diff --git a/pythonforandroid/recipes/pygame-ce/__init__.py b/pythonforandroid/recipes/pygame-ce/__init__.py new file mode 100644 index 0000000000..59ebff561c --- /dev/null +++ b/pythonforandroid/recipes/pygame-ce/__init__.py @@ -0,0 +1,67 @@ +from os.path import join + +from pythonforandroid.recipe import CompiledComponentsPythonRecipe +from pythonforandroid.toolchain import current_directory + + +class Pygame2Recipe(CompiledComponentsPythonRecipe): + """ + Recipe to build apps based on SDL2-based pygame. + + .. warning:: Some pygame functionality is still untested, and some + dependencies like freetype, postmidi and libjpeg are currently + not part of the build. It's usable, but not complete. + """ + + version = '2.4.0' + url = 'https://github.com/pygame-community/pygame-ce/archive/{version}.tar.gz' + + site_packages_name = 'pygame-ce' + name = 'pygame-ce' + + depends = ['sdl2', 'sdl2_image', 'sdl2_mixer', 'sdl2_ttf', 'setuptools', 'jpeg', 'png'] + call_hostpython_via_targetpython = False # Due to setuptools + install_in_hostpython = False + + def prebuild_arch(self, arch): + super().prebuild_arch(arch) + with current_directory(self.get_build_dir(arch.arch)): + setup_template = open(join("buildconfig", "Setup.Android.SDL2.in")).read() + env = self.get_recipe_env(arch) + env['ANDROID_ROOT'] = join(self.ctx.ndk.sysroot, 'usr') + + png = self.get_recipe('png', self.ctx) + png_lib_dir = join(png.get_build_dir(arch.arch), '.libs') + png_inc_dir = png.get_build_dir(arch) + + jpeg = self.get_recipe('jpeg', self.ctx) + jpeg_inc_dir = jpeg_lib_dir = jpeg.get_build_dir(arch.arch) + + sdl_mixer_includes = "" + sdl2_mixer_recipe = self.get_recipe('sdl2_mixer', self.ctx) + for include_dir in sdl2_mixer_recipe.get_include_dirs(arch): + sdl_mixer_includes += f"-I{include_dir} " + + setup_file = setup_template.format( + sdl_includes=( + " -I" + join(self.ctx.bootstrap.build_dir, 'jni', 'SDL', 'include') + + " -L" + join(self.ctx.bootstrap.build_dir, "libs", str(arch)) + + " -L" + png_lib_dir + " -L" + jpeg_lib_dir + " -L" + arch.ndk_lib_dir_versioned), + sdl_ttf_includes="-I"+join(self.ctx.bootstrap.build_dir, 'jni', 'SDL2_ttf'), + sdl_image_includes="-I"+join(self.ctx.bootstrap.build_dir, 'jni', 'SDL2_image'), + sdl_mixer_includes=sdl_mixer_includes, + jpeg_includes="-I"+jpeg_inc_dir, + png_includes="-I"+png_inc_dir, + freetype_includes="" + ) + open("Setup", "w").write(setup_file) + + def get_recipe_env(self, arch): + env = super().get_recipe_env(arch) + env['USE_SDL2'] = '1' + env["PYGAME_CROSS_COMPILE"] = "TRUE" + env["PYGAME_ANDROID"] = "TRUE" + return env + + +recipe = Pygame2Recipe() pFad - Phonifier reborn

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