@@ -184,8 +184,8 @@ def reconfigure(self, fullrebuild, changed):
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if ("BlurSharpen" in configuration ):
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blur0 = self .textures ["blur0" ]
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blur1 = self .textures ["blur1" ]
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- self .blur .append (self .manager .renderQuadInto (colortex = blur0 ,div = 2 ))
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- self .blur .append (self .manager .renderQuadInto (colortex = blur1 ))
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+ self .blur .append (self .manager .renderQuadInto ("filter-blur0" , colortex = blur0 ,div = 2 ))
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+ self .blur .append (self .manager .renderQuadInto ("filter-blur1" , colortex = blur1 ))
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self .blur [0 ].setShaderInput ("src" , self .textures ["color" ])
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self .blur [0 ].setShader (self .loadShader ("filter-blurx.sha" ))
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self .blur [1 ].setShaderInput ("src" , blur0 )
@@ -195,9 +195,9 @@ def reconfigure(self, fullrebuild, changed):
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ssao0 = self .textures ["ssao0" ]
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ssao1 = self .textures ["ssao1" ]
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ssao2 = self .textures ["ssao2" ]
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- self .ssao .append (self .manager .renderQuadInto (colortex = ssao0 ))
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- self .ssao .append (self .manager .renderQuadInto (colortex = ssao1 ,div = 2 ))
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- self .ssao .append (self .manager .renderQuadInto (colortex = ssao2 ))
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+ self .ssao .append (self .manager .renderQuadInto ("filter-ssao0" , colortex = ssao0 ))
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+ self .ssao .append (self .manager .renderQuadInto ("filter-ssao1" , colortex = ssao1 ,div = 2 ))
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+ self .ssao .append (self .manager .renderQuadInto ("filter-ssao2" , colortex = ssao2 ))
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self .ssao [0 ].setShaderInput ("depth" , self .textures ["depth" ])
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self .ssao [0 ].setShaderInput ("normal" , self .textures ["aux" ])
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self .ssao [0 ].setShaderInput ("random" , loader .loadTexture ("maps/random.rgb" ))
@@ -215,21 +215,21 @@ def reconfigure(self, fullrebuild, changed):
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bloom3 = self .textures ["bloom3" ]
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if (bloomconf .size == "large" ):
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scale = 8
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- downsampler = "filter-down4.sha "
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+ downsampler = "filter-down4"
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elif (bloomconf .size == "medium" ):
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scale = 4
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- downsampler = "filter-copy.sha "
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+ downsampler = "filter-copy"
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else :
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scale = 2
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- downsampler = "filter-copy.sha "
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- self .bloom .append (self .manager .renderQuadInto (colortex = bloom0 , div = 2 , align = scale ))
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- self .bloom .append (self .manager .renderQuadInto (colortex = bloom1 , div = scale , align = scale ))
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- self .bloom .append (self .manager .renderQuadInto (colortex = bloom2 , div = scale , align = scale ))
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- self .bloom .append (self .manager .renderQuadInto (colortex = bloom3 , div = scale , align = scale ))
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+ downsampler = "filter-copy"
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+ self .bloom .append (self .manager .renderQuadInto ("filter-bloomi" , colortex = bloom0 , div = 2 , align = scale ))
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+ self .bloom .append (self .manager .renderQuadInto (downsampler , colortex = bloom1 , div = scale , align = scale ))
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+ self .bloom .append (self .manager .renderQuadInto ("filter-bloomx" , colortex = bloom2 , div = scale , align = scale ))
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+ self .bloom .append (self .manager .renderQuadInto ("filter-bloomy" , colortex = bloom3 , div = scale , align = scale ))
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self .bloom [0 ].setShaderInput ("src" , self .textures ["color" ])
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self .bloom [0 ].setShader (self .loadShader ("filter-bloomi.sha" ))
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self .bloom [1 ].setShaderInput ("src" , bloom0 )
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- self .bloom [1 ].setShader (self .loadShader (downsampler ))
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+ self .bloom [1 ].setShader (self .loadShader (downsampler + ".sha" ))
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self .bloom [2 ].setShaderInput ("src" , bloom1 )
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self .bloom [2 ].setShader (self .loadShader ("filter-bloomx.sha" ))
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self .bloom [3 ].setShaderInput ("src" , bloom2 )
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