You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
// OpenGL uses a double buffer (front and back buffers) technique for rendering
454
-
// All of the rendering commands will go to back buffer
455
-
// After all of the rendering commands are done we switch to the front buffer which has the final output image
456
-
// If we don't do this we can see flickering in output image, cause the image is build pixel by pixel from left to right and from top to bottom
457
-
// So basically we'll see the image being build and that's why will see the flickering (if image is small and not complex than it probably won't matter)
0 commit comments