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The main motivation behind this change is to get rid of a
signed integer overflow that sometimes happens in the prime
multiplication step, which is (per the C++ spec) undefined
behavior. However, it's probably for the best to use only
unsigned int when the function is clearly trying to avoid
negative values.
Not that I suspect it matters much, but I have also heavily
tested that the behavior of the function is unchanged (at
least on PC hardware - signed integer overflow doesn't
behave portably) although it may now be slightly faster due
to the fact that I have removed the floating-point math.
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