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| 1 | +/** |
| 2 | + * |
| 3 | + * RenderPipeline |
| 4 | + * |
| 5 | + * Copyright (c) 2014-2016 tobspr <tobias.springer1@gmail.com> |
| 6 | + * |
| 7 | + * Permission is hereby granted, free of charge, to any person obtaining a copy |
| 8 | + * of this software and associated documentation files (the "Software"), to deal |
| 9 | + * in the Software without restriction, including without limitation the rights |
| 10 | + * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
| 11 | + * copies of the Software, and to permit persons to whom the Software is |
| 12 | + * furnished to do so, subject to the following conditions: |
| 13 | + * |
| 14 | + * The above copyright notice and this permission notice shall be included in |
| 15 | + * all copies or substantial portions of the Software. |
| 16 | + * |
| 17 | + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| 18 | + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| 19 | + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
| 20 | + * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| 21 | + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
| 22 | + * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
| 23 | + * THE SOFTWARE. |
| 24 | + * |
| 25 | + */ |
| 26 | + |
| 27 | +#include "stdint.h" |
| 28 | + |
| 29 | +/** |
| 30 | + * @brief Appends an integer to the GPUCommand. |
| 31 | + * @details This adds an integer to the back of the GPUCommand. Depending on the |
| 32 | + * setting in convert_int_to_float, this will either just convert the int to a |
| 33 | + * float by casting it, or just do a bitwise copy. |
| 34 | + * |
| 35 | + * @param v The integer to append. |
| 36 | + */ |
| 37 | +inline void GPUCommand::push_int(int v) { |
| 38 | + push_float(convert_int_to_float(v)); |
| 39 | +} |
| 40 | + |
| 41 | +/** |
| 42 | + * @brief Internal method to convert an integer to float |
| 43 | + * @details This methods gets called by the GPUCommand::push_int, and manages |
| 44 | + * storing an integer in a floating point variable. There are two options, |
| 45 | + * which are documented inside of the method. |
| 46 | + * |
| 47 | + * @param v Integer to convert |
| 48 | + * @return Float-representation of that integer, either casted or binary converted.s |
| 49 | + */ |
| 50 | +inline float GPUCommand::convert_int_to_float(int v) const { |
| 51 | + |
| 52 | + #if !PACK_INT_AS_FLOAT |
| 53 | + // Just round to float, can cause rounding issues tho |
| 54 | + return (float)v; |
| 55 | + |
| 56 | + #else |
| 57 | + assert(sizeof(float) == 4); // We really need this for packing! Better |
| 58 | + // throw an error if the compiler uses more |
| 59 | + // than 4 bytes. |
| 60 | + // Simple binary conversion, assuming sizeof(int) == sizeof(float) |
| 61 | + union { int32_t _int; float _float; } converter = { (int32_t)v }; |
| 62 | + return converter._float; |
| 63 | + #endif |
| 64 | +} |
| 65 | + |
| 66 | +/** |
| 67 | + * @brief Appends a float to the GPUCommand. |
| 68 | + * @details This adds an integer to the back of the GPUCommand. Its used by all |
| 69 | + * other push_xxx methods, and simply stores the value, then increments the write |
| 70 | + * pointer. When the amount of floats exceeds the capacity of the GPUCommand, |
| 71 | + * an error will be printed, and the method returns without doing anything else. |
| 72 | + * |
| 73 | + * @param v The float to append. |
| 74 | + */ |
| 75 | +inline void GPUCommand::push_float(float v) { |
| 76 | + if (_current_index >= GPU_COMMAND_ENTRIES) { |
| 77 | + gpucommand_cat.error() << "Out of bounds! Exceeded command size of " << GPU_COMMAND_ENTRIES << endl; |
| 78 | + return; |
| 79 | + } |
| 80 | + _data[_current_index++] = v; |
| 81 | +} |
| 82 | + |
| 83 | +/** |
| 84 | + * @brief Appends a 3-component floating point vector to the GPUCommand. |
| 85 | + * @details This appends a 3-component floating point vector to the command. |
| 86 | + * It basically just calls push_float() for every component, in the order |
| 87 | + * x, y, z, which causes the vector to occupy the space of 3 floats. |
| 88 | + * |
| 89 | + * @param v Int-Vector to append. |
| 90 | + */ |
| 91 | +inline void GPUCommand::push_vec3(const LVecBase3 &v) { |
| 92 | + push_float(v.get_x()); |
| 93 | + push_float(v.get_y()); |
| 94 | + push_float(v.get_z()); |
| 95 | +} |
| 96 | + |
| 97 | + |
| 98 | +/** |
| 99 | + * @brief Appends a 3-component integer vector to the GPUCommand. |
| 100 | + * @details This appends a 3-component integer vector to the command. |
| 101 | + * It basically just calls push_int() for every component, in the order |
| 102 | + * x, y, z, which causes the vector to occupy the space of 3 floats. |
| 103 | + * |
| 104 | + * @param v Int-Vector to append. |
| 105 | + */ |
| 106 | +inline void GPUCommand::push_vec3(const LVecBase3i &v) { |
| 107 | + push_int(v.get_x()); |
| 108 | + push_int(v.get_y()); |
| 109 | + push_int(v.get_z()); |
| 110 | +} |
| 111 | + |
| 112 | +/** |
| 113 | + * @brief Appends a 4-component floating point vector to the GPUCommand. |
| 114 | + * @details This appends a 4-component floating point vector to the command. |
| 115 | + * It basically just calls push_float() for every component, in the order |
| 116 | + * x, y, z, which causes the vector to occupy the space of 3 floats. |
| 117 | + * |
| 118 | + * @param v Int-Vector to append. |
| 119 | + */ |
| 120 | +inline void GPUCommand::push_vec4(const LVecBase4 &v) { |
| 121 | + push_float(v.get_x()); |
| 122 | + push_float(v.get_y()); |
| 123 | + push_float(v.get_z()); |
| 124 | + push_float(v.get_w()); |
| 125 | +} |
| 126 | + |
| 127 | +/** |
| 128 | + * @brief Appends a 4-component integer vector to the GPUCommand. |
| 129 | + * @details This appends a 4-component integer vector to the command. |
| 130 | + * It basically just calls push_int() for every component, in the order |
| 131 | + * x, y, z, w, which causes the vector to occupy the space of 4 floats. |
| 132 | + * |
| 133 | + * @param v Int-Vector to append. |
| 134 | + */ |
| 135 | +inline void GPUCommand::push_vec4(const LVecBase4i &v) { |
| 136 | + push_int(v.get_x()); |
| 137 | + push_int(v.get_y()); |
| 138 | + push_int(v.get_z()); |
| 139 | + push_int(v.get_w()); |
| 140 | +} |
| 141 | + |
| 142 | +/** |
| 143 | + * @brief Appends a floating point 3x3 matrix to the GPUCommand. |
| 144 | + * @details This appends a floating point 3x3 matrix to the GPUCommand, by |
| 145 | + * pushing all components in row-order to the command. This occupies a space of |
| 146 | + * 9 floats. |
| 147 | + * |
| 148 | + * @param v Matrix to append |
| 149 | + */ |
| 150 | +inline void GPUCommand::push_mat3(const LMatrix3 &v) { |
| 151 | + for (size_t i = 0; i < 3; ++i) { |
| 152 | + for (size_t j = 0; j < 3; ++j) { |
| 153 | + push_float(v.get_cell(i, j)); |
| 154 | + } |
| 155 | + } |
| 156 | +} |
| 157 | + |
| 158 | +/** |
| 159 | + * @brief Appends a floating point 4x4 matrix to the GPUCommand. |
| 160 | + * @details This appends a floating point 4x4 matrix to the GPUCommand, by |
| 161 | + * pushing all components in row-order to the command. This occupies a space of |
| 162 | + * 16 floats. |
| 163 | + * |
| 164 | + * @param v Matrix to append |
| 165 | + */ |
| 166 | +inline void GPUCommand::push_mat4(const LMatrix4 &v) { |
| 167 | + for (size_t i = 0; i < 4; ++i) { |
| 168 | + for (size_t j = 0; j < 4; ++j) { |
| 169 | + push_float(v.get_cell(i, j)); |
| 170 | + } |
| 171 | + } |
| 172 | +} |
| 173 | + |
| 174 | +/** |
| 175 | + * @brief Returns whether integers are packed as floats. |
| 176 | + * @details This returns how integer are packed into the data stream. If the |
| 177 | + * returned value is true, then integers are packed using their binary |
| 178 | + * representation converted to floating point format. If the returned value |
| 179 | + * is false, then integers are packed by simply casting them to float, |
| 180 | + * e.g. val = (float)i; |
| 181 | + * @return The integer representation flag |
| 182 | + */ |
| 183 | +inline bool GPUCommand::get_uses_integer_packing() { |
| 184 | + return PACK_INT_AS_FLOAT; |
| 185 | +} |
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