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Added day 2015-18
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2015/18-Like a GIF For Your Yard.py

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# -------------------------------- Input data -------------------------------- #
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import os
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test_data = {}
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test = 1
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test_data[test] = {"input": """.#.#.#
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...##.
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#....#
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..#...
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#.#..#
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####..""",
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"iterations": 5, # 4 for Part 1
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"expected": ['4', '17'],
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}
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test += 1
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test_data[test] = {"input": """""",
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"expected": ['Unknown', 'Unknown'],
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}
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test = 'real'
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input_file = os.path.join(os.path.dirname(__file__), 'Inputs', os.path.basename(__file__).replace('.py', '.txt'))
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test_data[test] = {"input": open(input_file, "r+").read(),
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"iterations": 100,
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"expected": ['821', '886'],
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}
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# 865 too low
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# -------------------------------- Control program execution -------------------------------- #
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case_to_test = 'real'
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part_to_test = 2
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verbose_level = 1
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# -------------------------------- Initialize some variables -------------------------------- #
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puzzle_input = test_data[case_to_test]['input']
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puzzle_iterations = test_data[case_to_test]['iterations']
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puzzle_expected_result = test_data[case_to_test]['expected'][part_to_test-1]
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puzzle_actual_result = 'Unknown'
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# -------------------------------- Actual code execution -------------------------------- #
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lights = puzzle_input.split('\n')
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lights_width = len(lights[0])
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lights_height = len(lights)
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# For Part 2 : updating the corners of initial situation for the calculation
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if part_to_test == 2:
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new_lights = ''
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for y in range (lights_height):
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for x in range (lights_width):
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if (y, x) in ((0, 0), (0, lights_width-1), (lights_height-1, 0), (lights_height-1, lights_width-1)):
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new_lights += '#'
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else:
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new_lights += lights[y][x]
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new_lights += '\n'
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lights = new_lights.split('\n')
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for n in range(0, puzzle_iterations):
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new_lights = ''
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for y in range (lights_height):
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for x in range (lights_width):
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# For Part 2 : updating the corners for the calculation
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if part_to_test == 2 and (y, x) in ((0, 0), (0, lights_width-1), (lights_height-1, 0), (lights_height-1, lights_width-1)):
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new_lights += '#'
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continue
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neighbors_x = range(max(x-1,0), min(x+2, lights_width))
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neighbors_y = range(max(y-1,0), min(y+2, lights_height))
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neighbors = [1 if lights[i][j] == '#' and (i, j) != (y, x) else 0 for i in neighbors_y for j in neighbors_x]
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count_on = sum(neighbors)
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if lights[y][x] == '#' and count_on in (2, 3):
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new_lights += '#'
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elif lights[y][x] == '#':
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new_lights += '.'
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elif lights[y][x] == '.' and count_on == 3:
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new_lights += '#'
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else:
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new_lights += '.'
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new_lights += '\n'
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lights = new_lights.split('\n')
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new_lights = ''
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puzzle_actual_result = sum([1 if lights[y][x] == '#' else 0 for x in range(lights_width) for y in range(lights_height)])
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# -------------------------------- Outputs / results -------------------------------- #
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if verbose_level >= 3:
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print ('Input : ' + puzzle_input)
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print ('Expected result : ' + str(puzzle_expected_result))
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print ('Actual result : ' + str(puzzle_actual_result))
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