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Update UnityResolve.hpp
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UnityResolve.hpp

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@@ -382,15 +382,6 @@ class UnityResolve final {
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Invoke<void*>("mono_jit_thread_attach", pDomain);
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ForeachAssembly();
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if (Get("UnityEngine.dll") && (!Get("UnityEngine.CoreModule.dll") || !Get("UnityEngine.PhysicsModule.dll"))) {
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// 兼容某些游戏 (如生死狙击2)
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for (const std::vector<std::string> names = { "UnityEngine.CoreModule.dll", "UnityEngine.PhysicsModule.dll" }; const auto & name : names) {
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const auto ass = Get("UnityEngine.dll");
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const auto assembly = new Assembly{ .address = ass->address, .name = name, .file = ass->file, .classes = ass->classes };
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UnityResolve::assembly.push_back(assembly);
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}
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}
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}
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}
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