Skip to content

Commit a1f5030

Browse files
修复threelayer 错误调用this.renderer review by luox
1 parent 44dfbb2 commit a1f5030

File tree

3 files changed

+5
-11
lines changed

3 files changed

+5
-11
lines changed

src/common/overlay/threejs/ThreeLayerRenderer.js

Lines changed: 3 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -267,7 +267,7 @@ export class ThreeLayerRenderer {
267267
if (coordinate && object3D) {
268268
this.setPosition(object3D, coordinate);
269269
}
270-
this.renderer && this.renderer.scene.add(object3D);
270+
this.scene.add(object3D);
271271
}
272272

273273
/**
@@ -276,7 +276,7 @@ export class ThreeLayerRenderer {
276276
* @returns {ThreeLayer} ThreeLayer的实例对象。
277277
*/
278278
clearMesh() {
279-
let scene = this.renderer.scene;
279+
let scene = this.scene;
280280
if (!scene) {
281281
return this;
282282
}
@@ -295,7 +295,7 @@ export class ThreeLayerRenderer {
295295
* @returns {ThreeLayer} ThreeLayer的实例对象。
296296
*/
297297
clearAll(clearCamera) {
298-
let scene = this.renderer.scene;
298+
let scene = this.scene;
299299
if (!scene) {
300300
return this;
301301
}

src/mapboxgl/overlay/ThreeLayer.js

Lines changed: 1 addition & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -123,10 +123,7 @@ export class ThreeLayer extends mapboxgl.Evented {
123123
* @returns {ThreeLayer} ThreeLayer的实例对象。
124124
*/
125125
addObject(object3D, coordinate) {
126-
if (coordinate && object3D) {
127-
this.setPosition(object3D, coordinate);
128-
}
129-
this.renderer && this.renderer.scene.add(object3D);
126+
this.renderer && this.renderer.addObject(object3D, coordinate);
130127
}
131128

132129
/**

src/maplibregl/overlay/ThreeLayer.js

Lines changed: 1 addition & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -95,10 +95,7 @@ export class ThreeLayer extends maplibregl.Evented {
9595
* @returns {ThreeLayer} ThreeLayer的实例对象。
9696
*/
9797
addObject(object3D, coordinate) {
98-
if (coordinate && object3D) {
99-
this.setPosition(object3D, coordinate);
100-
}
101-
this.renderer && this.renderer.scene.add(object3D);
98+
this.renderer && this.renderer.addObject(object3D, coordinate);
10299
}
103100

104101
/**

0 commit comments

Comments
 (0)
pFad - Phonifier reborn

Pfad - The Proxy pFad of © 2024 Garber Painting. All rights reserved.

Note: This service is not intended for secure transactions such as banking, social media, email, or purchasing. Use at your own risk. We assume no liability whatsoever for broken pages.


Alternative Proxies:

Alternative Proxy

pFad Proxy

pFad v3 Proxy

pFad v4 Proxy