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- Figure 5.2 A two-ply game tree. The Δ nodes are "MAX nodes", in which it is MAX's turn to move, and the ∇ nodes are "MIN nodes." The terminal nodes show the utility values for MAX; the other nodes are labeled with their minimax values. MAX's best move at the root is a1 , because it leads to the state with the highest minimax value, and MIN's best reply is b1 , beacuse it leads to the state with the lowest minimax value.
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