + self.type = type |
| 92 | + if self.type == "E": |
| 93 | + self.attack_power = attack_power |
| 94 | + |
| 95 | + def __lt__(self, other): |
| 96 | + if self.position.imag < other.position.imag: |
| 97 | + return True |
| 98 | + else: |
| 99 | + return self.position.real < other.position.real |
| 100 | + |
| 101 | + def move(self, graph, creatures): |
| 102 | + """ |
| 103 | + Searches for the closest ennemy |
| 104 | +
|
| 105 | + :param Graph graph: The game map |
| 106 | + :param list creatures: A list of creatures |
| 107 | + :return: The target position |
| 108 | + """ |
| 109 | + |
| 110 | + # Modify graph so that allies are walls, ennemies are traps |
| 111 | + self.graph = copy.deepcopy(graph) |
| 112 | + verbose = False |
| 113 | + if False: |
| 114 | + verbose = True |
| 115 | + allies = [ |
| 116 | + c.position |
| 117 | + for c in creatures |
| 118 | + if c.type == self.type and c != self and c.alive |
| 119 | + ] |
| 120 | + ennemies = [c.position for c in creatures if c.type != self.type and c.alive] |
| 121 | + self.graph.add_traps(ennemies) |
| 122 | + self.graph.add_walls(allies) |
| 123 | + |
| 124 | + # Run BFS from my position to determine closest target |
| 125 | + self.graph.breadth_first_search(self.position) |
| 126 | + |
| 127 | + # Determine all target positions (= cells next to the ennemies), then choose closest |
| 128 | + target_positions = [ |
| 129 | + (self.graph.distance_from_start[e + dir], e + dir) |
| 130 | + for e in ennemies |
| 131 | + for dir in complex_utils.directions_straight |
| 132 | + if e + dir in self.graph.distance_from_start |
| 133 | + ] |
| 134 | + if not target_positions: |
| 135 | + return |
| 136 | + |
| 137 | + min_distance = min([pos[0] for pos in target_positions]) |
| 138 | + closest_targets = [pos[1] for pos in target_positions if pos[0] == min_distance] |
| 139 | + target = complex_utils.complex_sort(closest_targets, "reading")[0] |
| 140 | + |
| 141 | + if min_distance == 0: |
| 142 | + return |
| 143 | + |
| 144 | + if verbose: |
| 145 | + print("before", self.position, target_positions, closest_targets, target) |
| 146 | + |
| 147 | + # Then we do the opposite, to know in which direction to go |
| 148 | + # Run BFS from the target |
| 149 | + self.graph.breadth_first_search(target) |
| 150 | + # Determine which direction to go to is best |
| 151 | + next_positions = [ |
| 152 | + (self.graph.distance_from_start[self.position + dir], self.position + dir,) |
| 153 | + for dir in complex_utils.directions_straight |
| 154 | + if self.position + dir in self.graph.vertices |
| 155 | + ] |
| 156 | + min_distance = min([pos[0] for pos in next_positions]) |
| 157 | + closest_positions = [pos[1] for pos in next_positions if pos[0] == min_distance] |
| 158 | + target = complex_utils.complex_sort(closest_positions, "reading")[0] |
| 159 | + if verbose: |
| 160 | + print( |
| 161 | + "after", self.position, next_positions, closest_positions, target, self |
| 162 | + ) |
| 163 | + |
| 164 | + self.position = target |
| 165 | + |
| 166 | + def attack(self, creatures): |
| 167 | + """ |
| 168 | + Attacks an ennemy in range |
| 169 | +
|
| 170 | + :param Graph graph: The game map |
| 171 | + :param list creatures: A list of creatures |
| 172 | + :return: Nothing |
| 173 | + """ |
| 174 | + |
| 175 | + # Find who to attack |
| 176 | + ennemies = [ |
| 177 | + c |
| 178 | + for c in creatures |
| 179 | + for dir in complex_utils.directions_straight |
| 180 | + if self.position + dir == c.position and c.type != self.type and c.alive |
| 181 | + ] |
| 182 | + if not ennemies: |
| 183 | + return |
| 184 | + |
| 185 | + min_HP_ennemies = player_sort( |
| 186 | + [e for e in ennemies if e.HP == min([e.HP for e in ennemies])] |
| 187 | + ) |
| 188 | + ennemy = player_sort(min_HP_ennemies)[0] |
| 189 | + |
| 190 | + ennemy.lose_HP(self.attack_power) |
| 191 | + |
| 192 | + def lose_HP(self, HP): |
| 193 | + """ |
| 194 | + Loses HP following an attack |
| 195 | +
|
| 196 | + :param int HP: How many HP to lose |
| 197 | + :return: Nothing |
| 198 | + """ |
| 199 | + self.HP -= HP |
| 200 | + self.alive = self.HP > 0 |
| 201 | + |
| 202 | + |
| 203 | +def player_sort(players): |
| 204 | + players.sort(key=lambda a: (-a.position.imag, a.position.real)) |
| 205 | + return players |
| 206 | + |
| 207 | + |
| 208 | +# -------------------------------- Actual code execution ----------------------------- # |
| 209 | + |
| 210 | + |
| 211 | +if part_to_test == 1: |
| 212 | + grid = puzzle_input |
| 213 | + |
| 214 | + # Initial grid with everything |
| 215 | + graph = pathfinding.Graph() |
| 216 | + graph.grid_to_vertices(grid) |
| 217 | + |
| 218 | + # Identify all creatures |
| 219 | + creatures = graph.grid_search(grid, ("E", "G")) |
| 220 | + |
| 221 | + creatures = [ |
| 222 | + Player(type, position) for type in creatures for position in creatures[type] |
| 223 | + ] |
| 224 | + factions = set(c.type for c in creatures) |
| 225 | + |
| 226 | + round = 0 |
| 227 | + if verbose_level >= 2: |
| 228 | + print("Start") |
| 229 | + print(graph.vertices_to_grid({c.position: c.type for c in creatures})) |
| 230 | + print([(c.type, c.position, c.HP) for c in player_sort(creatures)]) |
| 231 | + while True: |
| 232 | + player_sort(creatures) |
| 233 | + for i, creature in enumerate(creatures): |
| 234 | + if not creature.alive: |
| 235 | + continue |
| 236 | + creature.move(graph, creatures) |
| 237 | + creature.attack(creatures) |
| 238 | + |
| 239 | + creatures = [c for c in creatures if c.alive] |
| 240 | + factions = set(c.type for c in creatures) |
| 241 | + if len(factions) == 1: |
| 242 | + break |
| 243 | + |
| 244 | + round += 1 |
| 245 | + if verbose_level >= 3: |
| 246 | + print("round", round) |
| 247 | + print(graph.vertices_to_grid({c.position: c.type for c in creatures})) |
| 248 | + print([(c.type, c.position, c.HP, c.alive) for c in player_sort(creatures)]) |
| 249 | + |
| 250 | + if verbose_level >= 2: |
| 251 | + print("End of combat") |
| 252 | + print(graph.vertices_to_grid({c.position: c.type for c in creatures})) |
| 253 | + print([(c.type, c.position, c.HP) for c in player_sort(creatures)]) |
| 254 | + print( |
| 255 | + "Reached round:", |
| 256 | + round, |
| 257 | + "- Remaining HP:", |
| 258 | + sum(c.HP for c in creatures), |
| 259 | + "- Winner:", |
| 260 | + factions, |
| 261 | + ) |
| 262 | + puzzle_actual_result = sum(c.HP for c in creatures if c.alive) * round |
| 263 | + |
| 264 | + |
| 265 | +else: |
| 266 | + grid = puzzle_input |
| 267 | + |
| 268 | + # Initial grid with everything |
| 269 | + graph = pathfinding.Graph() |
| 270 | + graph.grid_to_vertices(grid) |
| 271 | + |
| 272 | + # Identify all creatures |
| 273 | + creatures_positions = graph.grid_search(grid, ("E", "G")) |
| 274 | + |
| 275 | + for attack in range(3, 100): |
| 276 | + creatures = [ |
| 277 | + Player(type, position, attack) |
| 278 | + for type in creatures_positions |
| 279 | + for position in creatures_positions[type] |
| 280 | + ] |
| 281 | + factions = set(c.type for c in creatures) |
| 282 | + dead_elves = 0 |
| 283 | + |
| 284 | + round = 0 |
| 285 | + while dead_elves == 0: |
| 286 | + player_sort(creatures) |
| 287 | + for i, creature in enumerate(creatures): |
| 288 | + if not creature.alive: |
| 289 | + continue |
| 290 | + creature.move(graph, creatures) |
| 291 | + creature.attack(creatures) |
| 292 | + |
| 293 | + dead_elves = len([c for c in creatures if c.type == "E" and not c.alive]) |
| 294 | + creatures = [c for c in creatures if c.alive] |
| 295 | + factions = set(c.type for c in creatures) |
| 296 | + if len(factions) == 1: |
| 297 | + break |
| 298 | + |
| 299 | + round += 1 |
| 300 | + |
| 301 | + if verbose_level >= 2: |
| 302 | + print("End of combat with attack", attack) |
| 303 | + if verbose_level >= 3: |
| 304 | + print(graph.vertices_to_grid({c.position: c.type for c in creatures})) |
| 305 | + print( |
| 306 | + "Reached round:", |
| 307 | + round, |
| 308 | + "- Remaining HP:", |
| 309 | + sum(c.HP for c in creatures), |
| 310 | + "- Winner:", |
| 311 | + factions, |
| 312 | + ) |
| 313 | + print("Dead elves:", dead_elves) |
| 314 | + |
| 315 | + if factions == set("E",): |
| 316 | + puzzle_actual_result = sum(c.HP for c in creatures if c.alive) * round |
| 317 | + break |
| 318 | + |
| 319 | +# -------------------------------- Outputs / results -------------------------------- # |
| 320 | + |
| 321 | +print("Expected result : " + str(puzzle_expected_result)) |
| 322 | +print("Actual result : " + str(puzzle_actual_result)) |
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