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_posts/2019-04-20-codeception-3.0.markdown

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@@ -11,9 +11,9 @@ Maintaining such project that tries to embrace all kind of frameworks and CMSes,
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Ok, so what about Codeception 3.0?
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#### Breaking Changes
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### Breaking Changes
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##### PHPUnit 8 Support
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#### PHPUnit 8 Support
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In 3.0 release we didn't break a lot of stuff. We tried, but probably we just leave that for next major release.
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So we do not bump supported PHP version. We are still **PHP 5.6+ compatible**, just because testing should be available for everyone. We still support all major frameworks and we keep PHPUnit 6, and PHPUnit 7 compatibility.
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We say thank you to our core contributor **@Naktibalda** to bring PHPUnit 8 support without breaking compatibilitiy.
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That was huge job, and if you look into our `codeception/phpunit-wrapper` project you will understand why.
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##### Modules Removed
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#### Modules Removed
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We also decided to drop some of old modules, which we hope no one uses. Here they are
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If you need them, just copy their code from the 2.5 branch and create a custom helper. However, we won't support them any longer.
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##### Changed Defaults
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#### Changed Defaults
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If you use multi-session testing and `$I->haveFriend` commands, you will see your tests fail. `Friend` methods no longer included into `Codeception\Actor` class, so you should add them manually. In your `AcceptanceTester` class (or other class which uses multi session testing) include `Codeception\Lib\Actor\Shared` trait:
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We also disabled conditional assertions for new setups (as people regularly misuse them), so if you want to use `canSee` methods you will need to enable them. We will take a look on that in next sections of this post.
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#### Features
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### Features
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M-m-m... Now the most tasty thing. Yes, we wouldn't do the major release without new features. Thanks to sponsorship from **Seravo** we could finish some features we had in our roadmap.
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##### Improved Interactive Shell
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#### Improved Interactive Shell
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This feature was backported from our friendly project [CodeceptJS](https://codecept.io).
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It brings a new full featured REPL interface into a test, so you could pause test execution and fire different commands into console.
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Learn more about using interactive shell in our [updated Getting Started guide](https://codeception.com/docs/02-GettingStarted#Interactive-Pause)
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##### Try & Retry
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#### Try & Retry
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Those features were introduced to make browser testing less painful. In the world full of JavaScript and Single Page Applications, you can no longer rely on single `click`, or `fillField` commands. Sometimes you need to retry action few times to make perform it.
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